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[[File:Frigate-Targeting_Range.svg|thumb|400px|Targeting range of Frigates.]] | [[File:Frigate-Targeting_Range.svg|thumb|400px|Targeting range of Frigates.]] | ||
[[File:Frigate-Scan_Resolution.svg|thumb|400px|Scan resolution of Frigates.]] | [[File:Frigate-Scan_Resolution.svg|thumb|400px|Scan resolution of Frigates.]] | ||
'''Frigates''' are some of the smallest and fastest ships in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | '''Frigates''' are some of the smallest and fastest [[Ships|ships]] in EVE. New pilots begin by flying frigates, and the Tech 1 frigates only cost a few hundred thousand ISK. Don't be fooled by the low cost of frigates and the fact that they're used by novice pilots, though: frigates can play an important role in battle, and in numbers or with skilled pilots even Tech 1 frigates can be deadly. | ||
There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage. | There are a number of classes of Tech 2 frigates, which have advanced abilities and are also much more focused on a particular role: tackling interceptors, cloaking and scanning covert ops frigates, surprise-attack stealth bombers, electronic attack frigates for electronic warfare, and assault frigates, which are designed purely to deal and survive damage. | ||
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=== Exploration === | === Exploration === | ||
Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 | Geared toward [[exploration]] and scanning, the 'Exploration' class of T1 frigates all have bonuses to aid in scanning and hacking. Fitted with a Core Probe launcher, they can make a good cheap alternative to the Tech 2 [[Covert Ops]] variants. All can field a few drones, but are by no means combat worthy. | ||
* {{Sh|Magnate}}: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates. | * {{Sh|Magnate}}: Having only 3 mids, can't mount everything an explorer might want, but has the most tank and most cargo space of all the exploration frigates. | ||
* {{Sh|Heron}}: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat. | * {{Sh|Heron}}: Five mid slots means it can use several scan boosting modules, giving it the highest potential scanning strength. Can alternatively be hilariously effective at surprising opponents by being fit for combat. | ||
* {{Sh|Imicus}}: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival | * {{Sh|Imicus}}: The slowest exploration ship, but with an extra combat drone and the best slot layout for both scanning and survival. | ||
* {{Sh|Probe}}: The fastest of the T1 exploration ships. | * {{Sh|Probe}}: The fastest of the T1 exploration ships. | ||
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==== Defensively bonused ships ==== | ==== Defensively bonused ships ==== | ||
* {{Sh|Punisher}}: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with | * {{Sh|Punisher}}: Most durable T1 frigate by far. Pulses give it a nice range variation; but very commonly fit with autocannons as it has no specific damage bonus. 2 mid slots make it a poor tackler. Highest powergrid of any frigate. | ||
* {{Sh|Merlin}}: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | * {{Sh|Merlin}}: Four midslots. Can mount big tank, or full tackle plus a sensor booster for fast lock-ons. | ||
* {{Sh|Incursus}}: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank. | * {{Sh|Incursus}}: Nice DPS when close up with blasters but short range. Can mount a strong active armor tank. | ||
* {{Sh|Breacher}}: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots. | * {{Sh|Breacher}}: Missile ship with a bonus for active shield tank. Can even be dual-tanked by brave enough pilots. | ||
* {{Sh|Damavik}}: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates. | * {{Sh|Damavik}}: Long-term ramping disintegrator damage. Bonused for armor resistances & spider tanking. Very expensive compared to the other T1 Frigates. | ||
* {{Sh|Skybreaker}}: Unique | * {{Sh|Skybreaker}}: Unique vorton turret that hits multiple targets per cycle. Bonused for shield resistances. Also extremely expensive hull to fly. | ||
==== Purely offensively bonused ships ==== | ==== Purely offensively bonused ships ==== | ||
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=== Mining Frigate === | === Mining Frigate === | ||
There is a single T1 [[mining]] frigate, the '''Venture'''. It possesses a large mining hold of 5000{{m3}} and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10{{m3}} isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built-in +2 bonus to warp core strength makes it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in [[ | There is a single T1 [[mining]] frigate, the '''Venture'''. It possesses a large mining hold of 5000{{m3}} and strong bonuses to mining and gas yield while staying surprisingly cheap and easy to acquire for new players. The drone bay of 10{{m3}} isn't huge, but can hold 2 mining or defensive combat drones of choice. Its built-in +2 bonus to warp core strength makes it somewhat safe against unprepared attackers, though it won't survive long against concentrated firepower, and it is not allowed to enter complexes in [[faction warfare]]. | ||
* {{Sh|Venture}} | * {{Sh|Venture}} | ||
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==== Fleet Interceptor ==== | ==== Fleet Interceptor ==== | ||
Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of [[ | Fleet interceptors have a bonus to Warp Scrambler and Warp Disruptor range. Furthermore, they can fit the Interdiction Nullification module, allowing them to ignore the effects of [[Bubble|warp disruption bubbles]]. | ||
Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as [[Travel fit#Fleet Interceptors|travel ceptors]]. | Their high warp speed, and potential for interdiction nullification, makes fleet interceptors popular for long-distance travel and low-volume safe cargo transport. Fleet interceptors fitted for travel are known as [[Travel fit#Fleet Interceptors|travel ceptors]]. | ||
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=== Logistics Frigates === | === Logistics Frigates === | ||
Logistics | Logistics frigates have substantial bonuses to [[logistics]] module use, and are designed to support small ship fleets where a cruiser's slower warp speed would slow down the roam. | ||
* {{Sh|Deacon}}: Bonuses to remote armor rep and armor tank. | * {{Sh|Deacon}}: Bonuses to remote armor rep and armor tank. | ||
* {{Sh|Kirin}}: Bonuses to remote shield rep and shield tank. | * {{Sh|Kirin}}: Bonuses to remote shield rep and shield tank. | ||