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Encounter Surveillance System: Difference between revisions

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{{Update|Section [[#Reserve Bank]] could use some information about the source of the ISK and what happens (if anything0 if it not gets stolen.}}
Every sovereign nullsec solar system has an '''Encounter Surveillance System''' or '''ESS'''. The ESS stockpiles a portion of the bounties awarded in that system, and then slowly pays them out to the pilots who earned them—if, that is, no one else steals the money first.
Every sovereign nullsec solar system has an '''Encounter Surveillance System''' or '''ESS'''. The ESS stockpiles a portion of the bounties awarded in that system, and then slowly pays them out to the pilots who earned them—if, that is, no one else steals the money first.


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=== Mechanics ===
=== Mechanics ===
The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[Tactical Destroyers|tactical destroyer]], [[cruiser]] (including [[Strategic Cruisers]]), [[battlecruiser]], and [[battleship]] size. Battleships of the  [[Marauders|Marauder]] type are excluded. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself.


The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[cruiser]], [[battlecruiser]], and [[battleship]] size only. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself. The gate leads to the physical ESS tower itself, which is surrounded by a 75km-radius Warp Interdiction field which disables
The gate leads to a second deadspace pocket that contains the physical ESS tower itself. Along with the standard deadspace restrictions, the ESS tower is surrounded by a 75km-radius Warp Interdiction field which further disables:


* [[Warp|Warp drives]]
* [[Warp|Warp drives]]
* [[Cloaking|Cloaking devices]]
* [[Propulsion equipment|Microwarpdrives]]
* [[Propulsion equipment|Microwarpdrives]]
* [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]]
* [[Propulsion equipment#Micro Jump Drives|Micro Jump Drives]]
* [[Jump drives#Cynosural fields|Cynosural Fields]], and
* [[Jump drives#Cynosural fields|Cynosural Fields]], and
* [[Filament]]s
* [[Filament]]s
Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 500km of the warp-in beacon.<ref>Patch notes [https://www.eveonline.com/news/view/patch-notes-version-23-01 Version 23.01] Release: 2025-09-09.1<br> Previously 150km: Patch notes [https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Version 18.11] Release: 2020-12-01.1</ref> And all [[mobile structures]], including mobile depots, cannot be anchored within 1,000km of the beacon.<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release: 2024-10-29.1</ref>


As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field.
As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field.
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=== PvP implications ===
=== PvP implications ===
The ESS space presents a significantly different set of mechanics to normal known-space PvP contexts.
The ESS space presents a significantly different set of mechanics to normal known-space PvP contexts.


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== ESS banks ==
== ESS banks ==
Each ESS is divided between a small and easily compromised "Main Bank" and a much larger and much more secure "Reserve Bank". Note that, counterintuitively, it is the Main Bank which is the smaller of the two.  
Each ESS is divided between a small and easily compromised "Main Bank" and a much larger and much more secure "Reserve Bank". Note that, counterintuitively, it is the Main Bank which is the smaller of the two.  


=== Main Bank ===
=== Main Bank ===
The Main Bank is where 40% of the bounties generated in the solar system by players will be retained, rather than going directly into the player's wallet. It is paid out every 2h45min if no one steals it in that time period. It is paid out, independently on whether the capsuleer that contributed to the main bank bounty is in the system or even online.


The Main Bank is accessed by sitting within 10km of the ESS and selecting the 'Link' button which appears over the ESS. This initiates a countdown of six minutes, which is visible to all pilots in the solar system concerned. During the countdown the pilot accessing the Main Bank must remain within 10km of the ESS; traveling further away will end the countdown, which must then be restarted from the beginning. Linking to the ESS gives the linked pilot a 60-second [[Timers#Weapon_Timer|weapon timer]].
To drain the Main Bank before the timer runs out, one has to enter the ESS grid by sitting within 10km of the ESS and selecting the 'Link' button which appears over the ESS. This initiates a countdown of six minutes, which is visible to all pilots in the solar system concerned. During the countdown the pilot accessing the Main Bank must remain within 10km of the ESS; traveling further away will end the countdown, which must then be restarted from the beginning. Linking to the ESS gives the linked pilot a 60-second [[Timers#Weapon_Timer|weapon timer]].


If the countdown reaches zero and the pilot accessing the ESS has not either left or been removed by enemy action, the accessing pilot then receives tags in their cargohold which can be exchanged for about four-fifths of the value of the Main Bank's contents at any CONCORD station. All of the ISK stored up to be disbursed to pilots who had been ratting in the system is removed. (The thief only receives most, rather than all, of the Main Bank to dissuade local inhabitants from looting their own ESS.)
If the countdown reaches zero and the pilot accessing the ESS has not either left or been removed by enemy action, the accessing pilot then receives tags in their cargohold which can be exchanged for about four-fifths of the value of the Main Bank's contents at any CONCORD station. All of the ISK stored up to be disbursed to pilots who had been ratting in the system is removed. (The thief only receives most, rather than all, of the Main Bank to dissuade local inhabitants from looting their own ESS.)


Sovereign nullsec corporations usually therefore respond quickly to attempts on their main banks, if they know about them.
Sovereign Null-Sec corporations therefore usually respond quickly to attempts on their main banks, if they know about them.


=== Reserve Bank ===  
=== Reserve Bank ===  
The much larger Reserve Bank can be accessed using special keys which are themselves expensive and difficult to acquire. When these are used the money in the Reserve Bank is paid out over time at a rate that spools up and then drops down.
The much larger Reserve Bank can be accessed using special keys which are themselves expensive and difficult to acquire. When these are used the money in the Reserve Bank is paid out over time at a rate that spools up and then drops down.


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=== Agency information ===
=== Agency information ===
The [[The Agency|Agency]] window includes, in its Exploration tab, a section which displays ESS bank amounts, which can be filtered by proximity (2, 5, or 10 jumps) or by specific map region, and by the amount stored up.
The [[The Agency|Agency]] window includes, in its Exploration tab, a section which displays ESS bank amounts, which can be filtered by proximity (2, 5, or 10 jumps) or by specific map region, and by the amount stored up.


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== Robbing banks ==
== Robbing banks ==
Though it is risky, and though it is not especially profitable in ISK-per-hour compared to some more reliable moneymaking schemes, bank robbery can bring in money, has a low start-up cost, and is a good way to learn about moving through hostile nullsec territory.
Though it is risky, and though it is not especially profitable in ISK-per-hour compared to some more reliable moneymaking schemes, bank robbery can bring in money, has a low start-up cost, and is a good way to learn about moving through hostile nullsec territory.


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A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.
A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.


[[Category:Structures]][[Category:Game mechanics]]
== References ==
<references />
 
{{Structure_Links}}
 
 
[[Category:Structures]]
[[Category:Game mechanics]]