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Mobile structures: Difference between revisions

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DrBreak (talk | contribs)
Mobile Observatory: pochven is allowed since equinox https://www.eveonline.com/news/view/equinox-update-sovereignty-transition
Tags: Mobile edit Mobile web edit
 
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The basic Mobile Depot is reasonably cheap (around 1 million ISK), but the more advanced versions are one or two orders of magnitude more expensive.
The basic Mobile Depot is reasonably cheap (around 1 million ISK), but the more advanced versions are one or two orders of magnitude more expensive.


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! Name
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! Volume <br>({{m3}})
! Volume <br>({{m3}})
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There is also the Mobile Sanguine Harvester, a special variant from the [[Crimson Harvest (2020)|Crimson Harvest]]. This variant has been modified by Blood Raiders to collect frozen corpses rather than wrecks.
There is also the Mobile Sanguine Harvester, a special variant from the [[Crimson Harvest (2020)|Crimson Harvest]]. This variant has been modified by Blood Raiders to collect frozen corpses rather than wrecks.


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! Name
! Name
! Tractor velocity <br>(m/s)
! Tractor velocity <br>(m/s)
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The cloak stabilization timer lasts for 15 minutes from the point at which a ship activates its cloak. It is visible to the cloaked pilot above the circular capacitor / heat / hitpoints indicators at the bottom centre of the screen.
The cloak stabilization timer lasts for 15 minutes from the point at which a ship activates its cloak. It is visible to the cloaked pilot above the circular capacitor / heat / hitpoints indicators at the bottom centre of the screen.


Mobile Observatories require {{sk|Anchoring|III}}—which means that {{clonestate|alpha}}s cannot deploy them—and take up 100m3 of cargo hold space. It takes 10 minutes to deploy one, and it issues its first ping when it finishes deploying. A Mobile Observatory has 30,000 hit points. Mobile Observatories last for up to 2 hours, so they cannot be left to ping a system for days. They cannot be deployed in highsec, [[Pochven]], [[wormholes]], deadspace, or [[Abyssal Deadspace|Abyssal deadspace]]. They cannot be scooped back up after anchoring. They only have to be anchored 100 km away from the control tower of [[Player-owned starbases]] allowing automated defense of observatories.
Mobile Observatories require {{sk|Anchoring|III}}—which means that {{clonestate|alpha}}s cannot deploy them—and take up 100m3 of cargo hold space. It takes 10 minutes to deploy one, and it issues its first ping when it finishes deploying. A Mobile Observatory has 30,000 hit points. Mobile Observatories last for up to 2 hours, so they cannot be left to ping a system for days. They cannot be deployed in highsec, [[wormholes]], deadspace, or [[Abyssal Deadspace|Abyssal deadspace]]. They cannot be scooped back up after anchoring. They only have to be anchored 100 km away from the control tower of [[Player-owned starbases]] allowing automated defense of observatories.


== Mobile Micro Jump Unit ==
== Mobile Micro Jump Unit ==
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These are only launchable in [[null-sec]] like space, including pochven and wormholes. It comes in 3 sizes and has T1, T2, and faction versions. These provide different sizes ranging from 5km to 40km generally, along with requiring different levels of [[Anchoring]] and cargo space to put them into position. The time to anchor is generally relative to their size and advancement. The Tournament Bubble is only in CCP space, while the Syndicate disruptors are rarely used due to their cost, though can require lower skills.
These are only launchable in [[null-sec]] like space, including pochven and wormholes. It comes in 3 sizes and has T1, T2, and faction versions. These provide different sizes ranging from 5km to 40km generally, along with requiring different levels of [[Anchoring]] and cargo space to put them into position. The time to anchor is generally relative to their size and advancement. The Tournament Bubble is only in CCP space, while the Syndicate disruptors are rarely used due to their cost, though can require lower skills.


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! Item !! Warp Disruption range <br>km !! Time to Anchor <br>minutes !! Volume <br>{{m3}} !! Anchoring required
! Item !! Warp Disruption range <br>km !! Time to Anchor <br>minutes !! Volume <br>{{m3}} !! Anchoring required
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* [https://support.eveonline.com/hc/en-us/articles/4408566646162-CONCORD-Rogue-Analysis-Beacon-CRAB- CONCORD Rogue Analysis Beacon (CRAB)], an EVE Help Center page with more details on CONCORD Rogue Analysis Beacons
* [https://support.eveonline.com/hc/en-us/articles/4408566646162-CONCORD-Rogue-Analysis-Beacon-CRAB- CONCORD Rogue Analysis Beacon (CRAB)], an EVE Help Center page with more details on CONCORD Rogue Analysis Beacons


{{Structure_Links}}
{{Structure Links}}
 


[[Category:Structures]]
[[Category:Structures]]