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== Interceptor Gangs == | == Interceptor Gangs == | ||
They are the fastest and most agile gang type. Interceptors have bonus to their signature radius penalty of the microwarp drives. As a result of this their signature radius are very low and difficult to lock and inflict damage with large guns. They are effective patrol ships and quick response team. | |||
'''Composition:''' | |||
Main Group; Combat Interceptors and some faction frigates | |||
'''Fitting Scheme:''' | |||
Microwarp drives (after burner in dual propulsion fitting with microwarp drives ), long or short range weapon systems, medium buffer or active tank, sensor boosters, agility and speed modules, damage control and assorted tackle modules | |||
'''Basic Tactics:''' | |||
*They rush in to combat, tackle targets and orbit them at close range by getting transversal speed to speed tank the damage and get their target. | |||
*They may also stay out of web and scram range to ensure that they their speed. | |||
[http://www.youtube.com/watch?v=CkYt9bDx5Dg Sample Video] | [http://www.youtube.com/watch?v=CkYt9bDx5Dg Sample Video] | ||
'''SWOT Analyze:''' | |||
*They are fast and deadly but limited on DPS. | |||
* | *They are weak against web bonuses ships and tacklers with warps scramblers. | ||
They are fast and deadly but limited on DPS. They are weak against web bonuses ships and tacklers with warps scramblers. They can quickly deploy | *They can quickly deploy to engagements and can dis-engage as fast as they enter the field. | ||
*Good for border patrols to catch solo PVPer and Ratter. | |||
*If they are webbed and scrammed they are as good as dead. | |||
= Destroyer size Gangs = | = Destroyer size Gangs = | ||