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Fleet and Gang Types: Difference between revisions

From EVE University Wiki
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== Interceptor Gangs ==
== Interceptor Gangs ==
They are the fastest and most agile gang type. Interceptors have bonus to their signature radius penalty of the microwarp drives. As a result of this their signature radius are very low and difficult to lock and inflict damage with large guns.  They are effective patrol ships and quick response team.
'''Composition:'''
Main Group; Combat Interceptors and some faction frigates
'''Fitting Scheme:'''
Microwarp drives (after burner in dual propulsion fitting with microwarp drives ), long or short range weapon systems, medium buffer or active tank, sensor boosters, agility and speed modules, damage control and assorted tackle modules
'''Basic Tactics:'''
*They rush in to combat, tackle targets and orbit them at close range by getting transversal speed to speed tank the damage and get their target. 
*They may also stay out of web and scram range to ensure that they their speed.


*’’’Composition: ‘‘‘
They mostly consist of the combat interceptors and few fleet interceptors for tackle. They are the fastest and most agile gang type. Inties have bonus to their sig rad penalty of the microwarp drives. As a result of this their signature radius are very low.  These gangs could also include fast faction frigates such as dramiels.
*’’’Basic Tactics: ‘‘‘
They rush in to combat, tackle targets and orbit them at close range by getting transversal speed to speed tank the damage and get their target. They can burn out of the combat anytime they desire and difficult to catch.  They are deadly against T1 frigates and cruiser gangs and any small sized to solo ships.
[http://www.youtube.com/watch?v=CkYt9bDx5Dg  Sample Video]
[http://www.youtube.com/watch?v=CkYt9bDx5Dg  Sample Video]


*’’’Fitting Scheme: ‘‘‘
'''SWOT Analyze:'''
Inties; MWD, damage control, tank, damage modules, tackle
*They are fast and deadly but limited on DPS.  
*’’’SWOT Analyze:’’’
*They are weak against web bonuses ships and tacklers with warps scramblers.  
They are fast and deadly but limited on DPS. They are weak against web bonuses ships and tacklers with warps scramblers. They can quickly deploy hit the target and can dis-engage as fast as they enter the engagement. Good for border patrols to catch solo PVPer and Ratter.
*They can quickly deploy to engagements and can dis-engage as fast as they enter the field.  
*Good for border patrols to catch solo PVPer and Ratter.
*If they are webbed and scrammed they are as good as dead.


= Destroyer size Gangs =
= Destroyer size Gangs =