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Abyssal Deadspace: Difference between revisions

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Sivaira Chen (talk | contribs)
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Sivaira Chen (talk | contribs)
Post-Catalyst update, it seems mining module mutaplasmids got added in; filled in loot table
 
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{{Triglavian links}}
{{Abyssal Deadspace links}}
'''Abyssal Deadspace''' is a mysterious area of isolated space which players can enter to try to complete time-limited PvE combat challenges in order to obtain lucrative rewards.   
'''Abyssal Deadspace''' is a mysterious area of isolated space which players can enter to try to complete time-limited PvE combat challenges in order to obtain lucrative rewards.   


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=== Time and space limits ===
=== Time and space limits ===
'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''.
'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''.
Note: 3 May 2024 [https://www.eveonline.com/news/view/exploit-notification-extending-abyssal-timers Exploit Notification - Extending Abyssal Timers]


You must clear the three pockets and exit within the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes.
You must clear the three pockets and exit within the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes.
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[[File:Triglavian_gates.jpg|thumb|750px|center|Three types of gates you will encounter are: Triglavian Origin Conduit, Triglavian Transfer Conduit, and Triglavian Proving Conduit. These gates will be folded closed until all enemies have been destroyed, after which they will (quite spectacularly) open and energize. A gate with a triangle in the center means you still have more pockets to go! (Note that at the time of writing, fall 2021, the Proving Conduit does not appear; its mechanic has been replaced by the Triglavian Proving Grounds.)]]
[[File:Triglavian_gates.jpg|thumb|750px|center|Three types of gates you will encounter are: Triglavian Origin Conduit, Triglavian Transfer Conduit, and Triglavian Proving Conduit. These gates will be folded closed until all enemies have been destroyed, after which they will (quite spectacularly) open and energize. A gate with a triangle in the center means you still have more pockets to go! (Note that at the time of writing, fall 2021, the Proving Conduit does not appear; its mechanic has been replaced by the Triglavian Proving Grounds.)]]


{| style="border: 1px solid #333333; padding: 0; background: #350000;"
{| style="border: 1px solid #333333; padding: 0;"
| style="padding: 0;" | [[image:Icon_warning.png|56px|link=]]
| style="padding: 0;" | [[image:Icon_warning.png|56px|link=]]
| style="padding: 8px;" |'''WARNING:''' Any ship and capsule should be considered potentially lost the moment a player enters Abyssal Deadspace. Abyssals are unforgiving to inexperienced, ill-equipped or foolhardy pilots. If your ship is lost inside the site, you will lose your capsule, clone, and any implants equipped as well. Running Abyssals can be a fun and profitable challenge, but '''do not enter Abyssal Deadspace with a ship or with implants that you [[Golden_Rules#Be_able_to_afford_a_loss|cannot afford to lose]].'''  
| style="padding: 8px;" |'''WARNING:''' Any ship and capsule should be considered potentially lost the moment a player enters Abyssal Deadspace. Abyssals are unforgiving to inexperienced, ill-equipped or foolhardy pilots. If your ship is lost inside the site, you will lose your capsule, clone, and any implants equipped as well. Running Abyssals can be a fun and profitable challenge, but '''do not enter Abyssal Deadspace with a ship or with implants that you [[Golden_Rules#Be_able_to_afford_a_loss|cannot afford to lose]].'''  
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|-
|-
! Weather !! Penalty !! Bonus
! Weather !! Penalty !! Bonus
|-
| '''Dark''' || [[File:Icon target range.png|32px]] -30/50/70% Turret Optimal and Falloff Range || [[File:Icon velocity.png|32px]] +50% Maximum Velocity
|-
|-
| '''Electrical''' || [[File:Icon resist em.png|32px]] -30/50/70% EM Resist || [[File:Icon capacitor capacity.png|32px]] -50% Capacitor Recharge Time
| '''Electrical''' || [[File:Icon resist em.png|32px]] -30/50/70% EM Resist || [[File:Icon capacitor capacity.png|32px]] -50% Capacitor Recharge Time
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|-
|-
| '''Gamma''' || [[File:Icon resist exp.png|32px]] -30/50/70% Explosive Resist || [[File:Icon shield.png|32px]] +50% Shield HP
| '''Gamma''' || [[File:Icon resist exp.png|32px]] -30/50/70% Explosive Resist || [[File:Icon shield.png|32px]] +50% Shield HP
|-
| '''Dark''' || [[File:Icon target range.png|32px]] -30/50/70% Turret Optimal and Falloff Range || [[File:Icon velocity.png|32px]] +50% Maximum Velocity
|}
|}


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[[Angel Cartel]] rooms are the bane of fast and evasive ships. Angel Cartel ships have extremely high flight speeds, rather small signature radii, good range, varied damage types, and varied EWAR. The Cynabal is especially problematic, as it features all of these abilities combined in one ship.
[[Angel Cartel]] rooms are the bane of fast and evasive ships. Angel Cartel ships have extremely high flight speeds, rather small signature radii, good range, varied damage types, and varied EWAR. The Cynabal is especially problematic, as it features all of these abilities combined in one ship.


All Angel Cartel rats have the '''Lucifer''' prefix. Certain ships can also have the '''Elite''' prefix, and have even higher stats than their normal forms.
All Angel Cartel rats have the '''Lucifer''' prefix. The Cynabal and Dramiel can additionally spawn with an '''Elite''' prefix, with slightly increased damage and significantly stronger resist profile. The Elite Lucifer Dramiel also gains stasis web.


{| class="wikitable"
{| class="wikitable"
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** '''Electrical''' sites can drop '''capacitor''' related mutaplasmids - S/M/L Cap Battery, S/M/L Energy Neutralizer, S/M/L Energy Nosferatu
** '''Electrical''' sites can drop '''capacitor''' related mutaplasmids - S/M/L Cap Battery, S/M/L Energy Neutralizer, S/M/L Energy Nosferatu
** '''Exotic''' sites can drop '''tackle''' related mutaplasmids - Stasis Webifier, Warp Disruptor, Warp Scrambler
** '''Exotic''' sites can drop '''tackle''' related mutaplasmids - Stasis Webifier, Warp Disruptor, Warp Scrambler
** '''All weathers''' can drop '''damage module''' mutaplasmids - Heat Sink, Gyrostabilizer, Magnetic Field Stabilizer, Ballistic Control System, Entropic Radiation Sink
** '''All weathers''' can drop '''damage module''' mutaplasmids - Heat Sink, Gyrostabilizer, Magnetic Field Stabilizer, Ballistic Control System, Entropic Radiation Sink  
*** Additionally can drop '''harvesting''' mutaplasmids - Gas Cloud Harvester, Gas Cloud Scoop, Ice Harvester, Ice Mining Laser, Mining Laser, Deep Core Mining Laser, Modulated Deep Core (Strip) Miner, all other Strip Miner types
** '''T6 filaments''' can drop '''capital module''' mutaplasmids - All capital-sized versions of the modules above, plus Ancillary Shield Booster/Armor Repairer, Heavy Warp Disruptor/Scrambler, and Siege Module
** '''T6 filaments''' can drop '''capital module''' mutaplasmids - All capital-sized versions of the modules above, plus Ancillary Shield Booster/Armor Repairer, Heavy Warp Disruptor/Scrambler, and Siege Module
* Precursor ship and weapon skill books, disintegrator specialization skill books
* Precursor ship and weapon skill books, disintegrator specialization skill books