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m Add box with some basic Sovereignty Hub info (Bare bones). |
m Remove utm tracking code from link. |
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|On Equinox release day, 11 June, all existing infrastructure hubs will automatically convert to sovereignty hubs in legacy IHub mode. Note that if a system has a synchronous TCU and IHub ownership, it will be the IHub that converts to the sovereignty hub. | |On Equinox release day, 11 June 2024, all existing infrastructure hubs(IHub) will automatically convert to sovereignty hubs(Sov Hub) in legacy IHub mode. Note that if a system has a synchronous Territorial Claim Unit(TCU) and IHub ownership, it will be the IHub that converts to the sovereignty hub. | ||
Sovereignty Hub Transition (Planned for 20 June 2024) | Sovereignty Hub Transition (Planned for <s>20 June 2024</s> 27 June 2024) [https://www.eveonline.com/news/view/equinox-expands-a-new-update Delay reason] | ||
The transfer period will end with the next expansion, when any sovereignty hub operating in legacy IHub mode will be automatically transitioned into Sov Hub mode. | <s>The transfer period will end with the next expansion, when any sovereignty hub operating in legacy IHub mode will be automatically transitioned into Sov Hub mode.</s> | ||
Transfer period ended on 29 October 2024 [https://www.eveonline.com/news/view/patch-notes-version-22-01 Patch notes Release 2024-10-29.1] | |||
The Sovereignty Hub's capabilities grow as upgrades are added for coordinating defense, industry, resources, and logistics. Each dedicated upgrade requires a mix of colony resources in the form of workforce, power, and reagents, and apart from the base power generated from the stellar flux, these must be provided by planetary exploitation through the new Orbital | For an in-depth explanation of the Sov Hub transition, you can visit the [https://www.eveonline.com/news/view/sovereignty-structures-and-transition Sovereignty, Structures & Transition devblog]. More info: [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades] | ||
The Sovereignty Hub's capabilities grow as upgrades are added for coordinating defense, industry, resources, and logistics. Each dedicated upgrade requires a mix of colony resources in the form of workforce, power, and reagents, and apart from the base power generated from the stellar flux, these must be provided by planetary exploitation through the new [[Orbital Skyhook]]s. | |||
* The Sovereignty Hub will generate some amount of energy for the system. The amount of energy generated by this structure is determined by an attribute on the star. | * The Sovereignty Hub will generate some amount of energy for the system. The amount of energy generated by this structure is determined by an attribute on the star. | ||
* When a | * When a Sov Hub registers the claim (either a new one, or due to transition) any TCU in the system will be destroyed. | ||
Upgrades (Planned for 20 June 2024) | Upgrades (Planned for <s>20 June 2024</s> 27 June 2024) | ||
* Once an alliance has deployed a new Sov Hub in Sov Hub mode or chosen to transition their Sov Hub from IHub Mode to Sov Hub Mode, they are then able to install the new upgrades. | * Once an alliance has deployed a new Sov Hub in Sov Hub mode or chosen to transition their Sov Hub from IHub Mode to Sov Hub Mode, they are then able to install the new upgrades. | ||
* Upgrades cannot be installed if the energy cost of installed upgrades (regardless of state) would exceed the potential energy which the system could produce (assuming all planets had skyhooks installed). | * Upgrades cannot be installed if the energy cost of installed upgrades (regardless of state) would exceed the potential energy which the system could produce (assuming all planets had skyhooks installed). | ||
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== Sovereignty Structures == | == Sovereignty Structures == | ||
Each system in Sov Null can potentially have | Each system in Sov Null can potentially have a '''sovereignty hub''' (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures. | ||
Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence". | |||
Initiating and canceling Self-Destruct on a sovereignty hub will cause alliance members to receive a mail for it immediately. | |||
Sov Hubs can be upgraded. The upgrades are split into categories; Strategic, Industrial, and Military. Each upgrade requires a set amount of workforce, power, and planetary reagent to stay online. | |||
==== Strategic Upgrades ==== | ==== Strategic Upgrades ==== | ||
Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br> | Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br> | ||
Strategic upgrades rely on the Strategic Index, which is dependent on how long the | Strategic upgrades rely on the Strategic Index, which is dependent on how long the alliance's claim on the system has been unbroken. For example, the Advanced Logistics Network upgrade requires a strategic index of 3 before it can be onlined. | ||
Available upgrades: | Available upgrades: | ||
* Advanced Logistics Network: This upgrade allows the onlining of a Standup Conduit Generator at one [[Ansiblex Jump | * Advanced Logistics Network: This upgrade allows the onlining of a Standup Conduit Generator at one [[Ansiblex Jump Bridge]] structure in the same solar system. | ||
* Cynosural Navigation :This upgrade allows the onlining of a Standup Cynosural Field Generator at one [[Pharolux Cyno Beacon]] structure in the same solar system. | * Cynosural Navigation :This upgrade allows the onlining of a Standup Cynosural Field Generator at one [[Pharolux Cyno Beacon]] structure in the same solar system. | ||
* Cynosural Suppression: This upgrade allows the onlining of a Standup Cynosural System Jammer at one [[Tenebrex Cyno Jammer]] structure in the same solar system. | * Cynosural Suppression: This upgrade allows the onlining of a Standup Cynosural System Jammer at one [[Tenebrex Cyno Jammer]] structure in the same solar system. | ||
| Line 69: | Line 59: | ||
==== Industrial Upgrades ==== | ==== Industrial Upgrades ==== | ||
These upgrades provide [[ | These upgrades provide guaranteed [[Asteroids and ore#Ore Prospecting Arrays|ore sites]] in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type; | ||
* Tritanium Prospecting Array | |||
* Isogen Prospecting Array | |||
* Nocxium Prospecting Array | |||
* Zydrine Prospecting Array | |||
* Megacyte Prospecting Array | |||
* Pyerite Prospecting Array | |||
* Mexallon Prospecting Array | |||
There are three tiers of upgrade for each type, with higher-level upgrades providing better ore anomalies at the cost of more workforce and power. When completed these ore anomalies have the chance to provide a mining escelation that provides even more ore. | |||
==== Military Upgrades ==== | ==== Military Upgrades ==== | ||
These upgrades confer bonuses to the presence of | These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites and higher security systems providing fewer sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing both more sites and faster site respawn times at the cost of more power and workforce. | ||
Available Upgrades: | Available Upgrades: | ||
* | * Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn along with their variants. | ||
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges, dens, and rally points along with their variants. | |||
One major and one minor upgrade can be online at the same time. System security statuses are split into ranges, with all systems in a given range providing the same number of sites. | |||
These numbers provided by patch notes from CCP[https://www.eveonline.com/news/view/patch-notes-version-22-01]. | |||
==== Major Threat Detection Arrays ==== | |||
These are for all player-owned NPC Null, except for Rogue Drone regions. | |||
{| border="1" cellspacing="1" summary="Major Threat Detection Table" cellpadding="1" width="640" | |||
! colspan="4" | Major Threat Detection, Non-Drone Regions | |||
|- | |||
! scope="col" | System Security Rating | |||
! scope="col" | Major Threat Detection Array 1 | |||
! scope="col" | Major Threat Detection Array 2 | |||
! scope="col" | Major Threat Detection Array 3 | |||
|- | |||
| align="left" | 0.0 to -0.25 | |||
| align="left" | <pre>2x Hub | |||
3x Hidden hub | |||
2x Forsaken Hub</pre> | |||
| align="left" | <pre>3x Hub | |||
3x Hidden hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
1x Haven</pre> | |||
| align="left" | <pre>4x Hub | |||
3x Hidden hub | |||
3x Forsaken Hub | |||
3x Forlorn Hub | |||
2x Haven</pre> | |||
|- | |||
| align="left" | -0.25 to -.045 | |||
| align="left" | <pre>2x Hub | |||
2x Hidden Hub | |||
2x Forsaken Hub | |||
1x Forlorn Hub</pre> | |||
| align="left" | <pre>2x Hub | |||
3x Hidden Hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
2x Haven</pre> | |||
| align="left" | <pre>2x Hub | |||
3x Hidden Hub | |||
3x Forsaken Hub | |||
3x Forlorn Hub | |||
4x Haven | |||
1x Sanctum</pre> | |||
|- | |||
| align="left" | -0.45 to -0.65 | |||
| align="left" | <pre>2x Hidden Hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
1x Haven</pre> | |||
| align="left" | <pre>3x Hidden Hub | |||
3x Forsaken Hub | |||
3x Forlorn Hub | |||
3x Haven</pre> | |||
| align="left" | <pre>3x Hidden Hub | |||
3x Forsaken Hub | |||
3x Forlorn Hub | |||
6x Haven | |||
2x Sanctum</pre> | |||
|- | |||
| align="left" | -0.65 to -0.85 | |||
| align="left" | <pre>2x Hidden Hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
2x Haven</pre> | |||
| align="left" | <pre>2x Hidden Hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
4x Haven | |||
2x Sanctum</pre> | |||
| align="left" | <pre>2x Hidden Hub | |||
3x Forsaken Hub | |||
2x Forlorn Hub | |||
7x Haven | |||
3x Sanctum | |||
1x Forsaken Sanctum</pre> | |||
|- | |||
| align="left" | -0.85 to -1.0 | |||
| align="left" | <pre>3x Forsaken Hub | |||
2x Forlorn Hub | |||
2x Haven | |||
1x Sanctum</pre> | |||
| align="left" | <pre>3x Forsaken Hub | |||
2x Forlorn Hub | |||
5x Haven | |||
2x Sanctum</pre> | |||
| align="left" | <pre>2x Forsaken Hub | |||
2x Forlorn Hub | |||
8x Haven | |||
4x Sanctum | |||
3x Forsaken Sanctum</pre> | |||
|} | |||
Drone regions have different types of ratting anomalies. | |||
{| border="1" cellspacing="1" summary="Major Threat Detection Table" cellpadding="1" width="640" | |||
! colspan="4" | Major Threat Detection, Drone Regions | |||
|- | |||
! scope="col" | System Security Rating | |||
! scope="col" | Major Threat Detection Array 1 | |||
! scope="col" | Major Threat Detection Array 2 | |||
! scope="col" | Major Threat Detection Array 3 | |||
|- | |||
| align="left" | 0.0 to -0.25 | |||
| align="left" | <pre>3x Drone Herd | |||
2x Drone Squad</pre> | |||
| align="left" | <pre>5x Drone Herd | |||
4x Drone Squad | |||
1x Drone Patrol</pre> | |||
| align="left" | <pre>4x Drone Herd | |||
6x Drone Squad | |||
3x Drone Patrol | |||
2x Drone Horde</pre> | |||
|- | |||
| align="left" | -0.25 to -.045 | |||
| align="left" | <pre>2x Drone Herd | |||
3x Drone Squad</pre> | |||
| align="left" | <pre>4x Drone Herd | |||
4x Drone Squad | |||
3x Drone Patrol</pre> | |||
| align="left" | <pre>2x Drone Herd | |||
4x Drone Squad | |||
5x Drone Patrol | |||
5x Drone Horde</pre> | |||
|- | |||
| align="left" | -0.45 to -0.65 | |||
| align="left" | <pre>4x Drone Squad | |||
2x Drone Patrol</pre> | |||
| align="left" | <pre>4x Drone Squad | |||
6x Drone Patrol | |||
1x Drone Horde</pre> | |||
| align="left" | <pre>2x Drone Squad | |||
8x Drone Patrol | |||
7x Drone Horde</pre> | |||
|- | |||
| align="left" | -0.65 to -0.85 | |||
| align="left" | <pre>3x Drone Squad | |||
3x Drone Patrol</pre> | |||
| align="left" | <pre>2x Drone Squad | |||
6x Drone Patrol | |||
4x Drone Horde</pre> | |||
| align="left" | <pre>8x Drone Patrol | |||
9x Drone Horde | |||
1x Teeming Drone Horde</pre> | |||
|- | |||
| align="left" | -0.85 to -1.0 | |||
| align="left" | <pre>2x Drone Squad | |||
4x Drone Patrol | |||
1x Drone Horde</pre> | |||
| align="left" | <pre>1x Drone Squad | |||
7x Drone Patrol | |||
5x Drone Horde</pre> | |||
| align="left" | <pre>6x Drone Patrol | |||
10x Drone Horde | |||
3x Teeming Drone Hordem</pre> | |||
|} | |||
==== Minor Threat Detection Arrays ==== | |||
These are for all player-owned NPC Null, except for Rogue Drone regions. | |||
{| border="1" cellspacing="1" summary="Minor Threat Detection Table" cellpadding="1" width="640" | |||
! colspan="4" | Minor Threat Detection, Non-Drone Regions | |||
|- | |||
! scope="col" | System Security Rating | |||
! scope="col" | Minor Threat Detection Array 1 | |||
! scope="col" | Minor Threat Detection Array 2 | |||
! scope="col" | Minor Threat Detection Array 3 | |||
|- | |||
| align="left" | 0.0 to -0.25 | |||
| align="left" | <pre>2x Refuge | |||
2x Den | |||
1x Hidden Den</pre> | |||
| align="left" | <pre>1x Refuge | |||
3x Den | |||
1x Hidden Den | |||
1x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>2x Refuge | |||
4x Den | |||
3x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
|- | |||
| align="left" | -0.25 to -0.45 | |||
| align="left" | <pre>1x Refuge | |||
2x Den | |||
1x Hidden Den | |||
1x Forsaken Den</pre> | |||
| align="left" | <pre>1x Refuge | |||
3x Den | |||
2x Hidden Den | |||
1x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>2x Refuge | |||
4x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
2x Hidden Rally Point | |||
1x Forsaken Rally Point</pre> | |||
|- | |||
| align="left" | -0.45 to -0.65 | |||
| align="left" | <pre>1x Refuge | |||
2x Den | |||
2x Hidden Den | |||
1x Forsaken Den</pre> | |||
| align="left" | <pre>1x Refuge | |||
2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>1x Refuge | |||
4x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point | |||
2x Forsaken Rally Point | |||
1x Forlorn Rally Point</pre> | |||
|- | |||
| align="left" | -0.65 to -0.85 | |||
| align="left" | <pre>2x Den | |||
1x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
3x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
4x Rally Point | |||
2x Hidden Rally Point | |||
2x Forsaken Rally Point | |||
2x Forlorn Rally Point</pre> | |||
|- | |||
| align="left" | -0.85 to -1.0 | |||
| align="left" | <pre>2x Den | |||
1x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point | |||
2x Forsaken Rally Point</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
2x Rally Point | |||
3x Hidden Rally Point | |||
3x Forsaken Rally Point | |||
3x Forlorn Rally Point</pre> | |||
|} | |||
Drone regions have different types of ratting anomalies. | |||
{| border="1" cellspacing="1" summary="Minor Threat Detection Table" cellpadding="1" width="640" | |||
! colspan="4" | Minor Threat Detection, Drone Regions | |||
|- | |||
! scope="col" | System Security Rating | |||
! scope="col" | Minor Threat Detection Array 1 | |||
! scope="col" | Minor Threat Detection Array 2 | |||
! scope="col" | Minor Threat Detection Array 3 | |||
|- | |||
| align="left" | 0.0 to -0.25 | |||
| align="left" | <pre>3x Drone Assembly | |||
2x Drone Gathering</pre> | |||
| align="left" | <pre>2x Drone Assembly | |||
3x Drone Gathering | |||
3x Drone Surveillance | |||
2x Drone Menagerie</pre> | |||
| align="left" | <pre>2x Drone Assembly | |||
4x Drone Gathering | |||
5x Drone Surveillance | |||
3x Drone Menagerie | |||
1x Drone Herd</pre> | |||
|- | |||
| align="left" | -0.25 to -0.45 | |||
| align="left" | <pre>2x Drone Assembly | |||
2x Drone Gathering | |||
1x Drone Surveillance</pre> | |||
| align="left" | <pre>2x Drone Assembly | |||
3x Drone Gathering | |||
3x Drone Surveillance | |||
3x Drone Menagerie</pre> | |||
| align="left" | <pre>2x Drone Assembly | |||
4x Drone Gathering | |||
4x Drone Surveillance | |||
3x Drone Menagerie | |||
3x Drone Herd</pre> | |||
|- | |||
| align="left" | -0.45 to -0.65 | |||
| align="left" | <pre>2x Drone Assembly | |||
3x Drone Gathering | |||
1x Drone Surveillanced</pre> | |||
| align="left" | <pre>2x Drone Assembly | |||
3x Drone Gathering | |||
3x Drone Surveillance | |||
2x Drone Menagerie | |||
1x Drone Herd</pre> | |||
| align="left" | <pre>2x Drone Assembly | |||
3x Drone Gathering | |||
4x Drone Surveillance | |||
4x Drone Menagerie | |||
3x Drone Herd | |||
1x Drone Squad</pre> | |||
|- | |||
| align="left" | -0.65 to -0.85 | |||
| align="left" | <pre>1x Drone Assembly | |||
3x Drone Gathering | |||
3x Drone Surveillance | |||
3x Drone Menagerie | |||
2x Drone Herd</pre> | |||
| align="left" | <pre>1x Drone Assembly | |||
3x Drone Gathering | |||
3x Drone Surveillance | |||
3x Drone Menagerie | |||
2x Drone Herd</pre> | |||
| align="left" | <pre>1x Drone Assembly | |||
3x Drone Gathering | |||
4x Drone Surveillance | |||
4x Drone Menagerie | |||
4x Drone Herd | |||
2x Drone Squad</pre> | |||
|- | |||
| align="left" | -0.85 to -1.0 | |||
| align="left" | <pre>2x Drone Gathering | |||
2x Drone Surveillance | |||
3x Drone Menagerie</pre> | |||
| align="left" | <pre>3x Drone Gathering | |||
3x Drone Surveillance | |||
3x Drone Menagerie | |||
3x Drone Herd | |||
1x Drone Squad</pre> | |||
| align="left" | <pre>3x Drone Gathering | |||
3x Drone Surveillance | |||
5x Drone Menagerie | |||
4x Drone Herd | |||
3x Drone Squad</pre> | |||
|} | |||
== Power, Workforce, and Reagents == | |||
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce. | |||
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination. | |||
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks. | |||
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets. | |||
=== System Upgrades === | |||
Power and workforce allow a sov holder to online upgrades. A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed. | |||
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems. When these structures are reffed, it can cause interruption in structures in the system they are transferring to. | |||
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online. | |||
The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades]. Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01#h2-1] | |||
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" class="wikitable sortable" | |||
! data-sort-type="text" scope="col" style="width: 30%"| Upgrade Name | |||
! data-sort-type="number" scope="col" | Power | |||
! data-sort-type="number" scope="col" | Workforce | |||
! data-sort-type="number" scope="col" | Superionic Ice / Hour | |||
! data-sort-type="number" scope="col" | Magmatic Gas / Hour | |||
! data-sort-type="number" scope="col" | Startup Cost | |||
|- | |||
| align="left" | Supercapital Construction Facilities | |||
| align="left" | 1750 | |||
| align="left" | 17500 | |||
| align="left" | 90 | |||
| align="left" | 0 | |||
| align="left" | 5305 | |||
|- | |||
| align="left" | Advanced Logistics Network | |||
| align="left" | 500 | |||
| align="left" | 18100 | |||
| align="left" | 25 | |||
| align="left" | 0 | |||
| align="left" | 1770 | |||
|- | |||
| align="left" | Cynosural Suppression | |||
| align="left" | 250 | |||
| align="left" | 4500 | |||
| align="left" | 0 | |||
| align="left" | 205 | |||
| align="left" | 82600 | |||
|- | |||
| align="left" | Cynosural Navigation | |||
| align="left" | 250 | |||
| align="left" | 1500 | |||
| align="left" | 0 | |||
| align="left" | 205 | |||
| align="left" | 62000 | |||
|- | |||
| align="left" | Minor Threat Detection Array 1 | |||
| align="left" | 200 | |||
| align="left" | 1800 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Minor Threat Detection Array 2 | |||
| align="left" | 500 | |||
| align="left" | 3800 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Minor Threat Detection Array 3 | |||
| align="left" | 700 | |||
| align="left" | 5400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 1 | |||
| align="left" | 400 | |||
| align="left" | 2700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 2 | |||
| align="left" | 900 | |||
| align="left" | 5400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 3 | |||
| align="left" | 1300 | |||
| align="left" | 7300 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Tritanium Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Tritanium Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Pyerite Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Pyerite Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Mexallon Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Mexallon Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Isogen Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Isogen Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Nocxium Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Nocxium Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Zydrine Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Zydrine Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Megacyte Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Megacyte Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|} | |||
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce. | |||
== Claiming Sovereignty == | == Claiming Sovereignty == | ||
| Line 87: | Line 640: | ||
=== Placing structures === | === Placing structures === | ||
If a system does not currently have | If a system does not currently have a sov hub a player may place one. | ||
Deploying | Deploying a sov hub involves buying or making one, and then launching it in to space (right-click and "launch" or dragging the structure to space). Once this is done the structure is in a neutral state and owned by the SCC. To gain ownership of the structure, a player must activate an entosis link on the structure to capture it. Other alliances are free to attempt to capture the structure while it is in this state. | ||
=== Capturing existing structures === | === Capturing existing structures === | ||
To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]]. | To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]]. | ||
The base timer for | The base timer for sov hubs is 10 minutes. | ||
ADM is explained [[#Activity Defense Multiplier|below]]. | ADM is explained [[#Activity Defense Multiplier|below]]. | ||
| Line 126: | Line 677: | ||
|- | |- | ||
|- | |- | ||
| | | Sov Hub || 50 | ||
|- | |- | ||
| Command node || 98 | | Command node || 98 | ||
| Line 189: | Line 738: | ||
=== Capital systems === | === Capital systems === | ||
Major staging systems aren't necessarily a safe place for activities that boost Military or Industrial indices, which can have a negative effect on the ADM for those systems. This could make it more difficult for an alliance to defend their home system. To counter this, each alliance is able to designate one system as its Capital system. The alliance must | Major staging systems aren't necessarily a safe place for activities that boost Military or Industrial indices, which can have a negative effect on the ADM for those systems. This could make it more difficult for an alliance to defend their home system. To counter this, each alliance is able to designate one system as its Capital system. The alliance must have a Sovereignty Hub in the system it chooses. The system set as the Capital system will have a +2 bonus to the ADM. The maximum ADM is still 6x, the capital boost acts purely as a mechanism to make it easier to reach ADM 6. Changing the capital system of an alliance takes seven days to take effect. | ||
If an alliance only holds sovereignty over one system or is reduced to one system, that system will automatically become their alliance capital (Without the seven day wait). | |||
=== Raising indices === | === Raising indices === | ||
| Line 226: | Line 777: | ||
<references /> | <references /> | ||
== Further reading == | |||
# EVE support: [https://support.eveonline.com/hc/en-us/articles/14339751569436-Sovereignty-Hub Sovereignty Hub] | |||
# EVE support: [https://support.eveonline.com/hc/en-us/articles/203649472-Capital-System Capital System] | |||
# EVE support: [https://support.eveonline.com/hc/en-us/articles/14339732733724-Orbital-Skyhook Orbital Skyhook] | |||
# EVE support: [https://support.eveonline.com/hc/en-us/articles/14189361268636-Equinox-Sovereignty-Updates Equinox Sovereignty Updates] | |||
[[Category:Sovereignty]] | [[Category:Sovereignty]] | ||