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Sivaira Chen (talk | contribs) m Dronelands ghost sites are functionally identical to other types |
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|In each high/low security site there is a 5th container placed above and to the center of the 4 original ones, directly above the warp-in point. In lowsec it consistently drops 1x Electro-Neural Signaller and nothing else. In high-sec it is always empty. Furthermore, it does not get destroyed by rats and will remain after they leave. This makes it a viable and lucrative strategy, if exploring in a frigate, hack 1 or 2 of the other cans and then move at least 40 km away. Wait until the rats leave, and then come back and hack the top can. Keep in mind the can despawns when you leave the grid. | |In each high/low security site there is a 5th container placed above and to the center of the 4 original ones, directly above the warp-in point. In lowsec it consistently drops 1x Electro-Neural Signaller and nothing else. In high-sec it is always empty. Furthermore, it does not get destroyed by rats and will remain after they leave. This makes it a viable and lucrative strategy, if exploring in a frigate, hack 1 or 2 of the other cans and then move at least 40 km away. Wait until the rats leave, and then come back and hack the top can. Keep in mind the can despawns when you leave the grid or stay cloaked for too long. | ||
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[[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]] | [[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]] | ||
After the timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. | After the hidden timer expires (irrespective of how many containers you have hacked), a 30 second timer will become visible, and a fleet of rats (based on the local pirate population) will show up to destroy the cans and defend the site. When the visible timer reaches 0, the rats will instantly detonate every canister in the site, even those that have already been successfully hacked. The 30-second countdown will be visible on your NeoCom Opportunities window and the rats will warp in following a short delay '''after the timer first appears.''' | ||
These rats have no bounties nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration. | These rats have no bounties nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration. Do note that they will not shut down MWDs so that may be an option for quickly pulling range if they manage to catch you. | ||
The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away. | The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away. | ||
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These rats do warp out after some time and have a decent amount of tank, so they're generally not worth killing. If you don't warp off before you're warp-disrupted, your best hope is to be able to tank their damage (and the explosive damage from the cans). They have a relatively short range (around 10 km) before reaching their turret DPS falloff, so a fast ship may be able to outrange their most damaging attacks quickly. | These rats do warp out after some time and have a decent amount of tank, so they're generally not worth killing. If you don't warp off before you're warp-disrupted, your best hope is to be able to tank their damage (and the explosive damage from the cans). They have a relatively short range (around 10 km) before reaching their turret DPS falloff, so a fast ship may be able to outrange their most damaging attacks quickly. | ||
'''The Guristas variant of the site is the most notable exception to this - outranging the rats will not work without strong tank against Thermal damage, since the rats use thermal damage missiles that reach out to 60+ km and have very good damage application even against small targets (32.8m explosion radius).''' The Serpentis variant is also nasty since their DPS falloff is larger (25 km) versus the other turret-based Ghost Site rats. | '''The Guristas variant of the site is the most notable exception to this - outranging the rats will not work without strong tank against Thermal damage, since the rats use thermal damage missiles that reach out to 60+ km and have very good damage application even against small targets (32.8m explosion radius).''' The Serpentis variant is also nasty since their DPS falloff is larger (25 km) versus the other turret-based Ghost Site rats. The Sansha rats also have 34km range missiles with 32.8m explosion radius, but their damage is relatively low compared to their short-ranged turret DPS and can be kited more easily. | ||
The rats equipped with warp disruptors vary from faction to faction. | The rats equipped with warp disruptors vary from faction to faction. | ||
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If you fail a hacking attempt, only the failed can will explode, leaving the others to be hackable. | If you fail a hacking attempt, only the failed can will explode, leaving the others to be hackable. | ||
If the timer runs out, the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed by 30 seconds, which can allow you to warp out before it blows, assuming you are not warp | If the timer runs out, the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed by 30 seconds, which can allow you to warp out before it blows, assuming you are not warp disrupted. | ||
If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can. | If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can. The rats will continue shooting at you until all four of the main hackable containers' explosion animations have finished playing, which takes roughly 20-25 seconds in practice. But they will warp out when it's their time to do so, even if you're still at the site and alive. | ||
This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | ||
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== Dronelands specific Ghost Sites == | == Dronelands specific Ghost Sites == | ||
[[File:Ghost Site Dronelands.png|thumb]] | [[File:Ghost Site Dronelands.png|thumb]] | ||
In the Dronelands (Cobalt Edge, Etherium Reach, Malpais, Outer Passage, Perrigen Falls, The Kalevala Expanse, and The Spire) Ghost sites spawn as Level 1 Combat sites instead. They can easily be found just by opening the system map, as they are the only signatures that spawn with a 4AU size. | In the Dronelands (Cobalt Edge, Etherium Reach, Malpais, Outer Passage, Perrigen Falls, The Kalevala Expanse, and The Spire) Ghost sites spawn as Level 1 Combat sites instead. They can easily be found just by opening the system map, as they are the only signatures that spawn with a 4AU size. Otherwise the sites are functionally unchanged from their counterparts in all other regions of space. | ||
== July 2025 Patch Updates == | == July 2025 Patch Updates == | ||
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==== Key Changes ==== | ==== Key Changes ==== | ||
* '''Timer consistency''': Ghost Site timers are now more predictable. A guaranteed '''30‑second delay that is shown as a timer on the left''' occurs before | * '''Timer consistency''': Ghost Site timers are now more predictable. A guaranteed '''30‑second delay that is shown as a timer on the left''' occurs before the container explosions are triggered, allowing a more reliable window to hack containers and warp out. '''Do note that the rats will spawn at the START of the visible timer.''' | ||
* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards. | * '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards. | ||
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates. | * '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates. | ||
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The whole idea of Blitzing is to hack as fast as you can and run when rats show up, while completely disregarding the explosion threat. This is made possible using Explosive Shield Hardener and Medium Shield Extender combined. The cost of Pith-X Explosive Shield Hardener is very cheap due to shield high innate explosive resist, while the Medium Shield Extender gives the buffer needed to reach the required shield EHP to tank the highest explosion damage without burdening the ship slots and fitting resources. | The whole idea of Blitzing is to hack as fast as you can and run when rats show up, while completely disregarding the explosion threat. This is made possible using Explosive Shield Hardener and Medium Shield Extender combined. The cost of Pith-X Explosive Shield Hardener is very cheap due to shield high innate explosive resist, while the Medium Shield Extender gives the buffer needed to reach the required shield EHP to tank the highest explosion damage without burdening the ship slots and fitting resources. | ||
When rats show up, you want to drop your hacking progress and either leave the site | When rats show up, you want to drop your hacking progress and either leave the site, burn 40 km away from them or cloak up to avoid the initial aggro. '''Make sure your hardener is online/overheated before you tank the explosion that's about to come, because as soon as you hit warp the hack will immediately fail and trigger the explosion.''' | ||
=== High slots === | === High slots === | ||