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m →When tackled: Additional note on the value of being in standing fleet and on Mumble. |
Replace Mumble with Discord. |
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** Try binding d-scan to an easily-hit button, such as your spacebar and/or a button on your mouse. | ** Try binding d-scan to an easily-hit button, such as your spacebar and/or a button on your mouse. | ||
** In wormholes and Pochven d-scan is doubly crucial, as Local cannot help you in those areas. | ** In wormholes and Pochven d-scan is doubly crucial, as Local cannot help you in those areas. | ||
** Remember that cloaked ships and Combat [[Recon | ** Remember that cloaked ships and Combat [[Recon Ships|Recons]] will not appear on d-scan. | ||
*Know the ship-names in your group. Having a list of ship-names or a naming convention is a good way to know if that ship warping in is an ally or not. | *Know the ship-names in your group. Having a list of ship-names or a naming convention is a good way to know if that ship warping in is an ally or not. | ||
*Prepare alternate routes and consider dangerous points in your journey. | *Prepare alternate routes and consider dangerous points in your journey. | ||
** Chokepoints are often busier and more dangerous than other systems. | ** Chokepoints are often busier and more dangerous than other systems. | ||
** Chokepoints between highsec and lowsec and between lowsec and nullsec tend to have many hostiles. | ** Chokepoints between highsec and lowsec and between lowsec and nullsec tend to have many hostiles. | ||
* Use [[Third- | * Use [[Third-party tools#Intel Tools|third-party tools]] to understand your route. | ||
** Maps let you see chokepoints. | ** Maps let you see chokepoints. | ||
** Some maps let you see figures for recent jumps and recent kills in each system. | ** Some maps let you see figures for recent jumps and recent kills in each system. | ||
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==Know your weaknesses== | ==Know your weaknesses== | ||
*Are you in a slow ship with bad | *Are you in a slow ship with bad maneuverability? | ||
*Do you have a [[Propulsion equipment|MWD or AB]] installed? | *Do you have a [[Propulsion equipment|MWD or AB]] installed? | ||
** An MWD is much faster, but an AB will not be shorted out by a warp scrambler. | ** An MWD is much faster, but an AB will not be shorted out by a warp scrambler. | ||
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*Do you have reinforcements nearby? How quickly can they reach you? | *Do you have reinforcements nearby? How quickly can they reach you? | ||
*If you have expensive implants, are you willing to lose them? | *If you have expensive implants, are you willing to lose them? | ||
** If not, you're going to want to fly more defensively, especially in nullsec space where [[Tackling# | ** If not, you're going to want to fly more defensively, especially in nullsec space where [[Tackling#Warp disruption fields|bubbles]] can prevent pods from warping away after a ship loss. | ||
==Preparedness== | ==Preparedness== | ||
*Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed. | *Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed. | ||
** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter. | ** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter. | ||
*Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[ | *Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[Discord]]. | ||
** If you have dedicated escorts/scouts, give them a cut of the proceeds. | ** If you have dedicated escorts/scouts, give them a cut of the proceeds. | ||
*Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. | *Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. | ||
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==When jumped== | ==When jumped== | ||
* Don't panic. | * Don't panic. | ||
** Remember that ultimately, | ** Remember that ultimately, EVE is just a game. | ||
** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting. | ** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting. | ||
** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives. | ** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives. | ||
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==When tackled== | ==When tackled== | ||
* Do you have ECCMs? ECM Bursts? [[Drones# | * Do you have ECCMs? ECM Bursts? [[Drones#Electronic Countermeasures (ECM) Drones|ECM drones]]? Remember - if they cannot lock you, they usually cannot damage you, and cannot warp scramble or warp disrupt you. | ||
* Do you have [[Capacitor warfare|energy neutralizers]]? If you can empty the capacitor of a ship that has you tackled, it will drop tackle. | * Do you have [[Capacitor warfare|energy neutralizers]]? If you can empty the capacitor of a ship that has you tackled, it will drop tackle. | ||
* If you have a reasonably fast ship with an MWD and you are only warp disrupted ("pointed") rather than warp scrambled ("scrammed"), you might be able to outpace your tackle and MWD out of their tackle range. | * If you have a reasonably fast ship with an MWD and you are only warp disrupted ("pointed") rather than warp scrambled ("scrammed"), you might be able to outpace your tackle and MWD out of their tackle range. | ||
* If your tackler is faster than you but you have a reasonably agile ship, you can try to [[ | * If your tackler is faster than you but you have a reasonably agile ship, you can try to [[Manual piloting#Slingshot Maneuver|slingshot]] out of their tackle range. | ||
* If you are in a large, slow ship and you are tackled by something small and agile, and you don't have ECM or neutralizers... | * If you are in a large, slow ship and you are tackled by something small and agile, and you don't have ECM or neutralizers... | ||
** you can try to set a flight of light drones on the tackle | ** you can try to set a flight of light drones on the tackle | ||
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* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | * It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | ||
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | * Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | ||
** If you're an | ** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Discord]] channel. | ||
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | * [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | ||
** Overheating a propulsion module will make you go faster. | ** Overheating a propulsion module will make you go faster. | ||
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** Once you hit the destination, do not stop keep moving in case your pod is being chased. | ** Once you hit the destination, do not stop keep moving in case your pod is being chased. | ||
** Do not forget to switch overviews to check, as Pod Saver does not show enemies. | ** Do not forget to switch overviews to check, as Pod Saver does not show enemies. | ||
* During your second or third warp after escaping, try dropping a [[Safe | * During your second or third warp after escaping, try dropping a [[Safe spots|safespot]] bookmark. Then warp to your safe and catch your breath. | ||
* The enemy can use combat probes to find your pod at a safe, so you should move soon to heading home or to another safer location. But probing your pod down will take them time, and the probes will show up on your d-scanner. | * The enemy can use combat probes to find your pod at a safe, so you should move soon to heading home or to another safer location. But probing your pod down will take them time, and the probes will show up on your d-scanner. | ||
* If you lose your ship in a [[Tackling# | * If you lose your ship in a [[Tackling#Warp disruption fields|bubble]], your pod might not be able to warp out immediately. | ||
** Work out where the nearest edge of the bubble is, and send your pod towards it. | ** Work out where the nearest edge of the bubble is, and send your pod towards it. | ||
** In a busy battle, your opponents might not have time to attack you. | ** In a busy battle, your opponents might not have time to attack you. | ||
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==When (um, if!) you die== | ==When (um, if!) you die== | ||
* Remember that | * Remember that EVE is only a game. | ||
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ||
* In a fleet situation, stay alert to [[ | * In a fleet situation, stay alert to [[Disord]] voice. | ||
** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive. | ** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive. | ||
** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ||
** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards. | ** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards. | ||
** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by | ** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by EVE Uni, you can often get some or all of its value from the [[Ship Replacement Program]]. Especially valuable ships such as tacklers often get especially full reimbursement. Ask about SRP (once things have calmed down) if you're unsure. | ||
**You may also want to post further details to After Action Reports on the Uni forums. | **You may also want to post further details to After Action Reports on the Uni forums. | ||
*You can comment the killmail on [https://zkillboard.com/ ZKillboard] | *You can comment the killmail on [https://zkillboard.com/ ZKillboard] | ||
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* If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up. | * If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up. | ||
** Make your own assessment of your opponents. | ** Make your own assessment of your opponents. | ||
** Some | ** Some EVE players can be abusive or unhelpful, but equally some EVE players are fundamentally decent people; pirates and nullsec/wormhole PvPers might dispense useful advice to an obviously new player. Relatively classy corp and player bios are an encouraging sign. | ||
** The best approach is a polite | ** The best approach is a polite EVE mail hours or a day after the event, asking how they caught you and what you might do better next time. | ||
** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself). | ** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself). | ||
** You can block anyone if they're unpleasant. | ** You can block anyone if they're unpleasant. | ||
[[Category:PvP]] | [[Category:PvP]] | ||