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How to (Maybe) Survive Combat: Difference between revisions

From EVE University Wiki
m Link maintenance.
Replace Mumble with Discord.
 
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*Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed.
*Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed.
** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter.
** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter.
*Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[Mumble]].
*Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[Discord]].
** If you have dedicated escorts/scouts, give them a cut of the proceeds.
** If you have dedicated escorts/scouts, give them a cut of the proceeds.
*Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. ​
*Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. ​
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==When jumped==
==When jumped==
* Don't panic.
* Don't panic.
** Remember that ultimately, Eve is just a game.  
** Remember that ultimately, EVE is just a game.  
** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting.
** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting.
** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives.
** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives.
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* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you.
* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you.
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance.
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance.
** If you're an Eve Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Mumble]] channel.
** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Discord]] channel.
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules.
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules.
** Overheating a propulsion module will make you go faster.
** Overheating a propulsion module will make you go faster.
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==When (um, if!) you die==
==When (um, if!) you die==


* Remember that Eve is only a game.
* Remember that EVE is only a game.
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels.
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels.
* In a fleet situation, stay alert to [[Mumble]].
* In a fleet situation, stay alert to [[Disord]] voice.
** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive.  
** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive.  
** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly.
** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly.
** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards.
** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards.
** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by Eve Uni, you can often get some or all of its value from the [[Ship Replacement Program]]. Especially valuable ships such as tacklers often get especially full reimbursement. Ask about SRP (once things have calmed down) if you're unsure.
** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by EVE Uni, you can often get some or all of its value from the [[Ship Replacement Program]]. Especially valuable ships such as tacklers often get especially full reimbursement. Ask about SRP (once things have calmed down) if you're unsure.
**You may also want to post further details to After Action Reports on the Uni forums.
**You may also want to post further details to After Action Reports on the Uni forums.
*You can comment the killmail on [https://zkillboard.com/ ZKillboard]
*You can comment the killmail on [https://zkillboard.com/ ZKillboard]
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* If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up.  
* If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up.  
** Make your own assessment of your opponents.
** Make your own assessment of your opponents.
** Some Eve players can be abusive or unhelpful, but equally some Eve players are fundamentally decent people; pirates and nullsec/wormhole PvPers might dispense useful advice to an obviously new player. Relatively classy corp and player bios are an encouraging sign.
** Some EVE players can be abusive or unhelpful, but equally some EVE players are fundamentally decent people; pirates and nullsec/wormhole PvPers might dispense useful advice to an obviously new player. Relatively classy corp and player bios are an encouraging sign.
** The best approach is a polite eve-mail hours or a day after the event, asking how they caught you and what you might do better next time.
** The best approach is a polite EVE mail hours or a day after the event, asking how they caught you and what you might do better next time.
** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself).
** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself).
** You can block anyone if they're unpleasant.
** You can block anyone if they're unpleasant.


[[Category:PvP]]
[[Category:PvP]]