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Maulus: Difference between revisions

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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 2014-06-01)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=609
| shipid=609
| shipimg=Maulus.jpg
| shipimg=Maulus.jpg
| shipname=Maulus
| shipname=Maulus
| caption=Maulus
| class=Frigate
| class=Frigate
| grouping=Standard Frigates
| grouping=Standard Frigates
| hulltype=Maulus Class
| hulltype=Maulus Class
| faction=Gallente Federation  
| faction=Gallente Federation
| variations={{Ship|Maulus Navy Issue}}, {{Ship|Keres}}
| race=Gallente
| tech=  
| roles=Electronic Warfare
| variations={{Ship|Maulus Navy Issue}}, {{Ship|Keres}}
| tech=
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=28 MW
| cpu=230 tf
| capacitor=275 GJ
| highs=2
| turrets=2
| launchers=0
| mediums=4
| lows=3
| mass=1,063,000 kg
| volume=23,000 m&#179;
| cargohold=275 m&#179;
| extrahold=
| extraholdtype=
| dronebay=30 m&#179;
| bandwidth=20 Mbit/sec
| info=<b>Development</b><br>The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Remote Sensor Dampener effectiveness<br>10% reduction in Remote Sensor Dampener activation cost<br>
| structurehp=400 HP
| shieldhp=300 HP
| shieldem=0
| shieldexp=50
| shieldkin=40
| shieldtherm=20
| armorhp=350 HP
| armorem=50
| armorexp=10
| armorkin=35
| armortherm=35
| maxvelocity=375 m/sec
| inertia=3.25
| warpspeed=5 AU/s
| warptime=4.79 s
| targetrange=64.50 km
| sigradius=40 m
| maxlockedtargets=6
| sensortype=Magnetometric
| sensorvalue=16 points
| scanres=520 mm
| reqskills=*{{RequiredSkill|Gallente Frigate|I}}
**{{RequiredSkill|Spaceship Command|I}}


| totaltraintime=25m 0s
| powergrid=28 MW
| forumlinks=
| cpu=230 tf
| wikireferences=
| capacitor=275 GJ
| externallinks=[http://wiki.eveonline.com/en/wiki/Maulus Maulus on Eve Online Wiki]
 
| highlights1=
| highs=2
| highlights2=
| turrets=2
| highlights3=
| launchers=0
| highlights4=
| mediums=4
| lows=3
 
| mass=1,063,000 kg
| volume=23,000 m³
 
| cargohold=275 m³
| extraholdtype=
| extrahold=
 
| dronebay=30 m³
| bandwidth=20 Mbit/sec
 
| quote=Control what your opponent sees and you control the battlefield.
| quote_attribution=Duvolle Laboratories white paper
| info=The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
| bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
7.5% bonus to Remote Sensor Dampener effectiveness<br>
10% reduction in Remote Sensor Dampener activation cost
 
| structurehp=400 HP
 
| armorhp=350 HP
| armorem=50
| armortherm=35
| armorkin=35
| armorexp=10
 
| shieldhp=300 HP
| shieldem=0
| shieldtherm=20
| shieldkin=40
| shieldexp=50
 
| maxvelocity=375 m/sec
| inertia=3.25
| warpspeed=5 AU/s
| warptime=4.79 s
 
| targetrange=64.50 km
| sigradius=40 m
| maxlockedtargets=6
| sensortype=Magnetometric
| sensorvalue=16 points
| scanres=520 mm
 
| reqskills= * {{RequiredSkill|Gallente Frigate|I}}
** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=25m 0s
 
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
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==Summary==
== Summary ==
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. It has 4 mid and 3 low slots, plus a larger-than-normal drone bay. The Maulus can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
The Maulus is the Gallente [[Frigates#Electronic Warfare|Electronic Warfare Frigate]], specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful [[EWAR]] ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training {{sk|Gallente Frigate|I}} and {{sk|Sensor Linking|I}}. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced EWAR ships, like the [[Celestis]] and [[Keres]].


==Skills==
The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
[[Skills:Navigation#Acceleration_Control|Acceleration Control]] II<br>
[[Skills:Navigation#Afterburner|Afterburner]] III<br>
[[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] I<br>
[[Skills:Engineering#Capacitor Management|Capacitor Management]] III<br>
[[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] III<br>
[[Skills:Drones#Combat_Drone_Operation|Combat Drone Operation]] III<br>
[[Skills:Engineering#CPU_Management|CPU Management]] IV<br>
[[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]] III<br>
[[Skills:Drones#Drones|Drones]] III<br>
[[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]] I<br>
[[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare]] III<br>
[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] II<br>
[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] III<br>
[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]] III<br>
[[Skills:Spaceship_Command#Gallente_Frigate|Gallente Frigate]] IV<br>
[[Skills:Gunnery#Gunnery|Gunnery]] III<br>
[[Skills:Armor#Hull_Upgrades|Hull Upgrades]] III<br>
[[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] III<br>
[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] III<br>
[[Skills:Armor#Mechanics|Mechanics]] III<br>
[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III<br>
[[Skills:Navigation#Navigation|Navigation]] III<br>
[[Skills:Gunnery#Rapid_Firing|Rapid Firing]] III<br>
[[Skills:Drones#Scout_Drone_Operation|Scout Drone Operation]] III<br>
[[Skills:Electronic_Systems#Sensor_Linking|Sensor Linking]] III<br>
[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III<br>
[[Skills:Targeting#Signature_Analysis|Signature Analysis]] III<br>
[[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III<br>
[[Skills:Targeting#Target_Management|Target Management]] III<br>
[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] III<br>


==Fittings==
The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.
For more info on fittings, please click [[Maulus/Fittings|here]]


==Tactics==
== Skills ==
Choosing to fly a Maulus means a real dedication to electronic warfare in a PvP fleet. Damping the sensors of enemy ships is as or more effective than mitigating damage.  Being able to tank incoming fire is never as effective as not taking any because the enemy simply can't lock on target!
{{Sk|Acceleration Control|II}}<br>
{{Sk|Afterburner|III}}<br>
{{Sk|Capacitor Emission Systems|I}}<br>
{{Sk|Capacitor Management|III}}<br>
{{Sk|Capacitor Systems Operation|III}}<br>
{{Sk|Light Drone Operation|III}}<br>
{{Sk|Medium Drone Operation|III}}<br>
{{Sk|CPU Management|IV}}<br>
{{Sk|Controlled Bursts|III}}<br>
{{Sk|Drones|III}}<br>
{{Sk|Drone Avionics|III}}<br>
{{Sk|Electronics Upgrades|I}}<br>
{{Sk|Electronic Warfare|III}}<br>
{{Sk|Evasive Maneuvering|II}}<br>
{{Sk|Frequency Modulation|III}}<br>
{{Sk|Fuel Conservation|III}}<br>
{{Sk|Gallente Frigate|IV}}<br>
{{Sk|Gunnery|III}}<br>
{{Sk|Hull Upgrades|III}}<br>
{{Sk|Long Distance Jamming|III}}<br>
{{Sk|Long Range Targeting|III}}<br>
{{Sk|Mechanics|III}}<br>
{{Sk|Motion Prediction|III}}<br>
{{Sk|Navigation|III}}<br>
{{Sk|Rapid Firing|III}}<br>
{{Sk|Sensor Linking|III}}<br>
{{Sk|Sharpshooter|III}}<br>
{{Sk|Signature Analysis|III}}<br>
{{Sk|Small Hybrid Turret|III}}<br>
{{Sk|Target Management|III}}<br>
{{Sk|Warp Drive Operation|III}}<br>


The real power of Sensor Damps comes in fleet fights. Typically enemy logistics ships will be "at range" away from the fight so that your fleet cannot shoot at them. Applying Sensor Damps with Targeting Range scripts to those logi ships forces them to stay closer to the fight so that they can lock their fleetmates. Range Dampening other enemy ewar (like Blackbirds) is also highly effective, as they will usually be at range too. Scan Resolution scripts are great for Scan Res dampening enemy logi that are in close to the fight. These are usually very tanky ships (like Guardians), and Scan Res damps will slow the speed at which they can lock their fleetmates to rep them, giving your fleet a significant edge.
== Tactics ==
New Maulus pilots should read the [[Electronic warfare#EWAR tactics|tactics section]] of the EWAR article, and attend an [[EWAR (CORE class)]]; these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:


In a fleet don't try to fly solo. Try to remain close to your logi and damp out of the enemy. Keep your distance from the enemy! If you start seeing yellow boxes on your overview, align out. If they turn red, warp off and come back to the fight at range.  
* '''Warp into an engagement after your fleetmates.''' If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.


==Notes==
* '''Know your operating range, and keep that distance from your opponents.''' Dampeners have the greatest impact inside their optimal range, but they still work well within falloff. Even at a range of (optimal + ½ falloff), a dampener is 85% effective, and so that is a good operating range limit for the Maulus.
 
* '''Be choosy about your damps targets.''' Damps work best against opponents that work from range. Opposing EWAR, logistics, missile boats, and snipers are all priority damps targets. Scan resolution dampening can also work well against large targets with slow lock speeds. On the other hand, short-range brawlers, and small ships that can warp out and back won’t be affected as much by damps.
 
* '''Remember to launch your drones.''' Once you’ve positioned your ship and evaluated your damps targets, get your combat drones in on the action.
 
* '''If you get into trouble, warp away.''' Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.
 
: ”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.
 
More information on EWAR tactics, and specifically on remote sensor dampening, are available in the [[Electronic Warfare]] article.
 
== Notes ==
''You can add notes here.''
''You can add notes here.''


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[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
 
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