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Rifter: Difference between revisions

From EVE University Wiki
Line 95: Line 95:
These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly.  
These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly.  


{{ShipGuideFittings
{{Fittings
|name=Rifter, Tackling
|name=Rifter, Tackling
 
|high=200mm AutoCannon I <br> 200mm AutoCannon I <br> 200mm AutoCannon I <br> Standard Missile Launcher I  
|high=
|mid=1MN MicroWarpdrive I <br> Stasis Webifier I <br> Warp Disruptor I
200mm AutoCannon I <br>
|low=Nanofiber Internal Structure I <br>Overdrive Injector System I <br>Overdrive Injector System I
200mm AutoCannon I <br>
|charges=EMP S <br> Bloodclaw Light Missile
200mm AutoCannon I <br>Standard Missile Launcher I <br>
|mid=
1MN MicroWarpdrive I <br>
Stasis Webifier I <br>
Warp Disruptor I <br>
|low=
Nanofiber Internal Structure I <br>
Overdrive Injector System I <br>
Overdrive Injector System I <br>
 
|charges=
EMP S <br>
Bloodclaw Light Missile <br>
|drones=
|drones=
|rigs=
|rigs=
[empty rig slot] <br>
|required1= Minmatar Frigate III <br> Missile Launcher Operation I
[empty rig slot] <br>
|required2= Hull Upgrades I <br> Standard Missiles I
[empty rig slot] <br>
|required3= Propulsion Jamming I <br> High Speed Maneuvering I
 
|recommended1= Energy Systems Operation III <br> Energy Management III <br> Energy Grid Upgrades II <br> Electronics Upgrades I <br> Long Range Targeting II <br> Targeting IV <br> Signature Analysis III
|required1=
|recommended2= Evasive Maneuvering II <br> Warp Drive Operation II <br> Mechanic III <br> Hull Upgrades III <br>
Minmatar Frigate III <br>
Shield Management III <br> Repair Systems III <br> Missile Launcher Operation III <br>
Missile Launcher Operation I <br>
|recommended3= Gunnery III <br> Rapid Firing II <br> Sharpshooter I <br> Motion Prediction III <br> Gunnery IV <br> Trajectory Analysis II <br> Standard Missiles III <br>
|required2=
|notes= *This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].
Hull Upgrades I <br>
*Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.
Standard Missiles I <br>
}}
|required3=
Propulsion Jamming I <br>
High Speed Maneuvering I <br>


|recommended1=
Energy Systems Operation III <br>
Energy Management III <br>
Energy Grid Upgrades II <br>
Electronics Upgrades I <br>
Long Range Targeting II <br>
Targeting IV <br>
Signature Analysis III <br>
|recommended2=
Evasive Maneuvering II <br>
Warp Drive Operation II <br>
Mechanic III <br>
Hull Upgrades III <br>
Shield Management III <br>
Repair Systems III <br>
Missile Launcher Operation III <br>
|recommended3=
Gunnery III <br>
Rapid Firing II <br>
Sharpshooter I <br>
Motion Prediction III <br>
Gunnery IV <br>
Trajectory Analysis II <br>
Standard Missiles III <br>
|notes=
*This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].
*Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.
}}


{{ShipGuideFittings
{{ShipGuideFittings