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Change Ansiblex Jump Gate to Ansiblex Jump Bridge as per Version 22.02 Release 2025-03-12.1 update. |
Reformat table. Create ref. |
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== Sovereignty Structures == | == Sovereignty Structures == | ||
Each system in Sov Null can potentially have | Each system in Sov Null can potentially have a '''sovereignty hub''' (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures. | ||
Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence". | |||
Initiating and canceling Self-Destruct on a sovereignty hub will cause alliance members to receive a mail for it immediately. | |||
Sov Hubs can be upgraded. The upgrades are split into categories; Strategic, Industrial, and Military. Each upgrade requires a set amount of workforce, power, and planetary reagent to stay online. | |||
==== Strategic Upgrades ==== | ==== Strategic Upgrades ==== | ||
Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br> | Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br> | ||
Strategic upgrades rely on the Strategic Index, which is dependent on how long the | Strategic upgrades rely on the Strategic Index, which is dependent on how long the alliance's claim on the system has been unbroken. For example, the Advanced Logistics Network upgrade requires a strategic index of 3 before it can be onlined. | ||
Available upgrades: | Available upgrades: | ||
| Line 71: | Line 59: | ||
==== Industrial Upgrades ==== | ==== Industrial Upgrades ==== | ||
These upgrades provide [[ | These upgrades provide guaranteed [[Asteroids and ore#Ore Prospecting Arrays|ore sites]] in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type; | ||
* Tritanium Prospecting Array | |||
* Isogen Prospecting Array | |||
* Nocxium Prospecting Array | |||
* Zydrine Prospecting Array | |||
* Megacyte Prospecting Array | |||
* Pyerite Prospecting Array | |||
* Mexallon Prospecting Array | |||
There are three tiers of upgrade for each type, with higher-level upgrades providing better ore anomalies at the cost of more workforce and power. When completed these ore anomalies have the chance to provide a mining escelation that provides even more ore. | |||
==== Military Upgrades ==== | ==== Military Upgrades ==== | ||
These upgrades confer bonuses to the presence of | These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites and higher security systems providing fewer sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing both more sites and faster site respawn times at the cost of more power and workforce. | ||
Available Upgrades: | Available Upgrades: | ||
* | * Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn along with their variants. | ||
* | * Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges, dens, and rally points along with their variants. | ||
One major and one minor upgrade can be online at the same time. System security statuses are split into ranges, with all systems in a given range providing the same number of sites. | |||
These numbers provided by patch notes from CCP<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22-01]</ref>. | |||
==== Major Threat Detection Arrays ==== | |||
=== | |||
These are for all player-owned NPC Null, except for Rogue Drone regions. | These are for all player-owned NPC Null, except for Rogue Drone regions. | ||
{| | {| summary="Major Threat Detection Table" | ||
! colspan="4" | Major Threat Detection, Non-Drone Regions | ! colspan="4" | Major Threat Detection, Non-Drone Regions | ||
|- | |- | ||
! scope="col" | System Security Rating | ! scope="col" | System Security<br>Rating | ||
! scope="col" | Major Threat Detection Array 1 | ! scope="col" | Major Threat<br>Detection Array 1 | ||
! scope="col" | Major Threat Detection Array 2 | ! scope="col" | Major Threat<br>Detection Array 2 | ||
! scope="col" | Major Threat Detection Array 3 | ! scope="col" | Major Threat<br>Detection Array 3 | ||
|- | |- | ||
| 0.0 to -0.25 | |||
| <pre>2x Hub | |||
3x Hidden hub | 3x Hidden hub | ||
2x Forsaken Hub</pre> | 2x Forsaken Hub</pre> | ||
| <pre>3x Hub | |||
3x Hidden hub | 3x Hidden hub | ||
2x Forsaken Hub | 2x Forsaken Hub | ||
2x Forlorn Hub | 2x Forlorn Hub | ||
1x Haven</pre> | 1x Haven</pre> | ||
| <pre>4x Hub | |||
3x Hidden hub | 3x Hidden hub | ||
3x Forsaken Hub | 3x Forsaken Hub | ||
| Line 316: | Line 107: | ||
2x Haven</pre> | 2x Haven</pre> | ||
|- | |- | ||
| -0.25 to -.045 | |||
| <pre>2x Hub | |||
2x Hidden Hub | 2x Hidden Hub | ||
2x Forsaken Hub | 2x Forsaken Hub | ||
1x Forlorn Hub</pre> | 1x Forlorn Hub</pre> | ||
| <pre>2x Hub | |||
3x Hidden Hub | 3x Hidden Hub | ||
2x Forsaken Hub | 2x Forsaken Hub | ||
2x Forlorn Hub | 2x Forlorn Hub | ||
2x Haven</pre> | 2x Haven</pre> | ||
| <pre>2x Hub | |||
3x Hidden Hub | 3x Hidden Hub | ||
3x Forsaken Hub | 3x Forsaken Hub | ||
| Line 333: | Line 124: | ||
1x Sanctum</pre> | 1x Sanctum</pre> | ||
|- | |- | ||
| -0.45 to -0.65 | |||
| <pre>2x Hidden Hub | |||
2x Forsaken Hub | 2x Forsaken Hub | ||
2x Forlorn Hub | 2x Forlorn Hub | ||
1x Haven</pre> | 1x Haven</pre> | ||
| <pre>3x Hidden Hub | |||
3x Forsaken Hub | 3x Forsaken Hub | ||
3x Forlorn Hub | 3x Forlorn Hub | ||
3x Haven</pre> | 3x Haven</pre> | ||
| <pre>3x Hidden Hub | |||
3x Forsaken Hub | 3x Forsaken Hub | ||
3x Forlorn Hub | 3x Forlorn Hub | ||
| Line 348: | Line 139: | ||
2x Sanctum</pre> | 2x Sanctum</pre> | ||
|- | |- | ||
| -0.65 to -0.85 | |||
| <pre>2x Hidden Hub | |||
2x Forsaken Hub | 2x Forsaken Hub | ||
2x Forlorn Hub | 2x Forlorn Hub | ||
2x Haven</pre> | 2x Haven</pre> | ||
| <pre>2x Hidden Hub | |||
2x Forsaken Hub | 2x Forsaken Hub | ||
2x Forlorn Hub | 2x Forlorn Hub | ||
4x Haven | 4x Haven | ||
2x Sanctum</pre> | 2x Sanctum</pre> | ||
| <pre>2x Hidden Hub | |||
3x Forsaken Hub | 3x Forsaken Hub | ||
2x Forlorn Hub | 2x Forlorn Hub | ||
| Line 365: | Line 156: | ||
1x Forsaken Sanctum</pre> | 1x Forsaken Sanctum</pre> | ||
|- | |- | ||
| -0.85 to -1.0 | |||
| <pre>3x Forsaken Hub | |||
2x Forlorn Hub | 2x Forlorn Hub | ||
2x Haven | 2x Haven | ||
1x Sanctum</pre> | 1x Sanctum</pre> | ||
| <pre>3x Forsaken Hub | |||
2x Forlorn Hub | 2x Forlorn Hub | ||
5x Haven | 5x Haven | ||
2x Sanctum</pre> | 2x Sanctum</pre> | ||
| <pre>2x Forsaken Hub | |||
2x Forlorn Hub | 2x Forlorn Hub | ||
8x Haven | 8x Haven | ||
| Line 383: | Line 174: | ||
Drone regions have different types of ratting anomalies. | Drone regions have different types of ratting anomalies. | ||
{| | {| summary="Major Threat Detection Table" | ||
! colspan="4" | Major Threat Detection, Drone Regions | ! colspan="4" | Major Threat Detection, Drone Regions | ||
|- | |- | ||
! scope="col" | System Security Rating | ! scope="col" | System Security<br>Rating | ||
! scope="col" | Major Threat Detection Array 1 | ! scope="col" | Major Threat<br>Detection Array 1 | ||
! scope="col" | Major Threat Detection Array 2 | ! scope="col" | Major Threat<br>Detection Array 2 | ||
! scope="col" | Major Threat Detection Array 3 | ! scope="col" | Major Threat<br>Detection Array 3 | ||
|- | |- | ||
| 0.0 to -0.25 | |||
| <pre>3x Drone Herd | |||
2x Drone Squad</pre> | 2x Drone Squad</pre> | ||
| <pre>5x Drone Herd | |||
4x Drone Squad | 4x Drone Squad | ||
1x Drone Patrol</pre> | 1x Drone Patrol</pre> | ||
| <pre>4x Drone Herd | |||
6x Drone Squad | 6x Drone Squad | ||
3x Drone Patrol | 3x Drone Patrol | ||
2x Drone Horde</pre> | 2x Drone Horde</pre> | ||
|- | |- | ||
| -0.25 to -.045 | |||
| <pre>2x Drone Herd | |||
3x Drone Squad</pre> | 3x Drone Squad</pre> | ||
| <pre>4x Drone Herd | |||
4x Drone Squad | 4x Drone Squad | ||
3x Drone Patrol</pre> | 3x Drone Patrol</pre> | ||
| <pre>2x Drone Herd | |||
4x Drone Squad | 4x Drone Squad | ||
5x Drone Patrol | 5x Drone Patrol | ||
5x Drone Horde</pre> | 5x Drone Horde</pre> | ||
|- | |- | ||
| -0.45 to -0.65 | |||
| <pre>4x Drone Squad | |||
2x Drone Patrol</pre> | 2x Drone Patrol</pre> | ||
| <pre>4x Drone Squad | |||
6x Drone Patrol | 6x Drone Patrol | ||
1x Drone Horde</pre> | 1x Drone Horde</pre> | ||
| <pre>2x Drone Squad | |||
8x Drone Patrol | 8x Drone Patrol | ||
7x Drone Horde</pre> | 7x Drone Horde</pre> | ||
|- | |- | ||
| -0.65 to -0.85 | |||
| <pre>3x Drone Squad | |||
3x Drone Patrol</pre> | 3x Drone Patrol</pre> | ||
| <pre>2x Drone Squad | |||
6x Drone Patrol | 6x Drone Patrol | ||
4x Drone Horde</pre> | 4x Drone Horde</pre> | ||
| <pre>8x Drone Patrol | |||
9x Drone Horde | 9x Drone Horde | ||
1x Teeming Drone Horde</pre> | 1x Teeming Drone Horde</pre> | ||
|- | |- | ||
| -0.85 to -1.0 | |||
| <pre>2x Drone Squad | |||
4x Drone Patrol | 4x Drone Patrol | ||
1x Drone Horde</pre> | 1x Drone Horde</pre> | ||
| <pre>1x Drone Squad | |||
7x Drone Patrol | 7x Drone Patrol | ||
5x Drone Horde</pre> | 5x Drone Horde</pre> | ||
| <pre>6x Drone Patrol | |||
10x Drone Horde | 10x Drone Horde | ||
3x Teeming Drone Hordem</pre> | 3x Teeming Drone Hordem</pre> | ||
| Line 448: | Line 239: | ||
These are for all player-owned NPC Null, except for Rogue Drone regions. | These are for all player-owned NPC Null, except for Rogue Drone regions. | ||
{| | {| summary="Minor Threat Detection Table" | ||
! colspan="4" | Minor Threat Detection, Non-Drone Regions | ! colspan="4" | Minor Threat Detection, Non-Drone Regions | ||
|- | |- | ||
! scope="col" | System Security Rating | ! scope="col" | System Security<br>Rating | ||
! scope="col" | Minor Threat Detection Array 1 | ! scope="col" | Minor Threat<br>Detection Array 1 | ||
! scope="col" | Minor Threat Detection Array 2 | ! scope="col" | Minor Threat<br>Detection Array 2 | ||
! scope="col" | Minor Threat Detection Array 3 | ! scope="col" | Minor Threat<br>Detection Array 3 | ||
|- | |- | ||
| 0.0 to -0.25 | |||
| <pre>2x Refuge | |||
2x Den | 2x Den | ||
1x Hidden Den</pre> | 1x Hidden Den</pre> | ||
| <pre>1x Refuge | |||
3x Den | 3x Den | ||
1x Hidden Den | 1x Hidden Den | ||
| Line 467: | Line 258: | ||
2x Rally Point | 2x Rally Point | ||
1x Hidden Rally Point</pre> | 1x Hidden Rally Point</pre> | ||
| <pre>2x Refuge | |||
4x Den | 4x Den | ||
3x Hidden Den | 3x Hidden Den | ||
| Line 475: | Line 266: | ||
1x Hidden Rally Point</pre> | 1x Hidden Rally Point</pre> | ||
|- | |- | ||
| -0.25 to -0.45 | |||
| <pre>1x Refuge | |||
2x Den | 2x Den | ||
1x Hidden Den | 1x Hidden Den | ||
1x Forsaken Den</pre> | 1x Forsaken Den</pre> | ||
| <pre>1x Refuge | |||
3x Den | 3x Den | ||
2x Hidden Den | 2x Hidden Den | ||
| Line 487: | Line 278: | ||
2x Rally Point | 2x Rally Point | ||
1x Hidden Rally Point</pre> | 1x Hidden Rally Point</pre> | ||
| <pre>2x Refuge | |||
4x Den | 4x Den | ||
2x Hidden Den | 2x Hidden Den | ||
| Line 496: | Line 287: | ||
1x Forsaken Rally Point</pre> | 1x Forsaken Rally Point</pre> | ||
|- | |- | ||
| -0.45 to -0.65 | |||
| <pre>1x Refuge | |||
2x Den | 2x Den | ||
2x Hidden Den | 2x Hidden Den | ||
1x Forsaken Den</pre> | 1x Forsaken Den</pre> | ||
| <pre>1x Refuge | |||
2x Den | 2x Den | ||
2x Hidden Den | 2x Hidden Den | ||
| Line 508: | Line 299: | ||
2x Rally Point | 2x Rally Point | ||
1x Hidden Rally Point</pre> | 1x Hidden Rally Point</pre> | ||
| <pre>1x Refuge | |||
4x Den | 4x Den | ||
2x Hidden Den | 2x Hidden Den | ||
| Line 518: | Line 309: | ||
1x Forlorn Rally Point</pre> | 1x Forlorn Rally Point</pre> | ||
|- | |- | ||
| -0.65 to -0.85 | |||
| <pre>2x Den | |||
1x Hidden Den | 1x Hidden Den | ||
2x Forsaken Den | 2x Forsaken Den | ||
1x Forlorn Den</pre> | 1x Forlorn Den</pre> | ||
| <pre>2x Den | |||
2x Hidden Den | 2x Hidden Den | ||
2x Forsaken Den | 2x Forsaken Den | ||
| Line 529: | Line 320: | ||
3x Rally Point | 3x Rally Point | ||
1x Hidden Rally Point</pre> | 1x Hidden Rally Point</pre> | ||
| <pre>2x Den | |||
2x Hidden Den | 2x Hidden Den | ||
2x Forsaken Den | 2x Forsaken Den | ||
| Line 538: | Line 329: | ||
2x Forlorn Rally Point</pre> | 2x Forlorn Rally Point</pre> | ||
|- | |- | ||
| -0.85 to -1.0 | |||
| <pre>2x Den | |||
1x Hidden Den | 1x Hidden Den | ||
2x Forsaken Den | 2x Forsaken Den | ||
2x Forlorn Den</pre> | 2x Forlorn Den</pre> | ||
| <pre>2x Den | |||
2x Hidden Den | 2x Hidden Den | ||
2x Forsaken Den | 2x Forsaken Den | ||
| Line 550: | Line 341: | ||
1x Hidden Rally Point | 1x Hidden Rally Point | ||
2x Forsaken Rally Point</pre> | 2x Forsaken Rally Point</pre> | ||
| <pre>2x Den | |||
2x Hidden Den | 2x Hidden Den | ||
2x Forsaken Den | 2x Forsaken Den | ||
| Line 562: | Line 353: | ||
Drone regions have different types of ratting anomalies. | Drone regions have different types of ratting anomalies. | ||
{| | {| summary="Minor Threat Detection Table" | ||
! colspan="4" | Minor Threat Detection, Drone Regions | ! colspan="4" | Minor Threat Detection, Drone Regions | ||
|- | |- | ||
! scope="col" | System Security Rating | ! scope="col" | System Security<br>Rating | ||
! scope="col" | Minor Threat Detection Array 1 | ! scope="col" | Minor Threat<br>Detection Array 1 | ||
! scope="col" | Minor Threat Detection Array 2 | ! scope="col" | Minor Threat<br>Detection Array 2 | ||
! scope="col" | Minor Threat Detection Array 3 | ! scope="col" | Minor Threat<br>Detection Array 3 | ||
|- | |- | ||
| 0.0 to -0.25 | |||
| <pre>3x Drone Assembly | |||
2x Drone Gathering</pre> | 2x Drone Gathering</pre> | ||
| <pre>2x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
3x Drone Surveillance | 3x Drone Surveillance | ||
2x Drone Menagerie</pre> | 2x Drone Menagerie</pre> | ||
| <pre>2x Drone Assembly | |||
4x Drone Gathering | 4x Drone Gathering | ||
5x Drone Surveillance | 5x Drone Surveillance | ||
| Line 583: | Line 374: | ||
1x Drone Herd</pre> | 1x Drone Herd</pre> | ||
|- | |- | ||
| -0.25 to -0.45 | |||
| <pre>2x Drone Assembly | |||
2x Drone Gathering | 2x Drone Gathering | ||
1x Drone Surveillance</pre> | 1x Drone Surveillance</pre> | ||
| <pre>2x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
3x Drone Surveillance | 3x Drone Surveillance | ||
3x Drone Menagerie</pre> | 3x Drone Menagerie</pre> | ||
| <pre>2x Drone Assembly | |||
4x Drone Gathering | 4x Drone Gathering | ||
4x Drone Surveillance | 4x Drone Surveillance | ||
| Line 597: | Line 388: | ||
3x Drone Herd</pre> | 3x Drone Herd</pre> | ||
|- | |- | ||
| -0.45 to -0.65 | |||
| <pre>2x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
1x Drone Surveillanced</pre> | 1x Drone Surveillanced</pre> | ||
| <pre>2x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
3x Drone Surveillance | 3x Drone Surveillance | ||
2x Drone Menagerie | 2x Drone Menagerie | ||
1x Drone Herd</pre> | 1x Drone Herd</pre> | ||
| <pre>2x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
4x Drone Surveillance | 4x Drone Surveillance | ||
| Line 613: | Line 404: | ||
1x Drone Squad</pre> | 1x Drone Squad</pre> | ||
|- | |- | ||
| -0.65 to -0.85 | |||
| <pre>1x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
3x Drone Surveillance | 3x Drone Surveillance | ||
3x Drone Menagerie | 3x Drone Menagerie | ||
2x Drone Herd</pre> | 2x Drone Herd</pre> | ||
| <pre>1x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
3x Drone Surveillance | 3x Drone Surveillance | ||
3x Drone Menagerie | 3x Drone Menagerie | ||
2x Drone Herd</pre> | 2x Drone Herd</pre> | ||
| <pre>1x Drone Assembly | |||
3x Drone Gathering | 3x Drone Gathering | ||
4x Drone Surveillance | 4x Drone Surveillance | ||
| Line 631: | Line 422: | ||
2x Drone Squad</pre> | 2x Drone Squad</pre> | ||
|- | |- | ||
| -0.85 to -1.0 | |||
| <pre>2x Drone Gathering | |||
2x Drone Surveillance | 2x Drone Surveillance | ||
3x Drone Menagerie</pre> | 3x Drone Menagerie</pre> | ||
| <pre>3x Drone Gathering | |||
3x Drone Surveillance | 3x Drone Surveillance | ||
3x Drone Menagerie | 3x Drone Menagerie | ||
3x Drone Herd | 3x Drone Herd | ||
1x Drone Squad</pre> | 1x Drone Squad</pre> | ||
| <pre>3x Drone Gathering | |||
3x Drone Surveillance | 3x Drone Surveillance | ||
5x Drone Menagerie | 5x Drone Menagerie | ||
| Line 646: | Line 437: | ||
3x Drone Squad</pre> | 3x Drone Squad</pre> | ||
|} | |} | ||
== Power, Workforce, and Reagents == | |||
With the advent of Equinox<ref name=equinox>EVE news: [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades]</ref>, systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce. | |||
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination. | |||
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks. | |||
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets. | |||
=== System Upgrades === | |||
Power and workforce allow a sov holder to online upgrades. A low power system, like [https://evemaps.dotlan.net/system/QX-LIJ QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed. | |||
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems. When these structures are reffed, it can cause interruption in structures in the system they are transferring to. | |||
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online. | |||
The list of values for this content are below, based on the CCP News article<ref name=equinox />. Later patch notes tweaked these values<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01#h2-14 Version 22-01] Release 2024-09-18.1</ref> | |||
{| class="wikitable sortable" style="text-align: right;" | |||
|- | |||
! data-sort-type="text" scope="col" style="width: 18em;"| Upgrade Name | |||
! data-sort-type="number" scope="col" | Power | |||
! data-sort-type="number" scope="col" | Workforce | |||
! data-sort-type="number" scope="col" | Superionic<br> Ice / Hour | |||
! data-sort-type="number" scope="col" | Magmatic Gas<br> / Hour | |||
! data-sort-type="number" scope="col" | Startup Cost | |||
|- | |||
| style="text-align: left;" | Supercapital Construction Facilities | |||
| 1750 | |||
| 17500 | |||
| 90 | |||
| 0 | |||
| 5305 | |||
|- | |||
| style="text-align: left;" | Advanced Logistics Network | |||
| 500 | |||
| 18100 | |||
| 25 | |||
| 0 | |||
| 1770 | |||
|- | |||
| style="text-align: left;" | Cynosural Suppression | |||
| 250 | |||
| 4500 | |||
| 0 | |||
| 205 | |||
| 82600 | |||
|- | |||
| style="text-align: left;" | Cynosural Navigation | |||
| 250 | |||
| 1500 | |||
| 0 | |||
| 205 | |||
| 62000 | |||
|- | |||
| style="text-align: left;" | Minor Threat Detection Array 1 | |||
| 200 | |||
| 1800 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Minor Threat Detection Array 2 | |||
| 500 | |||
| 3800 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Minor Threat Detection Array 3 | |||
| 700 | |||
| 5400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Major Threat Detection Array 1 | |||
| 400 | |||
| 2700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Major Threat Detection Array 2 | |||
| 900 | |||
| 5400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Major Threat Detection Array 3 | |||
| 1300 | |||
| 7300 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Tritanium Prospecting Array 1 | |||
| 500 | |||
| 6400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Tritanium Prospecting Array 2 | |||
| 1350 | |||
| 12700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Pyerite Prospecting Array 1 | |||
| 500 | |||
| 6400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Pyerite Prospecting Array 2 | |||
| 1350 | |||
| 12700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Mexallon Prospecting Array 1 | |||
| 500 | |||
| 6400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Mexallon Prospecting Array 2 | |||
| 1350 | |||
| 12700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Isogen Prospecting Array 1 | |||
| 500 | |||
| 6400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Isogen Prospecting Array 2 | |||
| 1350 | |||
| 12700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Nocxium Prospecting Array 1 | |||
| 500 | |||
| 6400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Nocxium Prospecting Array 2 | |||
| 1350 | |||
| 12700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Zydrine Prospecting Array 1 | |||
| 500 | |||
| 6400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Zydrine Prospecting Array 2 | |||
| 1350 | |||
| 12700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Megacyte Prospecting Array 1 | |||
| 500 | |||
| 6400 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
| style="text-align: left;" | Megacyte Prospecting Array 2 | |||
| 1350 | |||
| 12700 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|} | |||
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce. | |||
== Claiming Sovereignty == | == Claiming Sovereignty == | ||
| Line 651: | Line 640: | ||
=== Placing structures === | === Placing structures === | ||
If a system does not currently have | If a system does not currently have a sov hub a player may place one. | ||
Deploying | Deploying a sov hub involves buying or making one, and then launching it in to space (right-click and "launch" or dragging the structure to space). Once this is done the structure is in a neutral state and owned by the SCC. To gain ownership of the structure, a player must activate an entosis link on the structure to capture it. Other alliances are free to attempt to capture the structure while it is in this state. | ||
=== Capturing existing structures === | === Capturing existing structures === | ||
To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]]. | To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]]. | ||
The base timer for | The base timer for sov hubs is 10 minutes. | ||
ADM is explained [[#Activity Defense Multiplier|below]]. | ADM is explained [[#Activity Defense Multiplier|below]]. | ||
| Line 690: | Line 677: | ||
|- | |- | ||
|- | |- | ||
| | | Sov Hub || 50 | ||
|- | |- | ||
| Command node || 98 | | Command node || 98 | ||
| Line 790: | Line 775: | ||
== References == | == References == | ||
<references /> | <references> | ||
<ref name=equinox>EVE news: [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades]</ref> | |||
</references> | |||
== Further reading == | == Further reading == | ||