More actions
m Link maintenance. |
Replace Mumble with Discord. |
||
| (One intermediate revision by one other user not shown) | |||
| Line 38: | Line 38: | ||
*Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed. | *Reduce your bugout time. If possible, larger and/or more vulnerable ships will want to stay aligned to an escape point and at (at least) 75% speed. | ||
** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter. | ** Being stopped but "pointing" in the right direction does not help at all. The heading of your ship model is a merely graphical artefact; only your actual speed and trajectory as displayed by the blue arrow on the tactical overlay matter. | ||
*Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[ | *Bring escorts. You can always organise mining and mission ops through the Uni chat channels or (better) the Uni [[Discord]]. | ||
** If you have dedicated escorts/scouts, give them a cut of the proceeds. | ** If you have dedicated escorts/scouts, give them a cut of the proceeds. | ||
*Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. | *Plan ahead. It is easy to wandering blindly through hostile space early on in your career, and this can be very educational provided you do it in a cheap, easily-lost ship and clone. | ||
| Line 47: | Line 47: | ||
==When jumped== | ==When jumped== | ||
* Don't panic. | * Don't panic. | ||
** Remember that ultimately, | ** Remember that ultimately, EVE is just a game. | ||
** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting. | ** If you have jumped into a gate camp, you have sixty precious seconds of gate cloak to sit and think out your next move. Don't waste this by rushing into reacting. | ||
** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives. | ** If you've been tackled in space, you might have valuable seconds available before the tackle's backup arrives. | ||
| Line 71: | Line 71: | ||
* It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | * It is still worth being aligned to an escape-point even in a large, slow, tackled ship, just in case any of your efforts pay off and you get the tackle off you. | ||
* Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | * Larger and tankier ships can survive under fire for some time. If you have friendly pilots nearby, try to get in touch for assistance. | ||
** If you're an | ** If you're an EVE Uni pilot and based at one of the campuses, this is a strong reason to be in the standing fleet and on the relevant [[Discord]] channel. | ||
* [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | * [[Overheating]] might save you, and if you're in danger of losing your ship anyway you have little to lose in burning out its modules. | ||
** Overheating a propulsion module will make you go faster. | ** Overheating a propulsion module will make you go faster. | ||
| Line 93: | Line 93: | ||
==When (um, if!) you die== | ==When (um, if!) you die== | ||
* Remember that | * Remember that EVE is only a game. | ||
** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ** It's always better to step away from the keyboard for a minute or two if you're tempted to vent on comms or in chat channels. | ||
* In a fleet situation, stay alert to [[ | * In a fleet situation, stay alert to [[Disord]] voice. | ||
** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive. | ** You might've lost your ship, but the fleet might still win the battle. This will mean they can escort your pod home if your pod is still alive. | ||
** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ** The FC or a second-in-command is often able to plot a route out when an engagement has gone badly. | ||
** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards. | ** Whether the engagement goes well or badly, there might be a useful debriefing discussion afterwards. | ||
** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by | ** If you lose your ship in a Uni fleet, and it was your ship rather than one handed to you by EVE Uni, you can often get some or all of its value from the [[Ship Replacement Program]]. Especially valuable ships such as tacklers often get especially full reimbursement. Ask about SRP (once things have calmed down) if you're unsure. | ||
**You may also want to post further details to After Action Reports on the Uni forums. | **You may also want to post further details to After Action Reports on the Uni forums. | ||
*You can comment the killmail on [https://zkillboard.com/ ZKillboard] | *You can comment the killmail on [https://zkillboard.com/ ZKillboard] | ||
| Line 105: | Line 105: | ||
* If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up. | * If you lost your ship alone, outside of a fleet situation, it is sometimes (''sometimes'') worth talking (''politely'') to the opponents who blew it up. | ||
** Make your own assessment of your opponents. | ** Make your own assessment of your opponents. | ||
** Some | ** Some EVE players can be abusive or unhelpful, but equally some EVE players are fundamentally decent people; pirates and nullsec/wormhole PvPers might dispense useful advice to an obviously new player. Relatively classy corp and player bios are an encouraging sign. | ||
** The best approach is a polite | ** The best approach is a polite EVE mail hours or a day after the event, asking how they caught you and what you might do better next time. | ||
** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself). | ** Ignore any suggestions that you can retrieve your modules/cargo by paying them or by travelling to a particular place. Pirates have been known to reimburse novices for ship losses unprompted, but this happens via direct ISK transfer (and you shouldn't raise the topic yourself). | ||
** You can block anyone if they're unpleasant. | ** You can block anyone if they're unpleasant. | ||
[[Category:PvP]] | [[Category:PvP]] | ||