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{{Cleanup|What is the meaning of FD in FD ships? First mention should probably been written as "''full text''(FD)"|date= January 2026}} | |||
{{eunispecific}} | {{eunispecific}} | ||
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You will learn to evaluate danger, gather piloting experience, and develop your own methods of handling dangerous space; fight, flight, or mitigate. You don't need to bring anything, other than a sense of adventure and a willingness to ask questions. | You will learn to evaluate danger, gather piloting experience, and develop your own methods of handling dangerous space; fight, flight, or mitigate. You don't need to bring anything, other than a sense of adventure and a willingness to ask questions. | ||
=== Service and Activities | [https://evemaps.dotlan.net/system/Isbrabata Isbrabata] is conveniently located next to [https://evemaps.dotlan.net/system/Turnur Turnur], which is a system with a very high number of Wormhole systems leading to a variety of spaces in EVE. Turnur Wormholes are being mapped by our friends over at EVE Scouts and you can find the Wormholes bookmarked in their public Bookmark Folder. Find more information on the [https://www.eve-scout.com/ EVE Scout website]. | ||
== Joining LSC == | |||
LSC is open to all members of EVE University, both alpha and omega. There are no titles or skills required to join. | |||
We would strongly encourage you to: | |||
Set up your [[Overview]] to the EVE University standard overview | |||
EVE Universities RoE applies [[EVE_University_Rules#Rules_of_Engagement|EVE University's Rules of Engagement]] | |||
* - '''Uni members should not shoot other Uni members, even if both are in opposing militias and in FW space.''' | |||
* - Two exceptions apply: | |||
** If both sides clearly agree in advance (e.g. for a 1v1 fight) Or | |||
** if it’s part of a pre-arranged event like Uni Fight Club or a PVP class for example. | |||
=== Travel to LSC === | |||
{{Color box | border=red | text=red | '''Information''': You will get direct access to the general hangar once you have the [[Student title]]. In the meantime you can ask others to access the hangar for you}} | |||
* You should always use a Shuttle to travel (! DO NOT use Corvettes - those ships are considered new player traps !) | |||
* Don't be enlisted with a Militia in Faction Warfare. You will appear as a War-Target anywhere while traveling to/from Low Sec Space. | |||
** CONCORD will not protect you in High-Sec Space. | |||
* Use [http://eve-gatecheck.space/eve/ GateCampCheck Website] and look for any smartbomb kills. | |||
* Join the LSC [[Standing Fleet]] | |||
=== Pack light and ship the rest === | |||
LSC has ships available for members to purchase on contract and stocked LSC Flight Deck ships in the general hangars. So do not worry about bringing everything you own when you get started at LSC. | |||
For a new player, the LSFD kiting Tristan with a micro warp drive is a perfect start to get a feeling for the LowSec environment, starting with plexing in SCOUT Plexes or doing PVP by kiting opponents out and using the drones for DPS. | |||
Do not haul things yourself as a new player. Make use of the [https://auth.eveuniversity.org/freight/calculator EVE University shipping service to LSC] instead. At 500 ISK / m3 it is a very economic way to haul your ships and other stuff to Isbrabata and from Isbrabata to Jita. | |||
== Service and Activities == | |||
Services: | Services: | ||
* Free [https://auth.eveuniversity.org/fittings/doctrine/ | * Free [https://auth.eveuniversity.org/fittings/doctrine/41/ LSC Flight Deck] ships - Gas/Ore Venture - FD Heron Cloak - Entry PVP ships | ||
* Additional more advanced PVP ships on contract. | * Additional more advanced PVP ships on contract. | ||
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* Null Sec roams using Turnur or surrounding Wormholes | * Null Sec roams using Turnur or surrounding Wormholes | ||
=== | === Buyback Services in Detail === | ||
You got stuff to sell? That is what our Buyback does for you in LSC: | |||
* Gas - compressed only please | |||
* LS Ore - compressed only please | |||
* PI materials - P2 and above | |||
* Ship <s>remains</s> modules and salvage | |||
* Exploration loot | |||
Not accepted: | |||
* abyssal loot | |||
* ship hulls | |||
* regular cap charges | |||
* LP | |||
== Skill Plans and Paths for LSC == | |||
== Skill Plans and Paths for LSC | |||
Living in '''LowSec means more PvP''' and that makes '''communication and individual performance''' critical. To help every Unista contribute, we've outlined essential skills and ships. Therefore, we drafted up some Skill Plans being a path for you in LSC. | Living in '''LowSec means more PvP''' and that makes '''communication and individual performance''' critical. To help every Unista contribute, we've outlined essential skills and ships. Therefore, we drafted up some Skill Plans being a path for you in LSC. | ||
=== Skill Paths === | === Skill Paths === | ||
The '''LSC Skillpaths''' provide a clear, structured progression for pilots who want to grow from '''first lowsec fights to advanced fleet roles''' | The '''LSC Skillpaths''' provide a clear, structured progression for pilots who want to grow from '''first lowsec fights to advanced fleet roles'''. Each step builds on the previous one, ensuring skills trained are immediately usable in LSC. | ||
The path starts with a '''LSC Starter | The path starts with a '''LSC Starter Skill plan (Alpha) and an Add-On for Omega accounts''', focusing on universal skills supporting the LSC Flight Deck ships. With the LSC Intermediate Skill plan, pilots move into '''more advanced T1/T2 frigate and destroyer PvP''', LSC specific ships and can put their learned skills more into action. LSC Advanced stages expand into '''T2 cruisers, battlecruisers, and specialized fleet roles''', preparing pilots for larger engagements and leadership opportunities. | ||
Skill paths are designed around '''real EVE University and LSC doctrines and Flight Deck ships''', not abstract theory. You train what you fly, and you fly what you train. Progression is flexible and encourages active participation at every stage. | |||
The goal is to create '''confident, self-sufficient pilots''' who understand their role in a fight, can adapt under pressure, and feel at home in LSC, from their first undock to advanced operations. | The goal is to create '''confident, self-sufficient pilots''' who understand their role in a fight, can adapt under pressure, and feel at home in LSC, from their first undock to advanced operations. | ||
[[File:LSC | [[File:LSC Skill Path V2.png|center|thumb|717x717px]] | ||
==== LSC Starter | ==== LSC Starter Skill plan ==== | ||
===== For new players ===== | |||
<u>Training the CORE 30 Plan</u>, will allow you as a very new Player, to train into EVE Universities Flight Deck in <u>Korsiki</u> and beginners Doctrines with laying a foundation for the LSC and its Skill plans. You can find a first '''CORE 30 Plan''' in the EVE University in-game corporation skill plans and read more here [[E-Uni CORE Skill Plans|CORE 30 Plan]] . | |||
Completing this skill plan can prepare pilots for '''LSC Starter skill plan''' and further. | |||
===== | ===== Be ready for LSC ===== | ||
The '''LSC Starter Skill plan (Alpha)''' is the foundation of the LSC skill path and the recommended starting point for new and returning pilots. It focuses on '''core skills that benefit LSC Flight Deck ships''', with an emphasis on fitting and basic weapon systems. The LSC Flight Deck ships are "meta downed" fits from the FW yearbook and gives the opportunity to start your PVP journey with commonly used fits in LowSec with bare-bone minimum skills. | |||
The LSC Starter Skill plan also includes our free gas huffing/ore mining ship the Venture, our EVE Uni FD cloaky Heron as well as our EVE Uni FD EWAR ship picks for LSC. This will make you ready to enjoy other activities as well. It is queued in a way, to give you access in the following order and the major skills are sorted in milestones for a convenient overview, when something is done and ready: | |||
# Tristan first: Even tho, its looks long, but it will train the Tristan and your Char in a way, to enjoy plexing in SCOUT sized Plexes easily. The Caldari frigate (Heron and Merlin hull) and Amarr frigates for the Punisher are placed conveniently in between. | |||
#* Milestone: Drone Riging lvl1: mandatory CPU optimization | |||
#* Milestone: Drone lvl5: operate 5 Drones to shoot NPCs conveniently in SCOUT sized Plexes | |||
#* Milestone: Gallente Frigate lvl3: more DPS (damage) on Drones | |||
# Venture: Start to huff gas or mine ore, earn ISK by the next activity. | |||
#* Milestone: Gas Cloud Harvesting lvl 2: operate 2 gas scoops. | |||
# Heron Explo: Start to explore and scan sigs or hack stuff and earn ISK with the next activity or learn scanning. | |||
#* Milestone: CPU Management lvl4: optimization for Heron and further fits. | |||
# All other PVP fits | |||
# EWAR Skills: Enables you to use the FD Griffin and Maulus to get your hands dirty with EWAR. | |||
<u>'''INFO'''</u>: the Add-on LSC Starter skill plan is designed around Omega skills and activities. This plan includes OMEGA skills: | |||
* Cloak -> Using the cloak on FD Heron and Sunesis | |||
* EC-Drones -> to use them on the Venture | |||
* PI hauling -> to get a feeling for PI hauling in dangerous areas, a sub 2 Sunesis is recommended. The skills in this plan will bring you there (you can use other hauling or PI ships anytime) | |||
* Clones -> have more clones available to jump around and start clone/location management | |||
Overall, the goal is simple: '''undock early, fight often, and build confidence through action and learning.''' | Overall, the goal is simple: '''undock early, fight often, and build confidence through action and learning.''' | ||
==== | ==== LSC Intermediate Skill plan (future) ==== | ||
Plan is to provide a skill plan to train into mainline ships provided in the LSC Community Doctrine or EVE Uni mainline Doctrines to ship faster into a QRF or other activities. This plan will also include FW yearbook fits in their full design. | |||
===== Be ready for LSC QRF (future) ===== | |||
Plan is to provide a Alpha friendly QRF ship pick, to help form faster. This skill plan will focus on the bare bone minimums to fly the ships. | |||
=== | ==== LSC Advanced Skill plan (future) ==== | ||
Plan is to provide a skill plan to train into mainline ships provided in the LSC Community Doctrine or EVE Uni mainline Doctrines to progress faster into advanced gameplay down in LSC other activities. | |||
LSC | |||
== Faction Warfare == | |||
EVE University’s Low-Sec Community (LSC) enlists in Faction Warfare, for both Amarr and Minmatar. We engage in plexes (i.e. complexes) and battlefields, to allow Unistas to become familiar with Faction Warfare mechanics and content. Whenever possible, we also encourage Unistas to play with their respective militias, allowing Unistas to experience working alongside established Faction Warfare groups. We believe this approach provides a strong learning environment and offers Unistas their first opportunities for outreach and interaction with the wider player community. | |||
EVE University's Rules of Engagement apply in all faction warfare scenarios. Our efforts are aimed towards NPC Content. | |||
However, Faction Warfare is a dynamic environment with challenges we can guide through, and some difficulties we need to work around. The following sections provide more specific guidance. | |||
=== Battlefields === | |||
Battlefields are a lucrative, high-end FW content. Next to running the usual plex sites, we encourage running battlefields, to gain experience. For this, our '''EVE University Doctrine LLA (LSC Light Armor)''' is considered to support this game play, as (similar to plexes) battlefields are also played strategically on grid, with requirements to shoot NPCs, while possibly defending the battlefield against opposing players. While battlefields are not considered "new player" content, that does not mean they're inaccessible. | |||
==== "Seagulling" ==== | |||
Being content shared with the wider FW community, Battlefields are (for better or worse) susceptible to alternative play-styles. While Battlefields are very lucrative, it is very easy to freeload/mooch the payout, which created a term called "seagulling". Receiving LP is possible without active participation, by just warping in and sitting there. This is possible even in a small, unfitted ship, like a frigate. Unistas are not allowed to be a seagull, and should bring an appropriate ship to battlefields, to participate in the fight against the NPCs. | |||
If friendlies are in the battlefield before you, protocol is to request permission to join them. Most players are friendly and open, but be willing to warp off, if permission is denied. | |||
To | === Nomad Offices === | ||
Faction Warfare can be very dynamic. To have both Militias (Minmatar and Amarr) served from our HQ, with its full services (e.g. Buyback, more advanced ships on contract, fleets), it is important to us to keep our HQ in Isbrabata, a Frontline System. This is a core task of our Unistas. However, in Faction Warfare, Frontline system status can change anytime, which actually makes Faction Warfare an interesting territory game. | |||
To enable our Unistas to participate, plan, strategize, and fight for their Militias, '''LSC is maintaining so called Nomad Offices'''. Those will keep the free FD ships in the General Hangar, and some FW-aimed ships on contracts. This should enable (while Isbrabata is not Frontline) docking up in other stations while enlisted, and fighting their way back to Isbrabata, to help return Isbrabata to a Frontline system. | |||
While Isbrabata is Frontline, a minimum number of FD ships are available, while ships on contract will only be put up, when Isbrabata is not a Frontline anymore. Once the Nomad Offices are needed, active restocking of FD ships as well as selected FW ships will take place during the Territory fight, to help our Unistas fight for their Militia. The Offices have a Clone Bay as well. However, the services are kept to a minimum, as the main services are served via our HQ (e.g. Buyback operations, fleets). | |||
'''<u><big>Important</big></u>''': While NOT enlisted in a Militia, any character can dock in Isbrabata. While enlisted in a Militia, characters are denied access to NPC stations in systems controlled by the opposing Militia. Frontline systems are considered uncontrolled by either Militia. | |||
==== '''List of nomad offices''' ==== | |||
* <u>Minmatar Office</u>: Auner VI - Tribal Liberation Force Logistic Support | * <u>Minmatar Office</u>: Auner VI - Tribal Liberation Force Logistic Support | ||
* <u>Amarr Office</u>: Huola - Freeport Manufacturing Nexus | * <u>Amarr Office</u>: Huola - Freeport Manufacturing Nexus | ||
Secondary office for more strategic operations, serving both Militias, depending on how the map looks ;) | |||
* <u>Minmatar/Amarr Office</u>: Dal I - Tribal Liberation Force Logistic Support | * <u>Minmatar/Amarr Office</u>: Dal I - Tribal Liberation Force Logistic Support | ||
Go, fight for your Militia and team up with other Unistas!...and turn Isbrabata into a Frontline again :D | Go, fight for your Militia, and team up with other Unistas!...and turn Isbrabata into a Frontline again :D | ||
== LSC Communication and Community Protocols == | == LSC Communication and Community Protocols == | ||
LSC has various places to exchange information in different shapes or forms. This section | LSC has various places to exchange information in different shapes or forms. This section describes them from in-game chat till bookmarking and the tool Wanderer. It is important to follow those, as this gives information and helps Unistas in LSC to "live" and play together. | ||
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LSC follows a ship naming scheme to help identify friendly ships on d-scan. | LSC follows a ship naming scheme to help identify friendly ships on d-scan. | ||
* The format is 3 letters that represent your LSC main followed by 3 | * The format is 3 letters that represent your LSC main followed by 3 digits that add up to 13. After this you can add any personal additions of your choice. | ||
* Example: The LSC Main "Johnny" chooses JOH for their 3 letters. They name their ship "JOH 733 Pew". The numbers are not specific to a pilot/ship/main/etc. | * Example: The LSC Main "Johnny" chooses JOH for their 3 letters. They name their ship "JOH 733 Pew". The numbers are not specific to a pilot/ship/main/etc. | ||
* Alts should use the same 3 letters as the main character. | * Alts should use the same 3 letters as the main character. | ||
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* D - Data Sites, Example:
D XYZ-123 Regional Angel Mainframe | * D - Data Sites, Example:
D XYZ-123 Regional Angel Mainframe | ||
* R - Relic Sites, Example:
R XYZ-123 Decayed Angel Mass Grave
| * R - Relic Sites, Example:
R XYZ-123 Decayed Angel Mass Grave
| ||
* G - Gas Sites, | * G - Gas Sites, Example: G XYZ-123 Helix Nebula
| ||
* O - Ore Sites, Example: O XYZ-123 Hidden Crokite and Dark Ochre Deposit | * O - Ore Sites, Example: O XYZ-123 Hidden Crokite and Dark Ochre Deposit | ||
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* S - Saves, Example:
Save 1, Save 2 - since those are temp, make those read meaningful for the current objective. '''We do recommend to create your own personal Saves in your own personal folder.''' | * S - Saves, Example:
Save 1, Save 2 - since those are temp, make those read meaningful for the current objective. '''We do recommend to create your own personal Saves in your own personal folder.''' | ||
LSC Operations Note: Even | LSC Operations Note: Even though a subfolder "Saves" exists, that is a relic, and will be cleaned up soon. | ||
==== Wormholes ==== | ==== Wormholes ==== | ||
Wormholes will be entered '''<u>by warping to the signature</u>'''. This ensures the exact location of the wormhole when saved. Do not bookmark the signature itself, as | Wormholes will be entered '''<u>by warping to the signature</u>''', and then selecting it in the Overview, to save the wormhole's on-grid location. This ensures the exact location of the wormhole when saved. Do not bookmark the signature itself (i.e. from the Probe Scanner window), as the signature is located some distance from the actual wormhole. | ||
Wormholes are placed in the root '''"LSC (EVE Uni)"''' folder, not in subfolders, with a 2-day expiry, unless the EOL lifetime is <4h and/or mass <10%, than 4h expiry. Keep in mind, Wormholes are shared with all in New Eden, hence they can disappear very quickly, regardless how big or small they have been. Which also means, Wormholes | Wormholes are placed in the root '''"LSC (EVE Uni)"''' folder, not in subfolders, with a 2-day expiry, unless the EOL lifetime is <4h and/or mass <10%, than 4h expiry. Keep in mind, Wormholes are shared with all in New Eden, hence they can disappear very quickly, regardless how big or small they have been. Which also means, Wormholes need to be maintained continuously as new ones can appear anytime, and always have a probe scanner or filaments with you, when you want to enter them. | ||
'''Note: For wormhole chaining, please read the section about Wanderer, followed down below.''' | '''Note: For wormhole chaining, please read the section about Wanderer, followed down below.''' | ||
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** LS = Low Sec | ** LS = Low Sec | ||
** NS = Null Sec | ** NS = Null Sec | ||
** TR = | ** TR = Triglavian Space (Pochven) | ||
** C1-6 = Wormhole space (J-Space) | ** C1-6 (e.g. C5) = Wormhole space (J-Space) | ||
* Add the '''maximum ship size''': XL / L / M / etc. | * Add the '''maximum ship size''': XL / L / M / etc. | ||
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# jump: *TUR13 | # jump: *TUR13 | ||
# jump: *TUR1 M , welcome back home | # jump: *TUR1 M , welcome back home | ||
'''IMPORTANT: When chains are build up, make sure you put the numbers into Wanderer as well.''' | |||
'''IMPORTANT: When chains are build up, make sure you put the numbers into Wanderer as well.''' | '''IMPORTANT: When chains are build up, make sure you put the numbers into Wanderer as well.''' | ||
'''When chains are gone, delete the bookmarks if applicable and delete the systems/chains in Wanderer.''' | '''When chains are gone, delete the bookmarks if applicable and delete the systems/chains in Wanderer.''' | ||
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| style="vertical-align: top; padding-left: 1em;" | <big>'''[[Auren Tyvas]]'''</big> <small> | | style="vertical-align: top; padding-left: 1em;" | <big>'''[[Auren Tyvas]]'''</big> <small> | ||
The {{co|green|LSC Manager}} Oversees the other officers in their duties, Deals with LSC staffing issues, including hiring new officers when required, Acts as a contact point for general LSC related matters, Makes required changes to the LSC, Represents the LSC at Management Meeting. | The {{co|green|LSC Manager}} Oversees the other officers in their duties, Deals with LSC staffing issues, including hiring new officers when required, Acts as a contact point for general LSC related matters, Makes required changes to the LSC, Represents the LSC at Management Meeting. | ||
LSC Officers Help maintain the day to day running of the campus. They deal with Hangars, Buyback | LSC Officers Help maintain the day to day running of the campus. They deal with Hangars, Buyback, Combat/Defence, Education and Events. | ||
===== LSC Officers ===== | ===== LSC Officers ===== | ||
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| [[Image:MarkMedinaAmbraelle.jpg|96px|center|link=]] | | [[Image:MarkMedinaAmbraelle.jpg|96px|center|link=]] | ||
| [[Image:LiutasieEllecon.jpg|96px|center|link=]] | | [[Image:LiutasieEllecon.jpg|96px|center|link=]] | ||
| [[Image:OnaraChaulet.jpg|96px|center|link=]] | | [[Image:OnaraChaulet.jpg|96px|center|link=]] | ||
| [[Image:TalolailaKashuken.jpg|96px|center|link=]] | | [[Image:TalolailaKashuken.jpg|96px|center|link=]] | ||
|- | |- | ||
| [[User:Mark Medina Ambraelle|Mark Medina Ambraelle]] | | [[User:Mark Medina Ambraelle|Mark Medina Ambraelle]] | ||
| [[User:Liutasie Ellecon|Liutasie Ellecon]] | | [[User:Liutasie Ellecon|Liutasie Ellecon]] | ||
| [[User:Onara Chaulet|Onara Chaulet]] | | [[User:Onara Chaulet|Onara Chaulet]] | ||
| [[User:Talolaila Kashuken|Talolaila Kashuken]] | | [[User:Talolaila Kashuken|Talolaila Kashuken]] | ||
|} | |} | ||