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The Magic 14: Difference between revisions

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m Update Mechanics start level following the 1 December 2023 update of Starting skills
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{{co|red| Important: This page is NOT intended to be a skill plan. This is a list of "support" skills which impact all the ships you will fly. Training them is important because it will give you an edge, but there is no point training support skills without first training the skills you need to actually USE the ships and modules. We would suggest you get these skills trained up after training the minimal skills required to actually use the ships you want to fly.}}
{{co|red| Important: This page is NOT intended to be a skill plan. This is a list of "support" skills which impact all the ships you will fly. Training them is important because it will give you an edge, but there is no point training support skills without first training the skills you need to actually USE the ships and modules. We would suggest you get these skills trained up after training the minimal skills required to actually use the ships you want to fly.}}


{{euninote| EVE University members should consider training the [[Short Skill Plan]] and then using the [[Pyramid Skill Plan]].}}
{{euninote| EVE University members should consider training the [[E-Uni CORE Skill Plans]].}}


This page lists ''only'' those skills which provide bonuses to ''all'' ships regardless of [[module]]s, [[implant]]s or [[rig]]s. The starting skill levels listed apply to characters created after the '''Vanguard''' patch (September 2015).
This page lists ''only'' those skills which provide bonuses to ''all'' ships regardless of [[module]]s, [[implant]]s or [[rig]]s. The starting skill levels listed apply to characters created after the '''Vanguard''' patch (September 2015).
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: 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III''
: '''Skill at regulating the power output of ship thrusters.'''
: '''Skill at regulating the power output of ship thrusters.'''
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [implant]]s.
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[implant]]s.


; {{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}}
; {{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}}
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== Notes ==
== Notes ==
Conceptual credit goes to [https://evewho.com/character/93910767 Apollyons One].
Conceptual credit goes to [https://evewho.com/character/93910767 Apollyons One].
For the original post and additional discussion see [https://forum.eveuniversity.org/viewtopic.php?f=29&t=81073 EVE University Forum: The Magic 14].


[[Category:Guides]]
[[Category:Guides]]
[[Category:Skills]]
[[Category:Skills]]