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Encounter Surveillance System: Difference between revisions

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Update for Version 23.01 Release 2025-09-09.1
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=== Mechanics ===
=== Mechanics ===
The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[cruiser]], [[battlecruiser]], and [[battleship]] size only. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself.
The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[Tactical Destroyers|tactical destroyer]], [[cruiser]] (including [[Strategic Cruisers]]), [[battlecruiser]], and [[battleship]] size. Battleships of the  [[Marauders|Marauder]] type are excluded. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself.


The gate leads to a second deadspace pocket that contains the physical ESS tower itself. Along with the standard deadspace restrictions, the ESS tower is surrounded by a 75km-radius Warp Interdiction field which further disables:
The gate leads to a second deadspace pocket that contains the physical ESS tower itself. Along with the standard deadspace restrictions, the ESS tower is surrounded by a 75km-radius Warp Interdiction field which further disables:
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A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.
A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.


== Refrences ==
== References ==
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