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Encounter Surveillance System: Difference between revisions

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=== Mechanics ===
=== Mechanics ===
The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[cruiser]], [[battlecruiser]], and [[battleship]] size only. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself.
The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[Tactical Destroyers|tactical destroyer]], [[cruiser]] (including [[Strategic Cruisers]]), [[battlecruiser]], and [[battleship]] size. Battleships of the  [[Marauders|Marauder]] type are excluded. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself.


The gate leads to a second deadspace pocket that contains the physical ESS tower itself. Along with the standard deadspace restrictions, the ESS tower is surrounded by a 75km-radius Warp Interdiction field which further disables:
The gate leads to a second deadspace pocket that contains the physical ESS tower itself. Along with the standard deadspace restrictions, the ESS tower is surrounded by a 75km-radius Warp Interdiction field which further disables:
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* [[Filament]]s
* [[Filament]]s


Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 150km of the warp-in beacon.<ref>https://www.eveonline.com/news/view/patch-notes-for-version-18-11</ref> And all [[mobile structures]], including mobile depots, cannot be anchored within 1000km of the beacon.<ref>https://www.eveonline.com/news/view/patch-notes-version-22-01</ref>
Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 500km of the warp-in beacon.<ref>Patch notes [https://www.eveonline.com/news/view/patch-notes-version-23-01 Version 23.01] Release: 2025-09-09.1<br> Previously 150km: Patch notes [https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Version 18.11] Release: 2020-12-01.1</ref> And all [[mobile structures]], including mobile depots, cannot be anchored within 1,000km of the beacon.<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release: 2024-10-29.1</ref>


As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field.
As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field.
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A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.
A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.
== References ==
<references />


{{Structure_Links}}
{{Structure_Links}}


[[Category:Structures]]
[[Category:Structures]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]