Difference between revisions of "DUST 514"
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** Characters in Dust and EVE share the same namespace, hence all names will be unique across the games. This allows features like shared chat and corporations. <ref name="videogamegeek-interview" /> | ** Characters in Dust and EVE share the same namespace, hence all names will be unique across the games. This allows features like shared chat and corporations. <ref name="videogamegeek-interview" /> | ||
** There will be "real time fighting between the two games, so from EVE you can order an orbital strike and from DUST you will be able to fire an artillery gun into space, to shoot back. However these features will be somewhat limited at launch." <ref name="videogamegeek-interview" /> | ** There will be "real time fighting between the two games, so from EVE you can order an orbital strike and from DUST you will be able to fire an artillery gun into space, to shoot back. However these features will be somewhat limited at launch." <ref name="videogamegeek-interview" /> | ||
− | ** "In a lot of cases, POD pilots will be putting up contracts for the mercenaries to bail." "There are no NPCs, we do have some AI systems to take care of situations were there aren't enough contracts being offered. All the characters in the game are controlled by humans." | + | ** "In a lot of cases, POD pilots will be putting up contracts for the mercenaries to bail." "There are no NPCs, we do have some AI systems to take care of situations were there aren't enough contracts being offered. All the characters in the game are controlled by humans." <ref name="videogamegeek-interview"> |
= Development = | = Development = |
Revision as of 11:44, 21 June 2011
DUST 514 is the upcoming First Person Shooter game from CCP Games, developers of EVE Online.
This article is intended to be a knowledgebase of sorts as to what information is known so far about DUST 514. When editing, remember to cite sources and include links!
Release & Publishing
- Expected release Spring 2012[1]
- Closed Beta some time in 2011.[1]
- Exclusive to PlayStation Network on PlayStation 3[1]
- "Free to Play" (no subscription) and funded by in-game purchases.[1]
- "Will charge real money for in-game items at a "virtual items marketplace"."[2]
- XBOX 360 release unlikely, due to restrictions with XBOX LIVE[3]
- Regarding PSN Integration: "We're going to be managing most of it. We're using PlayStation just for credentials, stuff like that. Then it's all our stuff." [3]
- "Will Dust ever come to PC? "We're exclusive on the PS3 right now and we're focusing on making a really good game there," Fannar said. "But I can't speak to what's going to happen in the future, so...""[3]
Gameplay
Weapons
Armor
Vehicles
- Halldór, CTO: "There is a number of different vehicles, all of them are landbased" [4]
Infrastructure
- Halldór, CTO: "Dust Mercenaries can also install infrastructure on the planet (..) and can be gaining resources and money from that." [4]
Fittings and Loadouts
Progression
- "Advancement will be through the accumulation of wealth, and an "achievement matrix" that unlocks new customisable weapons and vehicles."[2]
- "There will be no character classes, players' abilities being defined by their equipment."[2]
Corporations / Clans
Integration with EVE Online
- Hilmar: "We're taking a console shooter and connecting it directly to a PC MMO."[1]
- DUST players will "be able to communicate with EVE players in-game or via the New Eden social network, and join the same Corporations and Alliances."[2]
- Halldór Fannar Guðjónsson, CTO:
- Characters build in EVE will not be used in Dust, they are "very different characters" [4]
- Characters in Dust and EVE share the same namespace, hence all names will be unique across the games. This allows features like shared chat and corporations. [4]
- There will be "real time fighting between the two games, so from EVE you can order an orbital strike and from DUST you will be able to fire an artillery gun into space, to shoot back. However these features will be somewhat limited at launch." [4]
- "In a lot of cases, POD pilots will be putting up contracts for the mercenaries to bail." "There are no NPCs, we do have some AI systems to take care of situations were there aren't enough contracts being offered. All the characters in the game are controlled by humans." Cite error: Closing
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