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Minmatar COSMOS: Difference between revisions

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==COMPLEXes, LANDMARKs and COMBAT SITEs==
==COMPLEXes, LANDMARKs and COMBAT SITEs==


===Inder System===
===Barkrik System===


====Contested Minmatar Outpost COMPLEX (DED 3)====
====Nefantar Ruins LANDMARK (DED 4)====


The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.
There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this is a good place to collect Slices.
 
'''Security Blockade'''
 
The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Bassket in a frigate, who will web you if you are too close.


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<tr style='color:white;'>
<td align='left' valign='top'>NPC: Nanom Bassket</td>
<td align='left' valign='top'>NPC: Minmatar Punk, Maru Punk</td>
<td align='left' valign='top'>Nanom Bassket's Ship Logs</td>
<td align='left' valign='top'>Punk ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Sniper</td>
<td align='left' valign='top'>Sniper ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Spy</td>
<td align='left' valign='top'>Spy ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>Hacker ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Debris, Broken Engine Part (needs Analyzer module)</td>
<td align='left' valign='top'>Ancient Nefantar Sculpture</td>
</tr>
</tr>
</table>
</table>


'''Seized Supply Depot'''
====Defensive Barrier COMPLEX (DED 5)====
 
This COMPLEX in the Bakrik System has to be scanned down with probes. The COMPLEX is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering. MWDs work in the COMPLEX. You will face Imperial Navy forces in the COMPLEX and you will get a standing hit to the Amarr empire for shooting the ships. Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time. Typical for the Amarr the ships use laser weapons and missiles.
 
'''Defensive Barrier'''


A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point.
The first pocket. Amarr frigates and cruisers in 4 groups. The groups can be pulled individually. Imperial Navy Gamme Support and Imperial Navy Delta Support frigates web you when they get near. Nothing special in this pocket, the gate to the next pocket is not far from the entrance.


'''Overrun Headquarters'''
'''The Plantation'''


The third and most interesting pocket. 2 named NPC and one deadspace structure relavant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.
Very similar to the first pocket. 4 groups of frigates and cruisers, Imperial Navy Gamma Support frigates web. Groups can again be pulled individually, but watch out for drone proximity aggro. The one spawn container in the pocket contains Bono Zakan Corpse, needed for a COSMOS agent mission. Beside that nothing fancy.


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<td align='left' valign='top'>NPC: Vanir Makono</td>
<td align='left' valign='top'>Ship Wreckage</td>
<td align='left' valign='top'>Vanir Makono's DNA</td>
<td align='left' valign='top'>Bono Zakan Corpse</td>
</tr>
</tr>
<tr style='color:white;'>
</table>
<td align='left' valign='top'>NPC: Lagaster Malotoff</td>
 
<td align='left' valign='top'>Lagaster Malotoff's Tag</td>
===Hjoramold System===
 
====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)====
 
DED 4, MWD works
 
'''Harkin's Gate'''
 
Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns, Gate to Nefantar Ruins at 11 km, Gate to Hieron's Blaster Base at 48 km, normal NPCs, high damage output, aggro on all NPCs in the pocket
 
'''Hieron's Blaster Base'''
 
Frigates, Destroyers, Cruiser, Battlecruiser, Spider Drones web, Gate leads to Hraldar's Overrun Station, normal NPCs, high damage output
 
'''Hraldar's Overrun Station'''
 
Angel Forces, land in 4 cruisers, Frigates, Destroyer, Cruisers, Battlecruisers, Battleships, Named: Arrak Nutan, 4 groups
 
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<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>Deadspace Structure: Scanner Tower</td>
<td align='left' valign='top'>NPC: Arrak Nutan</td>
<td align='left' valign='top'>Angel Cartel Scanner Data</td>
<td align='left' valign='top'>Gist Database, Ancient Vherokior Medaillon</td>
</tr>
</tr>
</table>
</table>


'''Ancient Wreckage'''
'''Nefantar Ruins'''


The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them.
reachable from Harkin's Gate pocket, Analyzer Cans, Frigates (scram), Cruiser (Treasure Hunter: Spy ID Slice), Battleships (Ammatar Pilgrim Wreck: Ninja ID Slice)


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<td align='left' valign='top'>NPC: Local Poacher</td>
<td align='left' valign='top'>NPC: Ammatar Pilgrim</td>
<td align='left' valign='top'>Punk ID Slice</td>
<td align='left' valign='top'>Ninja ID Slice</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>Remarkable Debris, Peculiar Debris, Ancient Data Fragment (needs Analyzer module)</td>
<td align='left' valign='top'>Impaired Stasis Core, Relic Strongbox, Cracked Relic Strongbox, Ancient Stasis Core (needs Analyzer module)</td>
<td align='left' valign='top'>Sleeper Heat Nullifying Coil, Sleeper Nanite Cluster, Sleeper Data Crystals, Sleeper Manuscripts, Sleeper Foundation, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Technology Skillbook (rare)</td>
<td align='left' valign='top'>Sleeper Data Crystals, Sleeper Data Interface, Sleeper Technical Schematics, Sleeper Nanite Cluster, Sleeper Reintegration Control, Sleeper Thermal Regulator, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Virtual Energizer, Uni-Dimensional Algorithm Code (rare)</td>
</tr>
</tr>
</table>
</table>


===Tvink System===
'''Relic Storage'''
 
needs Uni-Dimensional Algorithm Code (consumed), reachable from Nefantar Ruins, Cruiser (Treasure Hunter: Sniper ID Slice), BS, Frigates, 3 Packs of Archaelogy Cans, more difficult than the site before
 
====Sispur's Estate LANDMARK (DED 5)====
 
You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.


====Contested Minmatar Guerilla Base COMPLEX (DED 5)====
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This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommended. Teaming up is even better.
<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Deadspace Structure: Sispur Estate Control Tower</td>
<td align='left' valign='top'>Sispur's Security Camera Logs</td>
</tr>
</table>


'''Contested Security Post'''
====Ketta Tommin's Residence LANDMARK (DED ?)====


A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags.
The acceleration gate to this residence is in the Asteroid Belt 2 at planet 10. You will need a Mikado ID Slice to enter, which is consumed in the process. You will face NPCs named Maru in here, they can be treated like Angels, both for damage deal and damage receive. They will only drop ammunition, drones and booster charges. The site is easy to clear, only frigates and cruisers that popp quickly. On warp-in you land directly in a pack with autoaggro. Three more packs wait for you that can be pulled individually, but watch out for drone aggro. The named NPC in here drops an ID Card Generator. Only enter the site if you need this item, there is nothing else worth your time.


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<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
<td align='left' valign='top'>NPC: Ketta Tommin</td>
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
<td align='left' valign='top'>ID Card Generator</td>
</tr>
</table>
 
====Rogue Drone Blockage COMBAT SITE====
 
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
 
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<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Angel Drug Addict</td>
<td align='left' valign='top'>NPC: Searcher Drone</td>
<td align='left' valign='top'>Angel Drug Addict Tag</td>
<td align='left' valign='top'>Damaged Cloaking Device, Searcher Drone's Memory Chip</td>
</tr>
</tr>
</table>
</table>


'''Overrun Supply Bunker'''
====Rekkar's Security Station COMPLEX (DED ?)====
 
hidden, needs Hacker ID Slice, lasers and missiles, only drop ammunition, drones and charges, bountys on NPCs
 
First Pocket: Rekkars Security Station: Frigates and cruisers, 3 packs, middle group adds all, side group can be engaged individually, Kurzum Wingman scram and web, NPC: Rekkar Malkun drops Rekkar's Keycard, gate 84 km from warpin, gate is locked if NPCs still present
 
Second pocket: The Prayer Point: sentrys, cruisers, battleships, one pack, land directly in it, autoaggro, hard to tank, even in a Drake, next gate 5 km away, needs Imperial Navy General Insignia II to activate
 
Third pocket: The Plantation:
 
====Maru Prision Facility LANDMARK (DED 5)====


Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees.
This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.


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<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
<td align='left' valign='top'>NPC: Maru Prison Guard</td>
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
<td align='left' valign='top'>Spy ID Slice</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Angel Thief</td>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill</td>
<td align='left' valign='top'>Hacker ID Slice</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>Deadspace Structure: Deserted Nefantar Bunker</td>
<td align='left' valign='top'>NPC: Maru Punk</td>
<td align='left' valign='top'>Refugees</td>
<td align='left' valign='top'>Punk ID Slice, Drifter Spur</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>Angel Hardware Storage</td>
<td align='left' valign='top'>Maru Prison Facility</td>
<td align='left' valign='top'>Angel Cartel Computer Hardware</td>
<td align='left' valign='top'>Kardimo Palettan, Prisoners</td>
</tr>
</tr>
</table>
</table>


'''Overrun Military Depot'''
====Bazeri Palen COMBAT SITE====
 
It's a Trap!


You have autoaggro the moment you land in this pocket. Frigates, cruisers and battleships from the angel cartel are your main opponents. There are also two Minmatar Republic Narcotics NPC groups present. Drones will draw aggro, so watch out for them. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room don't drop anything.
You have to probe this COMBAT SITE before you can warp to it. If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and scramble you, so you can't get out while the larger ships will put your tank to the acid test. Better warp to a distance and kill the frigates first. Shooting one NPC aggroes all the rest, so drones don't have to fear anything. The named battleship "Bazeri Palen" has a strong shield tank, while the bounty is low for a ship of that size. Only take your time to kill it if you need the item it drops.


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<td align='left' valign='top'>NPC: Red Hammer</td>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>Red Hammer's Personal Effects</td>
<td align='left' valign='top'>Hacker ID Slice</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
<td align='left' valign='top'>NPC: Maru Mikado</td>
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
<td align='left' valign='top'>Mikado ID Slice</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Angel Thief</td>
<td align='left' valign='top'>NPC: Bazeri Palen</td>
<td align='left' valign='top'>Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill</td>
<td align='left' valign='top'>Hraldar's Sculpture</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Gist General</td>
<td align='left' valign='top'>Ninja ID Slice</td>
</tr>
</tr>
</table>
</table>


'''Angel Information Center'''
====ST 60 Hideout COMBAT SITE====


Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. Drones have a much larger aggro range than yourself, so watch out for them. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. To top it, they even tank better than any other ships in this COMPLEX. The respawn time in this pocket is again very low. You have to bring a ship with a good tank and which is able to deal a lot of damage. The loot from the wrecks is poor, only ammunition, drones and booster charges. The Deadspace structure in the pocket has a lot of hitpoints.
The Hideout of the ST 60 Drone is at Planet 12, Moon 1. On warp-in the drones are still quite far away, but you can grid warp to a structure the drones are clustered around. The drone pack is easy to clear.


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<td align='left' valign='top'>NPC: Angel Data Guard</td>
<td align='left' valign='top'>NPC: ST 60</td>
<td align='left' valign='top'>Sniper ID Slice</td>
<td align='left' valign='top'>ST 60 Memory Chip</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Angel File Cache, Angel Prime File Cache</td>
<td align='left' valign='top'>Angel Standard Trigger Mechanism, Angel Advanced Trigger Mechanism, Angel Dynamic Calibrator, Electric Conduit, Energy Cells</td>
</tr>
</tr>
</table>
</table>


===Barkrik System===
===Inder System===
 
====Contested Minmatar Outpost COMPLEX (DED 3)====
 
The Contested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX.


====Nefantar Ruins LANDMARK (DED 4)====
'''Security Blockade'''


There are frigates and cruisers to fight in this pocket, but their numbers and thus the difficulty is low. You can enter with a battlecruiser but a cruiser should be sufficient enough. There are some spawn cans scattered in the room which need an analyzer module to access. Beside the cans this is a good place to collect Slices.
The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Bassket in a frigate, who will web you if you are too close.


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<td align='left' valign='top'>NPC: Minmatar Punk, Maru Punk</td>
<td align='left' valign='top'>NPC: Nanom Bassket</td>
<td align='left' valign='top'>Punk ID Slice</td>
<td align='left' valign='top'>Nanom Bassket's Ship Logs</td>
</tr>
</tr>
<tr style='color:white;'>
</table>
<td align='left' valign='top'>NPC: Maru Sniper</td>
 
<td align='left' valign='top'>Sniper ID Slice</td>
'''Seized Supply Depot'''
 
A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pocket. The acceleration gate is 38 km away from the entrance point.
 
'''Overrun Headquarters'''
 
The third and most interesting pocket. 2 named NPC and one deadspace structure relavant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage.
 
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<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Spy</td>
<td align='left' valign='top'>NPC: Vanir Makono</td>
<td align='left' valign='top'>Spy ID Slice</td>
<td align='left' valign='top'>Vanir Makono's DNA</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>NPC: Lagaster Malotoff</td>
<td align='left' valign='top'>Hacker ID Slice</td>
<td align='left' valign='top'>Lagaster Malotoff's Tag</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>Debris, Broken Engine Part (needs Analyzer module)</td>
<td align='left' valign='top'>Deadspace Structure: Scanner Tower</td>
<td align='left' valign='top'>Ancient Nefantar Sculpture</td>
<td align='left' valign='top'>Angel Cartel Scanner Data</td>
</tr>
</tr>
</table>
</table>


====Defensive Barrier COMPLEX (DED 5)====
'''Ancient Wreckage'''


This COMPLEX in the Bakrik System has to be scanned down with probes. The COMPLEX is two pockets deep and allows all ships up to battleship size to enter. However, you need to bring an Imperial Navy Captain Insignia I to use the acceleration gate to the first pocket. The insignia is consumed on entering. MWDs work in the COMPLEX. You will face Imperial Navy forces in the COMPLEX and you will get a standing hit to the Amarr empire for shooting the ships. Beside that, it's a good place to farm Imperial Navy insignias, you also should be able to find a Captain Insignia to reenter the first gate another time. Typical for the Amarr the ships use laser weapons and missiles.
The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them.
 
'''Defensive Barrier'''
 
The first pocket. Amarr frigates and cruisers in 4 groups. The groups can be pulled individually. Imperial Navy Gamme Support and Imperial Navy Delta Support frigates web you when they get near. Nothing special in this pocket, the gate to the next pocket is not far from the entrance.
 
'''The Plantation'''
 
Very similar to the first pocket. 4 groups of frigates and cruisers, Imperial Navy Gamma Support frigates web. Groups can again be pulled individually, but watch out for drone proximity aggro. The one spawn container in the pocket contains Bono Zakan Corpse, needed for a COSMOS agent mission. Beside that nothing fancy.


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<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>Ship Wreckage</td>
<td align='left' valign='top'>NPC: Treasure Hunter</td>
<td align='left' valign='top'>Bono Zakan Corpse</td>
<td align='left' valign='top'>Spy ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Local Poacher</td>
<td align='left' valign='top'>Punk ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Remarkable Debris, Peculiar Debris, Ancient Data Fragment (needs Analyzer module)</td>
<td align='left' valign='top'>Sleeper Heat Nullifying Coil, Sleeper Nanite Cluster, Sleeper Data Crystals, Sleeper Manuscripts, Sleeper Foundation, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Technology Skillbook (rare)</td>
</tr>
</tr>
</table>
</table>
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</table>
</table>


===Hjoramold System===
===Tvink System===


====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)====
====Contested Minmatar Guerilla Base COMPLEX (DED 5)====


DED 4, MWD works
This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. MWDs work in this COMPLEX. Mainly angel forces with some Minmatar Police on drugs. Damage type to resist is explosive, both projectile and missile weapons will be used against you. Long range weapon fits capable of kiting and a strong tank is strongly recommended. Teaming up is even better.


'''Harkin's Gate'''
'''Contested Security Post'''


Angel Forces, Destroyers, Battlecruisers, Battleships, Sentry Guns, Gate to Nefantar Ruins at 11 km, Gate to Hieron's Blaster Base at 48 km, normal NPCs, high damage output, aggro on all NPCs in the pocket
A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags.
 
'''Hieron's Blaster Base'''
 
Frigates, Destroyers, Cruiser, Battlecruiser, Spider Drones web, Gate leads to Hraldar's Overrun Station, normal NPCs, high damage output
 
'''Hraldar's Overrun Station'''
 
Angel Forces, land in 4 cruisers, Frigates, Destroyer, Cruisers, Battlecruisers, Battleships, Named: Arrak Nutan, 4 groups


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<td align='left' valign='top'>NPC: Arrak Nutan</td>
<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
<td align='left' valign='top'>Gist Database, Ancient Vherokior Medaillon</td>
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
</tr>
</table>
 
'''Nefantar Ruins'''
 
reachable from Harkin's Gate pocket, Analyzer Cans, Frigates (scram), Cruiser (Treasure Hunter: Spy ID Slice), Battleships (Ammatar Pilgrim Wreck: Ninja ID Slice)
 
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<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Treasure Hunter</td>
<td align='left' valign='top'>NPC: Angel Drug Addict</td>
<td align='left' valign='top'>Spy ID Slice</td>
<td align='left' valign='top'>Angel Drug Addict Tag</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Ammatar Pilgrim</td>
<td align='left' valign='top'>Ninja ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Impaired Stasis Core, Relic Strongbox, Cracked Relic Strongbox, Ancient Stasis Core (needs Analyzer module)</td>
<td align='left' valign='top'>Sleeper Data Crystals, Sleeper Data Interface, Sleeper Technical Schematics, Sleeper Nanite Cluster, Sleeper Reintegration Control, Sleeper Thermal Regulator, Sleeper Micro Circuits, Sleeper Split Cables, Sleeper Virtual Energizer, Uni-Dimensional Algorithm Code (rare)</td>
</tr>
</tr>
</table>
</table>


'''Relic Storage'''
'''Overrun Supply Bunker'''


needs Uni-Dimensional Algorithm Code (consumed), reachable from Nefantar Ruins, Cruiser (Treasure Hunter: Sniper ID Slice), BS, Frigates, 3 Packs of Archaelogy Cans, more difficult than the site before
Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees.
 
====Sispur's Estate LANDMARK (DED 5)====
 
You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.


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<td align='left' valign='top'>Deadspace Structure: Sispur Estate Control Tower</td>
<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
<td align='left' valign='top'>Sispur's Security Camera Logs</td>
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
</tr>
</tr>
</table>
<tr style='color:white;'>
 
<td align='left' valign='top'>NPC: Angel Thief</td>
====Ketta Tommin's Residence LANDMARK (DED ?)====
<td align='left' valign='top'>Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill</td>
 
The acceleration gate to this residence is in the Asteroid Belt 2 at planet 10. You will need a Mikado ID Slice to enter, which is consumed in the process. You will face NPCs named Maru in here, they can be treated like Angels, both for damage deal and damage receive. They will only drop ammunition, drones and booster charges. The site is easy to clear, only frigates and cruisers that popp quickly. On warp-in you land directly in a pack with autoaggro. Three more packs wait for you that can be pulled individually, but watch out for drone aggro. The named NPC in here drops an ID Card Generator. Only enter the site if you need this item, there is nothing else worth your time.
 
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<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Ketta Tommin</td>
<td align='left' valign='top'>Deadspace Structure: Deserted Nefantar Bunker</td>
<td align='left' valign='top'>ID Card Generator</td>
<td align='left' valign='top'>Refugees</td>
</tr>
</table>
 
====Rogue Drone Blockage COMBAT SITE====
 
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
 
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<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Searcher Drone</td>
<td align='left' valign='top'>Angel Hardware Storage</td>
<td align='left' valign='top'>Damaged Cloaking Device, Searcher Drone's Memory Chip</td>
<td align='left' valign='top'>Angel Cartel Computer Hardware</td>
</tr>
</tr>
</table>
</table>


====Rekkar's Security Station COMPLEX (DED ?)====
'''Overrun Military Depot'''


hidden, needs Hacker ID Slice, lasers and missiles, only drop ammunition, drones and charges, bountys on NPCs
You have autoaggro the moment you land in this pocket. Frigates, cruisers and battleships from the angel cartel are your main opponents. There are also two Minmatar Republic Narcotics NPC groups present. Drones will draw aggro, so watch out for them. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room don't drop anything.
 
First Pocket: Rekkars Security Station: Frigates and cruisers, 3 packs, middle group adds all, side group can be engaged individually, Kurzum Wingman scram and web, NPC: Rekkar Malkun drops Rekkar's Keycard, gate 84 km from warpin, gate is locked if NPCs still present
 
Second pocket: The Prayer Point: sentrys, cruisers, battleships, one pack, land directly in it, autoaggro, hard to tank, even in a Drake, next gate 5 km away, needs Imperial Navy General Insignia II to activate
 
Third pocket: The Plantation:
 
====Maru Prision Facility LANDMARK (DED 5)====
 
This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.


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<td align='left' valign='top'>NPC: Maru Prison Guard</td>
<td align='left' valign='top'>NPC: Red Hammer</td>
<td align='left' valign='top'>Spy ID Slice</td>
<td align='left' valign='top'>Red Hammer's Personal Effects</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>NPC: Minmatar Republic Narcotics Deputy/Officer 1st Rank/Officer 2nd Rank</td>
<td align='left' valign='top'>Hacker ID Slice</td>
<td align='left' valign='top'>Minmatar Republic Narcotics Officer's Tag</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Punk</td>
<td align='left' valign='top'>NPC: Angel Thief</td>
<td align='left' valign='top'>Punk ID Slice, Drifter Spur</td>
<td align='left' valign='top'>Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>Maru Prison Facility</td>
<td align='left' valign='top'>NPC: Gist General</td>
<td align='left' valign='top'>Kardimo Palettan, Prisoners</td>
<td align='left' valign='top'>Ninja ID Slice</td>
</tr>
</tr>
</table>
</table>


====Bazeri Palen COMBAT SITE====
'''Angel Information Center'''


It's a Trap!
Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. Drones have a much larger aggro range than yourself, so watch out for them. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. To top it, they even tank better than any other ships in this COMPLEX. The respawn time in this pocket is again very low. You have to bring a ship with a good tank and which is able to deal a lot of damage. The loot from the wrecks is poor, only ammunition, drones and booster charges. The Deadspace structure in the pocket has a lot of hitpoints.
 
You have to probe this COMBAT SITE before you can warp to it. If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and scramble you, so you can't get out while the larger ships will put your tank to the acid test. Better warp to a distance and kill the frigates first. Shooting one NPC aggroes all the rest, so drones don't have to fear anything. The named battleship "Bazeri Palen" has a strong shield tank, while the bounty is low for a ship of that size. Only take your time to kill it if you need the item it drops.


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<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>NPC: Angel Data Guard</td>
<td align='left' valign='top'>Hacker ID Slice</td>
<td align='left' valign='top'>Sniper ID Slice</td>
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Mikado</td>
<td align='left' valign='top'>Angel File Cache, Angel Prime File Cache</td>
<td align='left' valign='top'>Mikado ID Slice</td>
<td align='left' valign='top'>Angel Standard Trigger Mechanism, Angel Advanced Trigger Mechanism, Angel Dynamic Calibrator, Electric Conduit, Energy Cells</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Bazeri Palen</td>
<td align='left' valign='top'>Hraldar's Sculpture</td>
</tr>
</table>
 
====ST 60 Hideout COMBAT SITE====
 
The Hideout of the ST 60 Drone is at Planet 12, Moon 1. On warp-in the drones are still quite far away, but you can grid warp to a structure the drones are clustered around. The drone pack is easy to clear.
 
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<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: ST 60</td>
<td align='left' valign='top'>ST 60 Memory Chip</td>
</tr>
</tr>
</table>
</table>