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Minmatar COSMOS: Difference between revisions

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Takedu oda (talk | contribs)
Takedu oda (talk | contribs)
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===Hjoramold System===
===Hjoramold System===
====Bazeri Palen COMBAT SITE====
It's a Trap!
You have to probe this COMBAT SITE before you can warp to it. If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and scramble you, so you can't get out while the larger ships will put your tank to the acid test. Better warp to a distance and kill the frigates first. Shooting one NPC aggroes all the rest, so drones don't have to fear anything. The named battleship "Bazeri Palen" has a strong shield tank, while the bounty is low for a ship of that size. Only take your time to kill it if you need the item it drops.
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;'>
<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>Hacker ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Mikado</td>
<td align='left' valign='top'>Mikado ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Bazeri Palen</td>
<td align='left' valign='top'>Hraldar's Sculpture</td>
</tr>
</table>


====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)====
====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)====
Line 1,014: Line 1,040:


needs Uni-Dimensional Algorithm Code (consumed), reachable from Nefantar Ruins, Cruiser (Treasure Hunter: Sniper ID Slice), BS, Frigates, 3 Packs of Archaelogy Cans, more difficult than the site before
needs Uni-Dimensional Algorithm Code (consumed), reachable from Nefantar Ruins, Cruiser (Treasure Hunter: Sniper ID Slice), BS, Frigates, 3 Packs of Archaelogy Cans, more difficult than the site before
====Sispur's Estate LANDMARK (DED 5)====
You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
<tr style='color:black; background:#BBBBBB;'>
<th align='center' width='50%'>&nbsp;NPC, Deadspace Structure, Container</th>
<th align='center' width='50%'>&nbsp;Loot</th>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Deadspace Structure: Sispur Estate Control Tower</td>
<td align='left' valign='top'>Sispur's Security Camera Logs</td>
</tr>
</table>


====Ketta Tommin's Residence LANDMARK (DED ?)====
====Ketta Tommin's Residence LANDMARK (DED ?)====
Line 1,047: Line 1,057:
</table>
</table>


====Rogue Drone Blockage COMBAT SITE====
====Maru Prision Facility LANDMARK (DED 5)====


This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.
This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.


<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
Line 1,058: Line 1,068:
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Searcher Drone</td>
<td align='left' valign='top'>NPC: Maru Prison Guard</td>
<td align='left' valign='top'>Damaged Cloaking Device, Searcher Drone's Memory Chip</td>
<td align='left' valign='top'>Spy ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>Hacker ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Punk</td>
<td align='left' valign='top'>Punk ID Slice, Drifter Spur</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Maru Prison Facility</td>
<td align='left' valign='top'>Kardimo Palettan, Prisoners</td>
</tr>
</tr>
</table>
</table>
Line 1,073: Line 1,095:
Third pocket: The Plantation:
Third pocket: The Plantation:


====Maru Prision Facility LANDMARK (DED 5)====
====Rogue Drone Blockage COMBAT SITE====


This Landmark has to be scanned down with probes. Allows battleship hulls to enter, but a cruiser should be sufficient. MWDs work. On warp in to the acceleration gate into to the actual landmark a Maru Prison Guard is waiting. Needs to be destroyed to allow the gate to function. Using the acceleration gate leads into a pocket with a bunch of frigates and a cruiser. The Maru Hacker on the warp in point webs your ship, the rest is about 50km away organised in 3 packs. The outer packs can be aggroed individually, shooting a NPC of the middle pack aggros all.
This is a hidden site you can scan down with probes. Alternatively you can just warp to planet 13 and you will land on the same grid, you are even closer to the Rogue Drones you have to face here. The only special NPC is a Searcher Drone. The site can be cleared easily.


<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
Line 1,084: Line 1,106:
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Prison Guard</td>
<td align='left' valign='top'>NPC: Searcher Drone</td>
<td align='left' valign='top'>Spy ID Slice</td>
<td align='left' valign='top'>Damaged Cloaking Device, Searcher Drone's Memory Chip</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>Hacker ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Punk</td>
<td align='left' valign='top'>Punk ID Slice, Drifter Spur</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>Maru Prison Facility</td>
<td align='left' valign='top'>Kardimo Palettan, Prisoners</td>
</tr>
</tr>
</table>
</table>


====Bazeri Palen COMBAT SITE====
====Sispur's Estate LANDMARK (DED 5)====


It's a Trap!
You need a Sispur Estate Keycard to activate the acceleration gate into the pocket. The keycard will be consumed in the process. MWDs work in the pocket. You will face Minmatar forces of the Brutor tribe in here, but you receive no standing hits for attacking them. They use projectile turrets and missiles. They are organised in 4 packs of frigates and cruisers and can be pulled individually. There is a deadspace structure in the middle of the pocket, attacking it aggroes all the remaining NPCs. As long as you don't do that a battlecruiser has no issues in here, if all are aggroed the damage received can be quite high. The Brutor enforcer frigates web your ship. The loot from the NPCs is poor, you only get ammunition, drones and booster charges out of the wrecks. The only reason to go in here is when you need the deadspace structure loot.


You have to probe this COMBAT SITE before you can warp to it. If you warp to zero you will end in the middle of a pack of Maru battleships, cruisers and frigates. The frigates web and scramble you, so you can't get out while the larger ships will put your tank to the acid test. Better warp to a distance and kill the frigates first. Shooting one NPC aggroes all the rest, so drones don't have to fear anything. The named battleship "Bazeri Palen" has a strong shield tank, while the bounty is low for a ship of that size. Only take your time to kill it if you need the item it drops.
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' >
 
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;'>


<tr style='color:black; background:#BBBBBB;'>
<tr style='color:black; background:#BBBBBB;'>
Line 1,114: Line 1,122:
</tr>
</tr>
<tr style='color:white;'>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Hacker</td>
<td align='left' valign='top'>Deadspace Structure: Sispur Estate Control Tower</td>
<td align='left' valign='top'>Hacker ID Slice</td>
<td align='left' valign='top'>Sispur's Security Camera Logs</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Maru Mikado</td>
<td align='left' valign='top'>Mikado ID Slice</td>
</tr>
<tr style='color:white;'>
<td align='left' valign='top'>NPC: Bazeri Palen</td>
<td align='left' valign='top'>Hraldar's Sculpture</td>
</tr>
</tr>
</table>
</table>