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# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Remote Calibration Device - High Power can. Head back to the mobile depot.  
# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Remote Calibration Device - High Power can. Head back to the mobile depot.  
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
# Upon landing, you will be aggressed by two Sentry Guns. '''Immediately''' active the afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it. Shoot the remaining Tower nearby. {{Co|green|There is a method by {{Co|yellow|Esjay Kuovo}} where you just orbit the Remote Defense Grid Unit, hack it, and then warp out. After warping back in the same area sentries will be shooting at random stuff and you can hack the cans safely.}}
# Upon landing, you will be aggressed by two Sentry Guns. '''Immediately''' active the afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it. Shoot the remaining Tower nearby. {{Co|green|There is a method by {{Co|yellow|Esjay Kuovo}} where you just orbit the Remote Defense Grid Unit, hack it, and then warp out. After warping back in the same area sentries will be shooting at random stuff and you can hack the cans safely. Edit: on a really rare occasion sentry will lock and shoot you, warp out and back in again and it should be ok.}}
# Using a spiraling approach on the remaining Restless Sentry Tower in the middle near the Tractor Beam, approach it and engage it. Then head back to the Mobile Depot near the warpin.
# Using a spiraling approach on the remaining Restless Sentry Tower in the middle near the Tractor Beam, approach it and engage it. Then head back to the Mobile Depot near the warpin.
# Refit for a Relic Analyzer, cargo scanner and MWD. Hack the cans at your leisure. When finished, scoop back the mobile depot, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin drop the mobile depot refit for both analyzers. Pick up the mobile depot.
# Refit for a Relic Analyzer, cargo scanner and MWD. Hack the cans at your leisure. When finished, scoop back the mobile depot, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin drop the mobile depot refit for both analyzers. Pick up the mobile depot.
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|Your ship will land at a different Beacon, as the warpin beacon is relocated once the Alarm is tripped and the Extermination Units spawn. Your ship may take some slight damage as it warps through the damage cloud: it is not enough to warrant any concern. The new beacon ensures you won't be immediately destroyed upon entry, however be very aware of the damage cloud sizes, and stay well away from them, along with a chance of a nearby Sentry Tower.
|Your ship will land at a different Beacon, as the warpin beacon is relocated once the Alarm is tripped and the Extermination Units spawn. Your ship may take some slight damage as it warps through the damage cloud: it is not enough to warrant any concern. The new beacon ensures you won't be immediately destroyed upon entry, however be very aware of the damage cloud sizes, and stay well away from them, along with a chance of a nearby Sentry Tower.


Assuming basic T1 frigates and standard cruisers like the Stratios, the only option is to slowboat to the Spatial Rift inside the site, ignoring all else inside the site. The hazards include the large damage clouds and the distant Sentry Towers which can engage out to 250km. Cloaking is recommended to slide up to the Rift without taking long-range damage which can wreck plans without too much difficulty. The slow speed under cloak is the only annoyance but is mandatory because the Towers in the backline (and possibly one or two in the middle) require such an approach. There won't be enough time or tank to burn through 70km to the Rift.
Assuming basic T1 frigates and standard cruisers like the Stratios, the only option is to slowboat to the Spatial Rift inside the site, ignoring all else inside the site. You can do this similarly to the standard approach by burning upwards, and then approaching the Spatial Rift directly from above while cloaked. The hazards include the large damage clouds and the distant Sentry Towers which can engage out to 250km, and at this range they will have enough tracking to hit a frigate consistently for almost 1000 damage per shot. Fitting some buffer is recommended to survive the initial alpha strike as you are decloaked and taking the rift. Cloaking is recommended to slide up to the Rift without taking long-range damage which can wreck plans (and your ship) without too much difficulty. The slow speed under cloak is the only annoyance but is mandatory because the Towers in the backline (and possibly one or two in the middle) require such an approach. There won't be enough time or tank to burn through 70km to the Rift. Note that visually, the middle Guardian Extermination Unit may still be present, although there will be no gas cloud, so smaller ships won't need to worry about environmental damage.


Cruisers have enough hit points and tank ability to simply burn through. Basic cruisers like the Stratios will need a dual rep fit to survive against 3 Sentry Towers (assuming proper EM + Th hardeners), and will just have to burn through to the Hidden Room like the frigates, although MWDs are more or less a requirement and a consequence of that is increased damage taken. Any cruiser or above with greater than 1000 EHP/sec can simply ignore the damage clouds and hack the storage depots, though 1200 EHP/sec may be slightly better depending on the situation of the Sentry Towers.
Cruisers have enough hit points and tank ability to simply burn through. Basic cruisers like the Stratios will need a dual rep fit to survive against 3 Sentry Towers (assuming proper EM + Th hardeners), and will just have to burn through to the Hidden Room like the frigates, although MWDs are more or less a requirement and a consequence of that is increased damage taken. Any cruiser or above with greater than 1000 EHP/sec can simply ignore the damage clouds and hack the storage depots, though 1200 EHP/sec may be slightly better depending on the situation of the Sentry Towers.
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