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Traffic Stop: Difference between revisions

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Type of ships allowed: Added Venture Consortium Issue
 
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{{HomefrontOperationsLinks}}
{{HomefrontOperationsLinks}}
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop: Incoming Haulers|left]]
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop: Incoming Haulers|left]]
This 3 man Homefront Operation site is found throughout [[System security|high-security]] Empire space. There are [[Homefront operation#Homefront types in different Empires|no regional differences]] in the site’s enemies or layout.  
This 3 man Homefront Operation site is found throughout [[System security|high-security]] Empire space. The only [[Homefront operation#Homefront types in different Empires|regional difference]] is the types of haulers and what damage types they are weak to.


Pilots should resist{{Damagetype|em}}damage type. There is no [[EWAR]] being deployed in the site.
The objective of Traffic Stop is to prevent haulers carrying contraband from reaching the station. These haulers will warp onto the grid in waves, you must [[Cargo scanning|cargo scan]] the haulers and if any of them possess [[:File:Traffic Stop Contraband Data.jpg|contraband data]], you need to destroy them. Once any hauler is aggressed, it will deploy drone frigates to attack your ships and begin accelerating rapidly until it reaches the station and docks.


You need to [[Cargo scanning|cargo scan]] incoming ships for 10 minutes. If any of them possess [[:File:Traffic Stop Contraband Data.jpg|contraband data]], you need to use [[Tackle|stasis webifier]] and destroy them. Once the enemy hauler is caught, it will deploy drones to attack your ship and greatly increase its speed in an attempt to reach its destination.
The shuttles can be ignored as they never carry contraband.


Pilots should resist {{Damagetype|em}}, the damage dealt by the escort frigates in all regions. There is no hostile [[EWAR]].


 
This site takes the full 9 minutes, and you need to ensure both victory criteria are met: (1) don't let 5 ships carrying contraband dock up; and (2) don't shoot or kill more than 2 civilians. The mission will fail if either of those occur prior to the 9-minute timer on the site ending. Partial progress in these failure conditions (such as letting 4 smugglers through) has no effect on site payout.<gallery>
This site takes the full 9 minutes, and you need to ensure both victory criteria are met (1) don't let 5 ships carrying contraband dock up; and (2) don't shoot or kill more than 2 civilians. The mission will fail if either of those occur prior to the 9-minute timer on the site ending. <gallery>
File:Phaseless Cutter.jpg|Enemy drones aiding smugglars
File:Phaseless Cutter.jpg|Enemy drones aiding smugglars
File:Traffic Stop- Suspect Hauler.png|Traffice Stop: Suspect Hauler
File:Traffic Stop- Suspect Hauler.png|Traffice Stop: Suspect Hauler
File:Traffic Stop Contraband Data.jpg|Contraband Data
</gallery>
</gallery>


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* T1 Frigate (including Navy and Faction)
* T1 Frigate (including Navy and Faction)
* T1 Destroyer (excluding Navy and Faction)
* T1 Destroyer (excluding Navy and Faction)
* Venture
* Venture, Venture Consortium Issue
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery>
{{Note|You can view in-game ship restrictions for each Homefront Operation by opening the Opportunities window (ALT+J) and double-clicking on a mission.}}<gallery>
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example
File:Homefronts_ship_restrictions.png|Homefront ship restrictions example