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Fleet and Gang Types: Difference between revisions

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These ships could be part of any gang or fleet for supporting roles and could give clue regarding to gang or fleet type.
These ships could be part of any gang or fleet for supporting roles and could give clue regarding to gang or fleet type.


== Hydra Gang ==
== Hydra Frigate Gangs ==
 
Hydra gangs usually consist of tech 1 Frigates with sheers numbers. Tech 1 frigates are fast, mobile and cheap ships with E-War support hidden within their numbers. They are highly effective gangs against small sized gangs consist of BCs and BSs.
 
Hydra gang could be prepared from tech 2 and faction frigates. These elite Hydra gangs are exponentially stronger and dangerous then tech 1 versions and could engage any type of gangs and fleets they can bite.
 
*'''Composition: '''
*Main Group; tech 1 frigates, assaults ships, interceptors.
*Support Group; Scouts, Skirmishers, tackle and heavy tackle, interdictors.


*'''Composition: '''
Hydra gangs are usually consist of T1 Frigates with sheers numbers. Fast, mobile and cheap ships with E-War power hidden within are effective gangs against small sized gangs consist of BCs and BSs. 
*’’’Fitting Scheme:  '''
*’’’Fitting Scheme:  '''
Afterburners, tracking disruptor, sensor dampeners, ECM, Damage control Units, overdrives, internal nano-structure and +10 km weapons are most used modules for almost each ship. Microwarp Drives, sensor boosters, any kind of tanks (buffer, active) or hardeners are strictly not being used for fitting ships.  
*Afterburners, tracking disruptor, sensor dampeners, ECM, Damage control Units, overdrives, internal nano-structure and +10 to 12 km weapon range.
*Strictly no microwarp drives, sensor boosters, any kind of tanks (buffer, active) or hardeners used in main group but support group could have no limitation.  
 
*’’’Basic Tactics:  '''
*’’’Basic Tactics:  '''
Fast and mobile swarm of Frigates will tackle and engage their targets above +10 to 12 km range while applying heavy e-war from each and every member to mitigate damage income from hostiles. Five to six hydra frigates could almost block total damage from a battle ship to zero.


Fast and mobile swarm of Frigates will tackle and engage thier targets above +10 km range while applying heavy e-war deployed from each and every member to mitigate damage by hostiles. Five to six hydra frigates could almost block total damage from a battle ship to zero.
[http://wiki.eveuniversity.org/Hydra_Principle Hydra Principle Wiki For more details]
 
[http://wiki.eveuniversity.org/Hydra_Principle Hydra Principle Wiki]


*’’’SWOT Analyze:’’’
*’’’SWOT Analyze:’’’
Strong against small sized slow high dps gangs consist of Battle cruisers and Battle ships. The number difference should be at least 1 to 5/6 to mitigate damage and 1 to 10 to break tanks.  Smart bombing battle ships are extremely dangerous for these gangs. Advance frigate hulls such as interceptors and assault ships are extremely dangerous target with faction frigates and cruiser such as Dramiels, cynabals, vagabonds.  These T2/Faction small size ships should be avoided.  Hydra is a very cost efficient and low skill point gangs but requires pilots experience with awareness to hold the line and keep the roam going.
* They are very effective against low velocity; high DPS gangs consist of Battle cruisers and Battle ships. * The number difference should be at least 1 to 5 or 6 to mitigate damage and 1 to 10 to break tanks.   
* Smart bombing battle ships are extremely dangerous for these gangs.  
* Advance frigate hulls such as interceptors and assault ships are extremely dangerous target with faction frigates and cruiser such as Dramiels, Cynabals, Vagabonds.  These T2/Faction small size ships should be avoided if you are flying in tech 1 frigate but if you gang consist of tech 2 ship composition, you can engage almost any gang type.   
* Hydra tech 1 Frigate gangs are very cost efficient gangs with low skill point requirements but request pilots personal experience with situational awareness to hold the line and keep the roam going.


== Bomber Gangs ==
== Bomber Gangs ==