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'''Capital ships''' are the largest player-piloted ships in EVE. True capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[jump drives]]. | '''Capital ships''' are the largest player-piloted ships in EVE. True capitals can only operate outside of [[high-sec]] space. While they can use stargates to travel (except to high-sec), they can also jump between star systems using built-in [[jump drives]]. | ||
Most defensive and utility modules designed for subcapital ships can also be used on capital ships. However, certain capital-ship-sized modules can only be used on capital ships and some modules whose functions are unique to capital ships. The [[Capital Ship Modules]] | Most defensive and utility modules designed for subcapital ships can also be used on capital ships. However, certain capital-ship-sized modules can only be used on capital ships and some modules whose functions are unique to capital ships. The [[Capital Ship Modules]] article details these unique modules. | ||
Capital ships are constructed from capital ship components, instead of materials. | Capital ships are constructed from capital ship components, instead of materials. | ||
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* [[Force Auxiliaries]] | * [[Force Auxiliaries]] | ||
* [[Rorqual|Capital Industrial Ships]] | * [[Rorqual|Capital Industrial Ships]] | ||
* [[Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts]] | |||
=== Supercapital ships === | === Supercapital ships === | ||
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== Docking == | == Docking == | ||
{|class="wikitable sortable" style="text-align: center;" | {|class="wikitable sortable" style="text-align: center;" | ||
|- style="background: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! rowspan="2" | Type | ! rowspan="2" | Type | ||
! Station | ! Station | ||
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! colspan="3" | Engineering Complex | ! colspan="3" | Engineering Complex | ||
! colspan="2" | Refinery | ! colspan="2" | Refinery | ||
|- style="background: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! NPC Station | ! NPC Station | ||
! Astrahus (M) | ! Astrahus (M) | ||
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== Freighters == | == Freighters == | ||
{{main|Freighters}} | {{main|Freighters}} | ||
'''Freighters''' are cargo ships with vast cargo holds, they are unarmed ships and cannot fight others. Freighters can often be spotted on New Eden's major high-sec trade routes. They are the only capital class without a built in jump drive. | '''Freighters''' are cargo ships with vast cargo holds. With the exception of the Avalanche, they are unarmed ships and cannot fight others. Freighters can often be spotted on New Eden's major high-sec trade routes. They are the only capital class without a built in jump drive. | ||
* {{sh|Providence}} | * {{sh|Providence}} | ||
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* {{sh|Fenrir}} | * {{sh|Fenrir}} | ||
* {{sh|Bowhead}} | * {{sh|Bowhead}} | ||
* {{sh|Avalanche}} | |||
== Jump Freighters == | == Jump Freighters == | ||
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* {{Sh|Moros Navy Issue}} | * {{Sh|Moros Navy Issue}} | ||
* {{Sh|Naglfar Fleet Issue}} | * {{Sh|Naglfar Fleet Issue}} | ||
== Lancer Dreadnoughts == | |||
{{main|Dreadnoughts#Lancer Dreadnoughts|Lancer Dreadnoughts}} | |||
'''Lancer Dreadnoughts''' ("Lancers") are Tech 2 dreadnoughts. They can fit the special disruptive lance, which is a miniature version of the titan lance. Lancers deal less damage than Tech 1 or faction dreadnoughts but have better tank thanks to the Tech 2 resist profile. | |||
* {{Sh|Bane}} | * {{Sh|Bane}} | ||
* {{Sh|Karura}} | * {{Sh|Karura}} | ||
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'''Carriers''' are capital ships with the ability to control Light and Support Fighters (frigate-sized [[drones]]). They also can store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. | '''Carriers''' are capital ships with the ability to control Light and Support Fighters (frigate-sized [[drones]]). They also can store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. | ||
Carriers (and their supercapital counterparts, [[supercarriers]]) generally serve as anti-subcapital ships. To facilitate this role, they have access to the powerful [[Capital Ship Modules#Networked Sensor Array|Networked Sensor Array]], which increases | Carriers (and their supercapital counterparts, [[supercarriers]]) generally serve as anti-subcapital ships. To facilitate this role, they have access to the powerful [[Capital Ship Modules#Networked Sensor Array|Networked Sensor Array]], which increases the scan resolution and sensor strength of both the carrier and its fighters but removes their ability to use electronic warfare modules and disables their warp drive while it is active. | ||
Carriers are also able to equip [[Command Bursts]], capital micro jump drives, and capital micro jump field generators. The Capital micro jump field generator works much the same way as the sub-capital one except that the jumping carrier can take up to 5 capital ships with it in addition to the subcapital ships. | |||
Carriers | Carriers also can [[conduit jump]], taking 5 sub-capital ships with them during an intersystem jump. The skill {{Sk|Capital Jump Portal Generation}} can increase this limit by 5 ships per skill level. | ||
* {{sh|Archon}} | * {{sh|Archon}} | ||