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Observatory Infiltration: Difference between revisions

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{{Cleanup|Update loot table, scan difficulty, site mechanics.}}
{{Cleanup|Loot table? How much can you expect from this site?}}
{{NPCTableCSS}}
{{NPCTableCSS}}


'''Observatory Infiltration''' is a scannable cosmic signature of Level (verify, below level IV) scanning difficulty. It appears in Low Security space and in [[Pochven]].  
'''Observatory Infiltration''' is a scannable cosmic signature of Level II scanning difficulty. It appears in Low Security space and in [[Pochven]].  
The signature is disguised as a combat site but is designed for hacking ships. The acceleration gate at warp-in allows up to T1 cruisers to enter.  
The signature is disguised as a combat site but is designed for hacking ships. The acceleration gate at warp-in allows up to T1 cruisers to enter. Notable for a hacking site it does not allow covert ops frigates.  


== Site details ==
== Site details ==


On warp-in you will land next to an Emergent Jovian Observatory structure. The main loot of this site comes from hacking the '''Drifter Collection''' containers scattered around. They need to be hacked with a relic analyzer (Medium Difficulty, 70 HP yellow core).
On warp-in you will land next to an Unmoored Jovian Observatory structure. The main loot of this site comes from hacking the '''Drifter Collection''' containers scattered around. They need to be hacked with a relic analyzer (Medium Difficulty, 70 HP yellow core).


{| style="border: 1px solid #333333; background-color:#350000; color: white;"
{| style="border: 1px solid #333333; background-color:#350000; color: white;"
| [[image:Icon_warning.png|56px|link=]]
| [[image:Icon_warning.png|56px|link=]]
| The site has a "lockdown" mechanic that activates upon failing any hack within the site ''even once'', or triggering any of the various traps within. This will activate the hostile traps inside the site which will quickly and easily destroy unprepared explorers.
| The site has a "lockdown" mechanic that activates upon failing any hack within the site ''even once'', or triggering any of the various traps within. This will activate the hostile sentries inside the site which will quickly and easily destroy unprepared explorers. The site will not immediately despawn after lockdown is activated and the lockdown status is visible from the acceleration gate at initial warp-in, so avoid entering the site if the display shows that lockdown has been activated.
|}
|}


{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Hackable|8|Drifter Collection|note=Medium difficulty, need Relic Analyzer|cargo=Observatory Spectrography, resonance keys, Gleaned Correspondance, Fragmented Observations, other autosell items}}
{{NPCTableRow|Hackable|8|Drifter Collection|note=Medium difficulty, need Relic Analyzer|cargo=Observatory Spectrography, resonance keys, Gleaned Correspondance, Fragmented Observations, other autosell items of varying sell value}}
|}
|}


A variety of dangerous traps are set around the grid, many which will activate upon triggering Lockdown. Some of them can be manually disabled by hacking them with a Relic Analyzer.
A variety of dangerous traps are set around the grid, many which will activate upon triggering Lockdown. Some of them can be manually disabled by hacking them with a Relic Analyzer. If you intend to play it safe and disable the traps before hacking the loot containers, prioritize hacking the '''Patient Jailer''' sentries first - if not, they will deploy interdiction probes that will block you from warping out when Lockdown is triggered. The hack is a 50HP green core (very easy difficulty) - it should not be too difficult even for a modestly experienced explorer.


The hazards are classified as Large Collidable Structures on your overview. Make sure this setting is visible to avoid wandering into a trap by accident.
The hazards are classified as Large Collidable Structures on your overview. Make sure this setting is visible to avoid wandering into a trap by accident. All of the proximity structures have a clearly visible green bubble-like detection sphere that will periodically fade in and out. Keep track of how far the sphere goes out so you don't unknowingly fly too close to it when the sphere is faded out.
 
The '''Patient Eradicator''' sentries make up most of the site danger and deal a combined total in excess of 600 DPS omni damage upon being activated by Lockdown. They have extremely high tracking speed in line with frigate-sized guns so attempting to speed-tank them is not possible. (Armor buffer tanked Limited Sleeper Cache Astero fit died in 3 volleys.) They can also be disabled with a Relic Analyzer (70HP Green core, Easy difficulty).
 
The '''Watchful Authority''' can be hacked to disable the sentries if Lockdown is already active. Keep in mind this is a 90 HP Red Core hack and is not worth interacting with if lockdown has not been activated yet.
{{NPCTableHead|Hazards}}
{{NPCTableHead|Hazards}}
{{NPCTableRow|Sentry|2-3|Patient Jailer|note=Deploys Interdiction probes when lockdown is triggered, if it hasn't been disabled.}}
{{NPCTableRow|Sentry|1|Patient Jailer|note=Deploys Interdiction probes when lockdown is triggered, if it hasn't been disabled. 50HP Green hack}}
{{NPCTableRow|Sentry|8|Patient Eradicator|note=96 DPS Omni damage per sentry when lockdown is triggered, if it hasn't been disabled.}}
{{NPCTableRow|Sentry|8|Patient Eradicator|note=96 DPS Omni damage per sentry when lockdown is triggered, if it hasn't been disabled. 70HP Green hack}}
{{NPCTableRow|Structure|10|Steadfast Martyr/Witness|note=Proximity mines. Clearly defined trigger radius that activates lockdown if any ship gets too close.}}
{{NPCTableRow|Structure|10|Steadfast Martyr/Witness|note=Proximity mines. Clearly defined trigger radius that activates lockdown if any ship gets too close. 10km activation radius}}
{{NPCTableRow|Structure|1|Watchful Authority|note=Proximity mine. Has a larger area of effect radius vs. Steadfast structures.}}
{{NPCTableRow|Structure|1|Watchful Authority|note=Proximity mine that activates lockdown. ~20km activation radius. The structure can be hacked to disable the sentries if lockdown is already active. 90 HP Red Core hack}}
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== Rewards ==
== Rewards ==
The Drifter Collection containers will contain:
The Drifter Collection containers may contain:
* Observatory Spectrography (50,000 ISK autosell at NPC stations)
* Observatory Spectrography (50,000 ISK autosell at NPC stations)
* Fragmented Observations (1,000,000 ISK autosell at NPC stations)
* Fragmented Observations (1,000,000 ISK autosell at NPC stations)
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* Various other commodities (fill in please)
* Various other commodities (fill in please)


Total seems to amount to around ~60M ISK. (Needs verification, did not complete site.)
Total loot will be roughly 20 million ISK or greater. On completion the system's controlling faction will pay out 7 million ISK to the completing fleet.