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Battleships: Difference between revisions

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{{Update|Version 20.09 Release 2022-10-11.1. Frigate Escape Bay restrictions adjusted [https://www.eveonline.com/news/view/patch-notes-version-20-09#ships Patch notes]}}
{{ShipTypes}}
{{ShipTypes}}
[[File:Battleship-Velocity.svg|400px|thumb|right|Velocity of battleships. You can see that normal velocities range from 89 m/s (Abaddon/Rokh) to 130 m/s (Typhoon/Megathron NI/Tempest FI) with a number of outliers. Extra slow are the Nestor (70) and Praxis (75). On the higher end we have the Typhoon FI (138), Barghest (148), Machariel (161), and Panther (182).]]
[[File:Battleship-Velocity.svg|400px|thumb|right|Velocity of battleships. You can see that normal velocities range from 89 m/s (Abaddon/Rokh) to 130 m/s (Typhoon/Megathron NI/Tempest FI) with a number of outliers. Extra slow are the Nestor (70) and Praxis (75). On the higher end we have the Typhoon FI (138), Barghest (148), Machariel (161), and Panther (182).]]
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'''Battleships''' ('''BSs''', rarely '''BBs''' from US Navy terminology) are the biggest, heaviest sub-capital combat ships in EVE Online. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in higher-level PvE combat, are used in some large fleet [[Doctrines|doctrines]] in PvP combat, and are sometimes also used for solo or small gang PvP.
'''Battleships''' ('''BSs''', rarely '''BBs''' from US Navy terminology) are the biggest, heaviest sub-capital combat ships in EVE Online. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in higher-level PvE combat, are used in some large fleet [[Doctrines|doctrines]] in PvP combat, and are sometimes also used for solo or small gang PvP.


There are two classes of Tech 2 battleships: '''Marauders''', which are specialized for mission-running, and '''Black Ops''' battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields, or open the door for friendly capital ships to join a fight.
There are two classes of Tech 2 battleships: '''[[Marauders]]''', which are specialized for mission-running, and '''[[Black Ops]]''' battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields or open the door for friendly capital ships to join a fight.


All battleships also come equipped with a Frigate Escape Bay, enabling battleship pilots to stay in a fight after their battleship explodes.
All battleships also come equipped with a Frigate Escape Bay, enabling battleship pilots to stay in a fight after their battleship explodes.


All battleships (except [[Praxis]]) has a role bonus known as the "battleship role bonus": 100% bonus to Shield Extender hitpoints, 50% bonus to Armor Plate hitpoints, 5% Additional bonus to Reinforced Bulkhead hitpoints.
All battleships (except [[Praxis]] and Marauders) have a role bonus known as the "battleship role bonus": 100% bonus to Shield Extender hitpoints, 50% bonus to Armor Plate hitpoints, 5% Additional bonus to Reinforced Bulkhead hitpoints.
 
Battleships use large weapons that are poor against small targets like frigates. All battleships (except [[Marshal]]) have a drone bay, allowing them to use [[drone]]s to engage and kill enemies that they cannot hit with ship weapons.


== Tech 1 battleships ==
== Tech 1 battleships ==
In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship.  
In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship.  


Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job, or survive retaliation.  
Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships, therefore, struggle to force smaller ships to engage and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships that stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job or survive retaliation.  


In PvE. battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium [[Drones|drones]] for defense against smaller NPC targets.
In PvE. battleships are also the standard class of ship used to run Level 4 missions solo since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium drones for defense against smaller NPC targets.


[[image:isis_amarr.png|22px|link=]]'''Amarr''':
[[image:isis_amarr.png|22px|link=]]'''Amarr''':
*[[Abaddon]]: Monstrous tank and decent damage.
*[[Abaddon]]: Monstrous tank and decent damage.
*[[Apocalypse]]: Sniper.
*[[Apocalypse]]: Dedicated laser sniper, can reach to 80km with Pulse turrets loaded with Scorch.
*[[Armageddon]]: Drone boat moonlighting in long-ranged energy neutralizers.
*[[Armageddon]]: Drone boat moonlighting in long-ranged energy neutralizers.


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* [[image:isis_gallente.png|22px|link=]][[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same.
* [[image:isis_gallente.png|22px|link=]][[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same.
* [[image:isis_minmatar.png|22px|link=]][[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot.
* [[image:isis_minmatar.png|22px|link=]][[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot.
* [[image:isis_minmatar.png|22px|link=]][[Typhoon Fleet Issue]]: Gains a second utility high and a 5th heavy drone (with 125mb drone bandwidth), with damage bonuses to both turrets ''and'' missiles. No accuracy or application bonus to either, but able to output hefty DPS with either weapon type.
* [[image:isis_minmatar.png|22px|link=]][[Typhoon Fleet Issue]]: Gains a second utility high and a 5th heavy drone (with 125mb drone bandwidth), with damage bonuses to both turrets ''and'' missiles, as well as application bonuses to both. Able to output hefty DPS with either weapon type.


=== Pirate and non-empire faction battleships ===
=== Pirate and non-empire faction battleships ===
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{{main|Black Ops}}
{{main|Black Ops}}


Black Ops battleships (also "BLOPs") are designed for covert operations behind enemy lines. For that they have the ability to [[jump]], [[Jump drives#Bridging|bridge]], and conduit jump to any [[cyno]] especially [[Jump_drives#Covert_Cynosural_Fields|covert cynos]]. Black Ops gameplay usually means: jump in, kill the target, get safe, jump out.
Black Ops battleships (also "BLOPs") are designed for covert operations behind enemy lines. For that they have the ability to [[jump]], [[Jump drives#Bridging|bridge]], and [[conduit jump]] to any [[cyno]] especially [[Jump_drives#Covert_Cynosural_Fields|covert cynos]]. Black Ops gameplay usually means: jump in, kill the target, get safe, jump out.
Covert cynos help a lot with stealthy movements in hostile space as they are not systemwide visible like hard cynos.
Covert cynos help a lot with stealthy movements in hostile space as they are not systemwide visible like hard cynos.


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== Rare/unique battleships ==
== Rare/unique battleships ==


* [[Apocalypse Imperial Issue]]
* {{sh|Apocalypse Imperial Issue}}
* [[Armageddon Imperial Issue]]
* {{sh|Armageddon Imperial Issue}}
* [[Megathron Federate Issue]]
* {{sh|Megathron Federate Issue}}
* [[Raven State Issue]]
* {{sh|Raven State Issue}}
* [[Tempest Tribal Issue]]
* {{sh|Tempest Tribal Issue}}
* {{sh|Python}}


== Frigate escape bay ==
== Frigate escape bay ==
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* [[Frigates#Logistics Frigates|Logistics Frigate]]
* [[Frigates#Logistics Frigates|Logistics Frigate]]


[[Shuttles]], [[Corvettes]], [[Frigates#Expedition Frigates|Expedition Frigates]], [[Frigates#Interceptors|Interceptors]], [[Covert Ops]] and [[Stealth Bombers]] are not fit despite they are frigate sized or even smaller.  
[[Shuttles]], [[Corvettes]], [[Frigates#Expedition Frigates|Expedition Frigates]], [[Frigates#Interceptors|Interceptors]], [[Covert Ops]] and [[Stealth Bombers]] do not fit despite being frigate sized or smaller. None of the ships that can fit an Interdiction Nullifer can be placed in a Frigate escape bay.
 
The [[Astero]] and [[Metamorphosis]] are classified as Frigates rather than Covert Ops, and thus they are the only ships that can be put into a Frigate escape bay with a Covert Ops Cloaking Device fitted.
 
Oddly you can put a [[Venture]] in a frigate escape bay as it is a Frigate too, and it is one of only two ships that can be put into a Frigate escape bay with a built in +2 warp core strength (the other being the [[Metamorphosis]]). It, however, has a longer align time than most frigates, and it is ill-advised to push a Venture in a battleship.


[[Astero]] is classified as a "Frigate" and thus the only frigate can fit Covert Ops Cloaking Device that can put into a Frigate escape bay. Oddly you can put a [[Venture]] in a Frigate escape bay as it is a Frigate too.
If a frigate is inside the bay when the pilot ejects from the battleship, either the battleship is destroyed or a manual ejection is committed, the pilot will be ejected ''in the frigate'' instead of their capsule.


If a frigate is inside the bay when the battleship is destroyed, the pilot will be ejected ''in the frigate'' instead of their capsule. Ejecting from a battleship which has a frigate in its escape bay will also eject the pilot into space in that frigate, and attempting to board an unpiloted battleship while in a frigate will load that frigate into the battleship's escape bay (if it is empty).
While a pilot is in a frigate, attempting to board an unpiloted battleship with an empty frigate escape bay will load that frigate into the battleship's escape bay.


Similar to the restrictions on ships stored in Ship Maintenance Bays, a frigate stored in the Escape Bay can only carry ammunition, Fuel Isotopes, and Strontium as cargo.
Restrictions on ships stored in Ship maintenance bays are applied on Frigate escape bay too: a frigate stored in the Escape Bay can only carry ammunition, fuel isotopes, strontium, deployables, modules, rigs and mobile warp disruptors as cargo.


== History ==
== History ==
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'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base hp increased by 10%
* T1, Faction and Pirate Battleship base scan resolution increased 30%
* T1, Faction and Pirate Battleship base scan resolution increased 30%