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Chow chowcyj (talk | contribs) →Tips and tricks: put a warning for plays to check with their higer ups before cherry-picking |
Add {{Verify}}. |
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* Sleeper caches | * Sleeper caches | ||
* Sleeper sites | * Sleeper sites | ||
Relic and data sites are also categorized into 5 different levels of difficulty, ranging from I to V. While a ship that is not scanning bonused can scan down a level I cosmic signature, even exploration-focused ships and fittings may struggle with level V sites. | |||
== Pirate sites == | == Pirate sites == | ||
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== Drone relic sites == | == Drone relic sites == | ||
Drone relic sites spawn only in | Drone relic sites spawn only in C1–C3 wormholes and in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. This means that they are always {{co|wheat|Ruined}}, so Debris containers will not spawn. The naming convention for the sites remains identical to Pirate relic sites. Additionally, medium-difficulty containers are called {{co|#9ef37c|(Rogue Drone)}} Ship Remains, but they maintain the same difficulty level. | ||
The two main differences from Pirate relic sites are: | The two main differences from Pirate relic sites are: | ||
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* [[AEGIS Secure Capital Construction Forge]] | * [[AEGIS Secure Capital Construction Forge]] | ||
* [[AEGIS Secure Transfer Facility]] | * [[AEGIS Secure Transfer Facility]] | ||
* [[Overmind Nursery | * [[Overmind Nursery Grove]]—Does not feature any actual hacking and can treated more like a combat site | ||
* [[Faction_warfare#Operation_Centers|Faction Warfare Operation Center]] e.g. "Caldari Operation Center" | * [[Faction_warfare#Operation_Centers|Faction Warfare Operation Center]] e.g. "Caldari Operation Center" | ||
* [[SCC Secure Key Storage]] | * [[SCC Secure Key Storage]] | ||
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Completing a detected data site has the chance to trigger an escalation specific to them. | Completing a detected data site has the chance to trigger an escalation specific to them. | ||
* [[Interrupted Expedition]] | |||
* ??? | * ??? | ||
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}} | }} | ||
[[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage | [[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45–60 seconds after warp-in. | ||
== Combat relic sites == | == Combat relic sites == | ||
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* X = possible site location | * X = possible site location | ||
* HS = high sec; LS = low sec; NS = null sec | * HS = high sec; LS = low sec; NS = null sec | ||
* | * C1–C6 = wormhole system class | ||
}} | }} | ||
}} | }} | ||
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! Container !! T1 probability<br>(amount)!! T2 probability<br>(amount) | ! Container !! T1 probability<br>(amount)!! T2 probability<br>(amount) | ||
|- | |- | ||
|style="text-align:right;"|Rubble || 25% ( | |style="text-align:right;"|Rubble || 25% (3–20) || 5.5% (1–3) | ||
|- | |- | ||
|style="text-align:right;"|Remain || 50% ( | |style="text-align:right;"|Remain || 50% (5–40) || 12.5% (1–5) | ||
|- | |- | ||
|style="text-align:right;"|Ruin || 0% || 25% ( | |style="text-align:right;"|Ruin || 0% || 25% (1–15) | ||
|} | |} | ||
For example, in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of | For example, in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3–20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14. | ||
The amount of different container types depends on the name of the relic site. As a result, higher rank relic sites are on average more valuable. | The amount of different container types depends on the name of the relic site. As a result, higher rank relic sites are on average more valuable. | ||
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* Invention skill books | * Invention skill books | ||
* Blueprint copies for: | * Blueprint copies for: | ||
** Target Spectrum Breakers | ** Target Spectrum Breakers{{Verify|title= Do not exist anymore?}} | ||
** Ancillary shield and | ** Ancillary shield and armor repairers (local and remote) | ||
** Faction POS modules | ** Faction POS modules | ||
** 'ligature' and 'zeugma' integrated analyzers | ** 'ligature' and 'zeugma' integrated analyzers | ||