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Fighters: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Bot: Adding category Weapons; cosmetic changes
m update ss fighter damage reduction to real ships
 
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== General Fighter Mechanics ==
== General Fighter Mechanics ==
 
In order to use fighters you need to train {{sk|Fighters}} (5% damage bonus per level). There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. A squadron of fighters is controlled and targeted as a single entity in space, and will generate a Killmail if the last fighter in a squadron is destroyed. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=Yes}} increases fighter hangar size by 5% per level.
In order to use fighters you need to train {{sk|Fighters|icon=yes}} (5% damage bonus per level). There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. A squadron of fighters is controlled and targeted as a single entity in space, and will generate a Killmail if the last fighter in a squadron is destroyed. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=Yes}} increases fighter hangar size by 5% per level.


If fighters are more than 300 km from your carrier or structure and you recall them to their launch tube, they will quickly warp back.
If fighters are more than 300 km from your carrier or structure and you recall them to their launch tube, they will quickly warp back.


{{expansion past|
{{expansion past|width= 50%|
[https://www.eveonline.com/news/view/patch-notes-for-eve-online-citadel Citadel expansion April 2016]
[https://www.eveonline.com/news/view/patch-notes-for-eve-online-citadel Citadel expansion April 2016]


Line 18: Line 17:
Each race has each its own fighters, their damage matches the race's primary damage type, and they follow the same racial patterns of damage versus speed which are present on ordinary drones.
Each race has each its own fighters, their damage matches the race's primary damage type, and they follow the same racial patterns of damage versus speed which are present on ordinary drones.


Most Fighters have two weapons systems: a primary weapon which can be fired continuously, and a secondary weapon with high damage but a cooldown and limited ammunition. When firing, all (alive) fighters in a squadron fire together, and their damage is added together.
Most Fighters have two weapons systems: a primary weapon which can be fired continuously, and a secondary weapon with high damage but a cool-down and limited ammunition. When firing, all (alive) fighters in a squadron fire together, and their damage is added together.


Fighters have thick, regenerating Shields, but no Armor and only 100 Structure HP. As a fighter squadron sustains damage, the rightmost segment of its health indicators will shift color from green to yellow to red to black. When a fighter squadron sustains damage equal to the Shield (and Structure) HP of one of its fighters, one fighter is destroyed and the squadron's damage is reduced accordingly. Tech I fighters have 0% resistance to all damage, however Tech II fighters' shields come with a 30% bonus to their faction's primary resistance, and a 15% bonus to their faction's secondary resistance.
Fighters have thick, regenerating Shields, but no Armor and only 100 Structure HP. As a fighter squadron sustains damage, the rightmost segment of its health indicators will shift color from green to yellow to red to black. When a fighter squadron sustains damage equal to the Shield (and Structure) HP of one of its fighters, one fighter is destroyed and the squadron's damage is reduced accordingly. Tech I fighters have 0% resistance to all damage, however Tech II fighters' shields come with a 30% bonus to their faction's primary resistance, and a 15% bonus to their faction's secondary resistance.
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== Fighter Damage Mechanics ==
== Fighter Damage Mechanics ==
Fighter weapons use a variation of [[Missile mechanics#Missile damage formula|Missile damage mechanics]]: their weapons have explosion radii and velocities, and deal constant damage with no chance of missing. However, they also have optimal and falloff ranges, which obey the standard falloff curve of Turrets and Electronic Warfare modules.
Fighter weapons use a variation of [[Missile mechanics#Missile damage formula|Missile damage mechanics]]: their weapons have explosion radii and velocities, and deal constant damage with no chance of missing. However, they also have optimal and falloff ranges, which obey the standard falloff curve of Turrets and Electronic Warfare modules.


:<math> \displaystyle\rm\text{Total Damage} = \text{Base damage} \times {\it N} \times  
: <math> \displaystyle \text{Total Damage} = \text{Base damage} \times {\it N} \times \min \left( 1, \frac{ Signature }{ Explosion\ radius }, \left(\frac{ Signature \times Explosion\ velocity }{ Explosion\ radius \times\ Velocity } \right)^{DRF} \right) \times  
\min\left( 1, \frac{ Signature }{ Explosion\ radius }, \left(\frac{ Signature \times Explosion\ velocity }{ Explosion\ radius \times\ Velocity } \right)^{DRF} \right) \times  
0.5^{ \left(\frac{\max(0,\ Distance - Optimal )}{ Falloff } \right)^2} </math>
0.5^{\LARGE \left(\frac{\max(0,\ Distance - Optimal )}{ Falloff } \right)^2} </math>


Where
Where
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* DRF is the damage reduction factor. This is not visible either in-game, or in database statistics for fighters. In stead, it is calculated from two other values:
* DRF is the damage reduction factor. This is not visible either in-game, or in database statistics for fighters. In stead, it is calculated from two other values:


:<math> \displaystyle\text{DRF} = \frac{ \ln \left( \text{Damage reduction} \right) }{ \ln \left( \text{Damage sensitivity} \right) } </math>
: <math> \displaystyle \text{DRF} = \frac{ \ln \left( \text{Damage reduction} \right) }{ \ln \left( \text{Damage sensitivity} \right) } </math>


Where Damage Reduction is specific to the weapon the fighter is using, and Damage Sensitivity is always equal to 5.5. Because these values are constants, the resulting DRF values can be easily calculated.
Where Damage Reduction is specific to the weapon the fighter is using, and Damage Sensitivity is always equal to 5.5. Because these values are constants, the resulting DRF values can be easily calculated.


{| class="wikitable sortable"
{| class="wikitable sortable"
|- style="background-color: var(--background-color-warning-subtle);"
! Fighter type  
! Fighter type  
! Weapon
! Weapon
Line 72: Line 70:
|-
|-
| Heavy Long-Range || Cannons || 5.0 || 0.944091
| Heavy Long-Range || Cannons || 5.0 || 0.944091
|-
|}
|}


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== Light Fighters ==
== Light Fighters ==
Light fighters require the skill {{sk|Light Fighters|icon=yes}} (5% bonus in light fighter velocity per level). Tech 2 light fighters requires Light Fighters IV.
Light fighters require the skill {{sk|Light Fighters}} (5% bonus in light fighter velocity per level). Tech 2 light fighters requires Light Fighters IV.


=== Attack Fighters ===
=== Attack Fighters ===
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{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 9
| Squadron Size || 9
Line 105: Line 103:
| [[File:Icon shield.png|22px|link=]] Shield Capacity (T1) || 2190 HP
| [[File:Icon shield.png|22px|link=]] Shield Capacity (T1) || 2190 HP
|-
|-
| [[File:Module icon shield extender tech2.png|22px|link=]] Shield Capacity (T2) || 2420 HP
| [[File:Icon shield.png|22px|link=]] Shield Capacity (T2) || 2420 HP
|-
| [[File:Icon shield.png|22px|link=]] Shield Capacity (Faction) || 3630 HP
|-
|-
| [[File:Icon warp time.png|22px|link=]] Refueling time || 5s
| [[File:Icon warp time.png|22px|link=]] Refueling time || 5s
Line 122: Line 122:
|-
|-
| [[File:Icon missiles.png|22px|link=]][[File:Icon target range.png|22px|link=]] Rocket range || 10,000m
| [[File:Icon missiles.png|22px|link=]][[File:Icon target range.png|22px|link=]] Rocket range || 10,000m
|-
|}
|}




{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"  
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! Tech
! <span style="cursor:help;" title="Damage per shot (per fighter)">Damage</span>
! <span style="cursor:help;" title="Damage per shot (per fighter)">Damage</span>
! <span style="cursor:help;" title="Rocket Damage per shot (per fighter)">Rocket Damage</span>
! <span style="cursor:help;" title="Rocket Damage per shot (per fighter)">Rocket Damage</span>
Line 137: Line 138:
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|rowspan=2|Amarr
|rowspan=3|{{icon|amarr2}} Amarr
|Templar I
|rowspan=3|Templar  
|Tech I
|65 [[File:icon_damage_em.png|24px|link=]]
|65 [[File:icon_damage_em.png|24px|link=]]
|119 [[File:icon_damage_em.png|24px|link=]]
|119 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 8000m
|[[File:Icon_target_range.png|24px|link=]] 8000m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 833 m/s
|[[File:Icon_velocity.png|24px|link=]] 833 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,165 m/s  
|[[File:Icon_velocity.png|24px|link=]] 4,165 m/s  
|[[File:icon_orbit.png|24px|link=]] 6,500 m
|[[File:icon_orbit.png|24px|link=]] 6,500 m
|-
|-
|Templar II
|Tech II
|72 [[File:icon_damage_em.png|24px|link=]]
|72 [[File:icon_damage_em.png|24px|link=]]
|131 [[File:icon_damage_em.png|24px|link=]]
|131 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 9600m
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 9600m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 867 m/s
|[[File:Icon_velocity.png|24px|link=]] 867 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 4,335 m/s  
|[[File:Icon_velocity.png|24px|link=]] 4,335 m/s
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 7,300 m
|[[File:icon_orbit.png|24px|link=]] 7,300 m
|-
|Faction
|68.5 [[File:icon_damage_em.png|24px|link=]]
|125 [[File:icon_damage_em.png|24px|link=]]  
|-
|-
|rowspan=2|Caldari
|rowspan=3|{{icon|caldari2}} Caldari
|Dragonfly I
|rowspan=3|Dragonfly
|Tech I
|72 [[File:icon_damage_kin.png|24px|link=]]
|72 [[File:icon_damage_kin.png|24px|link=]]
|131 [[File:icon_damage_kin.png|24px|link=]]
|131 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 753 m/s
|[[File:Icon_velocity.png|24px|link=]] 753 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,765 m/s  
|[[File:Icon_velocity.png|24px|link=]] 3,765 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|-
|Dragonfly II
|Tech II
|79 [[File:icon_damage_kin.png|24px|link=]]
|79 [[File:icon_damage_kin.png|24px|link=]]
|146 [[File:icon_damage_kin.png|24px|link=]]
|146 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4800m
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 785 m/s
|[[File:Icon_velocity.png|24px|link=]] 785 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 3,925 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,925 m/s
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 4,900 m
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|Faction
|75.5 [[File:icon_damage_kin.png|24px|link=]]
|138.5 [[File:icon_damage_kin.png|24px|link=]]
|-
|-
|rowspan=2|Gallente
|rowspan=3|{{icon|gallente2}} Gallente
|Firbolg I
|rowspan=3|Firbolg
|Tech I
|75 [[File:icon_damage_therm.png|24px|link=]]
|75 [[File:icon_damage_therm.png|24px|link=]]
|138 [[File:icon_damage_therm.png|24px|link=]]
|138 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 714 m/s
|[[File:Icon_velocity.png|24px|link=]] 714 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,570 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,570 m/s
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|-
|Firbolg II
|Tech II
|83 [[File:icon_damage_therm.png|24px|link=]]
|83 [[File:icon_damage_therm.png|24px|link=]]
|152 [[File:icon_damage_therm.png|24px|link=]]
|152 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4800m
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 743 m/s
|[[File:Icon_velocity.png|24px|link=]] 743 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 3,715 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,715 m/s
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 4,900 m
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|Faction
|79 [[File:icon_damage_therm.png|24px|link=]]
|145 [[File:icon_damage_therm.png|24px|link=]]
|-
|-
|rowspan=2|Minmatar
|rowspan=3|{{icon|minmatar2}} Minmatar
|Einherji I
|rowspan=3|Einherji
|Tech I
|62 [[File:icon_damage_exp.png|24px|link=]]
|62 [[File:icon_damage_exp.png|24px|link=]]
|113 [[File:icon_damage_exp.png|24px|link=]]
|113 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|rowspan=3|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|[[File:Icon_velocity.png|24px|link=]] 873 m/s
|[[File:Icon_velocity.png|24px|link=]] 873 m/s
|[[File:Icon_velocity.png|24px|link=]] 4,365 m/s  
|[[File:Icon_velocity.png|24px|link=]] 4,365 m/s  
|[[File:icon_orbit.png|24px|link=]] 7,000 m
|[[File:icon_orbit.png|24px|link=]] 7,000 m
|-
|-
|Einherji II
|Tech II
|68 [[File:icon_damage_exp.png|24px|link=]]
|68 [[File:icon_damage_exp.png|24px|link=]]
|124 [[File:icon_damage_exp.png|24px|link=]]
|124 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4800m
|rowspan=2|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 908 m/s
|[[File:Icon_velocity.png|24px|link=]] 908 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 4,540 m/s  
|[[File:Icon_velocity.png|24px|link=]] 4,540 m/s
|rowspan=2|[[File:icon_orbit.png|24px|link=]] 7,400 m  
|[[File:icon_orbit.png|24px|link=]] 7,400 m
|-
|Faction
|65 [[File:icon_damage_exp.png|24px|link=]]
|118.5 [[File:icon_damage_exp.png|24px|link=]]
|}
|}


=== Space Superiority ===
=== Space Superiority ===
Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, are extremely efficient at killing hostile drones and fighters, however deal greatly reduced damage to real ships. Defensively, they can enact evasive manuevers that increase base speed by 200%, reduce signature radius by 80%, and increase all shield resists by 50%. Lastly, they can tackle hostile drones and fighters (but only drones and fighters), slowing them and disabling their warp drives.
Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, are extremely efficient at killing hostile drones and fighters, however deal greatly reduced damage (-95% damage) to real ships. Defensively, they can enact evasive manuevers that increase base speed by 200%, reduce signature radius by 80%, and increase all shield resists by 50%. Lastly, they can tackle hostile drones and fighters (but only drones and fighters), slowing them and disabling their warp drives.


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 12
| Squadron Size || 12
Line 228: Line 246:
| [[File:Icon shield.png|22px|link=]]Shield Capacity (T1) || 1600 HP
| [[File:Icon shield.png|22px|link=]]Shield Capacity (T1) || 1600 HP
|-
|-
| [[File:Module icon shield extender tech2.png|22px|link=]]Shield Capacity (T2) || 1760 HP
| [[File:Icon shield.png|22px|link=]]Shield Capacity (T2) || 1760 HP
|-
| [[File:Icon shield.png|22px|link=]]Shield Capacity (Faction) || 2640 HP
|-
|-
| [[File:Icon warp time.png|22px|link=]] Refueling time || 3s
| [[File:Icon warp time.png|22px|link=]] Refueling time || 3s
Line 241: Line 261:
|-
|-
| [[File:Icon stasis webifier i.png|22px|link=]][[File:Icon target range.png|22px|link=]] Fighter Tackle range || 18,000m
| [[File:Icon stasis webifier i.png|22px|link=]][[File:Icon target range.png|22px|link=]] Fighter Tackle range || 18,000m
|-
|}
|}


{| class="wikitable sortable drones"  
{| class="wikitable sortable drones"
|-  style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! Tech
! <span style="cursor:help;" title="Damage per shot(per fighter)">Damage</span>
! <span style="cursor:help;" title="Damage per shot(per fighter)">Damage</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
! <span style="cursor:help;" title="Speed (Base)">Speed (Base)</span>
Line 252: Line 273:
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|rowspan=2|Amarr
|rowspan=3|{{icon|amarr2}} Amarr
|Equite I
|rowspan=3|Equite
|Tech I
|38 [[File:icon_damage_em.png|24px|link=]]
|38 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 1,000 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,000 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,000 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,000 m/s
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|-
|Equite II
|Tech II
|42 [[File:icon_damage_em.png|24px|link=]]
|42 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 1,090 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,040 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,180 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 2,080 m/s
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|Faction
|40 [[File:icon_damage_em.png|24px|link=]]
|-
|-
|rowspan=2|Caldari
|rowspan=3|{{icon|caldari2}} Caldari
|Locust I
|rowspan=3|Locust
|Tech I
|40 [[File:icon_damage_kin.png|24px|link=]]
|40 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 905 m/s
|[[File:Icon_velocity.png|24px|link=]] 905 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,810 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,810 m/s
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|-
|Locust II
|Tech II
|44 [[File:icon_damage_kin.png|24px|link=]]
|44 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 941 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 941 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,882 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,882 m/s
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|Faction
|42 [[File:icon_damage_kin.png|24px|link=]]
|-
|-
|rowspan=2|Gallente
|rowspan=3|{{icon|gallente2}} Gallente
|Satyr I
|rowspan=3|Satyr
|Tech I
|42 [[File:icon_damage_therm.png|24px|link=]]
|42 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 857 m/s
|[[File:Icon_velocity.png|24px|link=]] 857 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,714 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,714 m/s
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|-
|Satyr II
|Tech II
|46 [[File:icon_damage_therm.png|24px|link=]]
|46 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 892 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 892 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,784 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,784 m/s
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|Faction
|44 [[File:icon_damage_therm.png|24px|link=]]
|-
|-
|rowspan=2|Minmatar
|rowspan=3|{{icon|minmatar2}} Minmatar
|Gram I
|rowspan=3|Gram
|Tech I
|36 [[File:icon_damage_exp.png|24px|link=]]
|36 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 1,048 m/s
|[[File:Icon_velocity.png|24px|link=]] 1,048 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,096 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,096 m/s
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|rowspan=3|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|-
|Gram II
|Tech II
|40 [[File:icon_damage_exp.png|24px|link=]]
|40 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 1,090 m/s
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 1,090 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,180 m/s  
|rowspan=2|[[File:Icon_velocity.png|24px|link=]] 2,180 m/s  
|[[File:icon_orbit.png|24px|link=]] 10,000 m
|-
|Faction
|38 [[File:icon_damage_exp.png|24px|link=]]
|}
|}


Line 316: Line 349:


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 6
| Squadron Size || 6
Line 357: Line 391:
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
! Tech
! <span style="cursor:help;" title="Damage per shot (per fighter)">Damage</span>
! <span style="cursor:help;" title="Damage per shot (per fighter)">Damage</span>
! <span style="cursor:help;" title="Torpedo damage per shot (per fighter)">Torpedo Damage</span>
! <span style="cursor:help;" title="Torpedo damage per shot (per fighter)">Torpedo Damage</span>
Line 368: Line 404:
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
! <span style="cursor:help;" title="Orbiting distance">Orbit</span>
|-
|-
|rowspan=2|Amarr
|rowspan=2|{{icon|amarr2}} Amarr
|Malleus I
|rowspan=2|Malleus
|Tech I
|316 [[File:icon_damage_em.png|24px|link=]]
|316 [[File:icon_damage_em.png|24px|link=]]
|2,527 [[File:icon_damage_em.png|24px|link=]]
|2,527 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 8000m
|[[File:Icon_target_range.png|24px|link=]] 8000m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 576 m/s
|[[File:Icon_velocity.png|24px|link=]] 576 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,880 m/s  
|[[File:Icon_velocity.png|24px|link=]] 2,880 m/s  
|[[File:icon_orbit.png|24px|link=]] 6,500 m
|[[File:icon_orbit.png|24px|link=]] 6,500 m
|-
|-
|Malleus II
|Tech II
|349 [[File:icon_damage_em.png|24px|link=]]
|349 [[File:icon_damage_em.png|24px|link=]]
|2,793 [[File:icon_damage_em.png|24px|link=]]
|2,793 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 9600m
|[[File:Icon_target_range.png|24px|link=]] 9600m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 600 m/s
|[[File:Icon_velocity.png|24px|link=]] 600 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,000 m/s  
|[[File:Icon_velocity.png|24px|link=]] 3,000 m/s  
|[[File:icon_orbit.png|24px|link=]] 7,300 m
|[[File:icon_orbit.png|24px|link=]] 7,300 m
|-
|-
|rowspan=2|Caldari
|rowspan=2|{{icon|caldari2}} Caldari
|Mantis I
|rowspan=2|Mantis
|Tech I
|349 [[File:icon_damage_kin.png|24px|link=]]
|349 [[File:icon_damage_kin.png|24px|link=]]
|2,793 [[File:icon_damage_kin.png|24px|link=]]
|2,793 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 521 m/s
|[[File:Icon_velocity.png|24px|link=]] 521 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,605 m/s  
|[[File:Icon_velocity.png|24px|link=]] 2,605 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|-
|Mantis II
|Tech II
|386 [[File:icon_damage_kin.png|24px|link=]]
|386 [[File:icon_damage_kin.png|24px|link=]]
|3,087 [[File:icon_damage_kin.png|24px|link=]]
|3,087 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 543 m/s
|[[File:Icon_velocity.png|24px|link=]] 543 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,715 m/s  
|[[File:Icon_velocity.png|24px|link=]] 2,715 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|-
|rowspan=2|Gallente
|rowspan=2|{{icon|gallente2}} Gallente
|Cyclops I
|rowspan=2|Cyclops
|Tech I
|366 [[File:icon_damage_therm.png|24px|link=]]
|366 [[File:icon_damage_therm.png|24px|link=]]
|2,926 [[File:icon_damage_therm.png|24px|link=]]
|2,926 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 494 m/s
|[[File:Icon_velocity.png|24px|link=]] 494 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,470 m/s  
|[[File:Icon_velocity.png|24px|link=]] 2,470 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|[[File:icon_orbit.png|24px|link=]] 4,500 m
|-
|-
|Cyclops II
|Tech II
|404 [[File:icon_damage_therm.png|24px|link=]]
|404 [[File:icon_damage_therm.png|24px|link=]]
|3,324 [[File:icon_damage_therm.png|24px|link=]]
|3,324 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_falloff_mod.png|24px|link=]] 5000m
|[[File:Icon_velocity.png|24px|link=]] 514 m/s
|[[File:Icon_velocity.png|24px|link=]] 514 m/s
|[[File:Icon_velocity.png|24px|link=]] 2,570 m/s  
|[[File:Icon_velocity.png|24px|link=]] 2,570 m/s  
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|[[File:icon_orbit.png|24px|link=]] 4,900 m
|-
|-
|rowspan=2|Minmatar
|rowspan=2|{{icon|minmatar2}} Minmatar
|Tyrfing I
|rowspan=2|Tyrfing
|Tech I
|299 [[File:icon_damage_exp.png|24px|link=]]
|299 [[File:icon_damage_exp.png|24px|link=]]
|2,394 [[File:icon_damage_exp.png|24px|link=]]
|2,394 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_target_range.png|24px|link=]] 4000m
|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|rowspan=2|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|[[File:Icon_velocity.png|24px|link=]] 604 m/s
|[[File:Icon_velocity.png|24px|link=]] 604 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,020 m/s  
|[[File:Icon_velocity.png|24px|link=]] 3,020 m/s  
|[[File:icon_orbit.png|24px|link=]] 7,000 m
|[[File:icon_orbit.png|24px|link=]] 7,000 m
|-
|-
|Tyrfing II
|Tech II
|331 [[File:icon_damage_exp.png|24px|link=]]
|331 [[File:icon_damage_exp.png|24px|link=]]
|2,646 [[File:icon_damage_exp.png|24px|link=]]
|2,646 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_target_range.png|24px|link=]] 4800m
|[[File:Icon_falloff_mod.png|24px|link=]] 10000m
|[[File:Icon_velocity.png|24px|link=]] 628 m/s
|[[File:Icon_velocity.png|24px|link=]] 628 m/s
|[[File:Icon_velocity.png|24px|link=]] 3,140 m/s  
|[[File:Icon_velocity.png|24px|link=]] 3,140 m/s  
Line 446: Line 482:
|Sansha
|Sansha
|Shadow
|Shadow
|Faction
|200 [[File:icon_damage_em.png|24px|link=]]<br/>200 [[File:icon_damage_therm.png|24px|link=]]
|200 [[File:icon_damage_em.png|24px|link=]]<br/>200 [[File:icon_damage_therm.png|24px|link=]]
|N/A
|N/A
Line 456: Line 493:


=== Long Range Attack ===
=== Long Range Attack ===
Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a [[Micro Jump Drive]] for range control, and are capable of launching unguided bombs (much like [[stealth bomber]]s but weaker). Fighter bombs have the same 30km range, 12s flight time, and 15km damage radius of regular bombs, and are ''immune'' to their given damage type (making it impossible for multiple matching bombs to destroy each other in flight). Usage of these bombs are disallowed in Low Security space.
Long Range Attack fighters have faction specific long-range weaponry (i.e, beam cannon, railgun, and artillery), a [[Micro Jump Drive]] for range control, and are capable of launching unguided bombs (much like [[stealth bomber]]s but weaker). Fighter bombs have the same 30km range, 12s flight time, and 15km damage radius of regular bombs, and are ''immune'' to their given damage type (making it impossible for multiple matching bombs to destroy each other in flight). Usage of these bombs are disallowed in Low Security space.


The weapons of long ranged fighters can be used against battleships, but their explosion radii leaves Light Attack Fighters as more efficient against smaller subcapital ships. This said though, long ranged fighter damage can be absolutely ''devastating'' to cruisers or battlecruisers with active microwarpdrives.
The weapons of long ranged fighters can be used against battleships, but their explosion radii leaves Light Attack Fighters as more efficient against smaller subcapital ships. This said though, long ranged fighter damage can be absolutely ''devastating'' to cruisers or battlecruisers with active microwarpdrives.


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 6
| Squadron Size || 6
Line 492: Line 530:
|-  
|-  
| [[File:Icon micro jump drive.png|22px|link=]][[File:Icon_ship_sig.png|22px|link=]]MJD Signature Penalty || +150%
| [[File:Icon micro jump drive.png|22px|link=]][[File:Icon_ship_sig.png|22px|link=]]MJD Signature Penalty || +150%
|-
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
Line 566: Line 604:


== Support Fighters ==
== Support Fighters ==
Support fighters are specialized fighters that each perform their own type of [[EWAR]]. They also each come with a Microwarpdrive, increasing their speed (and signature) by 500% for 20 seconds on a 60 second cooldown. However, they have no weapons. Unlike the others, the Siren warp disruption fighters have an Afterburner in stead of a Microwarpdrive, meaning they have a lower boost speed, but without the signature radius penalty. Support fighters require the {{sk|Support Fighters}} skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.
Support fighters are specialized fighters that each perform their own type of [[EWAR]]. They also each come with a Microwarpdrive, increasing their speed (and signature) by 500% for 20 seconds on a 60 second cooldown. However, they have no weapons. Unlike the others, the Siren warp disruption fighters have an Afterburner in stead of a Microwarpdrive, meaning they have a lower boost speed, but without the signature radius penalty. Support fighters require the {{sk|Support Fighters}} skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.


{| class="wikitable"
{| class="wikitable"
| ! colspan="2" align="center" | General Stats  
|- style="background-color: var(--background-color-warning-subtle);"
| ! colspan="2" style="text-align: center;" | General Stats  
|-
|-
| Squadron Size || 3
| Squadron Size || 3
Line 587: Line 625:


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"  
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
Line 614: Line 653:
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
Line 642: Line 682:
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
Line 667: Line 708:
|}
|}


{| class="wikitable sortable fighters"  
{| class="wikitable sortable fighters"
|- style="background-color: var(--background-color-warning-subtle);"
! Faction
! Faction
! Fighter
! Fighter
Line 692: Line 734:
|}
|}


{{expansion past|
{{expansion past|width= 50%|
[https://www.eveonline.com/article/q0tauy/patch-notes-for-november-2019-release Beat around the Boosh expansion]
[https://www.eveonline.com/article/q0tauy/patch-notes-for-november-2019-release Beat around the Boosh expansion]


Line 701: Line 743:


== Fighter Improving Modules ==
== Fighter Improving Modules ==
Many modules which improve Drones also improve Fighters. All modules in this list are subject to [[Stacking penalties]]
Many modules which improve Drones also improve Fighters. All modules in this list are subject to [[Stacking penalties]]


{|class=wikitable style="width: 900px;background:#111111"
{|class=wikitable
|-
|- style="background-color: var(--background-color-warning-subtle);"
|style="text-align:center;background:#222222" colspan = 2| High slot modules
| style="text-align: center;" colspan=2 | High slot modules


|-
|-
|[[File:Icon fighter support unit.png|link=|]]
| [[File:Icon fighter support unit.png|link=|]]
|'''{{co|wheat|Fighter support unit}}''' improves the rate of fire, velocity, shield HP, and shield recharge rate of fighters by 5% for T1 variants, and 6% for T2 variants. Since these modules boost rate of fire rather than raw damage, they do not share stacking penalties with Drone Damage Amplifiers.
| '''{{co|wheat|Fighter support unit}}''' improves the rate of fire, velocity, shield HP, and shield recharge rate of fighters by 5% for T1 variants, and 6% for T2 variants. Since these modules boost rate of fire rather than raw damage, they do not share stacking penalties with Drone Damage Amplifiers.


|-
|- style="background-color: var(--background-color-warning-subtle);"
|style="text-align:center;background:#222222" colspan = 2| Medium slot modules
| style="text-align: center;" colspan=2 | Medium slot modules


|-
|-
|[[File:Icon drone navigation computer.png|link=|]]
| [[File:Icon drone navigation computer.png|link=|]]
|'''{{co|wheat|Drone Navigation Computer}}''' increases fighter speed by 25% (30% for the Tech 2 variant).
| '''{{co|wheat|Drone Navigation Computer}}''' increases fighter speed by 25% (30% for the Tech 2 variant).


|-
|-
|[[File:Icon tracking enhancer.png|link=|]]
| [[File:Icon tracking enhancer.png|link=|]]
|'''{{co|wheat|Omnidirectional Tracking Link}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. Can be loaded with scripts to either double the range bonus or the application bonus, at the cost of eliminating the other bonus. Long-ranged heavy fighters can benefit from the range bonus, and all fighters can benefit from the application bonus when engaging cruisers and smaller ships. Unlike all other fighter-enhancing modules, these need to be activated to provide their effects.  
| '''{{co|wheat|Omnidirectional Tracking Link}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. Can be loaded with scripts to either double the range bonus or the application bonus, at the cost of eliminating the other bonus. Long-ranged heavy fighters can benefit from the range bonus, and all fighters can benefit from the application bonus when engaging cruisers and smaller ships. Unlike all other fighter-enhancing modules, these need to be activated to provide their effects.  


|-
|- style="background-color: var(--background-color-warning-subtle);"
|style="text-align:center;background:#222222" colspan = 2| Low slot modules
| style="text-align: center;" colspan=2 | Low slot modules


|-
|-
|[[File:Icon drone damage amplifier.png|link=|]]
| [[File:Icon drone damage amplifier.png|link=|]]
|'''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your fighters deal by 15% (20.5% for the Tech 2 variant).  
| '''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your fighters deal by 15% (20.5% for the Tech 2 variant).  


|-
|-
|[[File:Icon tracking enhancer.png|link=|]]
| [[File:Icon tracking enhancer.png|link=|]]
|'''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  
| '''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases fighter weapon optimal and falloff ranges, increases weapon explosion velocity and decreases explosion radius. It's similar to the mid-slot Omnidirectional Tracking Link module, but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted, and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  


|}
|}


[[Category:Fitting]]
 
[[Category:Weapons]]
[[Category:Weapons]]