More actions
Caelius West (talk | contribs) m Added brief summary of T3C’s subsystems |
m add internal link |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
==Modules== | ==Modules== | ||
Most modules in EVE have several (up to tens) of variants (each a module in their own right), which fulfill the same basic function, but have different statistics. <!-- This needs a screenshot --> You can find all related modules through the in-game "Show Info" window, under the "related items" tab, where you can also compare the modules' statistics using the item comparison tool. Modules have an attribute (also visible in the "Show Info" window) called "Meta level", which is roughly a measure of the module's quality - a module with a higher meta level will generally (but not always!) have better stats than the equivalent module with a lower meta level. | Most [[Modules|modules]] in EVE have several (up to tens) of variants (each a module in their own right), which fulfill the same basic function, but have different statistics. <!-- This needs a screenshot --> You can find all related modules through the in-game "Show Info" window, under the "related items" tab, where you can also compare the modules' statistics using the item comparison tool. Modules have an attribute (also visible in the "Show Info" window) called "Meta level", which is roughly a measure of the module's quality - a module with a higher meta level will generally (but not always!) have better stats than the equivalent module with a lower meta level. | ||
When shopping around for a module, it's recommended to use the item comparison tool to compare the module variants. While higher-meta modules ''tend'' to be better than lower-meta ones, there are plenty of exceptions, particularly for modules with many attributes (where modules will have different advantages and drawbacks compared to each other). Additionally, don't forget the cost - while officer and deadspace modules will greatly outperform Tech 1 and Tech 2 modules, they often cost hundreds or thousands of times as much! | When shopping around for a module, it's recommended to use the item comparison tool to compare the module variants. While higher-meta modules ''tend'' to be better than lower-meta ones, there are plenty of exceptions, particularly for modules with many attributes (where modules will have different advantages and drawbacks compared to each other). Additionally, don't forget the cost - while officer and deadspace modules will greatly outperform Tech 1 and Tech 2 modules, they often cost hundreds or thousands of times as much! | ||
| Line 27: | Line 27: | ||
===Tech 1 (Meta 0)=== | ===Tech 1 (Meta 0)=== | ||
{{anchor|Meta 0}} | {{anchor|Meta 0}} | ||
These are the basic modules that are [[Manufacturing# | These are the basic modules that are [[Manufacturing#Basics of production|manufactured by players]] from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I". | ||
If someone offers you a "meta 0" duel, they mean a duel in a Tech 1 ship with only this type of module installed. | If someone offers you a "meta 0" duel, they mean a duel in a Tech 1 ship with only this type of module installed. | ||
| Line 57: | Line 57: | ||
===[[File:Icon storyline.png|24px]] Storyline (Meta 6-7)=== | ===[[File:Icon storyline.png|24px]] Storyline (Meta 6-7)=== | ||
{{anchor|Storyline}} | {{anchor|Storyline}} | ||
Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some Epic Arc missions. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive, and are not traded in great numbers. Stats-wise, Storyline modules are a bit inconsistent, often falling in line with Tech 2 modules, but they almost always have the fitting costs of Compact modules, which can make them surprisingly useful in rare circumstances. | Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some [[Epic arcs|Epic Arc missions]]. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive, and are not traded in great numbers. Stats-wise, Storyline modules are a bit inconsistent, often falling in line with Tech 2 modules, but they almost always have the fitting costs of Compact modules, which can make them surprisingly useful in rare circumstances. | ||
===[[File:Icon faction.png|24px]] Faction (Meta 6-12)=== | ===[[File:Icon faction.png|24px]] Faction (Meta 6-12)=== | ||
| Line 127: | Line 127: | ||
===[[File:Icon faction.png|24px]] Integrated=== | ===[[File:Icon faction.png|24px]] Integrated=== | ||
Integrated Drones are a rarely-used drone variation, which deal slightly more damage than their Tech 1 versions and are slightly more durable, but also deal their damage as split between their race's preferred primary ''and secondary'' damage types. They are manufactured from components and blueprints found in Rogue Drones. Their price, split damage types, and generally inferior performance to Navy drones make them unpopular. | Integrated Drones are a rarely-used drone variation, which deal slightly more damage than their Tech 1 versions and are slightly more durable, but also deal their damage as split between their race's preferred primary ''and secondary'' damage types. They are manufactured from components and blueprints found in [[Rogue Drones]]. Their price, split damage types, and generally inferior performance to Navy drones make them unpopular. | ||
===[[File:Icon faction.png|24px]] Navy Faction=== | ===[[File:Icon faction.png|24px]] Navy Faction=== | ||