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Debir Achen (talk | contribs) Tanky merlin |
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|recommended3=Shield Upgrades I <br> Hull Upgrades I | |recommended3=Shield Upgrades I <br> Hull Upgrades I | ||
|notes=*This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast. | |notes=*This is a cheap, fast initial tackler for fleets. It dies easily, so be prepared to run away fast. | ||
}} | |||
{{ShipGuideFittings | |||
|name=Merlin, PvP Tanky Merlin | |||
|high=Rocket Launcher I<br>Rocket Launcher I<br>150mm Light Autocannon I<br>150mm Light Autocannon I | |||
|mid=1MN Afterburner I<br>Medium Shield Extender I<br>Stasis Webifier I<br>Warp Scramber I | |||
|low=Damage Control I<br>Micro Auxiliary Power Core | |||
|charges=Foxfire Rocket<br>Phased Plasma S | |||
|drones= | |||
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot] | |||
|required1=Caldari Frigate III <br> Missile Launcher Operation I <br> Rockets I | |||
|required2=Shield Upgrades I <br> Hull Upgrades I <br> Afterburner I | |||
|required3=Propulsion Jamming I<br>Energy Management II<br>Small Projectile Turret I | |||
|recommended1=High Speed Maneuvering I | |||
|recommended2=Engineering IV | |||
|recommended3=Shield Upgrades III | |||
|notes=This heavier but slower tackler makes use of the Merlin's excellent shield tank, with over 3000 EHP against the weakest EMP resistance. The "recommended" skillset allows fitting of a microwarpdrive in place of the afterburner, if the guns are downgraded to 125mm. Weapon range is less than 4km without range-boosting skills, so you need to orbit close (watch out for smartbomb battleships). Choose ammo type to match your target.<br> | |||
Improving your fitting skills further or replacing meta-0 with named modules will free up even more powergrid for better weapons or T2 systems. | |||
}} | }} | ||