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Breacher Pods: Difference between revisions

From EVE University Wiki
Clarified wording on a majority of the article but most of the info and content is the same
DrBreak (talk | contribs)
Catalyst changed the pod dps stats
 
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Breacher Pods can only be used on player and NPCs ships. They cannot be used against capsules, structures, or stargates.
Breacher Pods can only be used on player and NPCs ships. They cannot be used against capsules, structures, or stargates.


When a Breacher Pod hits the targeted ship, it inflicts a DoT debuff that lasts between 50 and 75 seconds depending on the users skill level. The debuff will either inflict a flat DPS value or a percentage of the target HP, whichever of the two is lower. The percentage value is based on the targets total raw hitpoints (shield, armor and hull HP combined). For example, if the flat value is calculated at 1000 DPS while the percentage is calculated at 1200 DPS, the lesser flat 1000 DPS is applied. In effect, this means larger targets will usually take the flat DPS, while smaller targets take the percentage DPS.
When a Breacher Pod hits the targeted ship, it inflicts a DoT debuff that lasts between 40 and 60 seconds depending on the users skill level. The debuff will either inflict a flat DPS value or a percentage of the target HP, whichever of the two is lower. The percentage value is based on the targets total raw hitpoints (shield, armor and hull HP combined). For example, if the flat value is calculated at 1000 DPS while the percentage is calculated at 1200 DPS, the lesser flat 1000 DPS is applied. In effect, this means larger targets will usually take the flat DPS, while smaller targets take the percentage DPS.


The debuff ignores all target resistances and is able to apply raw HP DPS to ships under the effect of active Assault Damage Controls, [[Capital_Ship_Modules#Capital_Emergency_Hull_Energizer|Capital Emergency Hull Energizers]], and [[Capital_Ship_Modules#Pulse_Activated_Nexus_Invulnerability_Core|PANIC]] modules, and will continue dealing damage while the ship is in warp or tethered.
The debuff ignores all target resistances and is able to apply raw HP DPS to ships under the effect of active Assault Damage Controls, [[Capital_Ship_Modules#Capital_Emergency_Hull_Energizer|Capital Emergency Hull Energizers]], and [[Capital_Ship_Modules#Pulse_Activated_Nexus_Invulnerability_Core|PANIC]] modules, and will continue dealing damage while the ship is in warp or tethered.
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|- style="background-color: var(--background-color-warning-subtle);"
|- style="background-color: var(--background-color-warning-subtle);"
! Size
! Size
! [[File:Icon_Hourglass.png|26px|link=]]Maximun Flight Time
! [[File:Icon_Hourglass.png|26px|link=]]Maximum Flight Time
! [[File:Icon_velocity.png|26px|link=]]Maximun Velocity
! [[File:Icon_velocity.png|26px|link=]]Maximum Velocity
! [[File:Icon_Hourglass.png|26px|link=]]Debuff duration
! [[File:Icon_Hourglass.png|26px|link=]]Debuff duration
! [[File:Icon_damage_exp.png|26px|link=]]Maximum flat DPS
! [[File:Icon_damage_exp.png|26px|link=]]Maximum flat DPS
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| 2 s
| 2 s
| 2,000 m/sec
| 2,000 m/sec
| 50 s
| 40 s
| 160 HP
| 200 HP
| 0.6%
| 0.6%
|-
|-
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| 4 s
| 4 s
| 2,000 m/sec
| 2,000 m/sec
| 50 s
| 40 s
| 800 HP
| 600 HP
| 0.8%
| 0.8%
|}
|}