m Fix typo. |
m Update status. |
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''The cost of Carrier construction has been brought down significantly. The reduction represents around 1 billion ISK per hull at time of writing. At this new price point, these ships will be somewhere between a Marauder and a Dreadnought. This allows a player to make a more meaningful choice when selecting their ship.'' | ''The cost of Carrier construction has been brought down significantly. The reduction represents around 1 billion ISK per hull at time of writing. At this new price point, these ships will be somewhere between a Marauder and a Dreadnought. This allows a player to make a more meaningful choice when selecting their ship.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Carriers can now have an additional Support Fighter squad active: | ||
** Increased the Support Fighter Squad limit to 2 (from 1). | ** Increased the Support Fighter Squad limit to 2 (from 1). | ||
** Increased the total number of Fighter Squad Tubes to 4 (from 3).}} | ** Increased the total number of Fighter Squad Tubes to 4 (from 3).}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Added new Support Fighter effectiveness bonuses: | ||
** Archon: +2% bonus (per level) to Cenobite Support Fighter neutralization strength. | ** Archon: +2% bonus (per level) to Cenobite Support Fighter neutralization strength. | ||
** Chimera: +2% bonus (per level) to Scarab Support Fighter ECM strength. | ** Chimera: +2% bonus (per level) to Scarab Support Fighter ECM strength. | ||
** Thanatos: +2% bonus (per level) to Siren Support Fighter afterburner speed bonus.}} | ** Thanatos: +2% bonus (per level) to Siren Support Fighter afterburner speed bonus.}} | ||
** Nidhoggur: +2% bonus (per level) to Dromi Support Fighter stasis webification strength.}} | ** Nidhoggur: +2% bonus (per level) to Dromi Support Fighter stasis webification strength.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Increased Fighter Bay Capacities: | ||
** Archon: 60,000 → 65,000 m3. | ** Archon: 60,000 → 65,000 m3. | ||
** Chimera: 55,000 → 60,000 m3. | ** Chimera: 55,000 → 60,000 m3. | ||
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''Support Fighters themselves are now more powerful when used by a Carrier. Each faction will be able to make the most out of their respective Support Fighters, with an up-to 10% bonus to effectiveness.'' | ''Support Fighters themselves are now more powerful when used by a Carrier. Each faction will be able to make the most out of their respective Support Fighters, with an up-to 10% bonus to effectiveness.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Increased Ship Maintenance Bays to 2,000,000 m3 (from 1,000,000 m3).}} | ||
''Part of the expectation of a Carrier is the ability to move a large number of ships. As such, the SMB of all Carriers has been doubled. This brings these ships to the same ballpark as a Bowhead.'' | ''Part of the expectation of a Carrier is the ability to move a large number of ships. As such, the SMB of all Carriers has been doubled. This brings these ships to the same ballpark as a Bowhead.'' | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Decreased max target ranges: | ||
** Archon: 3,950 → 315 km. | ** Archon: 3,950 → 315 km. | ||
** Chimera: 4,620 → 350 km. | ** Chimera: 4,620 → 350 km. | ||
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==== Stratios ==== | ==== Stratios ==== | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Added 50% Medium Energy Turret damage role bonus.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Reduced Number of Turrets from 4 to 3.}} | ||
''Even though the Stratios was bonused for Medium Energy Turrets, they were frequently ignored for other weapons or energy neutralizers and felt weak despite the bonus. We're giving it a large 50% damage role bonus, but then taking away a turret. This should make the lasers feel better to use with most stratios fits since you can fit 3 bonused lasers alongside a cloak and a probe launcher at the same time, and it also reduces the fitting and capacitor costs needed for full gun fits, while providing a small boost in damage as now the 3 turrets will outdamage the old Stratios with 4 turrets fitted.'' | ''Even though the Stratios was bonused for Medium Energy Turrets, they were frequently ignored for other weapons or energy neutralizers and felt weak despite the bonus. We're giving it a large 50% damage role bonus, but then taking away a turret. This should make the lasers feel better to use with most stratios fits since you can fit 3 bonused lasers alongside a cloak and a probe launcher at the same time, and it also reduces the fitting and capacitor costs needed for full gun fits, while providing a small boost in damage as now the 3 turrets will outdamage the old Stratios with 4 turrets fitted.'' | ||