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== Sovereignty Structures == | == Sovereignty Structures == | ||
Each system in Sov Null can potentially have a sovereignty hub (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures. | Each system in Sov Null can potentially have a '''sovereignty hub''' (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures. | ||
Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence". | Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence". | ||
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Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br> | Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br> | ||
Strategic upgrades rely on the Strategic Index, which is dependent on how long the | Strategic upgrades rely on the Strategic Index, which is dependent on how long the alliance's claim on the system has been unbroken. For example, the Advanced Logistics Network upgrade requires a strategic index of 3 before it can be onlined. | ||
Available upgrades: | Available upgrades: | ||
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==== Industrial Upgrades ==== | ==== Industrial Upgrades ==== | ||
These upgrades provide guaranteed ore sites in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type; | These upgrades provide guaranteed [[Asteroids and ore#Ore Prospecting Arrays|ore sites]] in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type; | ||
* Tritanium Prospecting Array | * Tritanium Prospecting Array | ||
* Isogen Prospecting Array | * Isogen Prospecting Array | ||
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==== Military Upgrades ==== | ==== Military Upgrades ==== | ||
These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing faster site respawn times at the cost of more power and workforce. | These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites and higher security systems providing fewer sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing both more sites and faster site respawn times at the cost of more power and workforce. | ||
Available Upgrades: | Available Upgrades: | ||
* Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn. | * Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn along with their variants. | ||
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges and | * Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges, dens, and rally points along with their variants. | ||
One major and one minor upgrade can be online at the same time. System security statuses are split into ranges, with all systems in a given range providing the same number of sites. | |||
These numbers provided by patch notes from CCP[https://www.eveonline.com/news/view/patch-notes-version-22-01]. | |||
==== Major Threat Detection Arrays ==== | |||
==== Major | |||
These are for all player-owned NPC Null, except for Rogue Drone regions. | These are for all player-owned NPC Null, except for Rogue Drone regions. | ||
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3x Drone Squad</pre> | 3x Drone Squad</pre> | ||
|} | |} | ||
== Power, Workforce, and Reagents == | |||
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce. | |||
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination. | |||
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks. | |||
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets. | |||
=== System Upgrades === | |||
Power and workforce allow a sov holder to online upgrades. A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed. | |||
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems. When these structures are reffed, it can cause interruption in structures in the system they are transferring to. | |||
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online. | |||
The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades]. Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01#h2-1] | |||
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" class="wikitable sortable" | |||
! data-sort-type="text" scope="col" style="width: 30%"| Upgrade Name | |||
! data-sort-type="number" scope="col" | Power | |||
! data-sort-type="number" scope="col" | Workforce | |||
! data-sort-type="number" scope="col" | Superionic Ice / Hour | |||
! data-sort-type="number" scope="col" | Magmatic Gas / Hour | |||
! data-sort-type="number" scope="col" | Startup Cost | |||
|- | |||
| align="left" | Supercapital Construction Facilities | |||
| align="left" | 1750 | |||
| align="left" | 17500 | |||
| align="left" | 90 | |||
| align="left" | 0 | |||
| align="left" | 5305 | |||
|- | |||
| align="left" | Advanced Logistics Network | |||
| align="left" | 500 | |||
| align="left" | 18100 | |||
| align="left" | 25 | |||
| align="left" | 0 | |||
| align="left" | 1770 | |||
|- | |||
| align="left" | Cynosural Suppression | |||
| align="left" | 250 | |||
| align="left" | 4500 | |||
| align="left" | 0 | |||
| align="left" | 205 | |||
| align="left" | 82600 | |||
|- | |||
| align="left" | Cynosural Navigation | |||
| align="left" | 250 | |||
| align="left" | 1500 | |||
| align="left" | 0 | |||
| align="left" | 205 | |||
| align="left" | 62000 | |||
|- | |||
| align="left" | Minor Threat Detection Array 1 | |||
| align="left" | 200 | |||
| align="left" | 1800 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Minor Threat Detection Array 2 | |||
| align="left" | 500 | |||
| align="left" | 3800 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Minor Threat Detection Array 3 | |||
| align="left" | 700 | |||
| align="left" | 5400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 1 | |||
| align="left" | 400 | |||
| align="left" | 2700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 2 | |||
| align="left" | 900 | |||
| align="left" | 5400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 3 | |||
| align="left" | 1300 | |||
| align="left" | 7300 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Tritanium Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Tritanium Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Pyerite Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Pyerite Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Mexallon Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Mexallon Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Isogen Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Isogen Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Nocxium Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Nocxium Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Zydrine Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Zydrine Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Megacyte Prospecting Array 1 | |||
| align="left" | 500 | |||
| align="left" | 6400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Megacyte Prospecting Array 2 | |||
| align="left" | 1350 | |||
| align="left" | 12700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|} | |||
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce. | |||
== Claiming Sovereignty == | == Claiming Sovereignty == | ||
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=== Placing structures === | === Placing structures === | ||
If a system does not currently have | If a system does not currently have a sov hub a player may place one. | ||
Deploying | Deploying a sov hub involves buying or making one, and then launching it in to space (right-click and "launch" or dragging the structure to space). Once this is done the structure is in a neutral state and owned by the SCC. To gain ownership of the structure, a player must activate an entosis link on the structure to capture it. Other alliances are free to attempt to capture the structure while it is in this state. | ||
=== Capturing existing structures === | === Capturing existing structures === | ||
To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]]. | To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]]. | ||
The base timer for | The base timer for sov hubs is 10 minutes. | ||
ADM is explained [[#Activity Defense Multiplier|below]]. | ADM is explained [[#Activity Defense Multiplier|below]]. | ||
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|- | |- | ||
|- | |- | ||
| | | Sov Hub || 50 | ||
|- | |- | ||
| Command node || 98 | | Command node || 98 | ||