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Electronic Countermeasures: Difference between revisions

From EVE University Wiki
m Skills to improve ECM: removed Capital Ship skill-not for noobs
Studentay (talk | contribs)
Line 441: Line 441:
If you have some time (you are not about to die) you can gain a large advantage if you do not active all of your ECM modules on a target.
If you have some time (you are not about to die) you can gain a large advantage if you do not active all of your ECM modules on a target.


Let's assume there are two targets attacking you and your friends. Immediately you target both of them and decide you will turn on two multispectral jammers for each. One of the targets gets lucky and avoids both of the jams and the other target gets jammed from your first ECM module. The lucky enemy (that didn't get jammed) then happily targets you and blows you up! Ouch.
Let's assume there are two targets attacking you and your friends. Immediately you target both of them and decide you will turn on two multispectral jammers for each (four in total). One of the targets gets lucky and avoids both of the jams and the other target gets jammed from your first ECM module. The lucky enemy (that didn't get jammed) then happily targets you and blows you up! Ouch.


Now that is an unpleasant scenario we might have avoided.
Now that is an unpleasant scenario we might have avoided.