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The same gimmick that applies to Rogue Drone Battleships also applies to Drifter battleships, albeit even easier to exploit, which can greatly benefit afterburner-focused cruisers; if the pocket happens to spawn an '''Ephialtes Lancer''', the battleship will follow it in orbit and as a result move closer to you, making it significantly easier to get under its guns and save a lot of stress. This does not work with any other Sleeper/Drifter cruiser types. | The same gimmick that applies to Rogue Drone Battleships also applies to Drifter battleships, albeit even easier to exploit, which can greatly benefit afterburner-focused cruisers; if the pocket happens to spawn an '''Ephialtes Lancer''', the battleship will follow it in orbit and as a result move closer to you, making it significantly easier to get under its guns and save a lot of stress. This does not work with any other Sleeper/Drifter cruiser types. | ||
Drifter ships start the fight with | Drifter ships start the fight with pre-existing damage; cruisers have 24% shields, 14% armor (~50% in Firestorm) and 30% hull, while the battleship's damage varies according to the filament tier. Drifter cruisers all use some form of EWAR in addition to dealing damage, but they also have large signature radii and are thus easy to finish off. | ||
Seeker ships are far more generic than Drifter ships, and while they feature many forms of EWAR, they also have only thin armor. | Seeker ships are far more generic than Drifter ships, and while they feature many forms of EWAR, they also have only thin armor. They all have the '''Ephialtes''' prefix. | ||
'''Drifter Cruisers will all be named '''Scylla Tyrannos''', and so their ''type'' must be checked to see their abilities.''' | '''Drifter Cruisers will all be named '''Scylla Tyrannos''', and so their ''type'' must be checked to see their abilities.''' | ||
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| Rodiva || [[File:Icon target cruiser.png|16px]] Low-damage remote-repair cruiser | | Rodiva || [[File:Icon target cruiser.png|16px]] Low-damage remote-repair cruiser | ||
|- | |- | ||
| Drekavac || [[File:Icon red battlecruiser.png]] Hard''er''-hitting battlecruiser. <br/>Spawns with | | Drekavac || [[File:Icon red battlecruiser.png]] Hard''er''-hitting battlecruiser. <br/>Spawns with 37% shield, 69% armor and 11% hull. | ||
|- | |- | ||
| Leshak || [[File:Icon red battleship.png]] Long-range, slow, high-damage battleship. <br/>Spawns with | | Leshak || [[File:Icon red battleship.png]] Long-range, slow, high-damage battleship. <br/>Spawns with 46% hull (less for Tangling variants) and no shields or armor (though they gain ~40% armor in Firestorm). | ||
|- | |- | ||
! colspan="2" | Prefixes | ! colspan="2" | Prefixes | ||
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| Starving || [[File:Icon_energy_neutralizer_i.png|32px]]Energy Neutralizers. No Remote Repairs. | | Starving || [[File:Icon_energy_neutralizer_i.png|32px]]Energy Neutralizers. No Remote Repairs. | ||
|- | |- | ||
| Harrowing / Shining || [[File:Icon_target_painter_i.png|32px]] Target Painting | | Harrowing / Shining <ref group=Note> Harrowing variant exists only for Vedmaks, and is functionally the same as a Generic Damage Dealer.</ref> || [[File:Icon_target_painter_i.png|32px]] Target Painting | ||
|- | |- | ||
| Anchoring || [[File:Icon_warp_scrambler_i.png|32px]] Warp Scramblers | | Anchoring || [[File:Icon_warp_scrambler_i.png|32px]] Warp Scramblers | ||
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| Ghosting || [[File:Icon_track_disruptor_64.png|32px]] Turret and Missile Disruption | | Ghosting || [[File:Icon_track_disruptor_64.png|32px]] Turret and Missile Disruption | ||
|- | |- | ||
| Vila Swarmer || [[File:Icon target drone.png|32px]] 3 or 4 Vila Swarmers will be spawned by NPCs that have "Vila" as the middle name (example: Striking Vila Damavik). <br/> [[File:Icon damage therm.png]][[File:Icon damage kin.png]][[File:Icon damage em.png]][[File:Icon damage exp.png]] Deals very low omni DPS. (10-20 DMG per shot) <br/> | | Vila Swarmer || [[File:Icon target drone.png|32px]] 3 or 4 Vila Swarmers will be spawned by NPCs that have "Vila" as the middle name (example: Striking Vila Damavik). <br/> [[File:Icon damage therm.png]][[File:Icon damage kin.png]][[File:Icon damage em.png]][[File:Icon damage exp.png]] Deals very low omni DPS. (10-20 DMG per shot) <br/>Focus on destroying the controlling ships since the Swarmers will deactivate when they are destroyed, and the gate will still unlock regardless of if they are alive or not. | ||
|} | |} | ||
<references group=Note /> | |||
=== Sansha's Nation === | === Sansha's Nation === | ||
[[Sansha's Nation]] ships | [[Sansha's Nation]] ships have slow speed, deal large amounts of EM/Thermal damage and are most safely fought at long range. Fighting them up close is a challenge, as they bring a wide range of EWAR abilities, including significant energy neutralizers. | ||
All Sansha's Nation ships have the '''Devoted''' prefix. | All Sansha's Nation ships have the '''Devoted''' prefix. | ||
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The three saving graces when fighting CONCORD/EDENCOM ships are: | The three saving graces when fighting CONCORD/EDENCOM ships are: | ||
# they cannot land Wrecking Shots | # they always deal a constant amount of damage relative to signature radius and velocity, meaning they cannot land critical hits ("Wrecking Shots"). | ||
# Vorton Projectors will chain their damage to ''any'' objects within 10km of your ship, and can thus be exploited into dealing friendly fire damage to other enemy CONCORD/EDENCOM ships | # Vorton Projectors will chain their damage to ''any'' objects within 10km of your ship, and can thus be exploited into dealing friendly fire damage to other enemy CONCORD/EDENCOM ships | ||
# CONCORD ships | # CONCORD ships have poor tank relative to their damage, which turns the room into a pure DPS race to determine whether you die first or the Marshals die first. | ||
All CONCORD and EDENCOM ships have the '''Disparu Troop''' suffix. | All CONCORD and EDENCOM ships have the '''Disparu Troop''' suffix. | ||
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[[Angel Cartel]] rooms are the bane of fast and evasive ships. Angel Cartel ships have extremely high flight speeds, rather small signature radii, good range, varied damage types, and varied EWAR. The Cynabal is especially problematic, as it features all of these abilities combined in one ship. | [[Angel Cartel]] rooms are the bane of fast and evasive ships. Angel Cartel ships have extremely high flight speeds, rather small signature radii, good range, varied damage types, and varied EWAR. The Cynabal is especially problematic, as it features all of these abilities combined in one ship. | ||
All Angel Cartel rats have the '''Lucifer''' prefix. The Cynabal and Dramiel can additionally spawn with an '''Elite''' prefix, with slightly increased damage and significantly stronger resist profile. The Elite Lucifer Dramiel also gains stasis web. | All Angel Cartel rats have the '''Lucifer''' prefix. The Cynabal and Dramiel can additionally spawn with an '''Elite''' prefix, with slightly increased damage, better tracking speed and a significantly stronger resist profile. The Elite Lucifer Dramiel also gains stasis web. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| Ixion || Target Painting, Missile Disruption || [[File:Icon_target_painter_i.png|32px]][[File:Icon_missile_guidance_computer_i.png|32px]] || [[File:Icon damage kin.png|24px]][[File:Icon damage therm.png|24px]][[File:Icon damage exp.png|24px]] | | Ixion || Target Painting, Missile Disruption || [[File:Icon_target_painter_i.png|32px]][[File:Icon_missile_guidance_computer_i.png|32px]] || [[File:Icon damage kin.png|24px]][[File:Icon damage therm.png|24px]][[File:Icon damage exp.png|24px]] | ||
|- | |- | ||
| (Elite) Dramiel <ref group=Note> | | (Elite) Dramiel <ref group=Note> The elite variant of this ship uses stasis web.</ref> || Generic damage dealer || style="text-align: center;" | None || [[File:Icon damage exp.png|24px]][[File:Icon damage kin.png|24px]] | ||
|- | |- | ||
| Fury || Energy Neutralizers || [[File:Icon_energy_neutralizer_i.png|32px]] || [[File:Icon damage exp.png|24px]][[File:Icon damage kin.png|24px]] | | Fury || Energy Neutralizers || [[File:Icon_energy_neutralizer_i.png|32px]] || [[File:Icon damage exp.png|24px]][[File:Icon damage kin.png|24px]] | ||
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** the Bioadaptive/Biocombinative Caches in Abyssal Deadspace can drop filaments of all tiers | ** the Bioadaptive/Biocombinative Caches in Abyssal Deadspace can drop filaments of all tiers | ||
** it is therefore only by running Abyssals that the filaments for higher-tier Abyssal runs can be found, and there is a busy market in retrieved filaments | ** it is therefore only by running Abyssals that the filaments for higher-tier Abyssal runs can be found, and there is a busy market in retrieved filaments | ||
* Abyssal Deadspace is also one source from which players can acquire crates for SKINR sequencers and design elements. | * Abyssal Deadspace is also one source from which players can acquire crates for [[Ship SKINR|SKINR]] sequencers and design elements. | ||
== Gallery == | == Gallery == | ||