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Salvaging: Difference between revisions

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m added the section for creating a salvager alt
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Some ships have the ability to do missions without guns. Droneboats are a very good example of these ships. You can warp into a mission with salvagers and tractor beams on your high slots and start salvaging while your drones kill NPCs. The Gallente are known for their drone skills and have an impressive array of droneboats capable of this function. [http://wiki.eveonline.com/en/wiki/Vexor Vexor]/[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator] (Surprisingly Amarr) (cruiser), [http://wiki.eveonline.com/en/wiki/Myrmidon Myrmidon] (Battlecruiser) and [http://wiki.eveonline.com/en/wiki/Dominix Dominix] (Battleship) come to mind.  
Some ships have the ability to do missions without guns. Droneboats are a very good example of these ships. You can warp into a mission with salvagers and tractor beams on your high slots and start salvaging while your drones kill NPCs. The Gallente are known for their drone skills and have an impressive array of droneboats capable of this function. [http://wiki.eveonline.com/en/wiki/Vexor Vexor]/[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator] (Surprisingly Amarr) (cruiser), [http://wiki.eveonline.com/en/wiki/Myrmidon Myrmidon] (Battlecruiser) and [http://wiki.eveonline.com/en/wiki/Dominix Dominix] (Battleship) come to mind.  


[http://wiki.eveonline.com/en/wiki/Item_Database:Ships:Battleships:Advanced_Battleships:Marauders Marauders] are a special class of T2 battleships designed for mission running. They all have a 100%&nbsp;bonus to tractor beam velocity and range (up to 40km from 20km) and have utility high slots to equip salvagers and tractor beams.A 100$ bonus to weapon damage and around twice the cargo hold of normal battleships (around 1150 m3) to store loot and salvage. Unfortunately their price tag is very high.<br>  
[http://wiki.eveonline.com/en/wiki/Item_Database:Ships:Battleships:Advanced_Battleships:Marauders Marauders] are a special class of T2 battleships designed for mission running. They all have a 100%&nbsp;bonus to tractor beam velocity and range (up to 40km from 20km) and have utility high slots to equip salvagers and tractor beams.A 100% bonus to weapon damage and around twice the cargo hold of normal battleships (around 1150 m3) to store loot and salvage. Unfortunately their price tag is very high.<br>  


=== Skills  ===
=== Skills  ===
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To fly a Noctis, ORE industrial skill must be trained to I at least, which needs Spaceship Command III. Also Science I. The tertiary skill required ins Salvaging I which you should have already trained to use Salvager I. Training more levels of ORE Industrial is also encouraged as each level increases the tractor beam speed by 300 m/s, it's range by 12km and each salvage cycle half a second faster.  
To fly a Noctis, ORE industrial skill must be trained to I at least, which needs Spaceship Command III. Also Science I. The tertiary skill required ins Salvaging I which you should have already trained to use Salvager I. Training more levels of ORE Industrial is also encouraged as each level increases the tractor beam speed by 300 m/s, it's range by 12km and each salvage cycle half a second faster.  


[Would be useful to add a section numbered 3.4 about making a salvager alt and give a skill list and isk to start it]
==== Creating a Salvager Alt  ====


Creating a basic salvager alt that can fly a noctis with tractor beam and salvager will take 1 day, 12 hours without any remaps.This alt will have a 56km tractor beam range in a noctis.<br>
<blockquote>
Mechanic I (8 minutes, 20 seconds)<br>Mechanic II (38 minutes, 50 seconds)<br>Mechanic III (3 hours, 39 minutes, 30 seconds)<br>Electronics I (8 minutes, 20 seconds)<br>Survey I (8 minutes, 20 seconds)<br>Survey II (38 minutes, 50 seconds)<br>Survey III (3 hours, 39 minutes, 30 seconds)<br>Salvaging I (25 minutes)<br>Science I (8 minutes, 20 seconds)<br>Science II (38 minutes, 50 seconds)<br>Science III (3 hours, 39 minutes, 30 seconds)<br>Spaceship Command I (8 minutes, 20 seconds)<br>Spaceship Command II (38 minutes, 50 seconds)<br>Spaceship Command III (3 hours, 39 minutes, 30 seconds)<br>ORE Industrial I (33 minutes, 20 seconds)<br>ORE Industrial II (2 hours, 35 minutes, 14 seconds)<br>ORE Industrial III (14 hours, 38 minutes, 6 seconds)<br>
</blockquote>
Using two remaps you can decrease this time to 1 day and 5 hours.<br>
<blockquote>
'''Remap o Intelligence 27 / Memory 21'''<br>Mechanic I (6 minutes, 40 seconds)<br>Mechanic II (31 minutes, 4 seconds)<br>Mechanic III (2 hours, 55 minutes, 36 seconds)<br>Electronics I (6 minutes, 40 seconds)<br>Survey I (6 minutes, 40 seconds)<br>Survey II (31 minutes, 4 seconds)<br>Survey III (2 hours, 55 minutes, 36 seconds)<br>Salvaging I (20 minutes)<br>Science I (6 minutes, 40 seconds)<br>Science II (31 minutes, 4 seconds)<br>Science III (2 hours, 55 minutes, 36 seconds)
'''Remap to Perception 27 / Willpower 21'''<br>Spaceship Command I (6 minutes, 40 seconds)<br>Spaceship Command II (31 minutes, 4 seconds)<br>Spaceship Command III (2 hours, 55 minutes, 36 seconds)<br>ORE Industrial I (26 minutes, 40 seconds)<br>ORE Industrial II (2 hours, 4 minutes, 11 seconds)<br>ORE Industrial III (11 hours, 42 minutes, 28 seconds)<br>
</blockquote>
== How Can you Clean up the Universe&nbsp;? ( How to Salvage )  ==
== How Can you Clean up the Universe&nbsp;? ( How to Salvage )  ==


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Don't worry if you have not looted the wreck yet, when a wreck disappears after salvaging, its loot will appear in a storage container in space where the wreck was. You can then open each container and pick up what's inside. Salvaging will not destroy the loot.<br>  
Don't worry if you have not looted the wreck yet, when a wreck disappears after salvaging, its loot will appear in a storage container in space where the wreck was. You can then open each container and pick up what's inside. Salvaging will not destroy the loot.<br>  
The loot and salvage in each wreck are calculated at the time of destruction, so a higher salvaging skill and rigs will not guaranty you higher salvage. Other than enabling you to salvage higher level wrecks, salvage tackle rigs and salvage skill only make salvaging faster.


=== Salvaging for yourself<br>  ===
=== Salvaging for yourself<br>  ===


There is nothing complicated here. You may want to salvage on the go or bookmark each mission pocket and then come in with your salvage ship. Bookmarking is better because you can do a batch of missions and then start salvaging with your Noctis. Also, after you hand in the mission, the acceleration gates will disappear and you can warp directly to each bookmark. Remember that wrecks disappear after 2 hours so time your salvage and mission time accordingly.  
Nothing complicated here. You may want to salvage on the go or bookmark each mission pocket and then come in later with your salvage ship. Bookmarking is better because you can do a batch of missions and then start salvaging with your Noctis. Also, after you hand in the mission, the acceleration gates will disappear and you can warp directly to each bookmark. Remember that wrecks disappear after 2 hours so time your salvage and mission time accordingly.  


=== Salvaging For Others  ===
=== Salvaging For Others  ===
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This is especially profitable during wartime when E-Uni is in [http://wiki.eveuniversity.org/WSOP#During_Relaxed_SOP... Relaxed SOP] when people are allowed to do missions in pvp fitted fleets of at least 3 E-Uni members but cannot salvage. They can and will use an out of corp salvager. If you dropped from the Uni for war or have a salvager alt, this is prime time.  
This is especially profitable during wartime when E-Uni is in [http://wiki.eveuniversity.org/WSOP#During_Relaxed_SOP... Relaxed SOP] when people are allowed to do missions in pvp fitted fleets of at least 3 E-Uni members but cannot salvage. They can and will use an out of corp salvager. If you dropped from the Uni for war or have a salvager alt, this is prime time.  


Salvager usually warps in each mission pocket after all NPCs are dead (or sometime while the killing is going on for a share in bounties) and starts salvaging and collecting loot and continues to the next pocket (if any). If you warp in during the mission please be advised that sometimes new waves can target you and be prepared to warp out as soon as you see some red boxes flashing, you are an industrial not a fighting ship. Sometimes salvager is contracted wreck bookmarks in a station after missions are done.  
Salvager usually warps into each mission pocket after all NPCs are dead (or sometime while the killing is going on for a share in bounties) and starts salvaging and collecting loot and continues to the next pocket (if any). If you warp in during the mission please be advised that sometimes new waves can target you and be prepared to warp out as soon as you see some red boxes flashing, you are an industrial not a fighting ship. Sometimes salvager is contracted mission bookmarks in a station after they are done.  


Remember that others in the fleet can see what you looted/salvaged in loot history window of fleet, so if you keep stealing and report lower numbers they will eventually catch you and it is against E-Uni rules to steal.  
Remember that others in the fleet can see what you looted/salvaged in loot history window of fleet, so if you keep stealing and report lower numbers they will eventually catch you and it is also against E-Uni rules to steal.  


== How to Make Profit from Salvaging  ==
== How to Make Profit from Salvaging  ==
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=== Manufacturing RIgs ( I Can Haz Rigz&nbsp;? )  ===
=== Manufacturing RIgs ( I Can Haz Rigz&nbsp;? )  ===


Salvage materials are used to manufacture [http://wiki.eveonline.com/en/wiki/Rigs rigs]. You can start manufacturing themif your industry skills are high enough and you have access to the blueprints. Be advised that without high industry skills, your wastage factor will unable you to produce rigs to make a profit as you are competing with near perfect industrialists with researched blueprints and it may be more profitable to directly sell the materials.  
Salvage materials are used to manufacture [http://wiki.eveonline.com/en/wiki/Rigs rigs]. You can start manufacturing themif your industry skills are high enough and you have access to the blueprints. Be advised that without high industry skills, your wastage factor will unable you to produce rigs to make a profit as you are competing with near perfect industrialists with researched blueprints and it may be more profitable to directly sell the materials.When in doubt you can always make spreadsheets.<br>


== Salvaging Science  ==
== Salvaging Science  ==
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*Medium basic wrecks (Cruisers and Battlecruisers) have a base access of 20%  
*Medium basic wrecks (Cruisers and Battlecruisers) have a base access of 20%  
*Large basic wrecks (Battleships) have a base access of 10%  
*Large basic wrecks (Battleships) have a base access of 10%  
*Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships) have a base access of 0%
*Small advanced wrecks (Wormhole NPCs, Faction or officer NPCs, or T2 player ships) have a base access of 0%  
*A Sleeper Large Advanced Wreck has an Access Difficulty Base of -20.<br>


Base access can be modified by salvaging skill level, and using rigs, implants and tech II salvaging modules.  
Base access can be modified by salvaging skill level, and using rigs, implants and tech II salvaging modules.  
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The Poteque Pharmaceuticals 'Prospector' PPY-1 implant raises base access by 5% - it fits into slot 9. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant reduces cycle time of salvage, hacking and archaeology modules by 5% - it fits into slot 10.  
The Poteque Pharmaceuticals 'Prospector' PPY-1 implant raises base access by 5% - it fits into slot 9. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant reduces cycle time of salvage, hacking and archaeology modules by 5% - it fits into slot 10.  


[ Taken from [[Salvage 101 Class]] because I thought it is already concise and good, please say if I need to para-phrase or write my own].  
[ Taken from [[Salvage 101 Class|Salvaging 101 Class]] because I thought it is already concise and good, please say if I need to para-phrase or write my own].  


== The Dark Side of Salvaging ( Ninja Salvaging )  ==
== The Dark Side of Salvaging ( Ninja Salvaging )  ==