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== Sovereignty Structures ==
== Sovereignty Structures ==
Each system in Sov Null can potentially have a sovereignty hub  (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures.  
Each system in Sov Null can potentially have a '''sovereignty hub''' (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures.  


Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence".
Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence".
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==== Industrial Upgrades ====
==== Industrial Upgrades ====
These upgrades provide guaranteed ore sites in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type;  
These upgrades provide guaranteed [[Asteroids and ore#Ore Prospecting Arrays|ore sites]] in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type;  
* Tritanium Prospecting Array
* Tritanium Prospecting Array
* Isogen Prospecting Array
* Isogen Prospecting Array
Line 71: Line 71:


==== Military Upgrades ====
==== Military Upgrades ====
These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites and higher security systems providing fewer sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing faster site respawn times at the cost of more power and workforce.  
These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites and higher security systems providing fewer sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing both more sites and faster site respawn times at the cost of more power and workforce.  


Available Upgrades:  
Available Upgrades:  
* Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn.  
* Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn along with their variants.  
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges and dens.
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges, dens, and rally points along with their variants.


One major and one minor upgrade can be online at the same time. System security statuses are split into ranges, with all systems in a given range providing the same number of sites.  
One major and one minor upgrade can be online at the same time. System security statuses are split into ranges, with all systems in a given range providing the same number of sites.  


These numbers provided by patch notes from CCP[https://www.eveonline.com/news/view/patch-notes-version-22-01].
These numbers provided by patch notes from CCP<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22-01]</ref>.
 
==== Major Threat Detection Arrays ====
==== Major Threat Detection Arrays ====
These are for all player-owned NPC Null, except for Rogue Drone regions.
These are for all player-owned NPC Null, except for Rogue Drone regions.


{| border="1" cellspacing="1" summary="Major Threat Detection Table" cellpadding="1" width="640"
{| summary="Major Threat Detection Table"
! colspan="4" | Major Threat Detection, Non-Drone Regions
! colspan="4" | Major Threat Detection, Non-Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Major Threat Detection Array 1
! scope="col" | Major Threat<br>Detection Array 1
! scope="col" | Major Threat Detection Array 2
! scope="col" | Major Threat<br>Detection Array 2
! scope="col" | Major Threat Detection Array 3
! scope="col" | Major Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>2x Hub
| <pre>2x Hub
3x Hidden hub
3x Hidden hub
2x Forsaken Hub</pre>
2x Forsaken Hub</pre>
| align="left" | <pre>3x Hub
| <pre>3x Hub
3x Hidden hub
3x Hidden hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
1x Haven</pre>
1x Haven</pre>
| align="left" | <pre>4x Hub
| <pre>4x Hub
3x Hidden hub
3x Hidden hub
3x Forsaken Hub
3x Forsaken Hub
Line 106: Line 107:
2x Haven</pre>
2x Haven</pre>
|-  
|-  
| align="left" | -0.25 to -.045
| -0.25 to -.045
| align="left" | <pre>2x Hub
| <pre>2x Hub
2x Hidden Hub
2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
1x Forlorn Hub</pre>
1x Forlorn Hub</pre>
| align="left" | <pre>2x Hub
| <pre>2x Hub
3x Hidden Hub
3x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
2x Haven</pre>
2x Haven</pre>
| align="left" | <pre>2x Hub
| <pre>2x Hub
3x Hidden Hub
3x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
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1x Sanctum</pre>
1x Sanctum</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
1x Haven</pre>
1x Haven</pre>
| align="left" | <pre>3x Hidden Hub
| <pre>3x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
3x Forlorn Hub
3x Forlorn Hub
3x Haven</pre>
3x Haven</pre>
| align="left" | <pre>3x Hidden Hub
| <pre>3x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
3x Forlorn Hub
3x Forlorn Hub
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2x Sanctum</pre>
2x Sanctum</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
2x Haven</pre>
2x Haven</pre>
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
4x Haven
4x Haven
2x Sanctum</pre>
2x Sanctum</pre>
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
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1x Forsaken Sanctum</pre>
1x Forsaken Sanctum</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>3x Forsaken Hub
| <pre>3x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
2x Haven
2x Haven
1x Sanctum</pre>
1x Sanctum</pre>
| align="left" | <pre>3x Forsaken Hub
| <pre>3x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
5x Haven
5x Haven
2x Sanctum</pre>
2x Sanctum</pre>
| align="left" | <pre>2x Forsaken Hub
| <pre>2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
8x Haven
8x Haven
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Drone regions have different types of ratting anomalies.
Drone regions have different types of ratting anomalies.


{| border="1" cellspacing="1" summary="Major Threat Detection Table" cellpadding="1" width="640"
{| summary="Major Threat Detection Table"
! colspan="4" | Major Threat Detection, Drone Regions
! colspan="4" | Major Threat Detection, Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Major Threat Detection Array 1
! scope="col" | Major Threat<br>Detection Array 1
! scope="col" | Major Threat Detection Array 2
! scope="col" | Major Threat<br>Detection Array 2
! scope="col" | Major Threat Detection Array 3
! scope="col" | Major Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>3x Drone Herd
| <pre>3x Drone Herd
2x Drone Squad</pre>
2x Drone Squad</pre>
| align="left" | <pre>5x Drone Herd
| <pre>5x Drone Herd
4x Drone Squad
4x Drone Squad
1x Drone Patrol</pre>
1x Drone Patrol</pre>
| align="left" | <pre>4x Drone Herd
| <pre>4x Drone Herd
6x Drone Squad
6x Drone Squad
3x Drone Patrol
3x Drone Patrol
2x Drone Horde</pre>
2x Drone Horde</pre>
|-  
|-  
| align="left" | -0.25 to -.045
| -0.25 to -.045
| align="left" | <pre>2x Drone Herd
| <pre>2x Drone Herd
3x Drone Squad</pre>
3x Drone Squad</pre>
| align="left" | <pre>4x Drone Herd
| <pre>4x Drone Herd
4x Drone Squad
4x Drone Squad
3x Drone Patrol</pre>
3x Drone Patrol</pre>
| align="left" | <pre>2x Drone Herd
| <pre>2x Drone Herd
4x Drone Squad
4x Drone Squad
5x Drone Patrol
5x Drone Patrol
5x Drone Horde</pre>
5x Drone Horde</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>4x Drone Squad
| <pre>4x Drone Squad
2x Drone Patrol</pre>
2x Drone Patrol</pre>
| align="left" | <pre>4x Drone Squad
| <pre>4x Drone Squad
6x Drone Patrol
6x Drone Patrol
1x Drone Horde</pre>
1x Drone Horde</pre>
| align="left" | <pre>2x Drone Squad
| <pre>2x Drone Squad
8x Drone Patrol
8x Drone Patrol
7x Drone Horde</pre>
7x Drone Horde</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>3x Drone Squad
| <pre>3x Drone Squad
3x Drone Patrol</pre>
3x Drone Patrol</pre>
| align="left" | <pre>2x Drone Squad
| <pre>2x Drone Squad
6x Drone Patrol
6x Drone Patrol
4x Drone Horde</pre>
4x Drone Horde</pre>
| align="left" | <pre>8x Drone Patrol
| <pre>8x Drone Patrol
9x Drone Horde
9x Drone Horde
1x Teeming Drone Horde</pre>
1x Teeming Drone Horde</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>2x Drone Squad
| <pre>2x Drone Squad
4x Drone Patrol
4x Drone Patrol
1x Drone Horde</pre>
1x Drone Horde</pre>
| align="left" | <pre>1x Drone Squad
| <pre>1x Drone Squad
7x Drone Patrol
7x Drone Patrol
5x Drone Horde</pre>
5x Drone Horde</pre>
| align="left" | <pre>6x Drone Patrol
| <pre>6x Drone Patrol
10x Drone Horde
10x Drone Horde
3x Teeming Drone Hordem</pre>
3x Teeming Drone Hordem</pre>
Line 238: Line 239:
These are for all player-owned NPC Null, except for Rogue Drone regions.
These are for all player-owned NPC Null, except for Rogue Drone regions.


{| border="1" cellspacing="1" summary="Minor Threat Detection Table" cellpadding="1" width="640"
{| summary="Minor Threat Detection Table"
! colspan="4" | Minor Threat Detection, Non-Drone Regions
! colspan="4" | Minor Threat Detection, Non-Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Minor Threat Detection Array 1
! scope="col" | Minor Threat<br>Detection Array 1
! scope="col" | Minor Threat Detection Array 2
! scope="col" | Minor Threat<br>Detection Array 2
! scope="col" | Minor Threat Detection Array 3
! scope="col" | Minor Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>2x Refuge
| <pre>2x Refuge
2x Den
2x Den
1x Hidden Den</pre>
1x Hidden Den</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
3x Den
3x Den
1x Hidden Den
1x Hidden Den
Line 257: Line 258:
2x Rally Point
2x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>2x Refuge
| <pre>2x Refuge
4x Den
4x Den
3x Hidden Den
3x Hidden Den
Line 265: Line 266:
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
|-  
|-  
| align="left" | -0.25 to -0.45
| -0.25 to -0.45
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
2x Den
2x Den
1x Hidden Den
1x Hidden Den
1x Forsaken Den</pre>
1x Forsaken Den</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
3x Den
3x Den
2x Hidden Den
2x Hidden Den
Line 277: Line 278:
2x Rally Point
2x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>2x Refuge
| <pre>2x Refuge
4x Den
4x Den
2x Hidden Den
2x Hidden Den
Line 286: Line 287:
1x Forsaken Rally Point</pre>
1x Forsaken Rally Point</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
2x Den
2x Den
2x Hidden Den
2x Hidden Den
1x Forsaken Den</pre>
1x Forsaken Den</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
2x Den
2x Den
2x Hidden Den
2x Hidden Den
Line 298: Line 299:
2x Rally Point
2x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
4x Den
4x Den
2x Hidden Den
2x Hidden Den
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1x Forlorn Rally Point</pre>
1x Forlorn Rally Point</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>2x Den
| <pre>2x Den
1x Hidden Den
1x Hidden Den
2x Forsaken Den
2x Forsaken Den
1x Forlorn Den</pre>
1x Forlorn Den</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
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3x Rally Point
3x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
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2x Forlorn Rally Point</pre>
2x Forlorn Rally Point</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>2x Den
| <pre>2x Den
1x Hidden Den
1x Hidden Den
2x Forsaken Den
2x Forsaken Den
2x Forlorn Den</pre>
2x Forlorn Den</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
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1x Hidden Rally Point
1x Hidden Rally Point
2x Forsaken Rally Point</pre>
2x Forsaken Rally Point</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
Line 352: Line 353:
Drone regions have different types of ratting anomalies.
Drone regions have different types of ratting anomalies.


{| border="1" cellspacing="1" summary="Minor Threat Detection Table" cellpadding="1" width="640"
{| summary="Minor Threat Detection Table"
! colspan="4" | Minor Threat Detection, Drone Regions
! colspan="4" | Minor Threat Detection, Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Minor Threat Detection Array 1
! scope="col" | Minor Threat<br>Detection Array 1
! scope="col" | Minor Threat Detection Array 2
! scope="col" | Minor Threat<br>Detection Array 2
! scope="col" | Minor Threat Detection Array 3
! scope="col" | Minor Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>3x Drone Assembly
| <pre>3x Drone Assembly
2x Drone Gathering</pre>
2x Drone Gathering</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
2x Drone Menagerie</pre>
2x Drone Menagerie</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
4x Drone Gathering
4x Drone Gathering
5x Drone Surveillance
5x Drone Surveillance
Line 373: Line 374:
1x Drone Herd</pre>
1x Drone Herd</pre>
|-  
|-  
| align="left" | -0.25 to -0.45
| -0.25 to -0.45
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
2x Drone Gathering
2x Drone Gathering
1x Drone Surveillance</pre>
1x Drone Surveillance</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie</pre>
3x Drone Menagerie</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
4x Drone Gathering
4x Drone Gathering
4x Drone Surveillance
4x Drone Surveillance
Line 387: Line 388:
3x Drone Herd</pre>
3x Drone Herd</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
1x Drone Surveillanced</pre>
1x Drone Surveillanced</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
2x Drone Menagerie
2x Drone Menagerie
1x Drone Herd</pre>
1x Drone Herd</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
4x Drone Surveillance
4x Drone Surveillance
Line 403: Line 404:
1x Drone Squad</pre>
1x Drone Squad</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>1x Drone Assembly
| <pre>1x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie
3x Drone Menagerie
2x Drone Herd</pre>
2x Drone Herd</pre>
| align="left" | <pre>1x Drone Assembly
| <pre>1x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie
3x Drone Menagerie
2x Drone Herd</pre>
2x Drone Herd</pre>
| align="left" | <pre>1x Drone Assembly
| <pre>1x Drone Assembly
3x Drone Gathering
3x Drone Gathering
4x Drone Surveillance
4x Drone Surveillance
Line 421: Line 422:
2x Drone Squad</pre>
2x Drone Squad</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>2x Drone Gathering
| <pre>2x Drone Gathering
2x Drone Surveillance
2x Drone Surveillance
3x Drone Menagerie</pre>
3x Drone Menagerie</pre>
| align="left" | <pre>3x Drone Gathering
| <pre>3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie
3x Drone Menagerie
3x Drone Herd
3x Drone Herd
1x Drone Squad</pre>
1x Drone Squad</pre>
| align="left" | <pre>3x Drone Gathering
| <pre>3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
5x Drone Menagerie
5x Drone Menagerie
Line 438: Line 439:


== Power, Workforce, and Reagents ==
== Power, Workforce, and Reagents ==
 
With the advent of Equinox<ref name=equinox>EVE news: [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades]</ref>, systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce.  
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce.  


Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination.  
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination.  
Line 448: Line 448:


=== System Upgrades ===
=== System Upgrades ===
Power and workforce allow a sov holder to online upgrades. A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed.  
Power and workforce allow a sov holder to online upgrades. A low power system, like [https://evemaps.dotlan.net/system/QX-LIJ QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed.  


Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.
Line 454: Line 454:
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online.  
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online.  


The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades]. Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01?utm_source=launcher&origin=launcher&utm_content=en#h2-1]
The list of values for this content are below, based on the CCP News article<ref name=equinox />. Later patch notes tweaked these values<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01#h2-14 Version 22-01] Release 2024-09-18.1</ref>


{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" class="wikitable sortable"
{| class="wikitable sortable" style="text-align: right;"
! data-sort-type="text" scope="col" style="width: 30%"| Upgrade Name
|-
! data-sort-type="text" scope="col" style="width: 18em;"| Upgrade Name
! data-sort-type="number" scope="col" | Power
! data-sort-type="number" scope="col" | Power
! data-sort-type="number" scope="col" | Workforce
! data-sort-type="number" scope="col" | Workforce
! data-sort-type="number" scope="col" | Superionic Ice / Hour
! data-sort-type="number" scope="col" | Superionic<br> Ice / Hour
! data-sort-type="number" scope="col" | Magmatic Gas / Hour
! data-sort-type="number" scope="col" | Magmatic Gas<br> / Hour
! data-sort-type="number" scope="col" | Startup Cost
! data-sort-type="number" scope="col" | Startup Cost
|-  
|-
| align="left" | Supercapital Construction Facilities
| style="text-align: left;" | Supercapital Construction Facilities
| align="left" | 1750
| 1750
| align="left" | 17500
| 17500
| align="left" | 90
| 90
| align="left" | 0
| 0
| align="left" | 5305
| 5305
|-  
|-
| align="left" | Advanced Logistics Network
| style="text-align: left;" | Advanced Logistics Network
| align="left" | 500
| 500
| align="left" | 18100
| 18100
| align="left" | 25
| 25
| align="left" | 0
| 0
| align="left" | 1770
| 1770
|-  
|-
| align="left" | Cynosural Suppression
| style="text-align: left;" | Cynosural Suppression
| align="left" | 250
| 250
| align="left" | 4500
| 4500
| align="left" | 0
| 0
| align="left" | 205
| 205
| align="left" | 82600
| 82600
|-  
|-
| align="left" | Cynosural Navigation
| style="text-align: left;" | Cynosural Navigation
| align="left" | 250
| 250
| align="left" | 1500
| 1500
| align="left" | 0
| 0
| align="left" | 205
| 205
| align="left" | 62000
| 62000
|-  
|-
| align="left" | Minor Threat Detection Array 1
| style="text-align: left;" | Minor Threat Detection Array 1
| align="left" | 200
| 200
| align="left" | 1800
| 1800
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Minor Threat Detection Array 2
| style="text-align: left;" | Minor Threat Detection Array 2
| align="left" | 500
| 500
| align="left" | 3800
| 3800
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Minor Threat Detection Array 3
| style="text-align: left;" | Minor Threat Detection Array 3
| align="left" | 700
| 700
| align="left" | 5400
| 5400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Major Threat Detection Array 1
| style="text-align: left;" | Major Threat Detection Array 1
| align="left" | 400
| 400
| align="left" | 2700
| 2700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Major Threat Detection Array 2
| style="text-align: left;" | Major Threat Detection Array 2
| align="left" | 900
| 900
| align="left" | 5400
| 5400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Major Threat Detection Array 3
| style="text-align: left;" | Major Threat Detection Array 3
| align="left" | 1300
| 1300
| align="left" | 7300
| 7300
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Tritanium Prospecting Array 1
| style="text-align: left;" | Tritanium Prospecting Array 1
| align="left" | 500
| 500
| align="left" | 6400
| 6400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Tritanium Prospecting Array 2
| style="text-align: left;" | Tritanium Prospecting Array 2
| align="left" | 1350
| 1350
| align="left" | 12700
| 12700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Pyerite Prospecting Array 1
| style="text-align: left;" | Pyerite Prospecting Array 1
| align="left" | 500
| 500
| align="left" | 6400
| 6400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Pyerite Prospecting Array 2
| style="text-align: left;" | Pyerite Prospecting Array 2
| align="left" | 1350
| 1350
| align="left" | 12700
| 12700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Mexallon Prospecting Array 1
| style="text-align: left;" | Mexallon Prospecting Array 1
| align="left" | 500
| 500
| align="left" | 6400
| 6400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Mexallon Prospecting Array 2
| style="text-align: left;" | Mexallon Prospecting Array 2
| align="left" | 1350
| 1350
| align="left" | 12700
| 12700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Isogen Prospecting Array 1
| style="text-align: left;" | Isogen Prospecting Array 1
| align="left" | 500
| 500
| align="left" | 6400
| 6400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Isogen Prospecting Array 2
| style="text-align: left;" | Isogen Prospecting Array 2
| align="left" | 1350
| 1350
| align="left" | 12700
| 12700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Nocxium Prospecting Array 1
| style="text-align: left;" | Nocxium Prospecting Array 1
| align="left" | 500
| 500
| align="left" | 6400
| 6400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Nocxium Prospecting Array 2
| style="text-align: left;" | Nocxium Prospecting Array 2
| align="left" | 1350
| 1350
| align="left" | 12700
| 12700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Zydrine Prospecting Array 1
| style="text-align: left;" | Zydrine Prospecting Array 1
| align="left" | 500
| 500
| align="left" | 6400
| 6400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Zydrine Prospecting Array 2
| style="text-align: left;" | Zydrine Prospecting Array 2
| align="left" | 1350
| 1350
| align="left" | 12700
| 12700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Megacyte Prospecting Array 1
| style="text-align: left;" | Megacyte Prospecting Array 1
| align="left" | 500
| 500
| align="left" | 6400
| 6400
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|-  
|-
| align="left" | Megacyte Prospecting Array 2
| style="text-align: left;" | Megacyte Prospecting Array 2
| align="left" | 1350
| 1350
| align="left" | 12700
| 12700
| align="left" | 0
| 0
| align="left" | 0
| 0
| align="left" | 0
| 0
|}
|}


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== References ==
== References ==
<references />
<references>
<ref name=equinox>EVE news: [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades]</ref>
</references>


== Further reading ==
== Further reading ==