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====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)==== | ====Contested Minmatar Legendary Stronghold COMPLEX (DED 4)==== | ||
The COMPLEX has 5 pockets, 2 of them are dedicated to archaeology. You need a special item to acces one of the pockets. MWDs work and the acceleration gates allow battlecruisers to enter. The opposing force is from the Angel faction mostly, so tank yourself against explosive and kinetic damage. | |||
'''Harkin's Gate''' | '''Harkin's Gate''' | ||
First pocket. You will face Angels in Destroyers, battlecruisers and battleships, including some sentry guns too. The whole pocket tends to aggro anyone shooting one of them, so be prepared for damage. All the Angels in this pocket have normal loot tables, so looting and salvaging may be lukrative. The pocket has two gates. The nearest at 11 km le<ds to the two archaelogy sites, the other gate at 48 km to Hieron's Blaster base. No special NPCs or Sructures in the pocket. | |||
'''Hieron's Blaster Base''' | '''Hieron's Blaster Base''' | ||
Angels in all kind of ships, except battleships. Some Spider Drones on the field too, that are very fast and hard to hit, even with small drones. With careful pulling indivual groups can be aggroed, pulling all results in dangerous damage output. All NPCs have normal loot tables for Angels. You land directly on the next acceleration gate to Hraldar's Overrun Station, but it is locked until all NPCs are dead. No special NPCs or structures in the pocket. | |||
'''Hraldar's Overrun Station''' | '''Hraldar's Overrun Station''' | ||
Angel | Angel forces again, all kind of ships. On warp in you land in a pack of 4 cruisers, the rest of the pocket can be pulled in small groups. This pocket has one named battleship which drops items relevant to COSMOS agent missions, the rest of the NPCs have normal loot tables. | ||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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'''Nefantar Ruins''' | '''Nefantar Ruins''' | ||
Activating the first of the acceleration gates in the first pocket brings your ship to the Nefantar ruins. Two clusters of archaeology cans with cruiser and battleships rats guarding it. In the second cluster of cans two frigates lurk for unanware pilots to point them. The battleships have quite a large aggro range, the cruiser aggro range is rather small. Drones have a larger aggro range than your ship. The respawn rate is very low. All of the rats have poor loot tables. The next gate to the Relic Storage needs an Uni-Dimensional Algorithm Code to activate, which can be found in the archaeology cans in the pocket, but it is a very rare find. | |||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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'''Relic Storage''' | '''Relic Storage''' | ||
Only reachable with the Uni-Dimensional Algorithm Code, which is consumed on entry. Frigates, cruisers and battleships to fight, which can deal a lot of damage. The frigates scram your ship. The pocket is an enhanced version of the pocket before it (Nefantar ruins), with one more cluster of archaeology cans. I only was there once and wasn't able to tank the damage, so no more info on the loot in the cans. A properly tanked Drake should do fine, though. | |||
====Ketta Tommin's Residence LANDMARK (DED 5)==== | ====Ketta Tommin's Residence LANDMARK (DED 5)==== | ||