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These ships could be part of any gang or fleet for supporting roles and could give clue regarding to gang or fleet type. | These ships could be part of any gang or fleet for supporting roles and could give clue regarding to gang or fleet type. | ||
== Hydra | == Hydra Frigate Gangs == | ||
Hydra gangs usually consist of tech 1 Frigates with sheers numbers. Tech 1 frigates are fast, mobile and cheap ships with E-War support hidden within their numbers. They are highly effective gangs against small sized gangs consist of BCs and BSs. | |||
Hydra gang could be prepared from tech 2 and faction frigates. These elite Hydra gangs are exponentially stronger and dangerous then tech 1 versions and could engage any type of gangs and fleets they can bite. | |||
*'''Composition: ''' | |||
*Main Group; tech 1 frigates, assaults ships, interceptors. | |||
*Support Group; Scouts, Skirmishers, tackle and heavy tackle, interdictors. | |||
*’’’Fitting Scheme: ''' | *’’’Fitting Scheme: ''' | ||
Afterburners, tracking disruptor, sensor dampeners, ECM, Damage control Units, overdrives, internal nano-structure and +10 km | *Afterburners, tracking disruptor, sensor dampeners, ECM, Damage control Units, overdrives, internal nano-structure and +10 to 12 km weapon range. | ||
*Strictly no microwarp drives, sensor boosters, any kind of tanks (buffer, active) or hardeners used in main group but support group could have no limitation. | |||
*’’’Basic Tactics: ''' | *’’’Basic Tactics: ''' | ||
Fast and mobile swarm of Frigates will tackle and engage their targets above +10 to 12 km range while applying heavy e-war from each and every member to mitigate damage income from hostiles. Five to six hydra frigates could almost block total damage from a battle ship to zero. | |||
[http://wiki.eveuniversity.org/Hydra_Principle Hydra Principle Wiki For more details] | |||
[http://wiki.eveuniversity.org/Hydra_Principle Hydra Principle Wiki] | |||
*’’’SWOT Analyze:’’’ | *’’’SWOT Analyze:’’’ | ||
* They are very effective against low velocity; high DPS gangs consist of Battle cruisers and Battle ships. * The number difference should be at least 1 to 5 or 6 to mitigate damage and 1 to 10 to break tanks. | |||
* Smart bombing battle ships are extremely dangerous for these gangs. | |||
* Advance frigate hulls such as interceptors and assault ships are extremely dangerous target with faction frigates and cruiser such as Dramiels, Cynabals, Vagabonds. These T2/Faction small size ships should be avoided if you are flying in tech 1 frigate but if you gang consist of tech 2 ship composition, you can engage almost any gang type. | |||
* Hydra tech 1 Frigate gangs are very cost efficient gangs with low skill point requirements but request pilots personal experience with situational awareness to hold the line and keep the roam going. | |||
== Bomber Gangs == | == Bomber Gangs == | ||