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====Rekkar's Security Station COMPLEX (DED ?)==== | ====Rekkar's Security Station COMPLEX (DED ?)==== | ||
hidden, needs Hacker ID Slice, lasers and missiles, only drop ammunition, drones and charges, bountys on NPCs | hidden, needs Hacker ID Slice (not comsumed), lasers and missiles, only drop ammunition, drones and charges beside Rekkar Malkun, bountys on NPCs | ||
First Pocket: Rekkars Security Station: Frigates and cruisers, 3 packs, middle group adds all, side group can be engaged individually, Kurzum Wingman scram and web, NPC: Rekkar Malkun drops Rekkar's Keycard, gate 84 km from warpin, gate is locked if NPCs still present | First Pocket: Rekkars Security Station: Frigates and cruisers, 3 packs, middle group adds all, side group can be engaged individually, Kurzum Wingman scram and web, NPC: Rekkar Malkun drops Rekkar's Keycard, gate 84 km from warpin, gate is locked if NPCs still present | ||
Second pocket: The Prayer Point: sentrys, cruisers, battleships, one pack, land directly in it, autoaggro, hard to tank, even in a Drake, next gate 5 km away, needs Imperial Navy General Insignia II to activate | Second pocket: The Prayer Point: sentrys, cruisers, battleships, one pack, land directly in it, autoaggro, hard to tank, even in a Drake, next gate 5 km away, needs Imperial Navy General Insignia II to activate and is locked as long as NPCs are present | ||
Third pocket: The Plantation: | Third pocket: The Plantation: Battleships, cruisers, no bounty, BS drops some modules, Imperial Navy insignias, Amarr faction standing lose | ||
====Rogue Drone Blockage COMBAT SITE==== | ====Rogue Drone Blockage COMBAT SITE==== | ||