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Ghost Sites: Difference between revisions

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{{Exploration links}}
{{Exploration links}}
{{hatnote|This site is about the hacking site. See [[Besieged Covert Research Facility]] for info on the combat site}}
{{hatnote|This page is about the hacking site. See [[Besieged Covert Research Facility]] for info on the combat site}}


[[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]]
[[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]]
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== Getting loot ==
== Getting loot ==
When you enter the site a two to three minute timer is started '''<span style="color:red">(unless you warp in cloaked)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires).
When you enter the site a 30 seconds to three minute timer is started '''<span style="color:red">(unless you warp in cloaked, in this case the timer will start when decloaking)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires).


Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans (i.e. containers) explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.
Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans (i.e. containers) explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.
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It also appears that the explosion radius is about 10 km.
It also appears that the explosion radius is about 10 km.


=== July 2025 Patch Updates ===
== July 2025 Patch Updates ==
In the '''[https://www.eveonline.com/news/view/exploration-and-industry-balance-rework Exploration and Industry Balance Rework]''' released on '''17 July 2025''', CCP introduced several adjustments to Ghost Sites (Covert Research Facilities) aimed at improving risk‑reward alignment and accessibility, particularly for solo explorers.
In the '''[https://www.eveonline.com/news/view/exploration-and-industry-balance-rework Exploration and Industry Balance Rework]''' released on '''17 July 2025''', CCP introduced several adjustments to Ghost Sites (Covert Research Facilities) aimed at improving risk‑reward alignment and accessibility, particularly for solo explorers.


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* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards.
* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards.
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates.
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates.
* '''Fewer mines''': The number of explosive mines in capital‑tier Ghost Sites has been reduced, making navigation safer.
* '''Sleeper Cache additions''': Capital Control Components now have a chance to drop as bonus loot in '''Sleeper Cache''' exploration sites.


A recording of the CCP Dev Chat discussing these changes is available [https://www.youtube.com/watch?v=n2IrNbH93Oc here].
A recording of the CCP Dev Chat discussing these changes is available [https://www.youtube.com/watch?v=n2IrNbH93Oc here].
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* [[Heron Navy Issue]] as a low budget option
* [[Heron Navy Issue]] as a low budget option
* Covert op Frigate (Primarily [[Buzzard]] and [[Helios]], while [[Cheetah]] and [[Anathema]] require rigs to work)
* Covert op Frigate (Primarily [[Buzzard]] and [[Helios]], while [[Cheetah]] and [[Anathema]] require rigs to work)
* [[Astero]] require Explosive Shield Reinforcer or Core Defense Field Extender rigs to meet the requirement, and suffers from high price (Circa April 2025)
* [[Astero]] requires Explosive Shield Reinforcer or Core Defense Field Extender rigs to meet the requirement, and suffers from high price (Circa April 2025)


Blitzing entire idea is to hack as fast as you can and run when rats shows up, while completely disregarding explosion threat. This is made possible using Explosive Shield Hardener and Medium Shield Extender combined. The cost of Pith-X Explosive Shield Hardener are very cheap due to shield high innate explosive resist, while Medium Shield Extender give the buffer needed to reach the required shield EHP to tank the highest explosion damage without burdening the ship slots and fitting resources.  
The whole idea of Blitzing is to hack as fast as you can and run when rats show up, while completely disregarding explosion threat. This is made possible using Explosive Shield Hardener and Medium Shield Extender combined. The cost of Pith-X Explosive Shield Hardener are very cheap due to shield high innate explosive resist, while Medium Shield Extender give the buffer needed to reach the required shield EHP to tank the highest explosion damage without burdening the ship slots and fitting resources.  


When rats show up, you want to drop your hacking progress and either leave the site or burn 40 km away from them. Make sure your hardener is online/overheated before you tank the explosion that's about to come.  
When rats show up, you want to drop your hacking progress and either leave the site or burn 40 km away from them. Make sure your hardener is online/overheated before you tank the explosion that's about to come.  
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It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC damage types|deal damage according to their faction]], so tank accordingly.
It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC damage types|deal damage according to their faction]], so tank accordingly.


* Guristas - Kinetic / Thermal
* Guristas - Thermal
* Serpentis - Kinetic / Thermal
* Serpentis - Thermal / Kinetic
* Blood Raider - EM / Thermal
* Blood Raider - EM / Thermal
* Sansha's Nation - EM / Thermal
* Sansha's Nation - EM / Thermal