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ORE Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
m Update for April 2022 Version 20.04. Change skill <Racial> Industrial to <Racial> Hauler. Missed one and a typo.
 
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{{Update|Review for December 2021, Version 19.11 changes (e.g. Ship changes)}}
{{Update|Review for December 2021, Version 19.11 changes (e.g. Ship changes)<br>
Gas Cloud Scoop/Harvester still needs to be done.}}


<div style="float: right; width: 250px; padding-top: 1px; padding-left: 1px; padding-right: 1px; padding-bottom: 1px; line-height: 115%; list-style-type: none; text-indent: 0px; font-size: 90%; margin-left: 5px;  margin-right: 5px;">__TOC__</div>
{{ShipGuideBoilerintro}}
{{ShipGuideBoilerintro}}


== ORE general information ==
== ORE general information ==
The [[Outer Ring Excavations|ORE]] ships are specialized industrial ships, focusing on [[mining]] and [[salvaging]]. Whilst obviously not combat ships, they tend to be [[Tanking#Shield tanking|shield tanked]] and use [[drones]] for defense.


The [[Outer Ring Excavations|ORE]] ships are specialized industrial ships, focusing on mining and salvaging. Whilst obviously not combat ships, they tend to be [[Tanking#Shield tanking|shield tanked]] and use drones for defense. 
{| class="wikitable"
{| class=wikitable style="width:80%"
|- style="background-color: var(--background-color-warning-subtle);"
! Ship Type
! Ship
! Description
|-
|-
! style="background:#222222" | Ship Type
| '''Frigate'''
! style="background:#222222" | Ship
! style="background:#222222" | Description
|-
| '''Mining frigate'''
| [[Venture]]
| [[Venture]]
| Introductory mining ship.
| Introductory mining ship.
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| [[Endurance]]
| [[Endurance]]
| Cloaky ice harvesting ship.
| Cloaky ice harvesting ship.
|-
| '''Destroyer'''
| [[Pioneer]]
| Early mining ship, accessible to [[Clone states#Alpha clone|Alpha]] pilots.
|-
|-
| rowspan="3" | '''Mining barge'''  
| rowspan="3" | '''Mining barge'''  
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|-
|-
| [[Retriever]]  
| [[Retriever]]  
| Intermediate mining ship, specializes in ore hold capacity.
| Intermediate mining ship, specializes in mining hold capacity.
|-
|-
| [[Covetor]]  
| [[Covetor]]  
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| rowspan="3" | '''Exhumer'''  
| rowspan="3" | '''Exhumer'''  
| [[Skiff]]  
| [[Skiff]]  
| Advanced mining ship, specializes in defence (shield tank).
| Advanced mining ship, specializes in defense (shield tank).
|-
|-
| [[Mackinaw]]  
| [[Mackinaw]]  
| Advanced mining ship, specializes in ore hold capacity.
| Advanced mining ship, specializes in mining hold capacity.
|-
|-
| [[Hulk]]  
| [[Hulk]]  
| Advanced mining ship, specializes in ore yield.
| Advanced mining ship, specializes in ore yield.
|-
|-
| '''Salvager'''  
| rowspan="2" |  '''Hauler'''  
| [[Noctis]]  
| [[Noctis]]  
| Specialized [[Salvaging|salvager]].
| Specialized [[Salvaging|salvager]].
|-
|-
| '''Planetary Industry'''
| [[Primae]]  
| [[Primae]]  
| Specialized for performing [[Planetary Industry]].
| Specialized for performing [[Planetary Industry]].
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|-
|-
| [[Orca]]  
| [[Orca]]  
| Mining support ship with a very large cargohold, can fly in [[System security#High security|hi-sec]].
| Mining support ship with a very large cargohold, can fly in [[hi-sec]].
|-
|-
| '''Freighter'''  
| '''Freighter'''  
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|}
|}


==Skills==
== Skills ==
:''See also: [[Mining#Skills|Mining skills]]''
{{See also|[[Mining#Skills|Mining skills]]}}


All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE Hauler|mult=yes}}. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the {{sk|Mining Barge|mult=yes}} skill, which notably requires that you have {{sk|Industry|V}} trained. Exhumers, being their T2 cousins, require both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers|mult=yes}} skill.
All basic ORE ships (the Venture, Primae and Noctis) have very low skill requirements; a new character's [[starting skills]] covers the Venture, the Primae has no skill requirements, and the Noctis only needs {{sk|ORE Hauler}}. The more advanced ORE ships' skill requirements depend on the type of ship. All T1 Mining Barges require the {{sk|Mining Barge}} skill, which notably requires that you have {{sk|Industry|V}} trained. Exhumers, being their T2 cousins, require both {{sk|Mining Barge|V}}, {{sk|Astrogeology|V}}, and the {{sk|Exhumers}} skill.


The [[Porpoise]] & [[Orca]] on the other hand require the {{sk|Industrial Command Ships|mult=yes}} skill - prerequisites include quite some investment in leadership skills ({{sk|Mining Foreman|V}}) as well as the capability to fly the [[Noctis]] ({{sk|ORE Hauler|III}}) and some generic training ({{sk|Spaceship Command|V}}). The [[Rorqual]], being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring {{sk|Warp Drive Operation|V}}, {{sk|Navigation|V}} and {{sk|Science|V}}), the {{sk|Capital Industrial Ships|mult=yes}} skill also requires {{sk|Capital Ships|II}} (and thus, by extension, {{sk|Advanced Spaceship Command|V}}) as well as {{sk|Industrial Reconfiguration|I}} (and, by extension, {{sk|Advanced Mass Production|IV}} and {{sk|Mass Production|V}}).
The [[Porpoise]] & [[Orca]] on the other hand require the {{sk|Industrial Command Ships}} skill - prerequisites include quite some investment in leadership skills ({{sk|Mining Foreman|V}}) as well as the capability to fly the [[Noctis]] ({{sk|ORE Hauler|III}}) and some generic training ({{sk|Spaceship Command|V}}). The [[Rorqual]], being a capital ship, has far higher skill requirements - in addition to Jump Drive skills (requiring {{sk|Warp Drive Operation|V}}, {{sk|Navigation|V}} and {{sk|Science|V}}), the {{sk|Capital Industrial Ships}} skill also requires {{sk|Capital Ships|II}} (and thus, by extension, {{sk|Advanced Spaceship Command|V}}) as well as {{sk|Industrial Reconfiguration|I}} (and, by extension, {{sk|Advanced Mass Production|IV}} and {{sk|Mass Production|V}}).


==Mining frigate==
== Mining frigate ==


=== Venture ===
=== Venture ===
The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the [[Industrialist (Producer)]] and [[Industrialist (Entrepreneur)]] career agents, thus providing a viable mining ship with a low barrier of entry.


The Venture is the first ORE ship almost any aspiring miner will fly. A new character starts with the skills to fly it, and the ship is given out for free by the Industry and Business [[Career Agents]], thus providing a viable mining ship with a low barrier of entry.
While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000{{m3}} mining hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger.  
 
While its mining yield is dwarfed by more advanced mining ships, it can nonetheless generate a reasonable income for a beginner miner, and its 5000&nbsp;m<sup>3</sup> ore hold means it doesn't have to return to a station to unload every few minutes. Its two built-in warp core stabilizers also make the Venture a good ship for mining in hostile space - plus, it aligns and warps much faster than the larger mining ships, allowing it a chance to escape from danger.  


Lastly, the Venture is one of only two ships (the other being the [[Prospect]]) with a bonus to [[Gas cloud harvesting]], making it an excellent choice for such purposes.
Lastly, the Venture is one of only two ships (the other being the [[Prospect]]) with a bonus to [[gas cloud harvesting]], making it an excellent choice for such purposes.


{{Ship|Venture|box}}
{{Ship|Venture|box}}
{{Clear}}
{{Clear}}


==Expedition frigate==
== Expedition frigate ==
{{main|Expedition Frigates}}
{{main|Expedition Frigates}}


Expedition Frigates (the [[Prospect]] and the [[Endurance]]) are Tech II variants of the [[Venture]], specialized for flying in dangerous space.
Expedition Frigates (the [[Prospect]] and the [[Endurance]]) are Tech II variants of the Venture, specialized for flying in dangerous space.


==Mining Barge==
== Mining Barge ==
{{main|Mining Barges}}
{{main|Mining Barges}}
The mining barges are the next step up from the Venture, with much higher mining yields, larger ore bays and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and [[Ice harvesting|ice miners]]. There are three mining barges, each optimized for a different role: The Procurer has a strong tank, the Covetor a high mining yield, and the Retriever a large ore bay.  
The mining barges (the [[Procurer]], the [[Covetor]] and the [[Retriever]]) are the next step up from the Venture, with much higher mining yields, larger mining holds and/or a stronger tank. Also, in contrast to the Venture, the mining barges can fit strip miners (with much higher yield than normal mining modules) and [[Ice harvesting|ice miners]]. There are three mining barges, each optimized for a different role: The Procurer has a strong tank, the Covetor a high mining yield, and the Retriever a large mining hold.  


==Exhumer==
==Exhumer==
{{main|Exhumers}}
{{main|Exhumers}}
Exhumers are the Tech II versions of Mining Barges, and all three are direct upgrades from their Tech I counterparts. All of them require the {{sk|Exhumers|mult=yes}} skill to operate.


==Industrial==
Exhumers (the [[Skiff]], the [[Hulk]] and the [[Mackinaw]]) are the Tech II versions of mining barges, and all three are direct upgrades from their Tech I counterparts. All of them require the {{sk|Exhumers}} skill to operate.


=== Primae ===
== Hauler ==


The Primae is a ship which specializes in supporting [[Planetary Industry]]; every pilot received one for free with the [[Expansions#2010|Tyrannis]] expansion. It takes no skills to fly, and has two specialized cargo holds: one for planetary command centers (2000&nbsp;m<sup>3</sup>, enough for two command centers) and one for commodities produced by Planetary Industry (1000&nbsp;m<sup>3</sup>). Unfortunately, the Primae pales in comparison with [[Hauling#T1 Industrial|Tech I industrial ships]] - these have at least as much tank and cargo capacity (in most cases, much more - the [[Epithal]] can carry up to 67,000&nbsp;m<sup>3</sup> of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae.
=== Noctis ===
Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to [[salvaging]], nothing beats the Noctis. It requires the skill {{sk|ORE Hauler}} to fly, and when this skill is trained to level V, the Noctis' tractor beams can reach out to 80km, hoovering up wrecks from an entire battlefield. The Noctis' one downside is that its tank is a bit weak (barely arriving at battlecruiser-level [[EHP]] with Tech 2 modules), especially if one of its midslots is needed for a propulsion module - and given that it will often carry valuable salvage, it can make for a juicy target. Nonetheless, the Noctis remains the undisputed king of salvaging, and is often found trailing mission fleets, salvaging the wrecks they produce.  


{{Ship|Primae|box}}
{{Ship|Noctis|box}}
{{Clear}}
{{Clear}}


=== Noctis ===
=== Primae ===
The Primae is a ship which specializes in supporting [[Planetary Industry]]; every pilot received one for free with the [[Expansions#Tyrannis|Tyrannis]] expansion. It takes no skills to fly, and has four specialized cargo holds: one for planetary command centers (2,000{{m3}}, enough for two command centers), one for commodities produced by Planetary Industry (2,500{{m3}}), one for gas (10,000{{m3}}) and one for ice (10,000{{m3}}). Unfortunately, the Primae pales in comparison with Tech I [[haulers]]  - these have at least as much tank and cargo capacity (in most cases, much more - the [[Epithal]] can carry up to 67,000{{m3}} of planetary commodities) as the Primae, while costing less than half. Therefore, unless you don't have access to industrial ships, there is no reason to use the Primae. 


Although it may look similar to the Primae, the Noctis is anything but useless: when it comes to [[salvaging]], nothing beats the Noctis. It requires the skill {{sk|ORE Hauler|mult=yes}} to fly, and when this skill is trained to level V, the Noctis' tractor beams can reach out to 80km, hoovering up wrecks from an entire battlefield. The Noctis' one downside is that its tank is a bit weak (barely arriving at battlecruiser-level [[Tanking|EHP]] with Tech 2 modules), especially if one of its midslots is needed for a propulsion module - and given that it will often carry valuable salvage, it can make for a juicy target. Nonetheless, the Noctis remains the undisputed king of salvaging, and is often found trailing mission fleets, salvaging the wrecks they produce.
{{Ship|Primae|box}}
 
{{Ship|Noctis|box}}
{{Clear}}
{{Clear}}


==Industrial command ship==
== Industrial command ship ==
 
=== Porpoise ===
=== Porpoise ===
The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster.
The Porpoise is a command ship designed to support mining fleets. It is smaller than the Orca and designed to fit into wormholes an Orca could not. It is also cheaper to build or buy and could be used as an entry level mining booster.


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=== Orca ===
=== Orca ===
:''See also: [[Orca Guide]]''
{{See also|Orca Guide}}


The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its Ship Maintenance Bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range.
The Orca is a command ship designed to support mining fleets, but can fill many support roles due to its large cargoholds and ship maintenance bay. By making its ship maintenance bay accessible to fleet members, it can also provide near-perfect protection against suicide ganks to any mining ship within range.


{{Ship|Orca|box}}
{{Ship|Orca|box}}
<div style="clear: both"></div>
{{Clear}}
 
==Freighter==


== Freighter ==
=== Bowhead ===
=== Bowhead ===
 
The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large ship maintenance bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots.  
The Bowhead is the ORE freighter but unlike the other racial freighters it has a small cargo hold and a very large Ship Maintenance Bay, similar to the Orca and Rorqual. Unlike other freighters it has rigs and midslots, not just lowslots.  
{{Ship|Bowhead|box}}
{{Ship|Bowhead|box}}
<div style="clear: both"></div>
{{Clear}}
 
==Capital industrial ship==


== Capital industrial ship ==
=== Rorqual ===
=== Rorqual ===
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.  
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.  


{{Ship|Rorqual|box}}
{{Ship|Rorqual|box}}
<div style="clear: both"></div>
{{Clear}}


== Fitting strategies and mining modules ==  
== Fitting strategies and mining modules ==  
 
{{Hatnote|This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a [[Noctis]], [[Primae]], [[Orca]], or [[Rorqual]], please see their dedicated ship pages.}}
:''This will deal only with dedicated mining ships (mining frigates, mining barges and exhumers). For information on fitting a [[Noctis]], [[Primae]], [[Orca]], or [[Rorqual]], please see their dedicated ship pages.''


To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:  
To fit a mining ship, start by deciding whether the ship will be used for asteroid, ice or gas mining (a ship cannot be fitted to do all three at once). This choice will determine what harvesting modules are needed in the high slots:  
* Mining Lasers or Strip Miners for asteroid mining (note that Deep Core Lasers/Strip Miners are needed to mine Mercoxit)
* Mining Lasers or Strip Miners for asteroid mining (note that Deep Core Lasers/Strip Miners are needed to mine Mercoxit)
* Ice Harvesters for ice mining
* Ice Harvesters for ice mining
* Gas Cloud Harvesters for gas mining.  
* Gas Cloud Scoops/Harvesters for gas mining.  


The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids).  
The low-slot Mining Laser Upgrade and Ice Harvester Upgrade modules increase the yield (amount mined per minute) of asteroid and ice miners, respectively (there is no equivalent module for gas miners). As for rigs, they can be used to increase the yield of ice and Mercoxit mining, as well as mining drones. Lastly, the only mid-slot module dedicated to mining is the survey scanner (which shows how much ore/ice is available in nearby asteroids).  


All the mining ships are shield tanked, and therefore most of their mid-slots and rigs, and some of their low-slots, are dedicated to mounting a stronger tank. For details on fitting shield-tanked ships see [[Tanking#Shield tanking|shield tanking]]; depending on whether you will be flying to more dangerous areas of space (and how risk-averse you are), you will dedicate more or fewer slots to your tank.  
All the mining ships are shield tanked, and therefore most of their mid-slots and rigs, and some of their low-slots, are dedicated to mounting a stronger tank. For details on fitting shield-tanked ships see [[shield tanking]]; depending on whether you will be flying to more dangerous areas of space (and how risk-averse you are), you will dedicate more or fewer slots to your tank.  


=== High-slot modules ===
=== High-slot modules ===
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Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).  
Mining lasers harvest asteroids, and are the most basic mining module. They have a cycle time of 60 seconds. Note that these require a free turret slot on a ship, and can therefore not be fitted to Mining Barges or Exhumers (which use Strip Miners instead).  


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Module
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" |Tech
! Module
! style="background-color:#222222;" | Meta  
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Maximum range (km) at which an asteroid can be mined">{{icon|range|26}} Range</span>
! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;"|  Miner I
| style="text-align: left;"|  Miner I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0  
| 0  
| 60  
| 60  
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| {{sk|Mining|I}}
| {{sk|Mining|I}}
|-  
|-  
| style="text-align:left;" | EP-S Gaussian Scoped Mining Laser  
| style="text-align: left;" | EP-S Gaussian Scoped Mining Laser  
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1  
| 1  
| 65  
| 65  
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| {{sk|Mining|I}}
| {{sk|Mining|I}}
|-
|-
| style="text-align:left;" | Particle Bore Compact Mining Laser
| style="text-align: left;" | Particle Bore Compact Mining Laser
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1  
| 1  
| 55  
| 55  
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| {{sk|Mining|I}}
| {{sk|Mining|I}}
|-
|-
| style="text-align:left;" | [[File:Icon tech2.png|16px]] Miner II  
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Miner II  
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5  
| 5  
| 80  
| 80  
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| {{sk|Mining|IV}}
| {{sk|Mining|IV}}
|-  
|-  
| style="text-align:left;" | [[File:Icon storyline.png|16px]] Single Diode Basic Mining Laser  
| style="text-align: left;" | [[File:Icon storyline.png|16px]] Single Diode Basic Mining Laser  
| style="background:#446e1e;cursor:help;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6  
| 6  
| 45  
| 45  
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| {{sk|Mining|I}}
| {{sk|Mining|I}}
|-
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]] ORE Miner  
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Miner  
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 8  
| 8  
| 80  
| 80  
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| {{sk|Mining|I}}
| {{sk|Mining|I}}
|-
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]] Gallente Mining Laser  
| style="text-align: left;" | [[File:Icon faction.png|16px]] Gallente Mining Laser  
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 8  
| 8  
| 60  
| 60  
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| {{sk|Mining|I}}
| {{sk|Mining|I}}
|-
|-
! colspan=8 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


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These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in [[System security#Null security|nullsec]]). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.  
These are specialized variants of mining lasers, and are needed to mine Mercoxit (the rarest kind of ore, only found in [[System security#Null security|nullsec]]). Whilst they are capable of mining other kinds of ore, they are less efficient at it (lower yield) than normal mining lasers. The Modulated Deep Core Miner II has a cycle time of 180 seconds; the others have cycle times of 60 seconds.  


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Module
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Tech
! style="text-align: left;" | Module
! style="background-color:#222222;" | Meta  
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Maximum range (km) at which an asteroid can be mined">{{icon|range|26}} Range</span>
! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;" |  Deep Core Mining Laser I
| style="text-align: left;" |  Deep Core Mining Laser I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0  
| 0  
| 150  
| 150  
Line 268: Line 264:
| {{sk|Deep Core Mining|I}}
| {{sk|Deep Core Mining|I}}
|-
|-
| style="text-align:left;" | [[File:Icon tech2.png|16px]] Modulated Deep Core Miner II  
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Deep Core Miner II  
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 80
| 80
Line 277: Line 273:
| {{sk|Deep Core Mining|II}}
| {{sk|Deep Core Mining|II}}
|-  
|-  
| style="text-align:left;" | [[File:Icon faction.png|16px]] ORE Deep Core Mining Laser
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Deep Core Mining Laser
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 150
| 150
Line 286: Line 282:
| {{sk|Deep Core Mining|I}}
| {{sk|Deep Core Mining|I}}
|-
|-
! colspan=8 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


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These modules allow expedition frigates (the [[Endurance]] and the [[Prospect]]) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³).
These modules allow expedition frigates (the [[Endurance]] and the [[Prospect]]) to harvest ice. They operate on very long cycle times and all have the same yield per cycle (1,000m³).


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Module
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Tech
! style="text-align: left;" | Module
! style="background-color:#222222;" | Meta  
! | Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Length of a cycle (sec)">Cycle</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Volume of ice which can be mined per minute (m³/min)">Yield</span>
! <span title="Length of a cycle (sec)">Cycle</span>
! style="background-color:#222222;" | <span title="Maximum range (km) at which an asteroid can be mined">{{icon|range|26}} Range</span>
! <span title="Volume of ice which can be mined per minute (m³/min)">Yield</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;" | Ice Mining Laser I
| style="text-align: left;" | Ice Mining Laser I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0  
| 0  
| 50  
| 50  
Line 315: Line 312:
| {{sk|Ice Harvesting|I}}
| {{sk|Ice Harvesting|I}}
|-
|-
| style="text-align:left;" | [[File:Icon tech2.png|16px]] Ice Mining Laser II  
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Mining Laser II  
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
Line 325: Line 322:
| {{sk|Ice Harvesting|V}}
| {{sk|Ice Harvesting|V}}
|-  
|-  
| style="text-align:left;" | [[File:Icon faction.png|16px]] ORE Ice Mining Laser
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Mining Laser
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 8
| 8
| 60
| 60
Line 335: Line 332:
| {{sk|Ice Harvesting|I}}
| {{sk|Ice Harvesting|I}}
|-
|-
! colspan=9 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 341: Line 338:


==== Strip miners ====
==== Strip miners ====
Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in m<sup>3</sup>/min (whereas in-game tools often list their yield in m<sup>3</sup> per cycle).
Strip miners can only be fit on mining barges and exhumers, and are used to mine ore. Unlike mining lasers, they have a cycle time of 180 seconds (3 minutes); the table below lists their mining yield in {{m3}}/min (whereas in-game tools often list their yield in {{m3}} per cycle).


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Module
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Tech
! style="text-align: left;" | Module
! style="background-color:#222222;" | Meta  
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Maximum range (km) at which an asteroid can be mined">{{icon|range|26}} Range</span>
! <span title="Volume of ore which can be mined per minute (m³/min)">Yield</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;"| Strip Miner I
| style="text-align: left;" | Strip Miner I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 60
| 60
| 10
| 10
| 225
| 200
| 15
| 15
| {{sk|Mining|IV}}
| {{sk|Mining|IV}}
|-
|-
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|red|(no crystal)}}
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|red|(no crystal)}}
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
| 12
| 12
| 150
| 160
| 15
| 15
| {{sk|Mining|V}}
| {{sk|Mining|V}}
|-
|-
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|grey|(T1 crystal)}}
| style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|grey|(Type A I crystal)}}
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
| 12
| 12
| 244
| 240
| 15
| 15
| See below
| See below
|-
|-
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|yellow|(T2 crystal)}}
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Modulated Strip Miner II {{co|yellow|(Type A II crystal)}}
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
| 12
| 12
| 263
| 288
| 15
| 15
| See below
| See below
|-
|-
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Modulated Deep Core Strip Miner II
| style="text-align: left;"| [[File:Icon tech2.png|16px]] Modulated Deep Core Strip Miner II
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 60
| 60
| 12
| 12
| 104
| 106
| 15
| 15
| {{sk|Deep Core Mining|II}}
| {{sk|Deep Core Mining|II}}
|-
|-
| style="text-align:left;"| [[File:Icon faction.png|16px]] ORE Strip Miner
| style="text-align: left;"| [[File:Icon faction.png|16px]] ORE Strip Miner
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 50
| 50
| 10
| 10
| 233
| 266
| 17
| 17
| {{sk|Mining|IV}}
| {{sk|Mining|IV}}
|-  
|-  
! colspan=8 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 413: Line 411:


==== Ice miners ====
==== Ice miners ====
These modules are used to [[Ice harvesting|mine ice]] (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000&nbsp;m<sup>3</sup>) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).  
These modules are used to [[Ice harvesting|mine ice]] (surprise, surprise), and, like strip miners, can only be fitted to mining barges and exhumers. Unlike ore miners, ice miners all mine 1 unit (1000{{m3}}) of ice per cycle; their distinguishing feature is the length of their cycle (a shorter cycle means more ice mined over time).  


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Module
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Tech
! style="text-align: left;" | Module
! style="background-color:#222222;" | Meta  
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Length of a cycle (sec)">Cycle</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Maximum range (km) at which an asteroid can be mined">{{icon|range|26}} Range</span>
! <span title="Length of a cycle (sec)">Cycle</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="Maximum range (km) at which an asteroid can be mined">[[image:Icon_target_range.png|26px|link=]] Range</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;"| Ice Harvester I
| style="text-align: left;" | Ice Harvester I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 60
| 60
Line 434: Line 433:
| {{sk|Ice Harvesting|I}}
| {{sk|Ice Harvesting|I}}
|-
|-
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Ice Harvester II
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Ice Harvester II
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 66
| 66
Line 443: Line 442:
| {{sk|Ice Harvesting|V}}
| {{sk|Ice Harvesting|V}}
|-
|-
| style="text-align:left;"| [[File:Icon faction.png|16px]] ORE Ice Harvester
| style="text-align: left;" | [[File:Icon faction.png|16px]] ORE Ice Harvester
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed)" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 50
| 50
Line 452: Line 451:
| {{sk|Ice Harvesting|I}}
| {{sk|Ice Harvesting|I}}
|-  
|-  
! colspan=8 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


The Tech 2 ice miner has 20% more yield (240&nbsp;m<sup>3</sup>/min) than its Tech 1 counterpart (200&nbsp;m<sup>3</sup>/min), but requires more skill training. The ORE miner (available from the [[Outer Ring Excavations|ORE]] loyalty points store) is just as good as the Tech 2 miner, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V to use the Tech 2 version.
The Tech 2 ice miner has 20% more yield (240{{m3}}/min) than its Tech 1 counterpart (200{{m3}}/min), but requires more skill training. The ORE miner (available from the [[ORE]] loyalty points store) is just as good as the Tech 2 miner, it has a 20% increase in range, it does not suffer from the 34% residue penalty like the Tech 2, but it's very rare and expensive, and therefore it's worth investing the time to train Ice Harvesting to level V.


==== Gas cloud harvesters ====
==== Gas cloud harvesters ====
Gas cloud miners are used to mine [[Gas cloud harvesting|gas clouds]], and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the {{sk|Gas Cloud Harvesting}} skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5&nbsp;km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.  
Gas cloud miners are used to mine [[Gas cloud harvesting|gas clouds]], and can only be fit to ships with turret slots (which means they cannot be fitted to mining barges or exhumers). For each level of the {{sk|Gas Cloud Harvesting}} skill you can fit one additional gas cloud harvester (up to a total of 5 at skill level V); all gas cloud miners have a range of 1.5&nbsp;km (the shortest of any of the mining modules by quite a margin). Note that the table below lists yield per minute (to make it easier to compare modules), while most in-game sources will list yield per cycle.  


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Module
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Tech
! style="text-align: left;" | Module
! style="background-color:#222222;" | Meta  
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Length of a cycle (sec)">Cycle</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Amount of gas mined per minute (m³)">Yield</span>
! <span title="Length of a cycle (sec)">Cycle</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="Amount of gas mined per minute (m³)">Yield</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;"| Gas Cloud Harvester I
| style="text-align: left;" | Gas Cloud Harvester I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 60
| 60
Line 479: Line 479:
| {{sk|Gas Cloud Harvesting|I}}
| {{sk|Gas Cloud Harvesting|I}}
|-
|-
| style="text-align:left;"| 'Crop' Gas Cloud Harvester
| style="text-align: left;" | 'Crop' Gas Cloud Harvester
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 1
| 48
| 48
Line 488: Line 488:
| {{sk|Gas Cloud Harvesting|I}}
| {{sk|Gas Cloud Harvesting|I}}
|-
|-
| style="text-align:left;"| 'Plow' Gas Cloud Harvester
| style="text-align: left;" | 'Plow' Gas Cloud Harvester
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 1
| 1
| 30
| 30
Line 497: Line 497:
| {{sk|Gas Cloud Harvesting|I}}
| {{sk|Gas Cloud Harvesting|I}}
|-
|-
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Gas Cloud Harvester II
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Gas Cloud Harvester II
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
| 70
| 70
Line 506: Line 506:
| {{sk|Gas Cloud Harvesting|V}}
| {{sk|Gas Cloud Harvesting|V}}
|-
|-
| style="text-align:left;"| [[File:Icon faction.png|16px]] Syndicate Gas Cloud Harvester
| style="text-align: left;" | [[File:Icon faction.png|16px]] Syndicate Gas Cloud Harvester
| style="background:#11470d;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| style="background-color: #11470d; color: var(--color-inverted-fixed);" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 6
| 6
| 26
| 26
Line 515: Line 515:
| {{sk|Gas Cloud Harvesting|I}}
| {{sk|Gas Cloud Harvesting|I}}
|-  
|-  
! colspan=8 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: line-height: 130%; left;font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


Line 527: Line 527:
Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill ({{sk|CPU Management}}) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an [[Orca]] or a [[Rorqual]] (which have built-in bonuses to survey scanner range).  
Survey scanners have to manually activated and do not auto-refresh (so you need to periodically activate the scanner to update the information you receive); a scan takes between 4 and 5 seconds (depending on the survey scanner module). Unlike most other modules in the game, training the prerequisite skill ({{sk|CPU Management}}) does not improve the performance of the survey scanner in any way; the only way to increase the range of a survey scanner is to fit them to an [[Orca]] or a [[Rorqual]] (which have built-in bonuses to survey scanner range).  


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Module
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;" | Tech
! style="text-align: left;" | Module
! style="background-color:#222222;" | Meta  
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Maximum scanning range (km)">{{icon|range|26}} Range</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="How long the scan takes (seconds)"> Time</span>
! <span title="Maximum scanning range (km)">[[image:Icon_target_range.png|26px|link=]] Range</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="How long the scan takes (seconds)"> Time</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;"| Survey Scanner I
| style="text-align: left;" | Survey Scanner I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
|0
|0
|5
|5
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|{{sk|CPU Management|I}}
|{{sk|CPU Management|I}}
|-
|-
| style="text-align:left;"| ML-3 Scoped Survey Scanner
| style="text-align: left;" | ML-3 Scoped Survey Scanner
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
|1
|1
|4
|4
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|-
|-
|-
|-
| style="text-align:left;"| [[File:Icon tech2.png|16px]] Survey Scanner II
| style="text-align: left;" | [[File:Icon tech2.png|16px]] Survey Scanner II
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
|5
|5
|6
|6
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|{{sk|CPU Management|II}}
|{{sk|CPU Management|II}}
|-  
|-  
! colspan=8 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=8 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a [[Venture]]) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a [[Mining fleets|mining fleet]] are are receiving fleet boosts (which, among other things, increase the range of your mining lasers).
The various survey scanners use very little CPU and power grid, and are primarily distinguished by their range (how large an area, measured from your ship, they can scan). Given that nearly every mining module has a range of 15km or less (the one exception being the rare and very expensive ORE Strip Miner), the basic Survey Scanner I will cover every asteroid you can mine without moving your ship. The longer-ranged survey scanners are only useful if you're mining in an agile ship (e.g. a [[Venture]]) and want to fly around an asteroid belt looking for particular ore types, or if you are part of a [[mining fleet]] are are receiving fleet boosts (which, among other things, increase the range of your mining lasers).


=== Low-slot modules ===  
=== Low-slot modules ===  
==== Mining laser upgrades and ice harvester upgrades ====  
==== Mining laser and ice harvester upgrades ====  


Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute (m<sup>3</sup>/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level.
Mining laser upgrades and ice harvester upgrades are low-slot modules which increase the ship's ore and ice mining yield, respectively. Mining laser upgrades increase the amount of ore mined per minute ({{m3|ns}}/min), and ice harvester upgrades reduce the cycle time of ice harvesters (allowing more ice to be mined per minute). They use a moderate amount of CPU, but their notable downside is that they increase the amount of CPU used by the mining lasers / strip miners / ice harvesters installed on your ship (commonly referred to a "CPU penalty"). For example (assuming no skills or other factors), a Strip Miner I normally requires 60 TF of CPU, but if you install a Mining Laser Upgrade I on your ship, it now requires 60 + 10% = 66 TF. You can mitigate this penalty by training the {{sk|Mining Upgrades}} skill, which reduces it by 5% per skill level.


Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining.
Note that neither the yield increase nor the CPU penalty are subject to [[stacking penalties]]. Mining laser upgrades only affect ore mining yield (and increase the yield of ore mining modules) and ice harvester upgrades only affect ice harvesters (and decrease the cycle time of ice harvesting modules), but otherwise, these modules are nearly identical, and are therefore shown in a combined table below. There are no upgrade modules for gas mining.


{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable" style="text-align: center;"
! style="background-color:#222222;text-align:left;" | Mining laser upgrade
|- style="background-color: var(--background-color-warning-subtle);"
! style="background-color:#222222;text-align:left;" | Ice harvester upgrade
! style="text-align: left;" | Mining laser upgrade
! style="background-color:#222222;" | Tech
! style="text-align: left;" | Ice harvester upgrade
! style="background-color:#222222;" | Meta  
! Tech
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! Meta  
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! [[image:icon_cpu.png|26px|link=|CPU required (TF)]]
! style="background-color:#222222;" | <span title="Increased yield for mining lasers and strip miners">Yield bonus /</span><br><span title="Reduction in cycle time for ice harvesters">Cycle time bonus</span>
! [[image:icon_powergrid.png|26px|link=|Powergrid required (MW)]]
! style="background-color:#222222;" | <span title="Increase in CPU usage for ore/ice mining modules">CPU penalty</span>
! <span title="Increased yield for mining lasers and strip miners">Yield bonus /</span><br><span title="Reduction in cycle time for ice harvesters">Cycle time bonus</span>
! style="background-color:#222222;" | <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
! <span title="Increase in CPU usage for ore/ice mining modules">CPU penalty</span>
! <span title="Skill required to use the module">[[Image:Skill.png|26px]] Skill</span>
|-
|-
| style="text-align:left;" | Mining Laser Upgrade I
| style="text-align: left;" | Mining Laser Upgrade I
| style="text-align:left;" | Ice Harvester Upgrade I
| style="text-align: left;" | Ice Harvester Upgrade I
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 0
| 30
| 30
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| {{sk|Mining Upgrades|I}}
| {{sk|Mining Upgrades|I}}
|-
|-
| style="text-align:left;" | Elara Restrained Mining Laser Upgrade
| style="text-align: left;" | Elara Restrained Mining Laser Upgrade
| style="text-align:left;" | Frigoris Restrained Ice Harvester Upgrade
| style="text-align: left;" | Frigoris Restrained Ice Harvester Upgrade
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| data-sort-value=1 | <span title="Tech 1 module">I</span>
|1
|1
|35
|35
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| {{sk|Mining Upgrades|I}}
| {{sk|Mining Upgrades|I}}
|-
|-
| style="text-align:left;" |  [[File:Icon tech2.png|16px]] Mining Laser Upgrade II
| style="text-align: left;" |  [[File:Icon tech2.png|16px]] Mining Laser Upgrade II
| style="text-align:left;" |  [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II
| style="text-align: left;" |  [[File:Icon tech2.png|16px]] Ice Harvester Upgrade II
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background-color: #9d6101; color: var(--color-inverted-fixed);" data-sort-value=2 | <span title="Tech 2 module">II</span>
|5
|5
|40
|40
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| {{sk|Mining Upgrades|IV}}
| {{sk|Mining Upgrades|IV}}
|-
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]] 'Carpo' Mining Laser Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Carpo' Mining Laser Upgrade
| style="text-align:left;" | [[File:Icon storyline.png|16px]] 'Anguis' Ice Harvester Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Anguis' Ice Harvester Upgrade
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| style="background: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
|6
|6
|35
|35
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| {{sk|Mining Upgrades|I}}
| {{sk|Mining Upgrades|I}}
|-
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]] 'Aoede' Mining Laser Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Aoede' Mining Laser Upgrade
| style="text-align:left;" | [[File:Icon storyline.png|16px]] 'Ingenii' Ice Harvester Upgrade
| style="text-align: left;" | [[File:Icon storyline.png|16px]] 'Ingenii' Ice Harvester Upgrade
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| style="background-color: #446e1e; color: var(--color-inverted-fixed);" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
|6
|6
|37
|37
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| {{sk|Mining Upgrades|I}}
| {{sk|Mining Upgrades|I}}
|-
|-
! colspan=9 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
! colspan=9 style="background-color: var(--background-color-warning-subtle); text-align: left; line-height: 130%; font-size: 95%; font-weight: normal;" | Click on the column headers to sort the table; mouse over them for a more detailed explanation.<br>More information: [[Skills and learning]] - [[Tech and meta levels]].
|}
|}


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=== Mining crystals ===
=== Mining crystals ===
Mining crystals can only be used on modulated ore mining modules (any tech 2 module with "modulated" in its name), and increase mining yield when mining a particular kind of ore (but give no benefit when mining another kind of ore). For instance, Scordite Mining Crystals increase your mining yield when mining Scordite (including Scordite's [[Asteroids and Ore#Ore variants|variants]], Condensed Scordite and Massive Scordite), but give no benefit when mining any other kind of ore. They are loaded into the mining modules (like ammunition) and have a [[crystal damage|limited lifespan]] (on average, 400 mining cycles for tech 1 crystals and 200 cycles for tech 2 crystals) before they break and must be replaced with fresh crystals. Tech 1 mining crystals improve yield by 62.5%, while tech 2 crystals improve yield by 75%.  
{{Main|Mining crystals}}
Mining crystals are consumables loaded into certain Tech II mining modules to augment their mining yields.


Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic tech 1 counterparts. Mining crystals also modify the amount of capacitor used every time a mining module is activated; the crystals for common ore types reduce the amount of capacitor used (up to -20% for the Veldspar crystals), while the crystals for the rarer ores increase the amount of capacitor used (up to +100% for the Mercoxit crystals). This may become an issue when [[Mining Yield#Short-cycling|short-cycling]] mining modules (i.e. manually deactivating them before their cycle is complete, and then immediately re-activating them), as they use capacitor every time they are activated, and so you may need to wait a moment for your capacitor to recharge.  
Modulated miners can be used without loading mining crystals into them, but they will perform worse (have lower yield) than their basic Tech I counterparts.


Generally, miners will carry a few sets of mining crystals in their cargo bays for the [[Asteroids and Ore#Ore variants|ore types they will encounter]] in their chosen mining area. Mining crystals take up 15m<sup>3</sup> / 25m<sup>3</sup> (for tech 1 / tech 2 crystals, respectively), and while the cargo hold of mining ships are not enormous, they are generally spacious enough to carry several tens of hour's worth of crystals. Organised [[Mining fleets|mining fleets]] often use the [[Orca|Orca's]] enormous cargohold to store spare mining crystals for the entire fleet.  
Generally, miners will carry a few sets of mining crystals in their cargo bays for the [[Asteroids and ore#Ore variants|ore types they will encounter]] in their chosen mining area. Mining crystals take up 6{{m3}} / 10{{m3}} (for Tech I / Tech II crystals, respectively). Organized [[mining fleet]]s often use their mining command ships' enormous cargoholds to store spare mining crystals for the entire fleet.


In order to use the mining crystal you need to have trained its corresponding ore processing skill to III (IV for the Tech 2 crystal). For instance, to use Veldspar Mining Crystal Is, you need to have trained {{sk|Simple Ore Processing|III}}. Mining crystals only affect ore mining; there are no corresponding crystals for ice or gas mining.
There are only mining crystals for standard asteroid ores and moon ores, and none for ice or gas mining.


=== Drones ===
=== Drones ===
:''See also: [[Drones#Mining drones|Mining Drones]]''
{{See also|Drones#Mining drones|l1=Mining Drones}}
There are several common drone configurations used by miners in [[Mining Barges]] and [[Exhumers]]:
There are several common drone configurations used by miners in [[Mining Barges]] and [[Exhumers]]:
* A full flight (five) of [[Drones#Mining drones|mining drones]] to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an [[Orca]]) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield.  
* A full flight (five) of [[Drones#Mining drones|mining drones]] to maximise ore yield. This is most commonly used in mining fleets, where one flight of combat drones (flown, for instance, from an [[Orca]]) is enough to provide protection from rats for the whole fleet, allowing the mining ships to concentrate on maximizing their yield.  
** The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10&nbsp;Mbit/s of drone bandwidth, compared with 5&nbsp;Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum.   
** The most commonly used mining drones are the Mining Drone I and the Mining Drone II. The 'Augmented' Mining Drone is an substantial upgrade over its Tech II counterpart, but it's very expensive, as is the Harvester Mining Drone (which can only be flown effectively by Exhumers and the Covetor, as it needs 10&nbsp;Mbit/s of drone bandwidth, compared with 5&nbsp;Mbit/s for the other mining drones). Keep in mind that all drones need to travel between your ship and the asteroid they are mining, so move as close as possible to the asteroid to keep their travel time down to a minimum.   
* A mixed flight of [[Drones#Combat drones|light combat drones]] and mining drones, which is a compromise between mining yield and defense against [[rat]]s. One or two combat drones is almost always enough to defend against belt rats in [[System security#High security|high-sec]], so this is a common setup for solo high-sec miners. Exhumers and the Covetor can use their larger drone bay (50&nbsp;m<sup>3</sup>, compared with 25&nbsp;m<sup>3</sup> for the Procurer and the Retriever) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up).  
* A mixed flight of [[Drones#Combat drones|light combat drones]] and mining drones, which is a compromise between mining yield and defense against [[rat]]s. One or two combat drones is almost always enough to defend against belt rats in [[System security#High security|high-sec]], so this is a common setup for solo high-sec miners. Procurer and Skiff can use their larger drone bay (100{{m3}}, compared with 50{{m3}} for the other barges and exhumers) to fly five mining drones, but also carry a full flight of light scout drones in reserve (which are deployed when rats show up).  
* Miners who are worried about being [[gank]]ed sometimes carry a full flight of [[Drones#Electronic warfare drones|light ECM drones]], which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape.  
* Miners who are worried about being [[gank]]ed sometimes carry a full flight of [[Drones#Electronic warfare drones|light ECM drones]], which can disrupt the targeting of any ships attacking them and hopefully allow the miner to escape.  
* Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two [[Drones#Salvage drones|salvage drones]] to salvage the wrecks of belt rats.
* Some miners (particularly mining ships with larger drone bays, who therefore have more flexibility) carry one or two [[Drones#Salvage drones|salvage drones]] to salvage the wrecks of belt rats.


[[Venture]]s, due to their much smaller drone bandwidth and drone bay (10&nbsp;Mbit/s and 10&nbsp;m<sup>3</sup>) generally carry two light combat drones for defense against rats.
[[Venture]]s, due to their much smaller drone bandwidth and drone bay (10&nbsp;Mbit/s and 10{{m3}}), may generally carry two light combat drones for defense against rats.


==Related links==
== Related links ==
*[https://github.com/Hirmuolio/ShipFitting-template-creator/releases Ship Fitting wiki editing parser]
{{ShipGuideLinks}}
{{ShipGuideLinks}}
{{Mining Links}}
{{Mining Links}}


[[Category:Ships]]
[[Category:Ships]]
[[Category:Mining]]
[[Category:Mining]]