More actions
→Fleet Movement Terms: See Flashy, Shoot Flashy |
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* '''Hold cloak''' (HC) -- When you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move. If you are told to hold cloak, don't move, change speed, change direction, etc. You should always hold cloak after jumping unless given other orders. | * '''Hold cloak''' (HC) -- When you jump through a gate, you will stay cloaked for 30 seconds as long as you don't move. If you are told to hold cloak, don't move, change speed, change direction, etc. You should always hold cloak after jumping unless given other orders. | ||
* '''Primary''' -- This is the target the FC wants the fleet to focus on. Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting. | * '''Primary''' -- This is the target the FC wants the fleet to focus on. Generally, this means that tacklers and damage dealers focus on this target. As a rule of thumb, EW usually ignores the primary target and goes for the most dangerous targets or remote reppers. Obviously this doesn't apply if you're target painting. | ||
* '''See Flashy, Shoot Flashy''' -- Indicates that the fleet's rules of engagement allow you to attack any legitimate (flashing in the overview) target that shows up on grid without waiting for the FC to command it. | |||
* '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away to a random planet. Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him. If you scatter, don't warp back to the FC to see what's going on unless you were told to. Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary. | * '''Scatter''' -- If you hear this, select your Pod Saver tab on your overview and warp away to a random planet. Continue to warp around the system until told to do something else, like go to a gate and leave the system, or the FC tells you to warp back to him. If you scatter, don't warp back to the FC to see what's going on unless you were told to. Keep moving. Stay alive. Don't get into fights. Let your aggression timer expire so you can leave the system if necessary. | ||
* '''Check Check''' -- This is given by someone who wants Mumble communications to cease so he or she can report something important. If you hear this, do not speak on Mumble. | * '''Check Check''' -- This is given by someone who wants Mumble communications to cease so he or she can report something important. If you hear this, do not speak on Mumble. | ||