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Salvaging: Difference between revisions

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== <br>Inside the Salvager's Toolbox ( Tools of the Trade )  ==
== <br>Inside the Salvager's Toolbox ( Tools of the Trade )  ==


Fortunately salvaging is a very easy trade to get into, and doesn't need high SP. The modules are very cheap and easy to access and it can be done in virtually any ship. In this section we discuss the Modules, Ships and Skills needed for salvaging.  
Salvaging is easy to train into and can be done in almost any ship.


=== Modules  ===
=== Modules  ===


[http://wiki.eveonline.com/en/wiki/Salvager_I Salvager I]&nbsp;: This is your main weapon for attacking the wrecks and finding the valuable salvage material inside, keep a couple in your hold all the time (they are dirt cheap too). There is also a Tech 2 version [http://wiki.eveonline.com/en/wiki/Salvager_II Salvager II] which is more expensive (needs more SP too).<br>  
[http://wiki.eveonline.com/en/wiki/Salvager_I Salvager I]&nbsp;: This is your main tool for salvaging wrecks. Keep one in your hold all the time (they are dirt cheap too). There is also a Tech 2 version [http://wiki.eveonline.com/en/wiki/Salvager_II Salvager II] which is more expensive (needs more training too).<br>  


[http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Small Tractor Beam I]&nbsp;: You can live without it, but these things make your life a lot easier. They tractor the wrecks (and some containers) to your ship so you don't have to fly to every one of them. They are a little more expensive (under a million isk), but they speed up your salvage which means more isk/hour. Note that although you can salvage yellow wrecks (wrecks not belonging to your fleet), you cannot tractor them. (look at Ninja Salvaging section).  
[http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Small Tractor Beam I]&nbsp;: You can live without it, but these things make your life a lot easier. They tractor the wrecks (and containers) to your ship so you don't have to fly to every one of them. They are a little more expensive (just under a million isk), but they speed up your salvage which means more isk/hour. Note that although you can salvage yellow wrecks (wrecks not belonging to your fleet), you cannot tractor them. (look at Ninja Salvaging section).  


[http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargohold I]&nbsp;: Also not needed, but it may help you the trips to the station on some larger L3-L4 missions. [http://wiki.eveonline.com/en/wiki/Expanded_Cargohold_II Expanded Cargohold II] is also easy to train and not that expensive.  
[http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargohold I]: Also optional, but it may help you reduce the trips to a station on some of the larger L3-L4 missions. [http://wiki.eveonline.com/en/wiki/Expanded_Cargohold_II Expanded Cargohold II] is also easy to train for and inexpensive.  


There are some other modules that are useful, like a MicroWarp Drive when you want to fly to wrecks out of your tractor beam  
[http://wiki.eveonline.com/en/wiki/Small_Salvage_Tackle_I Small Salvage Tackle Rig] (also comes in medium and large sizes): Increases your salvage change by 10% per rig. Adding this to a salvage destroyer or noctis can greatly increase the speed at which you salvage.
 
There are some other modules that are useful, like a MicroWarp Drive or Afterburner when you want to fly to wrecks out of range of your tractor beam  


=== Ships  ===
=== Ships  ===


Virtually every ship is capable of being used, but you want something with a lot of high-slots to fit tractor beams and salvagers and some low slots for expanded cargoholds, also it should be a fast ship because it is not reasonable to slowboat between wrecks.  
Virtually every ship is capable of being used, but you want something with a lot of high-slots to fit tractor beams and salvagers, decent speed for travelling closer to wrecks, and a good cargohold.  


==== Your Good Ole' Destroyer<br>  ====
==== Your Good Ole' Destroyer<br>  ====


Yes, that small ship that you used to do level 1 missions with, is a very good choice for a starter salvager. They have 8 high slots for tractor beams and salvagers. Also they are fast and very reasonably priced. So, don't throw out your Dessie.It can double up as your salvaging ship until you can afford a [http://wiki.eveuniversity.org/ORE_Basic_Ship_and_Skill_Guide#Noctis Noctis].<br>  
Yes, that small ship that you used to do level 1 missions with, is a very good choice for a starter salvager. They have 8 high slots (4 tractor beams and 4 salvagers can fit). Also they are fast and very reasonably priced. So, don't throw out your Dessie.It can double up as your salvaging ship until you can afford a [http://wiki.eveuniversity.org/ORE_Basic_Ship_and_Skill_Guide#Noctis Noctis].<br>  


==== [http://wiki.eveuniversity.org/ORE_Basic_Ship_and_Skill_Guide#Noctis <span style="text-decoration: underline;">Noctis</span>]<br>  ====
==== [http://wiki.eveuniversity.org/ORE_Basic_Ship_and_Skill_Guide#Noctis <span style="text-decoration: underline;">Noctis</span>]<br>  ====


The Mecca of Salvaging and a salvagers dream. This ship with the nail in its neck was made for salvaging. Has 8 high slots, but more importantly, has a bonus to tractor beam range and speed. With a high level in [http://wiki.eveonline.com/en/wiki/ORE_Industrial ORE Industrial] skill you can sit still and tractor wrecks from over 70kms away. Salvaging with a Noctis becomes very pleasant and fast. The only down side is the price tag similar to your starter Battleship.  
The Mecca of Salvaging and a salvagers dream. This ship with the nail in its neck was made for salvaging. Has 8 high slots, but more importantly, has a bonus to tractor beam range and speed. With a high level in [http://wiki.eveonline.com/en/wiki/ORE_Industrial ORE Industrial] skill you can sit still and tractor wrecks from over 70kms away. Salvaging with a Noctis becomes very pleasant and fast. The only down side is a price of about 50 million isk.  


==== Salvage On The Go<br>  ====
==== Salvage On The Go<br>  ====


Some ships have the ability to do missions without guns. Droneboats are a very good example of these ships. You can warp into a mission with salvagers and tractor beams on your high slots and start salvaging while your drones kill NPCs. The Gallente are known for their drone skills and have an impressive array of droneboats capable of this function. [http://wiki.eveonline.com/en/wiki/Vexor Vexor]/[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator] (Surprisingly Amarr) (cruiser), [http://wiki.eveonline.com/en/wiki/Myrmidon Myrmidon] (Battlecruiser) and [http://wiki.eveonline.com/en/wiki/Dominix Dominix] (Battleship) come to mind.  
Some ships have the ability to do missions without guns. Droneboats are a very good example of these ships. You can warp into a mission with salvagers and tractor beams on your high slots and start salvaging while your drones kill NPCs. The Gallente are known for their drone skills and have an impressive array of droneboats capable of salvaging while fighting. [http://wiki.eveonline.com/en/wiki/Vexor Vexor]/[http://wiki.eveonline.com/en/wiki/Arbitrator Arbitrator] (Surprisingly Amarr) (cruiser), [http://wiki.eveonline.com/en/wiki/Myrmidon Myrmidon] (Battlecruiser) and [http://wiki.eveonline.com/en/wiki/Dominix Dominix] (Battleship) come to mind.  


[http://wiki.eveonline.com/en/wiki/Item_Database:Ships:Battleships:Advanced_Battleships:Marauders Marauders] are a special class of T2 battleships designed for mission running. They all have a 100%&nbsp;bonus to tractor beam velocity and range (up to 40km from 20km) and have utility high slots to equip salvagers and tractor beams.A 100% bonus to weapon damage and around twice the cargo hold of normal battleships (around 1150 m3) to store loot and salvage. Unfortunately their price tag is very high.<br>  
[http://wiki.eveonline.com/en/wiki/Item_Database:Ships:Battleships:Advanced_Battleships:Marauders Marauders] are a special class of T2 battleships designed for mission running. They all have a 100%&nbsp;bonus to tractor beam velocity and range (up to 40km from 20km) and have utility high slots to equip salvagers and tractor beams.A 100% bonus to weapon damage and around twice the cargo hold of normal battleships (around 1150 m3) to store loot and salvage. Unfortunately they are very expensive and require a long train.<br>  


=== Skills  ===
=== Skills  ===
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Small Tractor Beam I requires Science III.  
Small Tractor Beam I requires Science III.  


To fly a Noctis, ORE industrial skill must be trained to I at least, which needs Spaceship Command III. Also Science I. The tertiary skill required ins Salvaging I which you should have already trained to use Salvager I. Training more levels of ORE Industrial is also encouraged as each level increases the tractor beam speed by 300 m/s, it's range by 12km and each salvage cycle half a second faster.  
To fly a Noctis, ORE industrial skill must be trained to I or more, which needs Spaceship Command III. Also Science I. The tertiary skill required is Salvaging I which you should have already trained to use Salvager I. Training ORE Industrial is useful as each level increases the tractor beam speed by 300 m/s, its range by 12km and each salvage cycle half a second faster.  


==== Creating a Salvager Alt  ====
==== Creating a Salvager Alt  ====
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<blockquote>Mechanic I (8 minutes, 20 seconds)<br>Mechanic II (38 minutes, 50 seconds)<br>Mechanic III (3 hours, 39 minutes, 30 seconds)<br>Electronics I (8 minutes, 20 seconds)<br>Survey I (8 minutes, 20 seconds)<br>Survey II (38 minutes, 50 seconds)<br>Survey III (3 hours, 39 minutes, 30 seconds)<br>Salvaging I (25 minutes)<br>Salvaging II (1 hour, 56 minutes, 26 seconds)<br>Salvaging III (10 hours, 58 minutes, 34 seconds)<br>Science I (8 minutes, 20 seconds)<br>Science II (38 minutes, 50 seconds)<br>Science III (3 hours, 39 minutes, 30 seconds)<br>Spaceship Command I (8 minutes, 20 seconds)<br>Spaceship Command II (38 minutes, 50 seconds)<br>Spaceship Command III (3 hours, 39 minutes, 30 seconds)<br>ORE Industrial I (33 minutes, 20 seconds)<br>ORE Industrial II (2 hours, 35 minutes, 14 seconds)<br>ORE Industrial III (14 hours, 38 minutes, 6 seconds) <br>'''Total time: 2 days, 1 hour, 1 minute, 40 seconds'''<br> </blockquote>  
<blockquote>Mechanic I (8 minutes, 20 seconds)<br>Mechanic II (38 minutes, 50 seconds)<br>Mechanic III (3 hours, 39 minutes, 30 seconds)<br>Electronics I (8 minutes, 20 seconds)<br>Survey I (8 minutes, 20 seconds)<br>Survey II (38 minutes, 50 seconds)<br>Survey III (3 hours, 39 minutes, 30 seconds)<br>Salvaging I (25 minutes)<br>Salvaging II (1 hour, 56 minutes, 26 seconds)<br>Salvaging III (10 hours, 58 minutes, 34 seconds)<br>Science I (8 minutes, 20 seconds)<br>Science II (38 minutes, 50 seconds)<br>Science III (3 hours, 39 minutes, 30 seconds)<br>Spaceship Command I (8 minutes, 20 seconds)<br>Spaceship Command II (38 minutes, 50 seconds)<br>Spaceship Command III (3 hours, 39 minutes, 30 seconds)<br>ORE Industrial I (33 minutes, 20 seconds)<br>ORE Industrial II (2 hours, 35 minutes, 14 seconds)<br>ORE Industrial III (14 hours, 38 minutes, 6 seconds) <br>'''Total time: 2 days, 1 hour, 1 minute, 40 seconds'''<br> </blockquote>  
Using two remaps you can decrease this time to 1 day and 15 hours.<br>  
Using two remaps you can decrease this time to 1 day and 15 hours.<br>  
<blockquote>'''Remap 1&nbsp;:&nbsp;Intelligence 27 / Memory 21 / Perception, Willpower and Charisma 17'''<br><br>Mechanic I (6 minutes, 40 seconds)<br>Mechanic II (31 minutes, 4 seconds)<br>Mechanic III (2 hours, 55 minutes, 36 seconds)<br>Electronics I (6 minutes, 40 seconds)<br>Survey I (6 minutes, 40 seconds)<br>Survey II (31 minutes, 4 seconds)<br>Survey III (2 hours, 55 minutes, 36 seconds)<br>Salvaging I (20 minutes)<br>Salvaging II (1 hour, 33 minutes, 8 seconds)<br>Salvaging III (8 hours, 46 minutes, 51 seconds)<br>Science I (6 minutes, 40 seconds)<br>Science II (31 minutes, 4 seconds)<br>Science III (2 hours, 55 minutes, 36 seconds)<br><br>'''Remap 2:&nbsp;Perception 27 / Willpower 21 / Intelligence, Charisma and Memory 17'''<br><br>Spaceship Command I (6 minutes, 40 seconds)<br>Spaceship Command II (31 minutes, 4 seconds)<br>Spaceship Command III (2 hours, 55 minutes, 36 seconds)<br>ORE Industrial I (26 minutes, 40 seconds)<br>ORE Industrial II (2 hours, 4 minutes, 11 seconds)<br>ORE Industrial III (11 hours, 42 minutes, 28 seconds) <br>'''Total time: 1 day, 15 hours, 13 minutes, 20 seconds'''<br> </blockquote>  
<blockquote>'''Remap 1&nbsp;:&nbsp;Intelligence 27 / Memory 21 / Perception, Willpower and Charisma 17'''<br><br>Mechanic I (6 minutes, 40 seconds)<br>Mechanic II (31 minutes, 4 seconds)<br>Mechanic III (2 hours, 55 minutes, 36 seconds)<br>Electronics I (6 minutes, 40 seconds)<br>Survey I (6 minutes, 40 seconds)<br>Survey II (31 minutes, 4 seconds)<br>Survey III (2 hours, 55 minutes, 36 seconds)<br>Salvaging I (20 minutes)<br>Salvaging II (1 hour, 33 minutes, 8 seconds)<br>Salvaging III (8 hours, 46 minutes, 51 seconds)<br>Science I (6 minutes, 40 seconds)<br>Science II (31 minutes, 4 seconds)<br>Science III (2 hours, 55 minutes, 36 seconds)<br><br>'''Remap 2:&nbsp;Perception 27 / Willpower 21 / Intelligence, Charisma and Memory 17'''<br><br>Spaceship Command I (6 minutes, 40 seconds)<br>Spaceship Command II (31 minutes, 4 seconds)<br>Spaceship Command III (2 hours, 55 minutes, 36 seconds)<br>ORE Industrial I (26 minutes, 40 seconds)<br>ORE Industrial II (2 hours, 4 minutes, 11 seconds)<br>ORE Industrial III (11 hours, 42 minutes, 28 seconds) <br>'''Total time: 1 day, 15 hours, 13 minutes, 20 seconds'''<br> </blockquote>
 
== How Can you Clean up the Universe&nbsp;? ( How to Salvage )  ==
== How Can you Clean up the Universe&nbsp;? ( How to Salvage )  ==