Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mining: Difference between revisions

From EVE University Wiki
Added link to perfect mining page
Remove mention of Mumble.
 
(21 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Update|Major rewrite needed due to December 2021, Version 19.11 major changes to mining mechanics.<br>Need ore info about the border/A0 ores [[#Cosmic Anomalies]].}}
{{Update|Major rewrite needed due to December 2021, Version 19.11 major changes to mining mechanics.<br>Need ore info about the border/A0 ores [[#Cosmic Anomalies]].}}
{{Banner|
The Catalyst expansion<ref>https://www.eveonline.com/news/view/catalyst-expansion-launches-18-november</ref><ref>https://www.eveonline.com/news/view/catalyst-in-focus-new-ships-and-more</ref><ref>https://www.eveonline.com/news/view/mining-in-focus-new-ore-and-more</ref> (18 November 2025) will bring new ore (Prismaticite), new mining ships ([[Pioneer]] 3 versions, faction versions of the [[Venture]]), faster mining cycles, critical hits and an improved UI.
}}


{{Industry Links}}
{{Industry Links}} {{Related class|Mining (CORE class)}}
{{hatnote|This page details the mechanics of mining ore. For a step-by-step beginner guide, see [[Mining Primer for Complete Beginners]]. For details about harvesting ice or gas, see [[Ice harvesting]] or [[Gas cloud harvesting]], respectively.}}
{{hatnote|This page details the mechanics of mining ore. For a step-by-step beginner guide, see [[Mining Primer for Complete Beginners]]. For details about harvesting ice or gas, see [[Ice harvesting]] or [[Gas cloud harvesting]], respectively.}}
'''Mining''' is the activity of extracting ore from [[asteroids]], though it is also used to describe [[ice harvesting]] and more rarely, [[gas cloud harvesting]]. Once extracted, ore can then be [[Refining|refined]] into minerals. These refined substances are used in the production and maintenance of all player-created items and structures in EVE, such as ships and modules. It is one of the few professions immediately available to beginning players and many industrialists started their careers by mining. Mining is considered a very economically safe profession, as minerals are always in demand. Mining requires specialized modules or drones, and [[ORE Basic Ship and Skill Overview|specialized mining ships]] also exist.
'''Mining''' is the activity of extracting ore from [[asteroids]], though it is also used to describe [[ice harvesting]] and more rarely, [[gas cloud harvesting]]. Once extracted, ore can then be [[Refining|refined]] into minerals. These refined substances are used in the production and maintenance of all player-created items and structures in EVE, such as ships and modules. It is one of the few professions immediately available to beginning players and many industrialists started their careers by mining. Mining is considered a very economically safe profession, as minerals are always in demand. Mining requires specialized modules or drones, and [[ORE Basic Ship and Skill Overview|specialized mining ships]] also exist.
Line 14: Line 17:
* '''Relatively low risk''': It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets).
* '''Relatively low risk''': It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets).
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).
* '''Low level of involvement needed''': In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).
* '''Guaranteed income''': Mining products are always in high demand because ships and structures are constantly being destroyed and replaced, and replacing ships and structures requires materials. Mining in fleets with boosts can earn 15-20 million ISK per hour or more, depending on the resources being harvested.
* '''Guaranteed income''': Mining products are always in high demand because ships and structures are constantly being destroyed and replaced, and replacing ships and structures requires materials. Mining in fleets with boosts can earn 15–20 million ISK per hour or more, depending on the resources being harvested.
* '''Fun factor''': Mining in fleets is often a very social activity.
* '''Fun factor''': Mining in fleets is often a very social activity.


Line 32: Line 35:
* High-sec belts contain ''simple ores'' (Veldspar, Scordite, Pyroxeres and Plagioclase).
* High-sec belts contain ''simple ores'' (Veldspar, Scordite, Pyroxeres and Plagioclase).
* Low-sec belts contain ''coherent ores'' (Omber, Kernite, Jaspet, Hemorphite and Hedbergite) and additionaly Pyroxeres.
* Low-sec belts contain ''coherent ores'' (Omber, Kernite, Jaspet, Hemorphite and Hedbergite) and additionaly Pyroxeres.
* Null-sec belts contain ''complex ores'' (Bistot, Arkonor and Spodumain), special ore [[Mining#Mercoxit_mining|Mercoxit]] and additionally Kernite, Pyroxeres and Veldspar.
* Null-sec belts contain ''complex ores'' (Bistot, Arkonor and Spodumain), special ore [[#Mercoxit_mining|Mercoxit]] and additionally Kernite, Pyroxeres and Veldspar.
* Triglavian space belts contain ''abyssal ores'' (Bezdnacine, Rakovene and Talassonite).
* Triglavian space belts contain ''abyssal ores'' (Bezdnacine, Rakovene and Talassonite).
* Wormhole belts contain Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres.
* Wormhole belts contain Arkonor, Bistot, Gneiss, Kernite, Omber, and Pyroxeres.
Line 48: Line 51:
All sites spawn a beacon upon the first ship initiating warp to it which anyone can warp to.
All sites spawn a beacon upon the first ship initiating warp to it which anyone can warp to.


* [[Empire Border Rare Asteroids]] Spawns in high-sec {{ColorSecurityRating|0.5}} <ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-20-11 Version 20-11] release 2022-12-13.1 > Features & Changes > Science & Industry.</ref> systems bordering a low-sec system. Contains asteroids with {{Co|wheat|Ducinium}}, {{Co|wheat|Eifyrium}}, Jet Ochre, Pellucid Crokite and {{Co|wheat|Ytirium}}.
* [[Empire Border Rare Asteroids]] Spawns in high-sec {{ColorSecurityRating|0.5}} <ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-20-11 Version 20-11] release 2022-12-13.1 > Features & Changes > Science & Industry.</ref> systems bordering a low-sec system. Contains asteroids with {{Co|wheat|Ducinium}}, {{Co|wheat|Eifyrium}}, Dark Ochre IV-Grade, Crokite IV-Grade, and {{Co|wheat|Ytirium}}.


* [[Nullsec Border Rare Asteroids]] Spawns in null-sec systems bordering a low-sec system. Contains asteroids with {{Co|wheat|Imperial Ducinium}}, {{Co|wheat|Augmented Eifyrium}}, {{Co|wheat|Mordunium}}, Pellucid Crokite and {{Co|wheat|Moonshine Ytirium}}.
* [[Nullsec Border Rare Asteroids]] Spawns in null-sec systems bordering a low-sec system. Contains asteroids with {{Co|wheat|Ducinium IV-Grade}}, {{Co|wheat|Eifyrium IV-Grade}}, {{Co|wheat|Mordunium}}, Crokite IV-Grade, and {{Co|wheat|Ytirium IV-Grade}}.


* [[Nullsec Blue A0 Rare Asteroids]] Spawns in Blue A0 star systems in null-sec space {{Verify}}. Contains asteroids with {{Co|wheat|Imperial Ducinium}}, {{Co|wheat|Augmented Eifyrium}}, Jet Ochre, {{Co|wheat|Plunder Mordunium}} and {{Co|wheat|Moonshine Ytirium}}.
* [[Nullsec Blue A0 Rare Asteroids]] Spawns in Blue A0 star systems in null-sec space {{Verify}}. Contains asteroids with {{Co|wheat|Ducinium IV-Grade}}, {{Co|wheat|Eifyrium IV-Grade}}, Dark Ochre IV-Grade, {{Co|wheat|Mordunium IV-Grade}} and {{Co|wheat|Ytirium IV-Grade}}.


* [[W-Space Blue A0 Rare Asteroids|Wormhole Rare Asteroids]] Spawns in (Blue A0 star systems) in wormhole space.
* [[W-Space Blue A0 Rare Asteroids|Wormhole Rare Asteroids]] Spawns in (Blue A0 star systems) in wormhole space.
Line 65: Line 68:
=== Mining missions ===
=== Mining missions ===
{{Main|Mining missions}}
{{Main|Mining missions}}
Mining missions are given by Mining agents and require you to mine an asteroid or set of asteroids in a mission pocket — usually until the asteroids are depleted — and bring the ore back to the agent. They use unique mission ores which are separate versions of normal ores.
Mining missions are given by Mining agents and require you to mine an asteroid or set of asteroids in a mission pocket—usually until the asteroids are depleted—and bring the ore back to the agent. They use unique mission ores which are separate versions of normal ores.


== Mining mechanics ==
== Mining mechanics ==


=== Mechanics ===
=== Mechanics ===
The basic mechanics of mining are very simple: Fit your ship with a [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|mining module]], approach and [[targeting|target]] an asteroid, and activate your mining module. At the ''end'' of each cycle (usually between 1 and 3 minutes, depending on the module used), the ore mined is automatically deposited in your ship's cargo or mining hold. The mining module will then automatically continue mining until either your cargo/mining hold is full, or the asteroid has been "mined out" (all the available ore in that asteroid has been mined and it disappears). Make sure that you keep the asteroid within range of your mining module (usually by stopping your ship, or orbiting the asteroid) - if you are too far away, the mining module will finish its current cycle regardless, but you will receive no ore.
The basic mechanics of mining are very simple: Fit your ship with a [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|mining module]], approach and [[targeting|target]] an asteroid, and activate your mining module. At the ''end'' of each cycle (usually between 15 and 45 seconds, depending on the module used), the ore mined is automatically deposited in your ship's cargo or mining hold. The mining module will then automatically continue mining until either your cargo/mining hold is full, or the asteroid has been "mined out" (all the available ore in that asteroid has been mined and it disappears). Make sure that you keep the asteroid within range of your mining module (usually by stopping your ship, or orbiting the asteroid)—if you are too far away, the mining module will finish its current cycle regardless, but you will receive no ore.


If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum.
If you're using [[Drones#Mining Drones|mining drones]], launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or mining hold, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/mining hold is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum.


Once your cargo or mining hold is full, bring the ore you have mined to a station (either fly there yourself or transfer the ore to another player's ship to fly back (see [[Mining#Solo mining|solo mining]] and [[Mining#Cooperative mining|cooperative mining]] for more details)), then return to the asteroids and continue mining!
Once your cargo or mining hold is full, bring the ore you have mined to a station (either fly there yourself or transfer the ore to another player's ship to fly back (see [[#Solo mining|solo mining]] and [[#Cooperative mining|cooperative mining]] for more details), then return to the asteroids and continue mining!
 
=== Critical yield ===
Mining lasers, strip miners, and ice harvesters can experience critical successes, granting bonus yield without reducing the remaining ore in the asteroids (gas in clouds). The chance of a critical success starts at 1% and the bonus yield from a critical success starts at 200% of the standard yield of that cycle.
 
Both values can be increased through:
* skills
** {{Sk|Mining Precision}} increases the success chance
** {{Sk|Mining Exploitation}} increases the bonus yield
* modules
** [[#Mining Survey Chipset|Mining Survey Chipset]] increases success chance and bonus yield, and decreases mining residue chance
* [[Command Bursts|Mining Foreman Bursts]] loaded with Mining Laser Efficiency. Increases critical yield success chance and decreases mining residue chance.
 
Critical success notification will appear on-screen with added audio and visual cues.
 
==== Integrated Mining Surveyor ====
All [[ORE Basic Ship and Skill Overview|ORE mining ships]] and all basic empire [[corvette]]s come equipped with a built-in Mining Surveyor, providing immediate access to in-space resource data without requiring a separate module.
 
The Mining Surveyor has a dynamic overlay, displaying colour-coded visual indicators of asteroid value directly in space. The overlay can be toggled ON or OFF via the scanner button on the HUD.
 
* Turning Overlay ON: By clicking the Scan button, your ship performs a mining scan and displays colour-coded visual overlays on nearby asteroids. These overlays highlight relative value tiers and estimated ISK to give players an immediate, at-a-glance view of the most profitable targets in range.
** Clicking the scan button again will re-scan your surroundings.
* Turn Overlay OFF: Player can also right-click the scan button to disable the overlay. All the current scan data will be retained within the survey scan result window until player re-scan.
 
Mining Surveyors have to be manually activated; a scan pulse starts immediately, taking 10 seconds to travel outward to a distance of 250 km.
 
Right-clicking the mining surveyor scan button gives the options of opening the scan results window and the mining ledger.
 
==== Mining survey chipset ====
[[File:Mining survey chipset (space).png|thumb|(top-left) Real-time gauge showing red for residue (if any) and green for ore output; (center) Total Value and Quantity readouts are available.]] The Mining Survey Chipset is a passive mid-slot module that enhances the mining surveyor with detailed information on the number of units of ore available in nearby asteroids. It also provides bonuses to mining critical success chance and mining critical success bonus yield, as well as a reduction in mining residue chance.
 
* Only one mining survey chipset module can be fit at a time.
* The mining survey chipset is available in Basic, Tech 1, Compact, and Tech 2 versions.
 
It also shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (15s for mining lasers, 45s for strip miners), irrespective of how much ore is actually left in the asteroid.
 
For instance, say you are mining an asteroid that contains 100 units of Veldspar (Veldspar has a volume of 0.1{{m3}} per unit, so this asteroid contains 10{{m3}} of Veldspar). Your Mining Laser I has a yield of (say) 100{{m3}}/min, and a cycle time of 15 seconds. Even though there are only 10{{m3}} of Veldspar left in the asteroid, the module will complete its entire 15 second cycle before shutting off (with a message saying "the asteroid is depleted")—but those 15 seconds of mining only yielded 10{{m3}} of ore (instead 25{{m3}})! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long—which can result in a lot of wasted time if you're mining asteroids that don't contain much ore.
 
If an asteroid is almost empty, you can "[[Mining yield#Short-cycling|short-cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge.


=== Efficiency computations ===
=== Efficiency computations ===
{{main|Mining yield}}
{{main|Mining yield}}
All computations with income from mining are typically done in (ISK per m<sup>3</sup>). The reason for this is that all mining modules mine a certain volume of ore/ice/gas in a given time. For example, a beginner miner in a Venture with, say, 200m<sup>3</sup>/min yield would mine 2000 units of Veldspar per minute, as volume of 1 unit is 0.1m<sup>3</sup>, or, for example, 100 units of Jaspet per minute, as volume of 1 unit is 2m<sup>3</sup>. Therefore it makes sense to compare not prices per unit, but prices per m<sup>3</sup>.  
All computations with income from mining are typically done in (ISK per {{m3|ns}}). The reason for this is that all mining modules mine a certain volume of ore/ice/gas in a given time. For example, a beginner miner in a Venture with, say, 200{{m3}}/min yield would mine 2000 units of Veldspar per minute, as volume of 1 unit is 0.1{{m3}}, or, for example, 100 units of Jaspet per minute, as volume of 1 unit is 2{{m3}}. Therefore it makes sense to compare not prices per unit, but prices per{{m3}}.  


Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for. Websites like [https://ore.cerlestes.de/index.html Cerlestes ore table] can look up the current market prices for ores and minerals, and give you a recommendation on which ores are the most profitable. Remember to double-check the prices that any automated tools give you - they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, most expensive types of ore are typically assotiated with most dangerous [[Asteroids and ore#Asteroid distribution|parts of New Eden]] so you might want to limit yourself to safer areas.
Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for. Websites like [https://ore.cerlestes.de/index.html Cerlestes ore table] can look up the current market prices for ores and minerals, and give you a recommendation on which ores are the most profitable. Remember to double-check the prices that any automated tools give you—they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, most expensive types of ore are typically associated with most dangerous [[Asteroids and ore#Asteroid distribution|parts of New Eden]] so you might want to limit yourself to safer areas.


Once you have chosen a type of ore, you will want to maximize the mining yield over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|modules]] to fit to it, and what [[Mining#Skills|skills]] to train; see those links for more details.  
Once you have chosen a type of ore, you will want to maximize the mining yield over time. This involves choosing what [[Mining Ships|ship]] to mine in, what [[ORE Basic Ship and Skill Overview#Fitting strategies and mining modules|modules]] to fit to it, and what [[#Skills|skills]] to train; see those links for more details.  


Do not forget to include [[Hauling]] time into your profitability computations. There may be different strategies involving [[Compression]] or lack of such, [[Refining]] ore or selling it in raw form, selling locally or in [[Jita]], hauling yourself or paying someone to do it.
Do not forget to include [[Hauling]] time into your profitability computations. There may be different strategies involving [[Compression]] or lack of such, [[Refining]] ore or selling it in raw form, selling locally or in [[Jita]], hauling yourself or paying someone to do it.
Line 94: Line 135:
Any ore mining module can mine any type of ore, with one exception: Mercoxit, the [[Asteroids and ore#Ore variants|rarest ore type]] (and only source of Morphite minerals), which is found only in [[System security#Null security|nullsec]] systems and can only be mined with Deep Core mining modules (any module with "deep core" in its name). In order to use these modules you need to train {{sk|Deep Core Mining|icon=yes}}, and whilst they can be used to mine other types of ore, they are less efficient at it than "normal" mining modules.
Any ore mining module can mine any type of ore, with one exception: Mercoxit, the [[Asteroids and ore#Ore variants|rarest ore type]] (and only source of Morphite minerals), which is found only in [[System security#Null security|nullsec]] systems and can only be mined with Deep Core mining modules (any module with "deep core" in its name). In order to use these modules you need to train {{sk|Deep Core Mining|icon=yes}}, and whilst they can be used to mine other types of ore, they are less efficient at it than "normal" mining modules.


Mercoxit mining has one other notable feature: when you mine a Mercoxit asteroid, it will randomly release a cloud of toxic gas which will damage your ship if you're caught in it. Fortunately, the cloud only forms within 5&nbsp;km of the asteroid, so keep your ship further away to escape any damage (note that this precludes you from using the basic Deep Core Mining Laser I module, as it has a maximum range of only 5&nbsp;km). Additionally, you can train {{sk|Deep Core Mining|icon=yes}}, which reduces the chance of a cloud forming by 10% per skill level - in other words, at {{sk|Deep Core Mining|V}}, only half the amount of clouds will spawn when you mine Mercoxit.
Mercoxit mining has one other notable feature: when you mine a Mercoxit asteroid, it will randomly release a cloud of toxic gas which will damage your ship if you're caught in it. Fortunately, the cloud only forms within 5&nbsp;km of the asteroid, so keep your ship further away to escape any damage (note that this precludes you from using the basic Deep Core Mining Laser I module, as it has a maximum range of only 5&nbsp;km). Additionally, you can train {{sk|Deep Core Mining|icon=yes}}, which reduces the chance of a cloud forming by 10% per skill level—in other words, at {{sk|Deep Core Mining|V}}, only half the amount of clouds will spawn when you mine Mercoxit.


=== Ice and gas harvesting ===
=== Ice and gas harvesting ===
Line 107: Line 148:
The best option for a new miner is to train into the [[Venture]], a dedicated [[Outer Ring Excavations|ORE]] mining frigate (before the [[Expansions#Retribution|Retribution expansion]], each race had its own mining frigate, but this is no longer the case). The Venture is given out for free by the industrialist career agents. The Venture is a mini mining barge with a substantial mining hold (which minimizes travel to stations to unload ore), very good [[mining yield]] and built-in warp core stabilization (which makes it easier to escape from hostile ships).
The best option for a new miner is to train into the [[Venture]], a dedicated [[Outer Ring Excavations|ORE]] mining frigate (before the [[Expansions#Retribution|Retribution expansion]], each race had its own mining frigate, but this is no longer the case). The Venture is given out for free by the industrialist career agents. The Venture is a mini mining barge with a substantial mining hold (which minimizes travel to stations to unload ore), very good [[mining yield]] and built-in warp core stabilization (which makes it easier to escape from hostile ships).


After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger mining holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full mining hold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).
After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger mining holds and/or a stronger tank. These ships are also more expensive (15–40M ISK, plus modules), but given that a Venture can mine about 500–700k ISK worth of ore per full mining hold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).


The last word in mining ships are the [[exhumer]]s (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, mining hold space and/or [[tank]] than the mining barges. Additionally, miners can train into the [[Prospect]] and the [[Endurance]], improved variants of the Venture which are designed for covert mining in dangerous areas of space and ice mining, respectively.
The last word in mining ships are the [[exhumer]]s (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, mining hold space and/or [[tank]] than the mining barges. Additionally, miners can train into the [[Prospect]] and the [[Endurance]], improved variants of the Venture which are designed for covert mining in dangerous areas of space and ice mining, respectively.
Line 119: Line 160:


{| class=wikitable style="width:85%"
{| class=wikitable style="width:85%"
|- style="background:#222222"
|- style="background: var(--background-color-warning-subtle);"
! Ship Type  
! Ship Type  
! Ship  
! Ship  
! Use
! Use
|-
|-
| '''Frigate'''
| rowspan=2 | '''Frigate'''
| [[Venture]]
| [[Venture]]
| Low yield, tank and mining hold compared to specialized ships. Greater agility and speed. Is cheap and takes minimal training.
| Low yield, tank and mining hold compared to specialized ships. Greater agility and speed. Is cheap and takes minimal training.
|-
| [[Venture Consortium Issue]]
| Strictly better than the Venture, but much more expensive.
|-
|-
| rowspan=2 | '''Expedition Frigate'''
| rowspan=2 | '''Expedition Frigate'''
Line 134: Line 178:
| [[Endurance]]
| [[Endurance]]
| Specialized version of the Venture, bonuses towards ice mining.   
| Specialized version of the Venture, bonuses towards ice mining.   
|-
| rowspan=2 | '''Destroyer'''
| [[Pioneer]]
| Improved mining yield, mining hold, and mining range over the Venture. Is also cheap and requires minimal training.
|-
| [[Pioneer Consortium Issue]]
| Strictly better than the Pioneer, but much more expensive.
|-
| '''Command Destroyer'''
| [[Outrider]]
| Agile [[Command Burst]]-bonused ship. Can defensively jump fleet members using a Micro Jump Field Generator. Cannot compress.
|-
|-
| rowspan="3" | '''Mining Barge'''  
| rowspan="3" | '''Mining Barge'''  
Line 172: Line 227:


== Skills ==
== Skills ==
'''Basic skills '''
'''Basic skills '''
* {{sk|Mining|mult=yes}}: +5% ore mining yield per level.
* {{sk|Mining|mult=yes}}: +5% ore mining yield per level.
* {{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}.
* {{sk|Astrogeology|mult=yes}}: +5% ore mining yield per level; requires {{sk|Mining|IV}}.


These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for ore mining!
These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but {{sk|Mining|IV}} in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for ''ore'' mining!




Line 186: Line 240:


These skills are only relevant if you want to expand from basic ore mining to Mercoxit, ice, or gas cloud harvesting.
These skills are only relevant if you want to expand from basic ore mining to Mercoxit, ice, or gas cloud harvesting.
'''Mining critical success skills'''
* {{sk|Mining Precision|mult=yes}}: 10% bonus to mining & ice harvesting critical success chance.
* {{sk|Mining Exploitation|mult=yes}}: 5% bonus to mining & ice harvesting critical success bonus yield.
These skills provide smaller bonuses to mining or ice harvester yield compared to the skills above.


'''Asteroid Ore reprocessing skills'''
'''Asteroid Ore reprocessing skills'''
Line 194: Line 254:
* {{sk|Mercoxit Ore Processing|mult=yes}}: +2% per skill level to mercoxit reprocessing yield.
* {{sk|Mercoxit Ore Processing|mult=yes}}: +2% per skill level to mercoxit reprocessing yield.
* {{sk|Abyssal Ore Processing|mult=yes}}: +2% per skill level to bezdnacine, rakovene and talassonite reprocessing yield.
* {{sk|Abyssal Ore Processing|mult=yes}}: +2% per skill level to bezdnacine, rakovene and talassonite reprocessing yield.
* {{sk|Erratic Ore Processing|mult=yes}}: +2% per skill level to prismaticite reprocessing yield.


'''Moon ore reprocessing skills'''
'''Moon ore reprocessing skills'''
Line 208: Line 269:
* {{sk|Mining Frigate|mult=yes}}: Needed for the [[Venture]].
* {{sk|Mining Frigate|mult=yes}}: Needed for the [[Venture]].
** {{sk|Expedition Frigates|mult=yes}}: Needed for the T2 hulls [[Prospect]] and [[Endurance]].
** {{sk|Expedition Frigates|mult=yes}}: Needed for the T2 hulls [[Prospect]] and [[Endurance]].
* {{sk|Mining Destroyer|mult=yes}}: Needed for the [[Pioneer]].
** {{sk|Command Destroyers|mult=yes}}: Needed for the T2 hull [[Outrider]].
* {{sk|Mining Barge|mult=yes}}: Needed for the [[Procurer]], [[Retriever]], and [[Covetor]].
* {{sk|Mining Barge|mult=yes}}: Needed for the [[Procurer]], [[Retriever]], and [[Covetor]].
** {{sk|Exhumers|mult=yes}}: Needed for the T2 hulls [[Skiff]], [[Mackinaw]], and [[Hulk]].
** {{sk|Exhumers|mult=yes}}: Needed for the T2 hulls [[Skiff]], [[Mackinaw]], and [[Hulk]].
Line 213: Line 276:
* {{sk|Capital Industrial Ships|mult=yes}}: Needed for the [[Rorqual]].
* {{sk|Capital Industrial Ships|mult=yes}}: Needed for the [[Rorqual]].


In addition to letting you fly the mentioned ships (which only needs level I), training higher ranks of these skills greatly enhance their respective ships. For instance, the Venture gains +5% mining yield per level of the Mining Frigate skill - which is on top of the bonuses provided by {{sk|Mining}} and {{sk|Astrogeology}}! So if you've found a ship you like, train the corresponding spaceship command skill to make it even better.
In addition to letting you fly the mentioned ships (which only needs level I), training higher ranks of these skills greatly enhance their respective ships. For instance, the Venture gains +5% mining yield per level of the Mining Frigate skill—which is on top of the bonuses provided by {{sk|Mining}} and {{sk|Astrogeology}}! So if you've found a ship you like, train the corresponding spaceship command skill to make it even better.
 


'''Upgrade module skills'''
'''Upgrade module skills'''
* {{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III.
* {{sk|Mining Upgrades|mult=yes}}: Required for fitting and using Mining Upgrades. Requires Mining III.
 
As mining lasers and mining upgrades are CPU-hungry, training {{Sk|CPU Management}} will make it easier to fit your ship.
As mining lasers and mining upgrades are CPU-hungry, training {{Sk|CPU Management}} will make it easier to fit your ship.


'''Drone skills '''
'''Drone skills '''
Line 253: Line 315:
=== Bookmarks ===
=== Bookmarks ===
[[File:Asteroid-belt-bookmarks.png|thumb|250px|An example of mining bookmarks in an asteroid belt]]
[[File:Asteroid-belt-bookmarks.png|thumb|250px|An example of mining bookmarks in an asteroid belt]]
When you warp to an asteroid belt, you will land in the middle of a [[Asteroids and ore#Asteroid belts|semicircle of asteroids about 50&nbsp;km in diameter]]. Since the (unboosted) range of mining lasers is only 10&nbsp;km (15&nbsp;km for strip miners), you will then need to fly closer to your target asteroid in order to mine it - and mining ships are not particularly known for their speed. You can cut down on this travel time by using [[bookmarks]], which allow you to warp directly next to an asteroid, and start mining immediately. If you're using [[Drones#Mining Drones|mining drones]], it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time traveling back and forth between your ship and the asteroid.
When you warp to an asteroid belt, you will land in the middle of a [[Asteroids and ore#Asteroid belts|semicircle of asteroids about 50&nbsp;km in diameter]]. Since the (unboosted) range of mining lasers is only 10&nbsp;km (15&nbsp;km for strip miners), you will then need to fly closer to your target asteroid in order to mine it—and mining ships are not particularly known for their speed. You can cut down on this travel time by using [[bookmarks]], which allow you to warp directly next to an asteroid, and start mining immediately. If you're using [[Drones#Mining Drones|mining drones]], it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time traveling back and forth between your ship and the asteroid.


It can be helpful to create bookmarks in the asteroid belts you mine in frequently. While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship (e.g. a [[shuttle]] or a [[frigate]]), and create three bookmarks along the perimeter of the belt. Position them in such a way that most of the belt is within 15&nbsp;km (the range of a strip miner) of any of the three bookmarks. Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones. If a part of the belt is depleted, warp to a nearby celestial (e.g. a planet) and then warp back to one of the other bookmarks in the belt.
It can be helpful to create bookmarks in the asteroid belts you mine in frequently. While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship (e.g. a [[shuttle]] or a [[frigate]]), and create three bookmarks along the perimeter of the belt. Position them in such a way that most of the belt is within 15&nbsp;km (the range of a strip miner) of any of the three bookmarks. Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones. If a part of the belt is depleted, warp to a nearby celestial (e.g. a planet) and then warp back to one of the other bookmarks in the belt.
Line 259: Line 321:
When mining in NULL sec space it is extremely important to create a couple of tactical bookmarks around the asteroid/ice belt that you should warp to first. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you.
When mining in NULL sec space it is extremely important to create a couple of tactical bookmarks around the asteroid/ice belt that you should warp to first. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you.


=== Survey scanner ===
==== Avoiding threats ====
[[File:Survey_scanner.jpg|thumb|250px|The results of a survey scan. Note the different kinds of asteroid which make up this asteroid belt, and the different amounts of ore in each.]]
The survey scanner (a mid-slot module) is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (60s for mining lasers, 180s for strip miners), irrespective of how much ore is actually left in the asteroid.
 
For instance, say you are mining an asteroid that contains 200 units of Veldspar (Veldspar has a volume of 0.1&nbsp;m<sup>3</sup> per unit, so this asteroid contains 20&nbsp;m<sup>3</sup> of Veldspar). Your Mining Laser I has a yield of (say) 100&nbsp;m<sup>3</sup>/min, and a cycle time of 60 seconds. Even though there are only 20&nbsp;m<sup>3</sup> of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off (with a message saying "the asteroid is depleted") - but those 60 seconds of mining only yielded 20&nbsp;m<sup>3</sup> of ore (instead 100&nbsp;m<sup>3</sup>)! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore.
 
Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "[[Mining Yield#Short cycling|short cycle]]" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's [[capacitor]]; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge.
 
You can [[Targeting|target]] asteroids directly from the survey scanner window (much like the asteroids in the overview); this can be a useful shortcut to help you mine the particular asteroid you're interested in. A little marker shows you which asteroids you are targeting (note that, just like the rest of the information, this is only refreshed when you refresh the survey scanner window).
 
==== Appraising an Asteroid Belt ====
Survey scanners can be used to provide the approximate value of an asteroid belt with the help of 3rd party appraisal tools. This activity is relatively easy when in a fleet that provides range bonuses to Survey Scanner. Without range boosts an estimate can be done by scanning one area of the belt at a time and removing duplicate asteroid entries before submitting.
 
'''Steps to get an estimate'''
# Move into a position where the Survey Scanner range-indicator overlaps all the asteroids to be appraised
# Perform Survey Scan by clicking on the module's icon or appropriate hotkey
# Expand any category of ore in the Survey Scanner Results window that is collapsed (ores in collapsed categories do not get copied)
# Copy the results from the Survey Scanner Results window:
## Click on any item in the window to select it
## Press {{Button|CTRL}}+{{Button|A}} to select all items
## Press {{Button|CTRL}}+{{Button|C}} to copy
# Submit the values into a 3rd party appraisal tool like [https://janice.e-351.com/ Janice]
Buy values in Jita or one of the other [[trade hubs]] would be the closest estimate to actual returns from an immediate sale of the ore.
 
====Avoiding threats====
Nowhere in EVE is safe as soon as you undock your ship. You consent to PvP no matter where you go as soon as you undock.
Nowhere in EVE is safe as soon as you undock your ship. You consent to PvP no matter where you go as soon as you undock.


=====Highsec=====
===== Highsec =====
In highsec, the main threat will be suicide gankers. Suicide gankers typically act in groups, trying to find vulnerable and/or valuable mining ships and attempting to destroy them before Concord shows up. Then a neutral pilot will come in and scoop the remains of your wreck. You're less likely to have your pod destroyed, as doing so hits the offending pilot with a large security standing penalty, but it can still happen, so warping out immediately is recommended.
In highsec, the main threat will be suicide gankers. Suicide gankers typically act in groups, trying to find vulnerable and/or valuable mining ships and attempting to destroy them before Concord shows up. Then a neutral pilot will come in and scoop the remains of your wreck. You're less likely to have your pod destroyed, as doing so hits the offending pilot with a large security standing penalty, but it can still happen, so warping out immediately is recommended.


Line 309: Line 347:
* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough.
* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough.


=====Lowsec=====
===== Lowsec =====
In lowsec, pretty much anyone can attack you for a relatively small standing penalty (Concord won't intervene). Gate and station guns will shoot at pilots that attack you unprovoked, but they can be tanked and thus not be a good deterrent. Gate camps are fairly common. Smartbombers can be an issue if you use smaller ships. You'll often see people deploy covert cynos to drop a group of enemy pilots on you.
In lowsec, pretty much anyone can attack you for a relatively small standing penalty (Concord won't intervene). Gate and station guns will shoot at pilots that attack you unprovoked, but they can be tanked and thus not be a good deterrent. Gate camps are fairly common. Smartbombers can be an issue if you use smaller ships. You'll often see people deploy covert cynos to drop a group of enemy pilots on you.


Line 333: Line 371:
* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough.
* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough.


=====Sovnull=====
===== Sovnull =====
Mining in sovnull is usually done if you've the backing of the sovereignty holder or its allies. Hostiles will usually be neutral pilots or enemies of your sovereignty holder. Warp disrupting bubbles can be deployed.
Mining in sovnull is usually done if you've the backing of the sovereignty holder or its allies. Hostiles will usually be neutral pilots or enemies of your sovereignty holder. Warp disrupting bubbles can be deployed.


Sovnull systems are lawless, so there is no consequence for attacking another pilot.
Sovnull systems are lawless, so there is no consequence for attacking another pilot.


=====NPC null=====
===== NPC null =====
Warp disrupting bubbles can be deployed.
Warp disrupting bubbles can be deployed.


Line 346: Line 384:
* Normal NPC pirates can show up in battleships or more lethal ships.
* Normal NPC pirates can show up in battleships or more lethal ships.


=====Wormholes=====
===== Wormholes =====
In wormholes, other pilots aren't shown in local unless they have recently sent a message. The only way to spot other players is to use the directional scanner, or if they appear in your grid. Warp disrupting bubbles can be deployed.
In wormholes, other pilots aren't shown in local unless they have recently sent a message. The only way to spot other players is to use the directional scanner, or if they appear in your grid. Warp disrupting bubbles can be deployed.


Line 364: Line 402:


=== Mining hold mining ===
=== Mining hold mining ===
The most basic way to mine is to fill the mining hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend traveling to and from a station is wasted (i.e. not spent mining) - however, most mining ships (with the notable exception of the [[Covetor]] and the [[Hulk]]) have large enough mining holds that they do not need to return frequently to a station to unload.
The most basic way to mine is to fill the mining hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend traveling to and from a station is wasted (i.e. not spent mining)—however, most mining ships (with the notable exception of the [[Covetor]] and the [[Hulk]]) have large enough mining holds that they do not need to return frequently to a station to unload.


As an example: An average-skilled miner flying a [[Venture]] can mine about 250&nbsp;m<sup>3</sup>/min of ore, which is enough to fill the Venture's mining hold (5000&nbsp;m<sup>3</sup>) in about 20 minutes. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. A highly-skilled miner flying a [[Hulk]], on the other hand, can mine about 1600&nbsp;m<sup>3</sup>/min of ore, which will fill the Hulk's mining hold (11,500&nbsp;m<sup>3</sup>) in about 7 minutes, requiring frequent return trips to a station (made longer by the slow align time and warp speed of the Hulk).
As an example: An average-skilled miner flying a [[Venture]] can mine about 250{{m3}}/min of ore, which is enough to fill the Venture's mining hold (5000{{m3}}) in about 20 minutes. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. A highly-skilled miner flying a [[Hulk]], on the other hand, can mine about 1600{{m3}}/min of ore, which will fill the Hulk's mining hold (11,500{{m3}}) in about 7 minutes, requiring frequent return trips to a station (made longer by the slow align time and warp speed of the Hulk).


(Note: Prior to the [[Expansions#Retribution|Retribution expansion]], cargohold mining was very unprofitable, as the cargo holds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated mining holds on all mining ships, this is no longer the case.)
{{Expansion past
| Prior to the introduction of the Venture mining frigate in the [[Expansions#Retribution|Retribution expansion]], cargohold mining was very unprofitable, but was the best option for new miners until a mining barge could be afforded.
}}


=== Jetcan and GSC mining ===
=== Jetcan and GSC mining ===
Players can jettison items from their holds into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500 m of the ship. This jettisoned container has a volume capacity of 55,000&nbsp;{{m3}}. Miners can take advantage of this capacity by transferring the ore in their mining hold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger mining/cargo hold (most often an [[hauler]]) and haul the ore to a nearby station.
Players can jettison items from their holds into space, which results in a cargo container (more commonly called a "[[jetcan]]" or just a "can") forming within 2,500 m of the ship. This jettisoned container has a volume capacity of 55,000{{m3}}. Miners can take advantage of this capacity by transferring the ore in their mining hold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger mining/cargo hold (most often an [[hauler]]) and haul the ore to a nearby station.


If you're flying a mining ship with a mining hold that's considerably smaller than a jetcan (such as a [[Venture]] (5,000&nbsp;{{m3}} mining hold) or a [[Covetor]] (9,000&nbsp;{{m3}} mining hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling. As all other mining ships have mining holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[#Dual account mining|mining with two accounts]] or in a [[#Mining fleets|fleet]] (see below).
If you're flying a mining ship with a mining hold that's considerably smaller than a jetcan (such as a [[Venture]] (5,000{{m3}} mining hold) or a [[Covetor]] (9,000{{m3}} mining hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling. As all other mining ships have mining holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're [[#Dual account mining|mining with two accounts]] or in a [[#Mining fleets|fleet]] (see below).


Note that jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without [[CONCORD]] intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900&nbsp;m<sup>3</sup> of ore, which is less than the mining hold on even the smallest mining ship (although using them was a commonly-used practice in the past when mining ships had much smaller cargo holds).  
Note that jetcans only have a lifespan of 2 hours and they are not secure, meaning [[Can flipping|anyone can open and remove items from a jetcan]]. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without [[CONCORD]] intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900{{m3}} of ore, which is less than the mining hold on even the smallest mining ship (although using them was a commonly-used practice in the past when mining ships had much smaller cargo holds).  


A better alternative to GSCs are [[Mobile structures#Mobile Tractor Unit|mobile tractor units]]. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decay of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 81,000m<sup>3</sup> of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later.
A better alternative to GSCs are [[Mobile structures#Mobile Tractor Unit|mobile tractor units]]. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decay of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 81,000{{m3}} of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later.


=== Dual account mining ===
=== Dual account mining ===
Line 400: Line 440:
Such fleets are often run to donate minerals to the University, with the added bonus of attempting to break the record for the previous donation fleet.
Such fleets are often run to donate minerals to the University, with the added bonus of attempting to break the record for the previous donation fleet.


Mining fleets are generally more relaxed than combat fleets, co-operative mission running or [[Combat_sites#DED_rated_complexes|complex clearing]]. Chat and/or [[Mumble]] deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, but it also lets the "teaching" move beyond mining to cover a myriad of subjects.
Mining fleets are generally more relaxed than combat fleets, co-operative mission running or [[DED complexes|complex clearing]]. Chat deals with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, but it also lets the "teaching" move beyond mining to cover a myriad of subjects.


== See also ==
== See also ==
Line 407: Line 447:
* [[Orca Guide]]
* [[Orca Guide]]
* [[Mining aligned]]: a technique that sets you up to make a quick getaway if you need to
* [[Mining aligned]]: a technique that sets you up to make a quick getaway if you need to
* [[Perfect Mining]]: Maximize your mining speed after learning the basics
* [[Perfect mining]]: Maximize your mining speed after learning the basics


== External links ==
== External links ==
Line 421: Line 461:
{{Mining Links}}
{{Mining Links}}


[[Category:Mining| ]]
[[Category:Mining| ]]<!-- space as sort-key sorts before the alphabetical list -->
[[Category:Industry]]
[[Category:Industry]]