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Template:GetSkillAlpha: Difference between revisions

Template page
Return the skill max level for alpha players
 
Add skill Freelancing.
 
(57 intermediate revisions by 12 users not shown)
Line 1: Line 1:
<includeonly>{{#switch: {{{1|}}}
<includeonly>{{#switch: {{{1|}}}
<!--------- SKILL GROUP: Armor ---------->
<!--------- SKILL GROUP: Armor ---------->
  | Armor Layering = 1
  | Advanced Armor Layering = 0
| Armor Layering = I
  | Capital Remote Armor Repair Systems = 0
  | Capital Remote Armor Repair Systems = 0
  | Capital Remote Hull Repair Systems = 0
  | Capital Remote Hull Repair Systems = 0
  | Capital Repair Systems = 0
  | Capital Repair Systems = 0
  | EM Armor Compensation = 2
  | EM Armor Compensation = II
  | Explosive Armor Compensation = 2
  | Explosive Armor Compensation = II
  | Hull Upgrades = 5
  | Hull Upgrades = V
  | Kinetic Armor Compensation = 2
  | Kinetic Armor Compensation = II
  | Mechanics = 5
  | Mechanics = V
  | Remote Armor Repair Systems = 3
  | Remote Armor Repair Systems = III
  | Remote Hull Repair Systems = 2
  | Remote Hull Repair Systems = II
  | Repair Systems = 5
  | Repair Systems = V
  | Thermal Armor Compensation = 2
  | Thermal Armor Compensation = II
<!--------- SKILL GROUP: Corporation Management ---------->
<!--------- SKILL GROUP: Corporation Management ---------->
  | Corporation Management = 1
  | Corporation Management = I
  | Diplomatic Relations = 0
  | Diplomatic Relations = 0
  | Empire Control = 0
  | Empire Control = 0
Line 22: Line 23:
<!--------- SKILL GROUP: Drones ---------->
<!--------- SKILL GROUP: Drones ---------->
  | Advanced Drone Avionics = 0
  | Advanced Drone Avionics = 0
  | Amarr Drone Specialization = 2
  | Amarr Drone Specialization = II
  | Caldari Drone Specialization = 2
  | Caldari Drone Specialization = II
  | Drone Avionics = 4
  | Drone Avionics = IV
  | Drone Durability = 4
  | Drone Durability = IV
  | Drone Interfacing = 4
  | Drone Interfacing = III
  | Drone Navigation = 4
  | Drone Navigation = IV
  | Drone Sharpshooting = 4
  | Drone Sharpshooting = IV
  | Drones = 5
  | Drones = V
  | Fighter Hangar Management = 0
  | Fighter Hangar Management = 0
  | Fighters = 0
  | Fighters = 0
  | Gallente Drone Specialization = 2
  | Gallente Drone Specialization = II
  | Heavy Drone Operation = 4
  | Heavy Drone Operation = III
  | Heavy Fighters = 0
  | Heavy Fighters = 0
  | Ice Harvesting Drone Operation = 0
  | Ice Harvesting Drone Operation = 0
  | Ice Harvesting Drone Specialization = 0
  | Ice Harvesting Drone Specialization = 0
  | Light Drone Operation = 5
  | Light Drone Operation = V
  | Light Fighters = 0
  | Light Fighters = 0
  | Medium Drone Operation = 5
  | Medium Drone Operation = IV
  | Mining Drone Operation = 0
  | Mining Drone Operation = 0
  | Mining Drone Specialization = 0
  | Mining Drone Specialization = 0
  | Minmatar Drone Specialization = 2
  | Minmatar Drone Specialization = II
  | Repair Drone Operation = 2
| Mutated Drone Specialization = 0
  | Repair Drone Operation = II
  | Salvage Drone Operation = 0
  | Salvage Drone Operation = 0
| Salvage Drone Specialization = 0
  | Sentry Drone Interfacing = 0
  | Sentry Drone Interfacing = 0
  | Support Fighters = 0
  | Support Fighters = 0
Line 50: Line 53:
  | Burst Projector Operation = 0
  | Burst Projector Operation = 0
  | Cloaking = 0
  | Cloaking = 0
  | Electronic Warfare = 4
  | Electronic Warfare = IV
  | Frequency Modulation = 0
  | Frequency Modulation = 0
  | Long Distance Jamming = 0
  | Long Distance Jamming = 0
  | Propulsion Jamming = 4
  | Propulsion Jamming = IV
  | Sensor Linking = 3
  | Sensor Linking = III
  | Signal Dispersion = 0
  | Signal Dispersion = 0
  | Signal Suppression = 0
  | Signal Suppression = 0
  | Signature Focusing = 0
  | Signature Focusing = 0
  | Tactical Logistics Reconfiguration = 0
  | Tactical Logistics Reconfiguration = 0
  | Target Breaker Amplification = 0
  | Signature Masking = 0
  | Target Painting = 3
  | Target Painting = III
  | Weapon Destabilization = 0
  | Weapon Destabilization = 0
  | Weapon Disruption = 4
  | Weapon Disruption = IV
<!--------- SKILL GROUP: Engineering ---------->
<!--------- SKILL GROUP: Engineering ---------->
  | Advanced Weapon Upgrades = 3
  | Advanced Weapon Upgrades = III
  | Capacitor Emission Systems = 4
  | Capacitor Emission Systems = IV
  | Capacitor Management = 4
  | Capacitor Management = IV
  | Capacitor Systems Operation = 3
  | Capacitor Systems Operation = III
  | Capital Capacitor Emission Systems = 0
  | Capital Capacitor Emission Systems = 0
  | CPU Management = 5
  | CPU Management = V
  | Electronics Upgrades = 5
  | Electronics Upgrades = V
  | Energy Grid Upgrades = 5
  | Energy Grid Upgrades = V
  | Energy Pulse Weapons = 2
  | Energy Pulse Weapons = II
  | Nanite Interfacing = 0
  | Nanite Interfacing = 0
  | Nanite Operation = 0
  | Nanite Operation = 0
  | Power Grid Management = 5
  | Power Grid Management = V
  | Resistance Phasing = 0
  | Resistance Phasing = 0
  | Thermodynamics = 4
  | Thermodynamics = IV
  | Weapon Upgrades = 5
  | Weapon Upgrades = V
<!--------- SKILL GROUP: Gunnery ---------->
<!--------- SKILL GROUP: Gunnery ---------->
| Advanced Doomsday Operation = 0
  | Capital Artillery Specialization = 0
  | Capital Artillery Specialization = 0
  | Capital Autocannon Specialization = 0
  | Capital Autocannon Specialization = 0
Line 86: Line 90:
  | Capital Energy Turret = 0
  | Capital Energy Turret = 0
  | Capital Hybrid Turret = 0
  | Capital Hybrid Turret = 0
| Capital Precursor Weapon = 0
  | Capital Projectile Turret = 0
  | Capital Projectile Turret = 0
  | Capital Pulse Laser Specialization = 0
  | Capital Pulse Laser Specialization = 0
  | Capital Railgun Specialization = 0
  | Capital Railgun Specialization = 0
  | Controlled Bursts = 4
  | Controlled Bursts = IV
| Disruptive Lance Operation = 0
  | Doomsday Operation = 0
  | Doomsday Operation = 0
  | Doomsday Rapid Firing = 0
  | Doomsday Rapid Firing = 0
  | Gunnery = 5
  | Gunnery = V
  | Large Artillery Specialization = 0
  | Large Artillery Specialization = 0
  | Large Autocannon Specialization = 0
  | Large Autocannon Specialization = 0
  | Large Beam Laser Specialization = 0
  | Large Beam Laser Specialization = 0
  | Large Blaster Specialization = 0
  | Large Blaster Specialization = 0
  | Large Energy Turret = 4
| Large Disintegrator Specialization = 0
  | Large Hybrid Turret = 4
  | Large Energy Turret = IV
  | Large Projectile Turret = 4
  | Large Hybrid Turret = IV
| Large Precursor Weapon = 0
  | Large Projectile Turret = IV
  | Large Pulse Laser Specialization = 0
  | Large Pulse Laser Specialization = 0
  | Large Railgun Specialization = 0
  | Large Railgun Specialization = 0
  | Medium Artillery Specialization = 3
| Large Vorton Projector = 0
  | Medium Autocannon Specialization = 3
| Large Vorton Specialization = 0
  | Medium Beam Laser Specialization = 3
  | Medium Artillery Specialization = III
  | Medium Blaster Specialization = 3
  | Medium Autocannon Specialization = III
  | Medium Energy Turret = 5
  | Medium Beam Laser Specialization = III
  | Medium Hybrid Turret = 5
  | Medium Blaster Specialization = III
  | Medium Projectile Turret = 5
| Medium Disintegrator Specialization = 0
  | Medium Pulse Laser Specialization = 3
  | Medium Energy Turret = V
  | Medium Railgun Specialization = 3
  | Medium Hybrid Turret = V
  | Motion Prediction = 4
| Medium Precursor Weapon = 0
  | Rapid Firing = 4
  | Medium Projectile Turret = V
  | Sharpshooter = 4
  | Medium Pulse Laser Specialization = III
  | Small Artillery Specialization = 3
  | Medium Railgun Specialization = III
  | Small Autocannon Specialization = 3
| Medium Vorton Projector = 0
  | Small Beam Laser Specialization = 3
| Medium Vorton Specialization = 0
  | Small Blaster Specialization = 3
  | Motion Prediction = IV
  | Small Energy Turret = 5
  | Rapid Firing = IV
  | Small Hybrid Turret = 5
  | Sharpshooter = IV
  | Small Projectile Turret = 5
  | Small Artillery Specialization = III
  | Small Pulse Laser Specialization = 3
  | Small Autocannon Specialization = III
  | Small Railgun Specialization = 3
  | Small Beam Laser Specialization = III
  | Surgical Strike = 4
  | Small Blaster Specialization = III
| Small Disintegrator Specialization = 0
  | Small Energy Turret = V
  | Small Hybrid Turret = V
| Small Precursor Weapon = 0
  | Small Projectile Turret = V
  | Small Pulse Laser Specialization = III
  | Small Railgun Specialization = III
| Small Vorton Projector = 0
| Small Vorton Specialization = 0
  | Surgical Strike = IV
  | Tactical Weapon Reconfiguration = 0
  | Tactical Weapon Reconfiguration = 0
  | Trajectory Analysis = 4
  | Trajectory Analysis = IV
| Vorton Arc Extension = 0
| Vorton Arc Guidance = 0
| Vorton Power Amplification = 0
| Vorton Projector Operation = 0
<!--------- SKILL GROUP: Fleet Support ---------->
<!--------- SKILL GROUP: Fleet Support ---------->
  | Armored Command = 0
  | Armored Command = 0
  | Armored Command Specialist = 0
  | Armored Command Specialist = 0
  | Command Burst Specialist = 0
  | Command Burst Specialist = 0
| Expedition Command = 0
| Expedition Command Specialist = 0
  | Fleet Command = 0
  | Fleet Command = 0
| Fleet Compression Logistics = 0
| Fleet Coordination = 0
| Fleet Formations = 0
  | Information Command = 0
  | Information Command = 0
  | Information Command Specialist = 0
  | Information Command Specialist = 0
  | Leadership = 3
  | Leadership = III
  | Mining Director = 0
  | Mining Director = 0
  | Mining Foreman = 0
  | Mining Foreman = 0
Line 145: Line 172:
  | Auto-Targeting Missiles = 0
  | Auto-Targeting Missiles = 0
  | Bomb Deployment = 0
  | Bomb Deployment = 0
| Breacher Pod Clone Efficacity = 0
| Breacher Pod Clone Longevity = 0
| Breacher Pod Launcher Operation = 0
| Breacher Pod Projection = 0
| Breacher Pod Rapid Firing = 0
  | Cruise Missile Specialization = 0
  | Cruise Missile Specialization = 0
  | Cruise Missiles = 4
  | Cruise Missiles = IV
  | Defender Missiles = 0
  | Defender Missiles = 0
  | Guided Missile Precision = 3
  | Guided Missile Precision = III
  | Heavy Assault Missile Specialization = 3
  | Heavy Assault Missile Specialization = III
  | Heavy Assault Missiles = 5
  | Heavy Assault Missiles = V
  | Heavy Missile Specialization = 3
  | Heavy Missile Specialization = III
  | Heavy Missiles = 5
  | Heavy Missiles = V
  | Light Missile Specialization = 3
  | Light Missile Specialization = III
  | Light Missiles = 5
  | Light Missiles = V
  | Missile Bombardment = 4
  | Missile Bombardment = IV
  | Missile Launcher Operation = 5
  | Missile Launcher Operation = V
  | Missile Projection = 2
  | Missile Projection = II
  | Rapid Launch = 4
  | Rapid Launch = IV
  | Rocket Specialization = 3
  | Rocket Specialization = III
  | Rockets = 5
  | Rockets = V
  | Target Navigation Prediction = 3
  | Target Navigation Prediction = III
  | Torpedo Specialization = 0
  | Torpedo Specialization = 0
  | Torpedoes = 4
  | Torpedoes = IV
  | Warhead Upgrades = 3
  | Warhead Upgrades = III
  | XL Cruise Missile Specialization = 0
  | XL Cruise Missile Specialization = 0
  | XL Cruise Missiles = 0
  | XL Cruise Missiles = 0
Line 170: Line 202:
  | XL Torpedoes = 0
  | XL Torpedoes = 0
<!--------- SKILL GROUP: Navigation ---------->
<!--------- SKILL GROUP: Navigation ---------->
  | Acceleration Control = 3
  | Acceleration Control = III
  | Afterburner = 3
  | Afterburner = III
| Capital Jump Portal Generation = 0
| Capital Micro Jump Drive Operation = 0
  | Cynosural Field Theory = 0
  | Cynosural Field Theory = 0
  | Evasive Maneuvering = 3
  | Evasive Maneuvering = III
  | Fuel Conservation = 0
  | Fuel Conservation = 0
  | High Speed Maneuvering = 3
  | High Speed Maneuvering = III
  | Jump Drive Calibration = 0
  | Jump Drive Calibration = 0
  | Jump Drive Operation = 0
  | Jump Drive Operation = 0
  | Jump Fuel Conservation = 0
  | Jump Fuel Conservation = 0
  | Jump Portal Generation = 10
  | Jump Portal Generation = 0
  | Micro Jump Drive Operation = 0
  | Micro Jump Drive Operation = 0
  | Navigation = 4
  | Navigation = IV
  | Warp Drive Operation = 3
  | Warp Drive Operation = III
<!--------- SKILL GROUP: Neural Enhancement ---------->
<!--------- SKILL GROUP: Neural Enhancement ---------->
  | Advanced Infomorph Psychology = 0
  | Advanced Infomorph Psychology = 0
  | Biology = 3
  | Biology = III
  | Cloning Facility Operation = 0
  | Cloning Facility Operation = 0
  | Cybernetics = 3
  | Cybernetics = III
  | Infomorph Psychology = 1
  | Elite Infomorph Psychology = 0
| Infomorph Psychology = I
  | Infomorph Synchronizing = 0
  | Infomorph Synchronizing = 0
  | Neurotoxin Control = 0
  | Neurotoxin Control = 0
Line 199: Line 234:
  | Remote Sensing = 0
  | Remote Sensing = 0
<!--------- SKILL GROUP: Production ---------->
<!--------- SKILL GROUP: Production ---------->
| Advanced Capital Ship Construction = 0
  | Advanced Industrial Ship Construction = 0
  | Advanced Industrial Ship Construction = 0
  | Advanced Industry = 0
  | Advanced Industry = 0
Line 207: Line 243:
  | Capital Ship Construction = 0
  | Capital Ship Construction = 0
  | Drug Manufacturing = 0
  | Drug Manufacturing = 0
  | Industry = 5
  | Industry = V
  | Mass Production = 3
  | Mass Production = III
  | Outpost Construction = 0
  | Outpost Construction = 0
  | Supply Chain Management = 0
  | Supply Chain Management = 0
<!--------- SKILL GROUP: Resource Processing ---------->
<!--------- SKILL GROUP: Resource Processing ---------->
| Abyssal Ore Processing = 0
  | Advanced Mass Reactions = 0
  | Advanced Mass Reactions = 0
  | Arkonor Processing = 0
  | Arkonor Processing = 0
  | Astrogeology = 0
  | Astrogeology = 0
  | Bistot Processing = 0
  | Capital Industrial Reconfiguration = 0
| Capital Shipboard Compression Technology = 0
| Coherent Ore Processing = 0
  | Common Moon Ore Processing = 0
  | Common Moon Ore Processing = 0
  | Crokite Processing = 0
  | Complex Ore Processing = 0
| Dark Ochre Processing = 0
  | Deep Core Mining = 0
  | Deep Core Mining = 0
  | Exceptional Moon Ore Processing = 0
  | Exceptional Moon Ore Processing = 0
  | Gas Cloud Harvesting = 2
  | Gas Cloud Harvesting = II
  | Gneiss Processing = 0
  | Gas Decompression Efficiency = 0
| Hedbergite Processing = 0
  | Ice Harvesting = 0
| Hemorphite Processing = 0
  | Ice Harvesting = 2
  | Ice Processing = 0
  | Ice Processing = 0
  | Industrial Reconfiguration = 0
  | Industrial Reconfiguration = 0
| Jaspet Processing = 0
| Kernite Processing = 0
  | Mass Reactions = 0
  | Mass Reactions = 0
  | Mercoxit Processing = 0
  | Mercoxit Ore Processing = 0
  | Mining = 4
  | Mining = IV
  | Mining Upgrades = 4
  | Mining Exploitation = 0
| Omber Processing = 0
  | Mining Precision = III
  | Plagioclase Processing = 0
  | Mining Upgrades = IV
  | Pyroxeres Processing = 0
  | Rare Moon Ore Processing = 0
  | Rare Moon Ore Processing = 0
  | Reactions = 0
  | Reactions = I
  | Remote Reactions = 0
  | Remote Reactions = 0
  | Reprocessing Efficiency = 0
  | Reprocessing Efficiency = 0
  | Reprocessing = 3
  | Reprocessing = III
  | Salvaging = 3
  | Salvaging = III
| Scordite Processing = 0
  | Scrapmetal Processing = 0
  | Scrapmetal Processing = 0
  | Spodumain Processing = 0
  | Shipboard Compression Technology = 0
| Simple Ore Processing = 0
  | Ubiquitous Moon Ore Processing = 0
  | Ubiquitous Moon Ore Processing = 0
  | Uncommon Moon Ore Processing = 0
  | Uncommon Moon Ore Processing = 0
  | Veldspar Processing = 0
  | Variegated Ore Processing = 0
<!--------- SKILL GROUP: Rigging ---------->
<!--------- SKILL GROUP: Rigging ---------->
  | Armor Rigging = 3
  | Armor Rigging = III
  | Astronautics Rigging = 3
  | Astronautics Rigging = III
  | Drones Rigging = 3
  | Drones Rigging = III
  | Electronic Superiority Rigging = 3
  | Electronic Superiority Rigging = III
  | Energy Weapon Rigging = 3
  | Energy Weapon Rigging = III
  | Hybrid Weapon Rigging = 3
  | Hybrid Weapon Rigging = III
  | Jury Rigging = 3
  | Jury Rigging = III
  | Launcher Rigging = 3
  | Launcher Rigging = III
  | Projectile Weapon Rigging = 3
  | Projectile Weapon Rigging = III
  | Shield Rigging = 3
  | Shield Rigging = III
<!--------- SKILL GROUP: Scanning ---------->
<!--------- SKILL GROUP: Scanning ---------->
  | Archaeology = 3
  | Archaeology = III
  | Astrometric Acquisition = 2
  | Astrometric Acquisition = II
  | Astrometric Pinpointing = 0
  | Astrometric Pinpointing = 0
  | Astrometric Rangefinding = 2
  | Astrometric Rangefinding = II
  | Astrometrics = 3
  | Astrometrics = III
  | Hacking = 3
  | Hacking = III
  | Survey = 3
  | Survey = III
<!--------- SKILL GROUP: Science ---------->
<!--------- SKILL GROUP: Science ---------->
  | Advanced Laboratory Operation = 0
  | Advanced Laboratory Operation = 0
Line 275: Line 308:
  | Caldari Encryption Methods = 0
  | Caldari Encryption Methods = 0
  | Caldari Starship Engineering = 0
  | Caldari Starship Engineering = 0
| Core Subsystem Technology = 0
  | Defensive Subsystem Technology = 0
  | Defensive Subsystem Technology = 0
  | Electromagnetic Physics = 0
  | Electromagnetic Physics = 0
Line 292: Line 326:
  | Minmatar Starship Engineering = 0
  | Minmatar Starship Engineering = 0
  | Molecular Engineering = 0
  | Molecular Engineering = 0
| Mutagenic Stabilization = 0
  | Nanite Engineering = 0
  | Nanite Engineering = 0
  | Nuclear Physics = 0
  | Nuclear Physics = 0
Line 301: Line 336:
  | Research Project Management = 0
  | Research Project Management = 0
  | Rocket Science = 0
  | Rocket Science = 0
  | Science = 4
  | Science = IV
  | Scientific Networking = 0
  | Scientific Networking = 0
  | Sleeper Encryption Methods = 0
  | Sleeper Encryption Methods = 0
Line 307: Line 342:
  | Takmahl Technology = 0
  | Takmahl Technology = 0
  | Talocan Technology = 0
  | Talocan Technology = 0
| Triglavian Encryption Methods = 0
| Triglavian Quantum Engineering = 0
| Upwell Encryption Methods = 0
| Upwell Starship Engineering = 0
  | Yan Jung Technology = 0
  | Yan Jung Technology = 0
<!--------- SKILL GROUP: Sequencing ---------->
| Advanced Induction Efficiency = 0
| Advanced Studio Management = 0
| Basic Induction = 0
| Batch Sequencing = 0
| Hub Algorithm Optimization = 0
| Hub Promotion = 0
| Executive Paragon Partnership = 0
| Induction Efficiency = 0
| Industrial Sequencing = 0
| Mass Sequencing = 0
| Multi-thread Sequencing = 0
| Paragon Relations = 0
| Parallel Sequencing = 0
| Peak Induction Acceleration = 0
| Studio Management = 0
<!--------- SKILL GROUP: Shields ---------->
<!--------- SKILL GROUP: Shields ---------->
  | Capital Shield Emission Systems = 0
  | Capital Shield Emission Systems = 0
  | Capital Shield Operation = 0
  | Capital Shield Operation = 0
  | EM Shield Compensation = 2
  | EM Shield Compensation = II
  | Explosive Shield Compensation = 2
  | Explosive Shield Compensation = II
  | Invulnerability Core Operation = 0
  | Invulnerability Core Operation = 0
  | Kinetic Shield Compensation = 2
  | Kinetic Shield Compensation = II
  | Shield Compensation = 4
  | Shield Compensation = IV
  | Shield Emission Systems = 3
  | Shield Emission Systems = III
  | Shield Management = 4
  | Shield Management = IV
  | Shield Operation = 4
  | Shield Operation = IV
  | Shield Upgrades = 4
  | Shield Upgrades = IV
  | Tactical Shield Manipulation = 4
  | Tactical Shield Manipulation = IV
  | Thermal Shield Compensation = 2
  | Thermal Shield Compensation = II
<!--------- SKILL GROUP: Social ---------->
<!--------- SKILL GROUP: Social ---------->
  | Connections = 2
  | Connections = II
  | Criminal Connections = 2
  | Criminal Connections = II
  | Diplomacy = 2
  | Diplomacy = III
  | Distribution Connections = 2
  | Distribution Connections = II
  | Fast Talk = 0
  | Fast Talk = 0
  | Mining Connections = 2
| Freelancing = V
  | Negotiation = 2
  | Mining Connections = II
  | Security Connections = 2
  | Negotiation = II
  | Social = 3
  | Security Connections = II
  | Social = III
<!--------- SKILL GROUP: Spaceship Command ---------->
<!--------- SKILL GROUP: Spaceship Command ---------->
  | Advanced Spaceship Command = 0
  | Advanced Spaceship Command = 0
  | Amarr Battlecruiser = 4
  | Amarr Battlecruiser = IV
  | Amarr Battleship = 4
  | Amarr Battleship = IV
  | Amarr Carrier = 0
  | Amarr Carrier = 0
  | Amarr Cruiser = 4
  | Amarr Cruiser = IV
  | Amarr Destroyer = 4
  | Amarr Destroyer = IV
  | Amarr Dreadnought = 0
  | Amarr Dreadnought = 0
  | Amarr Freighter = 0
  | Amarr Freighter = 0
  | Amarr Frigate = 4
  | Amarr Frigate = IV
  | Amarr Industrial = 1
  | Amarr Hauler = I
  | Amarr Strategic Cruiser = 0
  | Amarr Strategic Cruiser = 0
  | Amarr Tactical Destroyer = 0
  | Amarr Tactical Destroyer = 0
Line 348: Line 404:
  | Assault Frigates = 0
  | Assault Frigates = 0
  | Black Ops = 0
  | Black Ops = 0
  | Caldari Battlecruiser = 4
  | Caldari Battlecruiser = IV
  | Caldari Battleship = 4
  | Caldari Battleship = IV
  | Caldari Carrier = 0
  | Caldari Carrier = 0
  | Caldari Cruiser = 4
  | Caldari Cruiser = IV
  | Caldari Destroyer = 4
  | Caldari Destroyer = IV
  | Caldari Dreadnought = 0
  | Caldari Dreadnought = 0
  | Caldari Freighter = 0
  | Caldari Freighter = 0
  | Caldari Frigate = 4
  | Caldari Frigate = IV
  | Caldari Industrial = 1
  | Caldari Hauler = I
  | Caldari Strategic Cruiser = 0
  | Caldari Strategic Cruiser = 0
  | Caldari Tactical Destroyer = 0
  | Caldari Tactical Destroyer = 0
Line 365: Line 421:
  | Command Ships = 0
  | Command Ships = 0
  | Covert Ops = 0
  | Covert Ops = 0
| EDENCOM Battleship = 0
| EDENCOM Cruiser = 0
| EDENCOM Frigate = 0
  | Electronic Attack Ships = 0
  | Electronic Attack Ships = 0
| Expedition Command Ships = 0
  | Expedition Frigates = 0
  | Expedition Frigates = 0
  | Exhumers = 0
  | Exhumers = 0
  | Gallente Battlecruiser = 4
| Flag Cruisers = 0
  | Gallente Battleship = 4
  | Gallente Battlecruiser = IV
  | Gallente Battleship = IV
  | Gallente Carrier = 0
  | Gallente Carrier = 0
  | Gallente Cruiser = 4
  | Gallente Cruiser = IV
  | Gallente Destroyer = 4
  | Gallente Destroyer = IV
  | Gallente Dreadnought = 0
  | Gallente Dreadnought = 0
  | Gallente Freighter = 0
  | Gallente Freighter = 0
  | Gallente Frigate = 4
  | Gallente Frigate = IV
  | Gallente Industrial = 1
  | Gallente Hauler = I
  | Gallente Strategic Cruiser = 0
  | Gallente Strategic Cruiser = 0
  | Gallente Tactical Destroyer = 0
  | Gallente Tactical Destroyer = 0
Line 386: Line 447:
  | Interdictors = 0
  | Interdictors = 0
  | Jump Freighters = 0
  | Jump Freighters = 0
| Lancer Dreadnoughts = 0
  | Logistics Cruisers = 0
  | Logistics Cruisers = 0
  | Logistics Frigates = 0
  | Logistics Frigates = 0
  | Marauders = 0
  | Marauders = 0
  | Mining Barge = 0
  | Mining Barge = 0
  | Mining Frigate = 1
| Mining Destroyer = II
  | Minmatar Battlecruiser = 4
  | Mining Frigate = IV
  | Minmatar Battleship = 4
  | Minmatar Battlecruiser = IV
  | Minmatar Battleship = IV
  | Minmatar Carrier = 0
  | Minmatar Carrier = 0
  | Minmatar Cruiser = 4
  | Minmatar Cruiser = IV
  | Minmatar Destroyer = 4
  | Minmatar Destroyer = IV
  | Minmatar Dreadnought = 0
  | Minmatar Dreadnought = 0
  | Minmatar Freighter = 0
  | Minmatar Freighter = 0
  | Minmatar Frigate = 4
  | Minmatar Frigate = IV
  | Minmatar Industrial = 1
  | Minmatar Hauler = I
  | Minmatar Strategic Cruiser = 0
  | Minmatar Strategic Cruiser = 0
  | Minmatar Tactical Destroyer = 0
  | Minmatar Tactical Destroyer = 0
  | Minmatar Titan = 0
  | Minmatar Titan = 0
  | ORE Freighter = 0
  | ORE Freighter = 0
  | ORE Industrial = 0
  | ORE Hauler = 0
| Precursor Battleship = 0
| Precursor Battlecruiser = 0
| Precursor Cruiser = 0
| Precursor Dreadnought = 0
| Precursor Destroyer = 0
| Precursor Frigate = 0
  | Recon Ships = 0
  | Recon Ships = 0
  | Spaceship Command = 4
  | Spaceship Command = IV
  | Transport Ships = 0
  | Transport Ships = 0
| Upwell Hauler = 0
| Upwell Freighter = 0
<!--------- SKILL GROUP: Structure Management ---------->
<!--------- SKILL GROUP: Structure Management ---------->
  | Anchoring = 1
  | Anchoring = I
  | Starbase Defense Management = 0
  | Starbase Defense Management = 0
| Mercenary Den Management = 0
  | Structure Doomsday Operation = 0
  | Structure Doomsday Operation = 0
  | Structure Electronic Systems = 0
  | Structure Electronic Systems = 0
Line 440: Line 512:
  | Gravimetric Sensor Compensation = 0
  | Gravimetric Sensor Compensation = 0
  | Ladar Sensor Compensation = 0
  | Ladar Sensor Compensation = 0
  | Long Range Targeting = 3
  | Long Range Targeting = III
  | Magnetometric Sensor Compensation = 0
  | Magnetometric Sensor Compensation = 0
  | Radar Sensor Compensation = 0
  | Radar Sensor Compensation = 0
  | Signature Analysis = 3
  | Signature Analysis = III
  | Target Management = 4
  | Target Management = IV
<!--------- SKILL GROUP: Trade ---------->
<!--------- SKILL GROUP: Trade ---------->
  | Accounting = 0
  | Accounting = 0
  | Broker Relations = 2
  | Advanced Broker Relations = 0
| Advanced Contracting = 0
| Broker Relations = II
  | Contracting = 0
  | Contracting = 0
  | Corporation Contracting = 0
  | Corporation Contracting = 0
  | Customs Code Expertise = 0
  | Customs Code Expertise = 0
  | Daytrading = 0
  | Daytrading = 0
| Margin Trading = 0
  | Marketing = II
  | Marketing = 2
  | Procurement = 0
  | Procurement = 0
  | Retail = 0
  | Retail = 0
  | Trade = 3
  | Trade = III
  | Tycoon = 0
  | Tycoon = 0
  | Visibility = 0
  | Visibility = 0
  | Wholesale = 0
  | Wholesale = 0
<!--------- SKILL GROUP: Default ---------->
<!--------- SKILL GROUP: Default ---------->
  | #default = <span style="color:red" title="This is an obsolete skill, please correct the link.">{{{1|Unknown}}}</span>[[Category:Obsolete Skills]]
  | #default = <span style="color:var(--color-error)" title="This is an obsolete skill, please correct the link.">{{{I|Unknown}}}</span>[[Category:Obsolete Skills]]
}}</includeonly><noinclude>
}}</includeonly><noinclude>
{{documentation}}
{{documentation}}
</noinclude>
</noinclude>