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{{ShipTypes}} | {{ShipTypes}} | ||
[[File:Frigate-Velocity.svg|thumb|400px|Velocity of Frigates.]] | [[File:Frigate-Velocity.svg|thumb|400px|Velocity of Frigates.]] | ||
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[[File:Frigate-Targeting_Range.svg|thumb|400px|Targeting range of Frigates.]] | [[File:Frigate-Targeting_Range.svg|thumb|400px|Targeting range of Frigates.]] | ||
[[File:Frigate-Scan_Resolution.svg|thumb|400px|Scan resolution of Frigates.]] | [[File:Frigate-Scan_Resolution.svg|thumb|400px|Scan resolution of Frigates.]] | ||
'''Frigates''' are the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | '''Frigates''' are some of the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | ||
There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage. | There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage. | ||
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=== Electronic Warfare === | === Electronic Warfare === | ||
Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable. | Electronic warfare frigates all have bonuses to [[EW]] modules, such as the Target Painter, [[ECM]] modules, Remote Sensor Damper, and Tracking Disruptor. These ships operate at much longer ranges than other frigates, and rely on positioning and speed to survive as their shield and armor will collapse in a heartbeat. In a small pack, and with some support ships to deal damage, they can be formidable. | ||
* {{Sh|Crucifier}}: Tracking Disruption, nice EWAR support. | * {{Sh|Crucifier}}: Tracking Disruption, nice EWAR support. Relies on prior knowledge of your targets while fitting, as certain disruptors only work on certain weapons. | ||
* {{Sh|Griffin}}: ECM. Nasty, high-priority target. | * {{Sh|Griffin}}: ECM. Nasty, high-priority target. | ||
* {{Sh|Maulus}}: Damps, decent EWAR support. | * {{Sh|Maulus}}: Damps, decent EWAR support. Damps being the best counter to kitey ships, expect to be primaried if any are on the opposing side. | ||
* {{Sh|Vigil}}: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet. | * {{Sh|Vigil}}: Target Painter. Offensive EWAR. Good support against small targets, but next to useless against BC/BS sized hulls. Due to the offensive nature of target painting and the stacking penalties related to it, generally only one is needed in a fleet. | ||
=== Exploration === | === Exploration === | ||
Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 | Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy. | ||
* {{Sh|Magnate}}: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates. | * {{Sh|Magnate}}: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates. | ||
* {{Sh|Heron}}: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat. | * {{Sh|Heron}}: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat. | ||
* {{Sh|Imicus}}: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival | * {{Sh|Imicus}}: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. | ||
* {{Sh|Probe}}: The fastest of the T1 exploration ships. | * {{Sh|Probe}}: The fastest of the T1 exploration ships. | ||
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==== Defensively bonused ships ==== | ==== Defensively bonused ships ==== | ||
* {{Sh|Punisher}}: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with | * {{Sh|Punisher}}: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with autocannons as it has no specific damage bonus. 2 mid slots make it a poor tackler. Highest powergrid of any frigate. | ||
* {{Sh|Merlin}}: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | * {{Sh|Merlin}}: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | ||
* {{Sh|Incursus}}: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank. | * {{Sh|Incursus}}: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank. | ||
* {{Sh|Breacher}}: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots. | * {{Sh|Breacher}}: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots. | ||
* {{Sh|Damavik}}: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates. | * {{Sh|Damavik}}: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates. | ||
* {{Sh|Skybreaker}}: Unique | * {{Sh|Skybreaker}}: Unique vorton turret that hits multiple targets per cycle. Bonused for shield resistances. Also extremely expensive hull to fly. | ||
==== Purely offensively bonused ships ==== | ==== Purely offensively bonused ships ==== | ||
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=== Logistics === | === Logistics === | ||
The logistics frigates have bonuses to small [[logistics]] modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture. | The logistics frigates have bonuses to small [[logistics]] modules, and can support small ship fleets. These hulls were originally meant for mining, but were repurposed with the release of the Venture. | ||
* {{Sh|Inquisitor}}: Bonus to Remote Armor | * {{Sh|Inquisitor}}: Bonus to Remote Armor Repairers. | ||
* {{Sh|Bantam}}: Bonus to Remote Shield Boosters | * {{Sh|Bantam}}: Bonus to Remote Shield Boosters. | ||
* {{Sh|Navitas}}: Bonus to Remote Armor | * {{Sh|Navitas}}: Bonus to Remote Armor Repairers. | ||
* {{Sh|Burst}}: Bonus to Remote Shield Boosters | * {{Sh|Burst}}: Bonus to Remote Shield Boosters. | ||
=== Mining Frigate === | === Mining Frigate === | ||
There is a single T1 [[mining]] frigate, the Venture. It | There is a single T1 [[mining]] frigate, the '''Venture'''. It possesses a large mining hold of 5000{{m3}} and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10{{m3}} isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built-in +2 bonus to warp core strength makes it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in [[faction warfare]]. | ||
* {{Sh|Venture}} | * {{Sh|Venture}} | ||
== Empire Faction Frigates == | == Empire Faction Frigates == | ||
Each empire has three faction frigates: a combat faction frigate, an offensively oriented exploration frigate, and an EWAR faction frigate. Empire faction frigates can be obtained through LP stores. | Each empire has three faction frigates: a combat faction frigate, an offensively oriented variant of an exploration frigate, and an EWAR faction frigate. Empire faction frigates can be obtained through LP stores. | ||
=== Combat Faction Frigate === | === Combat Faction Frigate === | ||
The combat faction frigates don't have a T1 counterpart and have large bonuses to | The combat faction frigates don't have a T1 counterpart and have large bonuses to their factions' main weapon system. All are among the best tech 1 frigates for solo PvP and operate like greatly upgraded (but more expensive) versions of other tech 1 frigates. They are thus very popular in Lowsec. | ||
* {{Sh|Imperial Navy Slicer}}: Similar to the Punisher. Very good Pulse Laser damage, or very good Beam Laser range. | * {{Sh|Imperial Navy Slicer}}: Similar to the Punisher. Very good Pulse Laser damage, or very good Beam Laser range. Commonly seen fit with nanos as a kiter. | ||
* {{Sh|Caldari Navy Hookbill}}: Similar to the Kestrel. Good at kiting enemies around the field. | * {{Sh|Caldari Navy Hookbill}}: Similar to the Kestrel. Good at kiting enemies around the field. Five mid slots lend it to dual-web and dual-prop fits. | ||
* {{Sh|Federation Navy Comet}}: Similar to the Incursus. Ridiculous point-blank blaster DPS. Vulnerable to Energy Neutralizers. | * {{Sh|Federation Navy Comet}}: Similar to the Incursus. Ridiculous point-blank blaster DPS. Vulnerable to Energy Neutralizers. | ||
* {{Sh|Republic Fleet Firetail}}: Similar to the Rifter. Fast, evasive, and hard-hitting with either autocannons or artillery. | * {{Sh|Republic Fleet Firetail}}: Similar to the Rifter. Fast, evasive, and hard-hitting with either autocannons or artillery. | ||
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== Pirate Faction Frigates == | == Pirate Faction Frigates == | ||
Pirate faction frigates cover a wide range of specializations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP. | Pirate faction frigates cover a wide range of specializations. They all gain bonuses from two empire frigate skills. Their blueprint copies can drop from certain NPCs or be obtained through the factions LP. | ||
* {{Sh|Astero}}: A Sisters of EVE exploration frigate, and the lowest skill requirement for any ship able to use a [[Cloaking|Covert Ops Cloaking Device]]. Also has durable armor and a large drone bay, making it a capable hunter as well. | * {{Sh|Astero}}: A Sisters of EVE exploration frigate, and the second lowest skill requirement for any ship able to use a [[Cloaking|Covert Ops Cloaking Device]] after the [[Metamorphosis]]. Also has durable armor and a large drone bay, making it a capable hunter as well. | ||
* {{Sh|Cruor}}: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers. | * {{Sh|Cruor}}: Long range webs, and can choose between using enhanced energy neutralizers, or using enhanced nosferatus to power its lasers. | ||
* {{Sh|Daredevil}}: Very high damage, and gains increased Web Strength, allowing it to immobilize any enemy it catches. | * {{Sh|Daredevil}}: Very high damage, and gains increased Web Strength, allowing it to immobilize any enemy it catches. | ||
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==== Fleet Interceptor ==== | ==== Fleet Interceptor ==== | ||
Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of [[ | Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of [[Bubble|warp disruption bubbles]]. | ||
Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as [[Travel fit#Fleet Interceptors|travel ceptors]]. | Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as [[Travel fit#Fleet Interceptors|travel ceptors]]. | ||
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Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]]. | Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]]. | ||
* {{Sh|Purifier}} EM Torpedoes and bombs, Low CPU. Effective against shielded targets | * {{Sh|Purifier}}: EM Torpedoes and bombs, Low CPU. Effective against shielded targets | ||
* {{Sh|Manticore}} Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high | * {{Sh|Manticore}}: Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high CPU. | ||
* {{Sh|Nemesis}} Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations. | * {{Sh|Nemesis}}: Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations. | ||
* {{Sh|Hound}} Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets. | * {{Sh|Hound}}: Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets. | ||
=== Assault Frigates === | === Assault Frigates === | ||
Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force. | Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force. | ||
To aid their evasion, Assault Frigates suffer less from the signature penalties of [[microwarpdrive]]s. To aid their survival, Assault Frigate benefit from full strength (75%/50%) [[T2 Resists]], and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide | To aid their evasion, Assault Frigates suffer less from the signature penalties of [[microwarpdrive]]s. To aid their survival, Assault Frigate benefit from full strength (75%/50%) [[T2 Resists]], and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide 12–14 seconds of near-invulnerability. | ||
Assault Frigates are most commonly used in PvP, however in PvE contexts, | Assault Frigates are most commonly used in PvP, however in PvE contexts, they can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship. | ||
Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system. | Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system. | ||
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* {{Sh|Retribution}}: Uses lasers. High DPS and long range, however (like the Punisher on which it is based) it has only two mid slots, precluding the prop/scram/web trinity. | * {{Sh|Retribution}}: Uses lasers. High DPS and long range, however (like the Punisher on which it is based) it has only two mid slots, precluding the prop/scram/web trinity. | ||
* {{Sh|Enyo}}: Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS. | * {{Sh|Enyo}}: Uses hybrid turrets. Commonly fit with blasters for face-melting point-blank DPS. | ||
* {{Sh|Ishkur}}: Drone boat supported by hybrid turrets. Weak damage bonuses but | * {{Sh|Ishkur}}: Drone boat supported by hybrid turrets. Weak damage bonuses but 50{{m3}} drone bay allowing for a full backup flight. | ||
* {{Sh|Wolf}}: Uses projectile turrets for high DPS. Fastest assault frigate. Only two mid slots, so commonly armor tanked. | * {{Sh|Wolf}}: Uses projectile turrets for high DPS. Fastest assault frigate. Only two mid slots, so commonly armor tanked. | ||
=== Logistics Frigates === | === Logistics Frigates === | ||
Logistics | Logistics frigates have substantial bonuses to [[logistics]] module use, and are designed to support small ship fleets where a cruiser's slower warp speed would slow down the roam. | ||
* {{Sh|Deacon}}: Bonuses to remote armor rep and armor tank. | * {{Sh|Deacon}}: Bonuses to remote armor rep and armor tank. | ||
* {{Sh|Kirin}}: Bonuses to remote shield rep and shield tank. | * {{Sh|Kirin}}: Bonuses to remote shield rep and shield tank. | ||
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=== Expedition Frigates === | === Expedition Frigates === | ||
Expedition frigates are resource gathering ships designed to operate in more hostile environments than larger mining ships. They have bonuses to fitting cloaking devices, and generally are specialized towards one type of resource gathering. | Expedition frigates are resource gathering ships designed to operate in more hostile environments than larger mining ships. They have bonuses to fitting cloaking devices, and generally are specialized towards one type of resource gathering. | ||
* {{Sh|Endurance}}: The Endurance specializes in [[ice harvesting]] on a frigate scale. It has a 19,000 | * {{Sh|Endurance}}: The Endurance specializes in [[ice harvesting]] on a frigate scale. It has a 19,000{{m3}} mining hold, 15 MBit/sec drone bandwidth, and bonuses to cloaking device fitting and usage, although it cannot fit a covert ops cloaking device. | ||
* {{Sh|Prospect}}: The Prospect is a more or less straight upgrade from the Venture, and can fit a covert ops cloaking device, although it loses the small drone bay that the Venture had. It matches the Venture's [[Gas cloud harvesting|gas harvesting]] yield, but has a 12,500 | * {{Sh|Prospect}}: The Prospect is a more or less straight upgrade from the Venture, and can fit a covert ops cloaking device, although it loses the small drone bay that the Venture had. It matches the Venture's [[Gas cloud harvesting|gas harvesting]] yield, but has a 12,500{{m3}} mining hold, making it the best ship in the game for gas harvesting. | ||
== Rare and Unique Frigates == | == Rare and Unique Frigates == | ||