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Lowsec Community: Difference between revisions

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Be ready for LSC: added the 5 Milestones fro the LSC Starterplan
m Add {{Cleanup}}.
 
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{{Cleanup|What is the meaning of FD in FD ships? First mention should probably been written as "''full text''(FD)"|date= January 2026}}
{{eunispecific}}
{{eunispecific}}


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The path starts with a '''LSC Starter Skill plan (Alpha) and an Add-On for Omega accounts''', focusing on universal skills supporting the LSC Flight Deck ships. With the LSC Intermediate Skill plan, pilots move into '''more advanced T1/T2 frigate and destroyer PvP''', LSC specific ships and can put their learned skills more into action. LSC Advanced stages expand into '''T2 cruisers, battlecruisers, and specialized fleet roles''', preparing pilots for larger engagements and leadership opportunities.
The path starts with a '''LSC Starter Skill plan (Alpha) and an Add-On for Omega accounts''', focusing on universal skills supporting the LSC Flight Deck ships. With the LSC Intermediate Skill plan, pilots move into '''more advanced T1/T2 frigate and destroyer PvP''', LSC specific ships and can put their learned skills more into action. LSC Advanced stages expand into '''T2 cruisers, battlecruisers, and specialized fleet roles''', preparing pilots for larger engagements and leadership opportunities.


Skill paths are designed around '''real LSC doctrines and Flight Deck ships''', not abstract theory. You train what you fly, and you fly what you train. Progression is flexible and encourages active participation at every stage.
Skill paths are designed around '''real EVE University and LSC doctrines and Flight Deck ships''', not abstract theory. You train what you fly, and you fly what you train. Progression is flexible and encourages active participation at every stage.


The goal is to create '''confident, self-sufficient pilots''' who understand their role in a fight, can adapt under pressure, and feel at home in LSC, from their first undock to advanced operations.
The goal is to create '''confident, self-sufficient pilots''' who understand their role in a fight, can adapt under pressure, and feel at home in LSC, from their first undock to advanced operations.
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== Faction Warfare - Satellite/Nomad Offices ==
== Faction Warfare ==
Faction Warfare can be very dynamic. To have both Militias, Minmatar and Amarr, served from our HQ, with its full services like Buyback, more advanced ships on contract, fleets and other things, it is important to us to keep our HQ in Isbrabata a Frontline System. This is a core task of our Unistas. However, it's Faction Warfare and things can change anytime, which makes actually Faction Warfare a nice territory game.  
EVE University’s Low-Sec Community (LSC) enlists in Faction Warfare, for both Amarr and Minmatar. We engage in plexes (i.e. complexes) and battlefields, to allow Unistas to become familiar with Faction Warfare mechanics and content. Whenever possible, we also encourage Unistas to play with their respective militias, allowing Unistas to experience working alongside established Faction Warfare groups. We believe this approach provides a strong learning environment and offers Unistas their first opportunities for outreach and interaction with the wider player community.
 
EVE University's Rules of Engagement apply in all faction warfare scenarios. Our efforts are aimed towards NPC Content.
 
However, Faction Warfare is a dynamic environment with challenges we can guide through, and some difficulties we need to work around. The following sections provide more specific guidance.
 
=== Battlefields ===
Battlefields are a lucrative, high-end FW content. Next to running the usual plex sites, we encourage running battlefields, to gain experience. For this, our '''EVE University Doctrine LLA (LSC Light Armor)''' is considered to support this game play, as (similar to plexes) battlefields are also played strategically on grid, with requirements to shoot NPCs, while possibly defending the battlefield against opposing players. While battlefields are not considered "new player" content, that does not mean they're inaccessible.
 
==== "Seagulling" ====
Being content shared with the wider FW community, Battlefields are (for better or worse) susceptible to alternative play-styles. While Battlefields are very lucrative, it is very easy to freeload/mooch the payout, which created a term called "seagulling". Receiving LP is possible without active participation, by just warping in and sitting there. This is possible even in a small, unfitted ship, like a frigate. Unistas are not allowed to be a seagull, and should bring an appropriate ship to battlefields, to participate in the fight against the NPCs.  
 
If friendlies are in the battlefield before you, protocol is to request permission to join them. Most players are friendly and open, but be willing to warp off, if permission is denied.


To enable our Unistas to participate, plan, strategize and fight for their Militias, '''LSC is maintaining so called Satellite/Nomad Offices'''. Those will keep the free FD ships in the General Hangar and some FW aimed ships on contracts. This should enable, while Isbrabata is not a Frontline, to dock up in other stations while enlisted and fight their way back to Isbrabata and help turn Isbrabata into to Frontline system again.
=== Nomad Offices ===
Faction Warfare can be very dynamic. To have both Militias (Minmatar and Amarr) served from our HQ, with its full services (e.g. Buyback, more advanced ships on contract, fleets), it is important to us to keep our HQ in Isbrabata, a Frontline System. This is a core task of our Unistas. However, in Faction Warfare, Frontline system status can change anytime, which actually makes Faction Warfare an interesting territory game.  


While Isbrabata is a Frontline, a minimum stock of ships are kept to be ready. Once the Satellite/Nomad Offices are needed, active restocking of FD ships as well as selected FW ship will take place during the Territory fight, to help our Unistas fight for their Militia. The Offices have a Clone Bay as well. However, the services are kept to a minimum, as the main services are served via our HQ like Buyback operations, fleets etc.
To enable our Unistas to participate, plan, strategize, and fight for their Militias, '''LSC is maintaining so called Nomad Offices'''. Those will keep the free FD ships in the General Hangar, and some FW-aimed ships on contracts. This should enable (while Isbrabata is not Frontline) docking up in other stations while enlisted, and fighting their way back to Isbrabata, to help return Isbrabata to a Frontline system.


'''<u><big>Important</big></u>''': While NOT being enlisted to a Militia, any Unista can dock up in Isbrabata, while its not a Frontline.
While Isbrabata is Frontline, a minimum number of FD ships are available, while ships on contract will only be put up, when Isbrabata is not a Frontline anymore. Once the Nomad Offices are needed, active restocking of FD ships as well as selected FW ships will take place during the Territory fight, to help our Unistas fight for their Militia. The Offices have a Clone Bay as well. However, the services are kept to a minimum, as the main services are served via our HQ (e.g. Buyback operations, fleets).


=== '''Satellite/Nomad Offices''' ===
'''<u><big>Important</big></u>''': While NOT enlisted in a Militia, any character can dock in Isbrabata. While enlisted in a Militia, characters are denied access to NPC stations in systems controlled by the opposing Militia. Frontline systems are considered uncontrolled by either Militia.


==== '''List of nomad offices''' ====
* <u>Minmatar Office</u>: Auner VI - Tribal Liberation Force Logistic Support  
* <u>Minmatar Office</u>: Auner VI - Tribal Liberation Force Logistic Support  
* <u>Amarr Office</u>: Huola - Freeport Manufacturing Nexus
* <u>Amarr Office</u>: Huola - Freeport Manufacturing Nexus


As well as an office for more strategic operations, serving both Militias. Depends how the map looks like ;)
Secondary office for more strategic operations, serving both Militias, depending on how the map looks ;)


* <u>Minmatar/Amarr Office</u>: Dal I - Tribal Liberation Force Logistic Support
* <u>Minmatar/Amarr Office</u>: Dal I - Tribal Liberation Force Logistic Support


Go, fight for your Militia and team up with other Unistas!...and turn Isbrabata into a Frontline again :D
Go, fight for your Militia, and team up with other Unistas!...and turn Isbrabata into a Frontline again :D




== LSC Communication and Community Protocols ==
== LSC Communication and Community Protocols ==
LSC has various places to exchange information in different shapes or forms. This section discripes them from in-game chat till bookmarking and the tool Wanderer. It is important to follow those, as this gives information and helps Unistas in LSC to "live" and play together.
LSC has various places to exchange information in different shapes or forms. This section describes them from in-game chat till bookmarking and the tool Wanderer. It is important to follow those, as this gives information and helps Unistas in LSC to "live" and play together.




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LSC follows a ship naming scheme to help identify friendly ships on d-scan.
LSC follows a ship naming scheme to help identify friendly ships on d-scan.


* The format is 3 letters that represent your LSC main followed by 3 numbers that add up to 13. After this you can add any personal additions of your choice.
* The format is 3 letters that represent your LSC main followed by 3 digits that add up to 13. After this you can add any personal additions of your choice.
* Example: The LSC Main "Johnny" chooses JOH for their 3 letters. They name their ship "JOH 733 Pew".  The numbers are not specific to a pilot/ship/main/etc.   
* Example: The LSC Main "Johnny" chooses JOH for their 3 letters. They name their ship "JOH 733 Pew".  The numbers are not specific to a pilot/ship/main/etc.   
* Alts should use the same 3 letters as the main character.
* Alts should use the same 3 letters as the main character.
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* D - Data Sites, Example: 
D XYZ-123 Regional Angel Mainframe
* D - Data Sites, Example: 
D XYZ-123 Regional Angel Mainframe
* R - Relic Sites, Example: 
R XYZ-123 Decayed Angel Mass Grave

* R - Relic Sites, Example: 
R XYZ-123 Decayed Angel Mass Grave

* G - Gas Sites, Exmaple: G XYZ-123 Helix Nebula

* G - Gas Sites, Example: G XYZ-123 Helix Nebula

* O - Ore Sites, Example: O XYZ-123 Hidden Crokite and Dark Ochre Deposit
* O - Ore Sites, Example: O XYZ-123 Hidden Crokite and Dark Ochre Deposit


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* S - Saves, Example: 
Save 1, Save 2 - since those are temp, make those read meaningful for the current objective. '''We do recommend to create your own personal Saves in your own personal folder.'''
* S - Saves, Example: 
Save 1, Save 2 - since those are temp, make those read meaningful for the current objective. '''We do recommend to create your own personal Saves in your own personal folder.'''


LSC Operations Note: Even tho a subfolder "Saves" exists, that is a relict and will be cleaned up soon.
LSC Operations Note: Even though a subfolder "Saves" exists, that is a relic, and will be cleaned up soon.


==== Wormholes ====
==== Wormholes ====
Wormholes will be entered '''<u>by warping to the signature</u>'''. This ensures the exact location of the wormhole when saved. Do not bookmark the signature itself, as it is located some distance from the actual wormhole.
Wormholes will be entered '''<u>by warping to the signature</u>''', and then selecting it in the Overview, to save the wormhole's on-grid location. This ensures the exact location of the wormhole when saved. Do not bookmark the signature itself (i.e. from the Probe Scanner window), as the signature is located some distance from the actual wormhole.


Wormholes are placed in the root '''"LSC (EVE Uni)"''' folder, not in subfolders, with a 2-day expiry, unless the EOL lifetime is <4h and/or mass <10%, than 4h expiry. Keep in mind, Wormholes are shared with all in New Eden, hence they can disappear very quickly, regardless how big or small they have been. Which also means, Wormholes needs to be maintained continuously as new one can appear anytime and always have a probe scanner or filaments with you, when you want to enter them.
Wormholes are placed in the root '''"LSC (EVE Uni)"''' folder, not in subfolders, with a 2-day expiry, unless the EOL lifetime is <4h and/or mass <10%, than 4h expiry. Keep in mind, Wormholes are shared with all in New Eden, hence they can disappear very quickly, regardless how big or small they have been. Which also means, Wormholes need to be maintained continuously as new ones can appear anytime, and always have a probe scanner or filaments with you, when you want to enter them.


'''Note: For wormhole chaining, please read the section about Wanderer, followed down below.'''
'''Note: For wormhole chaining, please read the section about Wanderer, followed down below.'''
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** LS = Low Sec
** LS = Low Sec
** NS = Null Sec
** NS = Null Sec
** TR = Triglivian Space (Pochven)
** TR = Triglavian Space (Pochven)
** C1-6 = Wormhole space (J-Space)
** C1-6 (e.g. C5) = Wormhole space (J-Space)


* Add the '''maximum ship size''': XL / L / M / etc.
* Add the '''maximum ship size''': XL / L / M / etc.
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# jump: *TUR13
# jump: *TUR13
# jump: *TUR1 M , welcome back home
# jump: *TUR1 M , welcome back home
'''IMPORTANT: When chains are build up, make sure you put the numbers into Wanderer as well.'''


'''IMPORTANT: When chains are build up, make sure you put the numbers into Wanderer as well.'''
'''IMPORTANT: When chains are build up, make sure you put the numbers into Wanderer as well.'''


'''When chains are gone, delete the bookmarks if applicable and delete the systems/chains in Wanderer.'''
'''When chains are gone, delete the bookmarks if applicable and delete the systems/chains in Wanderer.'''