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Minmatar Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
m Remove link to outdated fitting parser.
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* '''Sensor advantages'''. This is a slightly subtler positive: Minmatar ships typically have high scan resolution for their size and class, which means they lock onto targets more quickly; they also have small signature radii for their size and class, which means they are harder to hit with turrets, take less damage from missiles, and are targeted more slowly by other ships.
* '''Sensor advantages'''. This is a slightly subtler positive: Minmatar ships typically have high scan resolution for their size and class, which means they lock onto targets more quickly; they also have small signature radii for their size and class, which means they are harder to hit with turrets, take less damage from missiles, and are targeted more slowly by other ships.
* '''Utility high slots'''. Minmatar ships often have one or two spare high slots once all of the primary weapons have been fitted. These can be used for a range of other helpful modules: a secondary weapon system for more DPS, [[Capacitor warfare|energy neutralizers or nosferatus]], remote repair modules, drone link augmentors, [[Salvaging|salvagers]], &c. <!-- Something missing ?? -->>
* '''Utility high slots'''. Minmatar ships often have one or two spare high slots once all of the primary weapons have been fitted. These can be used for a range of other helpful modules: a secondary weapon system for more DPS, [[Capacitor warfare|energy neutralizers or nosferatus]], remote repair modules, drone link augmentors, [[Salvaging|salvagers]], &c. <!-- Something missing ?? -->>
* '''[[Electronic warfare#Target Painting|Target Painting]]''' is the type of electronic warfare which some Minmatar ships have bonuses for. Target painting makes ships easier to hit, and particularly helps missiles apply damage. This is a more situational kind of EWAR than that used by some of the other races.
* '''[[Electronic warfare#Target painting|Target Painting]]''' is the type of electronic warfare which some Minmatar ships have bonuses for. Target painting makes ships easier to hit, and particularly helps missiles apply damage. This is a more situational kind of EWAR than that used by some of the other races.
* '''[[Tanking#Shield_tanking|Shield tanks]]'''. Most Minmatar ships can fit shield tanks. Some, such as the Breacher, Cyclone, and Maelstrom, have bonuses for shield boosters, which means they can mount excellent active shield tanks; many other ships can mount good active and/or passive shield tanks. However, Minmatar ships also use...
* '''[[Tanking#Shield_tanking|Shield tanks]]'''. Most Minmatar ships can fit shield tanks. Some, such as the Breacher, Cyclone, and Maelstrom, have bonuses for shield boosters, which means they can mount excellent active shield tanks; many other ships can mount good active and/or passive shield tanks. However, Minmatar ships also use...
* ...'''[[Tanking#Armor tanking|Armor tanks]]'''. Although none have explicit bonuses for armor tanks, many Minmatar ships can mount good active or buffer armor tanks.
* ...'''[[Tanking#Armor tanking|Armor tanks]]'''. Although none have explicit bonuses for armor tanks, many Minmatar ships can mount good active or buffer armor tanks.
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{{Ship|Vigil|box}}
{{Ship|Vigil|box}}
The Vigil is the Tech 1 [[Electronic warfare|EWAR]] ship of the Minmatar Republic. Target painters are only situationally useful; they are also stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.
The Vigil is the Tech 1 [[EWAR]] ship of the Minmatar Republic. Target painters are only situationally useful; they are also stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.


=== Destroyers ===
=== Destroyers ===
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=== Cruisers ===
=== Cruisers ===


[[Cruisers]] are EVE's medium-sized ships, larger than [[Frigates|frigates]] and [[Destroyers|destroyers]] but still much smaller, faster and nimbler than [[Battlecruisers|battlecruisers]] and [[Battleships|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. In PvP, some T1 cruisers, such as the Gallente {{sh|Thorax}} and the Minmatar {{sh|Rupture}}, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher and often more effective [[Electronic warfare|EWAR]] platforms than their frigate equivalents. Cruisers can also fit tackle to provide some secondary, heavier tackling that's harder to scrape off than T1 tackling frigates.
[[Cruisers]] are EVE's medium-sized ships, larger than [[Frigates|frigates]] and [[Destroyers|destroyers]] but still much smaller, faster and nimbler than [[Battlecruisers|battlecruisers]] and [[Battleships|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. In PvP, some T1 cruisers, such as the Gallente {{sh|Thorax}} and the Minmatar {{sh|Rupture}}, can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher and often more effective [[EWAR]] platforms than their frigate equivalents. Cruisers can also fit tackle to provide some secondary, heavier tackling that's harder to scrape off than T1 tackling frigates.


In PVE, Tech 1 cruisers are the ships most commonly used to run Level 2 missions.
In PVE, Tech 1 cruisers are the ships most commonly used to run Level 2 missions.