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; Cargo | ; Cargo | ||
: Most blockade runners can carry around | : Most blockade runners can carry around 4,000-6,500{{m3}} of cargo (depending on fit), which is slightly less than the fast Tech 1 haulers. Additionally, every blockade runner can be [[#Fitting|fit]] for maximum cargo space, allowing them to carry just over 10,000{{m3}} (so that they can carry a [[packaged]] [[cruiser]]), but at the cost of reduced agility, speed, or both. | ||
:Blockade runners are immune to cargo scanners (so others players cannot tell what you are transporting), but can still be scanned for contraband by NPC customs ships. | : Blockade runners are immune to cargo scanners (so others players cannot tell what you are transporting), but can still be scanned for contraband by NPC customs ships. | ||
; Speed and agility | ; Speed and agility | ||
: Blockade runners are the fastest dedicated hauling ships by quite a margin, both at sub-light speeds and in warp. In sub-light, they can do at least 200 m/s, and can top 300 m/s when fit for speed (which is comparable to a fast cruiser). In warp, blockade runners are some of the fastest ships in EVE: when fit for speed, they can reach over 9 AU/s, meaning they can easily outrun any ship save for speed-fit [[interceptor]]s and the [[Leopard]]. | : Blockade runners are the fastest dedicated hauling ships by quite a margin, both at sub-light speeds and in warp. In sub-light, they can do at least 200 m/s, and can top 300 m/s when fit for speed (which is comparable to a fast cruiser). In warp, blockade runners are some of the fastest ships in EVE: when fit for speed, they can reach over 9 AU/s, meaning they can easily outrun any ship save for speed-fit [[interceptor]]s and the [[Leopard]]. | ||
:In addition to their speed, blockade runners are also very agile. Even when fit to maximize cargo space, they can align and warp in 5 seconds (assuming the propulsion module is not active); speed-fit blockade runners can align in 4 seconds (or even 3 seconds for some extreme fits, which is as agile as a frigate). Reducing align time is, however, heavily dependent on having good [[#Skills|navigation skills]] or fitting [[implants]]. | : In addition to their speed, blockade runners are also very agile. Even when fit to maximize cargo space, they can align and warp in 5 seconds (assuming the propulsion module is not active); speed-fit blockade runners can align in 4 seconds (or even 3 seconds for some extreme fits, which is as agile as a frigate). Reducing align time is, however, heavily dependent on having good [[#Skills|navigation skills]] or fitting [[implants]]. | ||
; Tank | ; Tank | ||
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== Ship comparison == | == Ship comparison == | ||
There are five | There are five blockade runner ships, one from each race, plus one from [[ORE]](Upwell). The empire faction ships have two high slots, the ORE one has four. Haulers have a total of six medium (M) and low (L) slots (the Crane and Deluge have 4M/2L, the Viator and Prowler have 3M/3L, and the Prorator has 2M/4L), and two medium rig slots. They are rather expensive ships, costing around 100M ISK (not including fittings). | ||
{| class="wikitable" style=" | {| class="wikitable" style="border: 1px solid #333333;" | ||
|- style="background: var(--background-color-warning-subtle); | |- style="background: var(--background-color-warning-subtle); | ||
! Race | ! Race | ||
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| style="padding: 0;" | [[image:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]] | | style="padding: 0;" | [[image:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]] | ||
| style="padding: 0;" | [[image:Prorator.jpg|64px]] | | style="padding: 0;" | [[image:Prorator.jpg|64px|link= Prorator]] | ||
| style="vertical-align: top;" | | | style="vertical-align: top;" | The '''[[Prorator]]''' is the most flexible of the blockade runners. While it has the lowest base cargo capacity, its four low slots means it can be easily customized between speed and cargo capacity, but its overall stats are somewhat average. | ||
|- | |- | ||
| style="padding: 0;" | [[image:Logo_faction_caldari_state.png|64px|link=|Caldari State]] | | style="padding: 0;" | [[image:Logo_faction_caldari_state.png|64px|link=|Caldari State]] | ||
| style="padding: 0;" | [[image:Crane.jpg|64px]] | | style="padding: 0;" | [[image:Crane.jpg|64px|link= Crane]] | ||
| style="vertical-align: top;" | The '''[[Crane]]''' is the toughest of the blockade runners, with over 15k EHP (about 50% more than the other ships). While it has the highest base cargo capacity, there is not much room for | | style="vertical-align: top;" | The '''[[Crane]]''' is the toughest of the blockade runners, with over 15k EHP (about 50% more than the other ships). While it has the highest base cargo capacity, there is not much room for customization as it only has two low slots, and its align time tends to be higher than the other ships'. | ||
|- | |- | ||
| style="padding: 0;" | [[image:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | | style="padding: 0;" | [[image:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]] | ||
| style="padding: 0;" | [[image:Viator.jpg|64px]] | | style="padding: 0;" | [[image:Viator.jpg|64px|link= Viator]] | ||
| style="vertical-align: top;" | | | style="vertical-align: top;" | The '''[[Viator]]''' is a middle-of-the-road ship, with average tank and speed, and an above-average cargo capacity. However, its signature radius is the highest of the blockade runners, about 15% larger than the Prowler's. | ||
|- | |- | ||
| style="padding: 0;" | [[image:Logo_faction_minmatar_republic.png|64px|link=|Minmatar Republic]] | | style="padding: 0;" | [[image:Logo_faction_minmatar_republic.png|64px|link=|Minmatar Republic]] | ||
| style="padding: 0;" | [[image:Prowler.jpg|64px]] | | style="padding: 0;" | [[image:Prowler.jpg|64px|link= Prowler]] | ||
| style="vertical-align: top;" | The '''[[Prowler]]''' is the fastest blockade runner at sub-light speeds, reaching 350 m/s with good skills (about 40% faster than the other ships). It also has the smallest signature radius, but its cargo capacity tends to be a bit below average. | | style="vertical-align: top;" | The '''[[Prowler]]''' is the fastest blockade runner at sub-light speeds, reaching 350 m/s with good skills (about 40% faster than the other ships). It also has the smallest signature radius, but its cargo capacity tends to be a bit below average. | ||
|- | |- | ||
| style="padding: 0;" | [[image:Upwell_Consortium_logo.png|64px|link=|Minmatar Republic]] | | style="padding: 0;" | [[image:Upwell_Consortium_logo.png|64px|link=|Minmatar Republic]] | ||
| style="padding: 0;" | [[image:Deluge.jpg|64px]] | | style="padding: 0;" | [[image:Deluge.jpg|64px|link= Deluge]] | ||
| style="vertical-align: top;" | The '''[[Deluge]]''' is the only blockade runner that has a secondary cargo bay. It can store an amazing 30 | | style="vertical-align: top;" | The '''[[Deluge]]''' is the only blockade runner that has a secondary cargo bay. It can store an amazing 30,000{{m3}} of cargo in its [[infrastructure hold]] as long as they have an item type that is allowed to go in there. | ||
|} | |} | ||
{{expansion past | {{expansion past | ||
|The blockade runners were rebalanced in the [[Kronos (expansion)|Kronos expansion]]. Before then, only the Prowler had two high slots (the other ships only had one), making it the preferred ship for flying in wormhole space. Additionally, only the Viator and the Prorator could be easily fit to carry 10,000 | |The blockade runners were rebalanced in the [[Kronos (expansion)|Kronos expansion]]. Before then, only the Prowler had two high slots (the other ships only had one), making it the preferred ship for flying in wormhole space. Additionally, only the Viator and the Prorator could be easily fit to carry 10,000{{m3}} (i.e. a packaged cruiser) of cargo. | ||
}} | }} | ||
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==== Carrying cruisers ==== | ==== Carrying cruisers ==== | ||
Every blockade runner is capable of carrying a packaged cruiser (10,000 | Every blockade runner is capable of carrying a packaged cruiser (10,000{{m3}}), which can be useful for moving expensive ships through dangerous space (e.g to bring a Tech 2 cruiser into nullsec to use it for [[ratting]]). In order to do this, you must fit: | ||
* '''{{co|wheat|Expanded Cargohold II}}''' modules in ''every'' low slot and | * '''{{co|wheat|Expanded Cargohold II}}''' modules in ''every'' low slot and | ||
* One '''{{co|wheat|Medium Cargohold Optimization I}}''' rig. | * One '''{{co|wheat|Medium Cargohold Optimization I}}''' rig. | ||
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You can then use the remaining rig and low slot(s) to fit, depending on your needs: | You can then use the remaining rig and low slot(s) to fit, depending on your needs: | ||
* An '''{{co|wheat|Auxiliary Thrusters}}''' rig, for increased sub-light speed | * An '''{{co|wheat|Auxiliary Thrusters}}''' rig, for increased sub-light speed | ||
* A '''{{co|wheat|Hyperspatial Velocity Optimizer}}''' rig, for increased warp speed | * A '''{{co|wheat|Hyperspatial Velocity Optimizer}}''' rig, for increased warp speed | ||
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=== Module reference === | === Module reference === | ||
{{see also|Fitting Modules and Rigs Guide}} | {{see also|Fitting Modules and Rigs Guide}} | ||
====Mid slots==== | ==== Mid slots ==== | ||
*'''{{co|wheat|Shield Hardeners}}''': Active module, +50% shield resistance (+55% for the Tech 2 module) to one damage type | *'''{{co|wheat|Shield Hardeners}}''': Active module, +50% shield resistance (+55% for the Tech 2 module) to one damage type | ||
*'''{{co|wheat|Multispectrum Shield Hardener}}''': Active module, +25% shield resistance (+30% for the Tech 2 module) to all damage types | *'''{{co|wheat|Multispectrum Shield Hardener}}''': Active module, +25% shield resistance (+30% for the Tech 2 module) to all damage types | ||
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*'''{{co|wheat|ECM Burst}}''': Chance to jam any targets within 5km with jamming strength 6 (6km strength 7.2 for the Tech 2 module) | *'''{{co|wheat|ECM Burst}}''': Chance to jam any targets within 5km with jamming strength 6 (6km strength 7.2 for the Tech 2 module) | ||
====Low slots ==== | ==== Low slots ==== | ||
*'''{{co|wheat|Nanofiber Internal Structure}}''': +7.85% velocity, -13.1% inertia, -15% structure (+9.4%, -15.8%, -20% for the Tech 2 module) | *'''{{co|wheat|Nanofiber Internal Structure}}''': +7.85% velocity, -13.1% inertia, -15% structure (+9.4%, -15.8%, -20% for the Tech 2 module) | ||
*'''{{co|wheat|Inertial Stabilizers}}''': -16.7% inertia, +10% signature radius (-20%, +11% for the Tech 2 module) | *'''{{co|wheat|Inertial Stabilizers}}''': -16.7% inertia, +10% signature radius (-20%, +11% for the Tech 2 module) | ||
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=== Null-sec and wormholes === | === Null-sec and wormholes === | ||
{{see also|Surviving Nullsec}} | {{see also|Surviving Nullsec}} | ||
The biggest danger to blockade runners are [[bubble|warp disruption bubbles]], which are a reasonably common sight in null-sec. These are often set up around stargates or along common flight routes ( | The biggest danger to blockade runners are [[bubble|warp disruption bubbles]], which are a reasonably common sight in null-sec. These are often set up around stargates or along common flight routes (e.g. between two stargates), and will prevent you from warping as long as you are inside one of them. Therefore, it's generally advised to never warp directly from stargate to stargate, but instead warp to a random celestial (planet/moon/bookmark) first. | ||
As with low-sec, take advantage of the 60 seconds of invulnerability after jumping through a stargate to check your surroundings. Keep a particular eye out for [[Interdictor]]s and [[Cruiser#Heavy_Interdiction_Cruisers|Heavy Interdiction Cruisers]], as these ships can generate bubbles the moment they see you uncloak. | As with low-sec, take advantage of the 60 seconds of invulnerability after jumping through a stargate to check your surroundings. Keep a particular eye out for [[Interdictor]]s and [[Cruiser#Heavy_Interdiction_Cruisers|Heavy Interdiction Cruisers]], as these ships can generate bubbles the moment they see you uncloak. | ||
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== References == | == References == | ||
{{reflist}} | {{reflist}} | ||
[[Category: Ships]] | [[Category: Ships]] | ||