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As mentioned before, while missioning you have already done the hard part of killing rats and have gotten bounties and mission reward in the process. Why not earn some more isk during the process and the best part is that (normally) you are not being shot at. Usually in a Level 4 (also some Level 3) missions, the value of salvage and loot is on par and may surpass the amount of bounties and mission rewards. | As mentioned before, while missioning you have already done the hard part of killing rats and have gotten bounties and mission reward in the process. Why not earn some more isk during the process and the best part is that (normally) you are not being shot at. Usually in a Level 4 (also some Level 3) missions, the value of salvage and loot is on par and may surpass the amount of bounties and mission rewards. | ||
Lower level characters can become part-time salvagers and do salvaging for level 4 locust fleets | Lower level characters can become part-time salvagers and do salvaging for level 4 [[FLEETS101_-_Introduction_to_Fleets|locust fleets]] and individuals and get access to much higher profits than doing their own relative mission levels. As salvaging does not need high skills, expensive ships/modules and is relatively safe, it is very profitable for young characters (alts). | ||
== <br>Inside the Salvager's Toolbox ( Tools of the Trade ) == | == <br>Inside the Salvager's Toolbox ( Tools of the Trade ) == | ||
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=== Modules === | === Modules === | ||
Salvager I : This is your main weapon for attacking the wrecks and finding the valuable salvage material inside, keep a couple in your hold all the time (they are dirt cheap too). There is also a Tech 2 version Salvager II which is more expensive (needs more SP too) | [http://wiki.eveonline.com/en/wiki/Salvager_I Salvager I] : This is your main weapon for attacking the wrecks and finding the valuable salvage material inside, keep a couple in your hold all the time (they are dirt cheap too). There is also a Tech 2 version [http://wiki.eveonline.com/en/wiki/Salvager_II Salvager II] which is more expensive (needs more SP too) | ||
Small Tractor Beam I : You can live without it, but these things make your life a lot easier. They tractor the wrecks (and some containers) to your ship so you don't have to fly to every wreck. They are a little more expensive (under a million isk), but they speed up your salvage which means more isk/hour. Note that although you can salvage yellow wrecks (wrecks not belonging to your fleet), you cannot tractor them. (look at Ninja Salvaging section). | [http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Small Tractor Beam I] : You can live without it, but these things make your life a lot easier. They tractor the wrecks (and some containers) to your ship so you don't have to fly to every wreck. They are a little more expensive (under a million isk), but they speed up your salvage which means more isk/hour. Note that although you can salvage yellow wrecks (wrecks not belonging to your fleet), you cannot tractor them. (look at Ninja Salvaging section). | ||
Expanded Cargohold I : Also not needed, but it may help you the trips to the station on some larger L3-L4 missions. Expanded Cargohold II is also easy to train and not that expensive. | [http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargohold I] : Also not needed, but it may help you the trips to the station on some larger L3-L4 missions. [http://wiki.eveonline.com/en/wiki/Expanded_Cargohold_II Expanded Cargohold II] is also easy to train and not that expensive. | ||
There are some other modules that are useful, like a MicroWarp Drive which is useful when you want to fly to wrecks out of your tractor beam | There are some other modules that are useful, like a MicroWarp Drive which is useful when you want to fly to wrecks out of your tractor beam | ||
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Yes, that small old ship that you used to do level 1 missions with, is a very good choice for a starter salvager. They have 8 high slots which makes them very suitable for salvaging. Also they are fast and very reasonably priced. So, don't throw out your Dessie. | Yes, that small old ship that you used to do level 1 missions with, is a very good choice for a starter salvager. They have 8 high slots which makes them very suitable for salvaging. Also they are fast and very reasonably priced. So, don't throw out your Dessie. | ||
==== Noctis<br> ==== | ==== [[Noctis]]<br> ==== | ||
The Mecca of Salvaging and a salvagers dream. This ship with the nail in its neck was made for salvaging. Has 8 high slots, but more importantly, has a bonus to tractor beam range and speed. With a high level in ORE Industrial skill you can sit still and tractor wrecks from over 70kms away. Salvaging with a Noctis becomes very pleasant and fast. The only down side is the price tag similar to your starter Battleship. | The Mecca of Salvaging and a salvagers dream. This ship with the nail in its neck was made for salvaging. Has 8 high slots, but more importantly, has a bonus to tractor beam range and speed. With a high level in [http://wiki.eveonline.com/en/wiki/ORE_Industrial ORE Industrial] skill you can sit still and tractor wrecks from over 70kms away. Salvaging with a Noctis becomes very pleasant and fast. The only down side is the price tag similar to your starter Battleship. | ||
==== Salvage On The Go<br> ==== | ==== Salvage On The Go<br> ==== | ||
Some ships have the ability to do missions without guns. Droneboats are a very good example of these ships. You can warp into a mission with salvagers and tractor beams on your high slots and start salvaging while your drones kill NPCs. The Gallente are known for their drone skills and have an impressive array of droneboats capable of this function. Vexor/Arbitrator (cruiser), Myrmidon (Battlecruiser) and Dominix (Battleship) come to mind. | Some ships have the ability to do missions without guns. Droneboats are a very good example of these ships. You can warp into a mission with salvagers and tractor beams on your high slots and start salvaging while your drones kill NPCs. The Gallente are known for their drone skills and have an impressive array of droneboats capable of this function. [http://wiki.eveonline.com/en/wiki/Vexor Vexor]/[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator] (Surprisingly Amarr) (cruiser), [http://wiki.eveonline.com/en/wiki/Myrmidon Myrmidon] (Battlecruiser) and [http://wiki.eveonline.com/en/wiki/Dominix Dominix] (Battleship) come to mind. | ||
[please introduce any other ships capable of this] Marauder ?! | [please introduce any other ships capable of this] Marauder ?! | ||
== Skills == | === Skills === | ||
To use Salvager I you need Electronics I, Survey III, Mechanic III, Salvaging I.<br>For the tech 2 version which is Salvager II, you need Salvaging V. | To use Salvager I you need Electronics I, Survey III, Mechanic III, Salvaging I.<br>For the tech 2 version which is Salvager II, you need Salvaging V. | ||
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You may want to Salvage for other people. Remember to talk with the fleet or individual beforehand about your share. Usually in E-Uni fleets, salvagers are entitled to an equal share of the loot/salvage profits and bounties if you decide to warp in during the killing (almost no one will object because after all it's your ship that is at risk). Also salvager is usually responsible for hauling and selling the spoils of war to a trade hub and distributing the profits. | You may want to Salvage for other people. Remember to talk with the fleet or individual beforehand about your share. Usually in E-Uni fleets, salvagers are entitled to an equal share of the loot/salvage profits and bounties if you decide to warp in during the killing (almost no one will object because after all it's your ship that is at risk). Also salvager is usually responsible for hauling and selling the spoils of war to a trade hub and distributing the profits. | ||
This is especially profitable during wartime when E-Uni is | This is especially profitable during wartime when E-Uni is in [http://wiki.eveuniversity.org/WSOP#During_Relaxed_SOP... Relaxed SOP] as people are allowed to do missions in a pvp fitted fleet of at least 3 members but cannot salvage. They can and will use an out of corp salvager. If you dropped from the Uni for war or have a salvager alt, this is prime time. | ||
The salvager usually warps in each mission pocket after all NPCs are dead (or sometime while the killing is going on for a share in bounties) and starts salvaging and collecting loot and continues to the next pocket (if any). If you warp in during the mission please be advised that sometimes new waves can target you and be prepared to warp out as soon as you see some red boxes flashing, you are an industrial not a fighting ship. Sometimes salvager is contracted wreck bookmarks in a station after missions are done. | The salvager usually warps in each mission pocket after all NPCs are dead (or sometime while the killing is going on for a share in bounties) and starts salvaging and collecting loot and continues to the next pocket (if any). If you warp in during the mission please be advised that sometimes new waves can target you and be prepared to warp out as soon as you see some red boxes flashing, you are an industrial not a fighting ship. Sometimes salvager is contracted wreck bookmarks in a station after missions are done. | ||
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=== Directly Selling Salvage Materials ( Running a Junkyard ) === | === Directly Selling Salvage Materials ( Running a Junkyard ) === | ||
Simply load up all the salvage material and travel to your favorite trade hub and start selling. Fortunately, their volume is usually low which eases transportation. The big money makers are Alloyed Tritanium Bar, Armor Plates | Simply load up all the salvage material and travel to your favorite trade hub and start selling. Fortunately, their volume is usually low which eases transportation. The big money makers are [http://wiki.eveonline.com/en/wiki/Alloyed_Tritanium_Bar Alloyed Tritanium Bar], [http://wiki.eveonline.com/en/wiki/Armor_Plates Armor Plates], [http://wiki.eveonline.com/en/wiki/Tripped_Power_Circuit Tripped Power Circuit], [http://wiki.eveonline.com/en/wiki/Burned_Logic_Circuit Burned Logic Circuit], [http://wiki.eveonline.com/en/wiki/Melted_Capacitor_Console Melted Capacitor Console] and [http://wiki.eveonline.com/en/wiki/Ward_Console Ward Console]. | ||
=== Manufacturing RIgs ( I Can Haz Rigz ? ) === | === Manufacturing RIgs ( I Can Haz Rigz ? ) === | ||
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( info about the percentages and the numbers behind salvaging - Boring Stuff that only a few nerds will read ]<br>As with every other thing in EVE, there are numbers involved. | ( info about the percentages and the numbers behind salvaging - Boring Stuff that only a few nerds will read ]<br>As with every other thing in EVE, there are numbers involved. | ||
All wrecks have a base access percentage - the likelihood that you will successfully salvage the wreck.<br> | All wrecks have a base access percentage - the likelihood that you will successfully salvage the wreck.<br> | ||
Base access can be modified by salvaging skill level, and using rigs, implants and tech II salvaging modules. | *Small basic wrecks (Frigates and Destroyers) have a base access of 30% | ||
*Medium basic wrecks (Cruisers and Battlecruisers) have a base access of 20% | |||
*Large basic wrecks (Battleships) have a base access of 10% | |||
*Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships) have a base access of 0% | |||
Base access can be modified by salvaging skill level, and using rigs, implants and tech II salvaging modules. | |||
Each salvaging skill level with a Salvager I module raises base access by 5% per level. Note that a higher salvaging skill does not give you better salvage. It just makes it more likely for you to succeed. | |||
Salvaging V unlocks the Salvager II module, which raises base access by 7% per level, and also extends salvaging range to 6,000 meters. | |||
Salvage Tackle I rigs raise base access by 10% each. Salvage Tackle II rigs raise base access by 15% each, but they are hideously expensive and usually not worth the additional investment unless you plan to do a LOT of salvaging. | |||
The Poteque Pharmaceuticals 'Prospector' PPY-1 implant raises base access by 5% - it fits into slot 9. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant reduces cycle time of salvage, hacking and archaeology modules by 5% - it fits into slot 10. | The Poteque Pharmaceuticals 'Prospector' PPY-1 implant raises base access by 5% - it fits into slot 9. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant reduces cycle time of salvage, hacking and archaeology modules by 5% - it fits into slot 10. | ||
[ Taken from Salvage 101 Class because I thought it is already concise and good, please say if I need to para-phrase or write my own]. | [ Taken from [[Salvage 101 Class]] because I thought it is already concise and good, please say if I need to para-phrase or write my own]. | ||
== The Dark Side of Salvaging ( Ninja Salvaging ) == | == The Dark Side of Salvaging ( Ninja Salvaging ) == | ||
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Ninja Salvaging is scanning down and warping into other people's missions and salvaging their wrecks. Remember that salvaging another players wreck (yellow wreck) is not a CONCORD offense. If you don't loot, you are not flashy to them and You can't tractor the wrecks. So you have to fly to each wreck and salvage it. | Ninja Salvaging is scanning down and warping into other people's missions and salvaging their wrecks. Remember that salvaging another players wreck (yellow wreck) is not a CONCORD offense. If you don't loot, you are not flashy to them and You can't tractor the wrecks. So you have to fly to each wreck and salvage it. | ||
When encountering a Ninja Salvager use the tactics for CanFlippers. Don't fire upon them, usually they are griefers in PvP fit ships, trying to provoke and gank you. They cannot directly attack you | When encountering a Ninja Salvager use the tactics for CanFlippers. Don't fire upon them, usually they are griefers in PvP fit ships, trying to provoke and gank you. They cannot directly attack without you shooting at them in hi-sec. Report the name, ship and location of the can-flipper in Alliance channel. You can also try warping out, so rats target him while he is busy salvaging and pop him. Another way is to target and destroy your wrecks, be careful when doing this as you may accidentally attack the Ninja Salvager. In my opinion abandoning wrecks is not a good option because he will follow you. The best strategy is to ignore and make life harder for them until they are bored and go away. | ||
== Salvaging 102 ( Higher Level Salvaging, e.g. Wormholes ) == | == Salvaging 102 ( Higher Level Salvaging, e.g. Wormholes ) == | ||