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m The mechanics of timers does not limit to empire space, but also null, w-space, pochven etc. |
"This page" is a self reference that should be avoided on the wiki. the article is about timers not about the page. |
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{{FlashyCSS}} {{legality}} | {{FlashyCSS}} {{legality}} | ||
A brief overview of the basics of timers and their impact on capsuleers in various regions of space. | |||
== Combat and legality timers == | == Combat and legality timers == | ||
The Retribution expansion introduced a new and improved timer system called Crimewatch 2.0, which greatly improve upon the previous one by getting rid of the Global Countdown Timer and generally streamlining the system via the use of specific flags. | The [[Expansions#2012|Retribution expansion]] introduced a new and improved timer system called Crimewatch 2.0, which greatly improve upon the previous one by getting rid of the Global Countdown Timer and generally streamlining the system via the use of specific flags. | ||
It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet causing issues with [[rules of engagement]] and [[remote assistance]]. | It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet causing issues with [[rules of engagement]] and [[remote assistance]]. | ||