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UniWiki:Patch Notes/Catalyst Expansion Notes: Difference between revisions

From EVE University Wiki
m Fix typo.
m Update status.
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''The cost of Carrier construction has been brought down significantly. The reduction represents around 1 billion ISK per hull at time of writing. At this new price point, these ships will be somewhere between a Marauder and a Dreadnought. This allows a player to make a more meaningful choice when selecting their ship.''
''The cost of Carrier construction has been brought down significantly. The reduction represents around 1 billion ISK per hull at time of writing. At this new price point, these ships will be somewhere between a Marauder and a Dreadnought. This allows a player to make a more meaningful choice when selecting their ship.''


* {{PatchNoteStatus|todo|Carriers can now have an additional Support Fighter squad active:
* {{PatchNoteStatus|done|Carriers can now have an additional Support Fighter squad active:
** Increased the Support Fighter Squad limit to 2 (from 1).
** Increased the Support Fighter Squad limit to 2 (from 1).
** Increased the total number of Fighter Squad Tubes to 4 (from 3).}}
** Increased the total number of Fighter Squad Tubes to 4 (from 3).}}
* {{PatchNoteStatus|todo|Added new Support Fighter effectiveness bonuses:
* {{PatchNoteStatus|done|Added new Support Fighter effectiveness bonuses:
** Archon: +2% bonus (per level) to Cenobite Support Fighter neutralization strength.
** Archon: +2% bonus (per level) to Cenobite Support Fighter neutralization strength.
** Chimera: +2% bonus (per level) to Scarab Support Fighter ECM strength.
** Chimera: +2% bonus (per level) to Scarab Support Fighter ECM strength.
** Thanatos: +2% bonus (per level) to Siren Support Fighter afterburner speed bonus.}}
** Thanatos: +2% bonus (per level) to Siren Support Fighter afterburner speed bonus.}}
** Nidhoggur: +2% bonus (per level) to Dromi Support Fighter stasis webification strength.}}
** Nidhoggur: +2% bonus (per level) to Dromi Support Fighter stasis webification strength.}}
* {{PatchNoteStatus|todo|Increased Fighter Bay Capacities:
* {{PatchNoteStatus|done|Increased Fighter Bay Capacities:
** Archon: 60,000 → 65,000 m3.
** Archon: 60,000 → 65,000 m3.
** Chimera: 55,000 → 60,000 m3.
** Chimera: 55,000 → 60,000 m3.
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''Support Fighters themselves are now more powerful when used by a Carrier. Each faction will be able to make the most out of their respective Support Fighters, with an up-to 10% bonus to effectiveness.''
''Support Fighters themselves are now more powerful when used by a Carrier. Each faction will be able to make the most out of their respective Support Fighters, with an up-to 10% bonus to effectiveness.''


* {{PatchNoteStatus|todo|Increased Ship Maintenance Bays to 2,000,000 m3 (from 1,000,000 m3).}}
* {{PatchNoteStatus|done|Increased Ship Maintenance Bays to 2,000,000 m3 (from 1,000,000 m3).}}
''Part of the expectation of a Carrier is the ability to move a large number of ships. As such, the SMB of all Carriers has been doubled. This brings these ships to the same ballpark as a Bowhead.''
''Part of the expectation of a Carrier is the ability to move a large number of ships. As such, the SMB of all Carriers has been doubled. This brings these ships to the same ballpark as a Bowhead.''


* {{PatchNoteStatus|todo|Decreased max target ranges:
* {{PatchNoteStatus|done|Decreased max target ranges:
** Archon: 3,950 → 315 km.
** Archon: 3,950 → 315 km.
** Chimera: 4,620 → 350 km.
** Chimera: 4,620 → 350 km.
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==== Stratios ====
==== Stratios ====
* {{PatchNoteStatus|todo|Added 50% Medium Energy Turret damage role bonus.}}
* {{PatchNoteStatus|done|Added 50% Medium Energy Turret damage role bonus.}}
* {{PatchNoteStatus|todo|Reduced Number of Turrets from 4 to 3.}}
* {{PatchNoteStatus|done|Reduced Number of Turrets from 4 to 3.}}
''Even though the Stratios was bonused for Medium Energy Turrets, they were frequently ignored for other weapons or energy neutralizers and felt weak despite the bonus. We're giving it a large 50% damage role bonus, but then taking away a turret. This should make the lasers feel better to use with most stratios fits since you can fit 3 bonused lasers alongside a cloak and a probe launcher at the same time, and it also reduces the fitting and capacitor costs needed for full gun fits, while providing a small boost in damage as now the 3 turrets will outdamage the old Stratios with 4 turrets fitted.''
''Even though the Stratios was bonused for Medium Energy Turrets, they were frequently ignored for other weapons or energy neutralizers and felt weak despite the bonus. We're giving it a large 50% damage role bonus, but then taking away a turret. This should make the lasers feel better to use with most stratios fits since you can fit 3 bonused lasers alongside a cloak and a probe launcher at the same time, and it also reduces the fitting and capacitor costs needed for full gun fits, while providing a small boost in damage as now the 3 turrets will outdamage the old Stratios with 4 turrets fitted.''